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ships.Function.getBlueprint

github-actions[bot] edited this page Aug 25, 2026 · 76 revisions

@elite-dangerous-almanac/core / ships / getBlueprint

Function: getBlueprint()

getBlueprint(fdname): Blueprint | null

Defined in: src/ships/blueprints.ts:85

Look up a blueprint by its Frontier fdname, case-insensitively.

Parameters

fdname

string

The blueprint id, e.g. "FSD_LongRange".

Returns

Blueprint | null

The blueprint (its name and grades), or null if this catalogue stores no blueprint under that id.

Remarks

null is not always an unknown id. The game writes the grade-5 Decorative_* identities of festive pre-engineered variants in the same BlueprintName / EngineerModifications field. They name no craftable recipe — no materials or applying engineer — and are carried by the variants returned from getPreEngineeredVariants in ships/pre-engineered. Their fixed modifiers still change the fitted article's stats.

Throws

If fdname is present and not a string. A nullish fdname is a miss, answered the way an unrecognised one is.

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