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ships.Function.getEngineeringGroup

github-actions[bot] edited this page Aug 15, 2026 · 76 revisions

@elite-dangerous-almanac/core / ships / getEngineeringGroup

Function: getEngineeringGroup()

getEngineeringGroup(symbol): EngineeringGroupId | null

Defined in: src/ships/engineering-options.ts:210

The group id a module is engineered as, or null when this catalogue does not group it.

null means "no source gives this module a recipe", which for the 171 ungrouped modules is the same as "cannot be engineered" — the families and the individually denied modules listed in the module overview above. This is the catalogue's answer, not a claim that the game forbids engineering. The build corpus contains one contrary case: the Mk II Plasma Shock Accelerator is denied every blueprint upstream but appears engineered on both large hardpoints of a community build.

Parameters

symbol

string

A module symbol, e.g. "Hpt_BeamLaser_Fixed_Small".

Returns

EngineeringGroupId | null

The group id, or null when the module is not in the catalogue.

Throws

If symbol is present and not a string. A nullish symbol is a miss, answered the way an unrecognised one is.

Example

import { getEngineeringGroup } from '@elite-dangerous-almanac/core/ships/engineering-options';

getEngineeringGroup('Hpt_BeamLaser_Fixed_Small'); // -> 'beamLasers'
getEngineeringGroup('Int_CargoRack_Size2_Class1'); // -> 'cargoRacks'

// Not listed — no registry gives a fuel tank a blueprint.
getEngineeringGroup('Int_FuelTank_Size3_Class3'); // -> null

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