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ships.Interface.OutfittingModule
@elite-dangerous-almanac/core / ships / OutfittingModule
Defined in: ships/modules.ts:735
One fittable outfitting module: its identity and sparse stats in one flat record.
Keeping the runtime record flat lets engineering modifiers address stat keys directly.
Consumers that need a smaller contract can accept OutfittingModuleIdentity,
OutfittingModuleStats, or one of the required groups in
./module-capabilities.
import { getModuleBySymbol } from '@elite-dangerous-almanac/core/ships/modules';
getModuleBySymbol('Int_Hyperdrive_Size5_Class5')?.engineeringGroup;
// -> 'frameShiftDrives'
readonlyoptionalalwaysPowered?:boolean
Defined in: ships/modules.ts:619
true when a hardpoint-mounted module draws its power continuously.
Weapons and most utility fittings only draw power while the hardpoints are
deployed; shield boosters, chaff, heat sinks, point defence, caustic sinks and
shutdown field neutralisers draw theirs all the time, and carry this flag.
Absent on every core/internal module, which are always powered anyway.
See powerDraw and ./power.
OutfittingModuleStats.alwaysPowered
readonlyoptionalammoMaximum?:number
Defined in: ships/modules.ts:676
Reserve rounds to reload from — the magazine is not counted in it, exactly as the
journal's AmmoInHopper does not count it. Absent beside a clipSize means
nothing limits the refills (the mining Abrasion Blaster); absent beside no clip
either means the module takes no ammunition at all, as the lasers do.
OutfittingModuleStats.ammoMaximum
readonlyoptionalarmourPiercing?:number
Defined in: ships/modules.ts:693
Armour piercing rating. Damage to a hull is scaled by
min(1, armourPiercing / hardness) against a hull of that Ship.hardness.
OutfittingModuleStats.armourPiercing
readonlyoptionalbootTime?:number
Defined in: ships/modules.ts:415
Boot time from power-on, in seconds.
OutfittingModuleStats.bootTime
readonlyoptionalburstInterval?:number
Defined in: ships/modules.ts:654
Seconds between shots — between bursts on a burst-fire weapon.
OutfittingModuleStats.burstInterval
readonlyoptionalburstRateOfFire?:number
Defined in: ships/modules.ts:658
Shots per second within a burst.
OutfittingModuleStats.burstRateOfFire
readonlyoptionalburstRounds?:number
Defined in: ships/modules.ts:656
Shots in one burst. Absent (or 1) on a weapon that does not fire in bursts.
OutfittingModuleStats.burstRounds
readonlyoptionalcargoCapacity?:number
Defined in: ships/modules.ts:484
Cargo rack: capacity, in tonnes.
OutfittingModuleStats.cargoCapacity
readonlycategory:ModuleCategory
Defined in: ships/modules.ts:225
Which kind of slot the module fits.
Derived from the catalogue the record was read from rather than stored on it —
CORE_MODULES is what makes a record 'core' — so it is always present and
always agrees with the catalogue you found the module in — it is written after
the record's own fields, so the file wins outright. That also makes it the last
key on the record, which is worth knowing only if you serialize one and compare
the resulting string.
OutfittingModuleIdentity.category
readonlyoptionalcausticResistance?:number
Defined in: ships/modules.ts:519
Caustic resistance, as a fraction (negative is a weakness).
OutfittingModuleStats.causticResistance
readonlyoptionalchargeTime?:number
Defined in: ships/modules.ts:660
Seconds spent charging before a shot (rail guns), if any.
OutfittingModuleStats.chargeTime
readonlyclass:number
Defined in: ships/modules.ts:288
The module size, 0–8 — the number in the "5A" the outfitting screen shows.
Frontier calls this the module class; it is the slot-size number, not the
grade letter (that is OutfittingModule.rating). Named class to match
the source registry.
OutfittingModuleIdentity.class
readonlyoptionalclipSize?:number
Defined in: ships/modules.ts:669
Rounds in a clip before reloading. Absent on weapons that never reload.
A capacity, and the largest AmmoInClip a journal can report for the module.
ammunitionCapacity in ./ammunition reads it together with
OutfittingModule.ammoMaximum.
OutfittingModuleStats.clipSize
readonlyoptionalcost?:number
Defined in: ships/modules.ts:384
Standard purchase price, in credits — the base list price before any station discount or markup, which is what an outfitting screen quotes at 0% discount.
Absent on the handful of records no registry prices: the starter *_free
variants, the size-8 frame shift drives, and a few internals no outfitting
registry carries a figure for — among them the two Corrosion Resistant Cargo
Racks no station sells, which are not free. Treat undefined as "unknown", never
as free — see data/ships/SOURCES.md.
readonlyoptionaldamage?:number
Defined in: ships/modules.ts:629
Damage per round — or per second on a continuous-fire (beam) weapon.
readonlyoptionaldamageComponents?:DamageComponents
Defined in: ships/modules.ts:637
Exact damage amounts when in-game verification exposes distinct components. On effective fitted stats these scale with engineered total damage, and are absent when engineering converts the weapon to a new fractional damage distribution.
OutfittingModuleStats.damageComponents
readonlyoptionaldamageDistribution?:DamageDistribution
Defined in: ships/modules.ts:631
How damage splits across the damage types.
OutfittingModuleStats.damageDistribution
readonlyoptionaldistributorDraw?:number
Defined in: ships/modules.ts:686
Weapons-capacitor draw, in megawatts — per shot, or per second on a
continuous-fire weapon. Shield generators carry it too, as the systems-capacitor
cost of one MJ per second of regeneration — the stat the journal calls
EnergyPerRegen rather than DistributorDraw, and the one Hi-Cap, Lo-draw and
Force Block move.
OutfittingModuleStats.distributorDraw
readonlyengineeringGroup:EngineeringGroupId|null
Defined in: ships/modules.ts:230
Stable engineering-menu family, or null when no source classifies this module.
See EngineeringGroupId.
OutfittingModuleIdentity.engineeringGroup
readonlyoptionalengineeringLocked?:boolean
Defined in: ships/modules.ts:539
Whether this particular resolved article accepts no further engineering.
Stock module catalogues omit this field. getPreEngineeredStats sets it on final
pre-engineered Guardian weapons so a fitted article exposes an empty engineering
menu and rejects both blueprints and experimental effects.
OutfittingModuleStats.engineeringLocked
readonlyoptionalengineHeatRate?:number
Defined in: ships/modules.ts:438
Thrusters: waste heat generated per second at top speed.
The stat the journal calls EngineHeatRate — every Dirty Drive Tuning roll
raises it and every Clean Drive roll lowers it. Frontier's own units: a bare
number the ship's heat model consumes, not a temperature or a percentage.
OutfittingModuleStats.engineHeatRate
readonlyoptionalenginesCapacity?:number
Defined in: ships/modules.ts:471
Power distributor: ENG capacitor capacity.
OutfittingModuleStats.enginesCapacity
readonlyoptionalenginesRecharge?:number
Defined in: ships/modules.ts:473
Power distributor: ENG recharge rate, per second.
OutfittingModuleStats.enginesRecharge
readonlyoptionalentitlement?:string
Defined in: ships/modules.ts:311
Frontier's DLC / purchase-grant entitlement token, e.g.
"ELITE_HORIZONS_V_PLANETARY_LANDINGS". Present only on gated modules.
OutfittingModuleIdentity.entitlement
readonlyoptionalexplosiveResistance?:number
Defined in: ships/modules.ts:517
Explosive resistance, as a fraction (negative is a weakness).
OutfittingModuleStats.explosiveResistance
readonlyoptionalfalloffRange?:number
Defined in: ships/modules.ts:700
Range at which damage starts to drop off, in metres.
OutfittingModuleStats.falloffRange
readonlyoptionalfsdHeatRate?:number
Defined in: ships/modules.ts:457
Frame shift drive: waste heat generated per second while charging a jump.
The journal's FSDHeatRate, in the same units as
OutfittingModule.engineHeatRate. It is what Faster Boot Sequence trades
away, what Shielded improves, and the whole of the Deep Charge / Thermal Spread
(special_fsd_cooled) experimental effect. A drive's size sets it — every rating
of a size shares one value, and a supercruise-assist (SCO) drive matches the plain
drive of the same size.
OutfittingModuleStats.fsdHeatRate
readonlyoptionalfuelCapacity?:number
Defined in: ships/modules.ts:482
Fuel tank: capacity, in tonnes.
OutfittingModuleStats.fuelCapacity
readonlyoptionalfuelMul?:number
Defined in: ships/modules.ts:443
FSD: rating (linear) fuel constant.
readonlyoptionalfuelPower?:number
Defined in: ships/modules.ts:445
FSD: size (power) fuel constant.
OutfittingModuleStats.fuelPower
readonlyoptionalguardianZoneResistance?:boolean
Defined in: ships/modules.ts:530
Whether Anti-Guardian Zone Resistance protects this Guardian module from a Thargoid anti-Guardian field.
A sparse capability flag rather than a percentage: true means the protection is
inherent or the grade-1 blueprint grants it, while absence means it is not granted.
The two Guardian Nanite Torpedo Pylons carry it inherently; read engineered
protection from a fitted module's FittedModule.effectiveStats.
OutfittingModuleStats.guardianZoneResistance
readonlyoptionalguidance?:ModuleGuidance
Defined in: ships/modules.ts:300
A missile/torpedo hardpoint's guidance. Present only on the launchers that have one; absent on everything else.
OutfittingModuleIdentity.guidance
readonlyoptionalheatEfficiency?:number
Defined in: ships/modules.ts:464
Power plant: heat efficiency (lower runs cooler).
OutfittingModuleStats.heatEfficiency
readonlyoptionalhullBoost?:number
Defined in: ships/modules.ts:550
Armour: the hull hit points this bulkhead adds, as a fraction of the hull's
Ship.baseArmour on top of it — 0.8 (lightweight alloy) means
baseArmour × 1.8, 2.5 means baseArmour × 3.5.
Carried by the ship-specific armour modules, which are the core-category
records with a OutfittingModule.ship. List a hull's five (or, on the
Caspian Explorer, six) options with getBulkheadsForShip.
OutfittingModuleStats.hullBoost
readonlyoptionalhullReinforcement?:number
Defined in: ships/modules.ts:552
Hull reinforcement package: hull hit points added.
OutfittingModuleStats.hullReinforcement
readonlyoptionalintegrity?:number
Defined in: ships/modules.ts:411
Integrity (hit points against module damage).
OutfittingModuleStats.integrity
readonlyoptionalinterdictorFacingLimit?:number
Defined in: ships/modules.ts:602
FSD interdictor: maximum target angle off boresight, in degrees.
OutfittingModuleStats.interdictorFacingLimit
readonlyoptionalinterdictorRange?:number
Defined in: ships/modules.ts:607
FSD interdictor: maximum target range, in seconds to intercept — the units the game measures a supercruise separation in, not a distance.
OutfittingModuleStats.interdictorRange
readonlyoptionaljitter?:number
Defined in: ships/modules.ts:715
Maximum aim deviation, in degrees.
readonlyoptionaljumpBoost?:number
Defined in: ships/modules.ts:459
Guardian FSD Booster: flat jump-range bonus, in light-years.
OutfittingModuleStats.jumpBoost
readonlyoptionalkineticResistance?:number
Defined in: ships/modules.ts:513
Kinetic resistance, as a fraction (0.4 = 40% resisted, -0.2 = 20% weaker).
OutfittingModuleStats.kineticResistance
readonlyoptionalmass?:number
Defined in: ships/modules.ts:409
Mass, in tonnes.
readonlyoptionalmaxFuel?:number
Defined in: ships/modules.ts:441
FSD: maximum fuel per jump, in tonnes.
readonlyoptionalmaximumRange?:number
Defined in: ships/modules.ts:698
Maximum effective range, in metres. A weapon does no damage beyond it; on a non-scanner utility module, it is the effect's reach.
OutfittingModuleStats.maximumRange
readonlyoptionalmaxMass?:number
Defined in: ships/modules.ts:422
Maximum mass for the performance curve, in tonnes.
readonlyoptionalmaxMultiplier?:number
Defined in: ships/modules.ts:428
Maximum performance multiplier, reached at minMass.
OutfittingModuleStats.maxMultiplier
readonlyoptionalminMass?:number
Defined in: ships/modules.ts:420
Minimum mass for the performance curve, in tonnes.
readonlyoptionalminMultiplier?:number
Defined in: ships/modules.ts:426
Minimum performance multiplier, reached at maxMass.
OutfittingModuleStats.minMultiplier
readonlyoptionalmoduleProtection?:number
Defined in: ships/modules.ts:559
Module reinforcement package: the fraction of module damage it absorbs
(0.3 = 30%). Protects the modules, not the hull.
OutfittingModuleStats.moduleProtection
readonlyoptionalmount?:ModuleMount
Defined in: ships/modules.ts:295
How the weapon is aimed. Present only on hardpoint weapons that have a mount variant; absent on every other module.
OutfittingModuleIdentity.mount
readonlyname:string
Defined in: ships/modules.ts:279
Stable, descriptive English name, e.g. "Pulse Laser".
This is a canonical library label, not a byte-exact copy of the game's localized UI text: abbreviations such as FSD and AFM are expanded for readability. It is not localized and is not suitable as a localization key.
Not unique — the game shows most modules at several sizes and ratings, and every hull's armour shares the same five names. Use OutfittingModule.symbol as the key; getModulesByName returns every match.
readonlyoptionaloptMass?:number
Defined in: ships/modules.ts:418
Optimised mass, in tonnes — thrusters, shield generators, and FSDs.
readonlyoptionaloptMultiplier?:number
Defined in: ships/modules.ts:424
Performance multiplier at optMass — thruster speed or shield strength.
OutfittingModuleStats.optMultiplier
readonlyoptionalpowerCapacity?:number
Defined in: ships/modules.ts:462
Power plant: power generated, in megawatts.
OutfittingModuleStats.powerCapacity
readonlyoptionalpowerDraw?:number
Defined in: ships/modules.ts:413
Power draw, in megawatts.
OutfittingModuleStats.powerDraw
readonlyoptionalprobeRadius?:number
Defined in: ships/modules.ts:597
Detailed Surface Scanner: probe radius, as a percentage (20 = the stock
20%).
Frontier stores this one as a percentage rather than a fraction, and the journal
reports it that way too — a grade 4 Expanded Probe Scanning Radius roll takes the
stock 20 to 28. The journal spells the label DSS_PatchRadius; the blueprint
recipe spells it ProbeRadius, and both resolve here.
OutfittingModuleStats.probeRadius
readonlyoptionalprojectileRange?:ProjectileRangeBoundaries
Defined in: ships/modules.ts:702
Projectile boundary parameters; these are not effective distances in metres.
OutfittingModuleStats.projectileRange
readonlyoptionalrateOfFire?:number
Defined in: ships/modules.ts:652
Shots per second with the burst pattern folded in — the journal's RateOfFire.
Absent on continuous-fire weapons (beam and mining lasers), whose damage is
already per second. Excludes charge and reload time; OutfittingModule.chargeTime
is the delay before a shot lands, while OutfittingModule.clipSize and
OutfittingModule.reloadTime give the sustained rate.
OutfittingModuleStats.rateOfFire
readonlyrating:ModuleRating
Defined in: ships/modules.ts:290
The grade letter, A–I — the letter in the "5A" the screen shows.
OutfittingModuleIdentity.rating
readonlyoptionalrefuelRate?:number
Defined in: ships/modules.ts:480
Fuel scoop: scoop rate, in tonnes per second.
OutfittingModuleStats.refuelRate
readonlyoptionalreloadTime?:number
Defined in: ships/modules.ts:678
Seconds to reload a clip.
OutfittingModuleStats.reloadTime
readonlyoptionalrestrictedToShips?: readonlystring[]
Defined in: ships/modules.ts:323
The hull symbol(s) a module is restricted to, when it is ship-specific — e.g.
["Explorer_NX"] for the Python Mk II's MkII Gravity Optimised thrusters.
Present only on the handful of non-armour modules limited to particular hulls. Armour is ship-specific too, but that restriction lives in OutfittingModule.ship / getBulkheadsForShip, not here. Symbols match Ship.symbol.
OutfittingModuleIdentity.restrictedToShips
readonlyoptionalrestrictedToSlot?:SlotRestriction
Defined in: ships/modules.ts:372
The slot restriction a module requires — it fits only mounts carrying this SlotRestriction, and no unrestricted mount at all.
Not to be confused with OutfittingModule.slot, which names one mount the module fills; this narrows a whole family of them, and the two never appear on the same record.
The mirror image of BuildSlot.restriction, and the other half of the same
rule: a mount's restriction says which modules it takes, this says which mounts
a module goes in. Most restricted families bind one way only — a cargo rack fits
a cargo mount and any unrestricted optional — so this is present on just the
five records the game sells for one kind of mount and nowhere else:
| Module | Requires |
|---|---|
Int_PlanetApproachSuite, Int_PlanetApproachSuite_Advanced
|
planetaryApproachSuite |
Int_LargeCargoRack_Size7_Class1, Int_LargeCargoRack_Size8_class1 (Mk II Cargo Rack) |
cargo |
Int_MultiDroneControl_MiningV2_Size5_Class5 (Mk II Mining Multi-Limpet Controller) |
limpetController |
It composes with OutfittingModule.restrictedToShips rather than replacing it: the Mk II racks name both the hull that can buy them and the kind of mount they go in, and a build must satisfy both. Where a module names a hull and nothing else — the Mk II Vessel Hangars, say — it fits that hull's ordinary optionals like anything else.
The rule is read off the record, not off the symbol. A module you assemble
yourself — from a journal Item string, say — is refused only if you give it
this field, exactly as restrictedToShips behaves. Resolve records from a
catalogue and the question does not arise.
import { getModuleBySymbol } from '@elite-dangerous-almanac/core/ships/modules';
import { INTERNAL_MODULES } from '@elite-dangerous-almanac/core/ships/modules-internal';
import { ShipLoadout } from '@elite-dangerous-almanac/core/ships/ship-loadout';
const rack = getModuleBySymbol('Int_LargeCargoRack_Size8_class1', INTERNAL_MODULES)!;
rack.restrictedToSlot; // -> 'cargo'
ShipLoadout.empty('PantherMkII').setModule('Cargo01', rack); // fits
try {
ShipLoadout.empty('PantherMkII').setModule('Slot01_Size8', rack);
} catch (error) {
if (error instanceof TypeError) error.message;
// -> 'ShipLoadout.setModule: Int_LargeCargoRack_Size8_class1 → Slot01_Size8: module only fits a mount that takes cargo racks and fuel tanks'
}OutfittingModuleIdentity.restrictedToSlot
readonlyoptionalroundsPerShot?:number
Defined in: ships/modules.ts:642
Rounds fired per shot, for the weapons that fire several at once (fragment cannons, shard cannons). Absent means one round per shot.
OutfittingModuleStats.roundsPerShot
readonlyoptionalscanAngle?:number
Defined in: ships/modules.ts:584
Scan cone half-angle, in degrees — how far off boresight a target can sit and still be scanned. Wide Angle raises it; Long Range and Lightweight narrow it.
OutfittingModuleStats.scanAngle
readonlyoptionalscannerRange?:number
Defined in: ships/modules.ts:579
Scan range, in metres.
On a utility scanner it is the distance the scan reaches. On a core sensor suite it is the range at which a contact with typical emissions resolves — the "typical sensor range" the outfitting panel shows in kilometres and the journal reports in metres, not the suite's absolute detection ceiling.
This is the sole distance field on utility scanners and sensor suites. A journal
may spell its modifier ScannerRange or Range; both labels resolve here. Weapon
distance is the separate OutfittingModule.maximumRange field.
OutfittingModuleStats.scannerRange
readonlyoptionalscanTime?:number
Defined in: ships/modules.ts:586
Seconds a scan takes to complete. Utility scanners only.
OutfittingModuleStats.scanTime
readonlyoptionalshieldAddition?:number
Defined in: ships/modules.ts:554
Guardian shield reinforcement package: shield megajoules added.
OutfittingModuleStats.shieldAddition
readonlyoptionalshieldBankDuration?:number
Defined in: ships/modules.ts:504
Shield cell bank: seconds one cell keeps reinforcing for.
OutfittingModuleStats.shieldBankDuration
readonlyoptionalshieldBankHeat?:number
Defined in: ships/modules.ts:500
Shield cell bank: waste heat generated by firing one cell.
OutfittingModuleStats.shieldBankHeat
readonlyoptionalshieldBankReinforcement?:number
Defined in: ships/modules.ts:498
Shield cell bank: shield megajoules restored per second while a cell runs.
OutfittingModuleStats.shieldBankReinforcement
readonlyoptionalshieldBankSpinUp?:number
Defined in: ships/modules.ts:502
Shield cell bank: seconds between firing a cell and the shields starting to rise.
OutfittingModuleStats.shieldBankSpinUp
readonlyoptionalshieldBoost?:number
Defined in: ships/modules.ts:491
Shield booster: shield strength bonus, as a fraction (0.04 = +4%).
OutfittingModuleStats.shieldBoost
readonlyoptionalshieldBrokenRegenRate?:number
Defined in: ships/modules.ts:489
Shield generator: broken (down) regeneration rate, MJ per second.
OutfittingModuleStats.shieldBrokenRegenRate
readonlyoptionalshieldRegenRate?:number
Defined in: ships/modules.ts:487
Shield generator: regeneration rate, MJ per second.
OutfittingModuleStats.shieldRegenRate
readonlyoptionalship?:string
Defined in: ships/modules.ts:306
The hull an armour variant belongs to, e.g. "Anaconda". Present only on the
core-category armour modules, which are the one ship-specific module;
absent on every generic module.
readonlyoptionalshotSpeed?:number
Defined in: ships/modules.ts:713
Projectile speed, in metres per second.
Absent on the weapons that have no projectile to speed up — the pulse, burst, beam and mining lasers, rail guns, Gauss cannons and mine launchers all hit (or drop) where they are aimed. No registry publishes a figure for them because there is none, so Long Range and Focused simply leave their shot speed alone; see ShipLoadout.applyBlueprint.
OutfittingModuleStats.shotSpeed
readonlyoptionalslot?:ModuleSlot
Defined in: ships/modules.ts:266
The one fixed mount this module fills, when it fills one: 'armour' or one of
the seven CoreSlotType core functions.
Present on every core module, and on the fifteen Guardian Hybrid power plants
and power distributors — which Frontier files under internal, but which go in
a core mount. Absent on everything else, because there is no one mount to name:
a weapon, a utility fitting or an ordinary optional internal fits any mount of
its kind that is large enough.
This is the module's half of the fit rule and BuildSlot.core is the mount's
half; ShipLoadout.setModule matches the two. Read it rather than inferring a
mount from the symbol — Int_Engine_* being thrusters is a naming habit, not a
guarantee, and the Python Mk II's Int_MkIIAgileBoost_* thrusters already break
it.
A fuelTank is the one module that fits somewhere else as well: its own core
mount and any optional slot large enough.
The rule is read off the record, not off the symbol — the same way
OutfittingModule.restrictedToShips behaves, and with the same
consequence: a record you assemble yourself from a journal Item string, with
no slot on it, will not go into a core mount. Resolve records from a catalogue
(getModuleBySymbol) and the question does not arise.
import { getModuleBySymbol } from '@elite-dangerous-almanac/core/ships/modules';
getModuleBySymbol('Int_Hyperdrive_Size5_Class5')?.slot; // -> 'frameShiftDrive'
getModuleBySymbol('Anaconda_Armour_Grade1')?.slot; // -> 'armour'
getModuleBySymbol('Int_CargoRack_Size4_Class1')?.slot; // -> undefined
readonlysymbol:string
Defined in: ships/modules.ts:213
Internal identifier, e.g. "Hpt_PulseLaser_Fixed_Small". Unique — the module's key.
OutfittingModuleIdentity.symbol
readonlyoptionalsystemsCapacity?:number
Defined in: ships/modules.ts:475
Power distributor: SYS capacitor capacity.
OutfittingModuleStats.systemsCapacity
readonlyoptionalsystemsRecharge?:number
Defined in: ships/modules.ts:477
Power distributor: SYS recharge rate, per second.
OutfittingModuleStats.systemsRecharge
readonlyoptionalthermalLoad?:number
Defined in: ships/modules.ts:688
Heat generated — per shot, or per second on a continuous-fire weapon.
OutfittingModuleStats.thermalLoad
readonlyoptionalthermalResistance?:number
Defined in: ships/modules.ts:515
Thermal resistance, as a fraction (negative is a weakness).
OutfittingModuleStats.thermalResistance
readonlyoptionalweaponsCapacity?:number
Defined in: ships/modules.ts:467
Power distributor: WEP capacitor capacity.
OutfittingModuleStats.weaponsCapacity
readonlyoptionalweaponsRecharge?:number
Defined in: ships/modules.ts:469
Power distributor: WEP recharge rate, per second.
Guides
astro
Classes (1)
ProceduralSystem
Properties
Accessors
Methods
Interfaces (16)
Type Aliases (3)
Variables (11)
Functions (37)
- absoluteBoxelToBoxelCode
- boxelCodeToAbsoluteBoxel
- boxelCodeToLetters
- boxelEdgeLy
- boxelInternalSize
- canonicalizeSectorName
- canonicalizeSystemName
- decodeModSystemAddress
- decodeSystemAddress
- encodeModSystemAddress
- encodeSystemAddress
- findHandAuthoredRegionAt
- formatSystemName
- getCodexRegion
- getCodexRegionByName
- getHandAuthoredRegionOrigin
- getNebulaByName
- isPermitLockedRegionName
- isPermitLockedSystemName
- isProceduralSystemName
- lettersToBoxelCode
- massCodeToSizeClass
- nearestNebulae
- nebulaeWithin
- parseSystemName
- permitLockedRegionForSystemName
- permitLockedSystemForAddress
- permitLockedSystemForName
- permitLockForSystemName
- resolveNamingRegionOrigin
- sectorGridPositionFromGalacticPosition
- sectorGridPositionFromName
- sectorNameFromGalacticPosition
- sectorNameFromGridPosition
- sizeClassToMassCode
- toSystemAddress
- tryToSystemAddress
commodities
Interfaces (1)
Type Aliases (1)
Variables (3)
Functions (3)
equipment
Interfaces (6)
Type Aliases (8)
Variables (3)
Functions (10)
Subpath modules (2)
i18n
Interfaces (1)
Type Aliases (1)
Functions (17)
- getBlueprintName
- getCalculationIssueMessage
- getEngineeringGroupName
- getExperimentalEffectDescription
- getExperimentalEffectName
- getLoadoutEditErrorMessage
- getLoadoutIssueMessage
- getLoadoutSlotName
- getMaterialName
- getMicroResourceName
- getModuleName
- getOutfittingFamilyName
- getPreEngineeredVariantName
- getShipManufacturer
- getShipName
- getSlefDiagnosticMessage
- getSlotRestrictionLabel
materials
Enumerations (2)
Interfaces (2)
Type Aliases (2)
Variables (9)
ships
Classes (3)
BuildMetrics
Methods
- armourMetrics()
- buildCost()
- buildMass()
- cellBanks()
- distributorMetrics()
- distributorMetricsResult()
- frameShiftDrive()
- frameShiftDriveMassFactor()
- fuelPerJump()
- heatMetrics()
- heatMetricsResult()
- jumpRange()
- jumpRangeSummary()
- ladenJumpRange()
- loadout()
- maxJumpRange()
- mobilityCapacitorMetrics()
- mobilityCapacitorMetricsResult()
- mobilityMetrics()
- mobilityMetricsResult()
- powerBudget()
- shieldCapacitorMetrics()
- shieldCapacitorMetricsResult()
- shieldMetrics()
- shieldMetricsResult()
- shieldRecovery()
- shieldRecoveryResult()
- standardLoad()
- standardLoadResult()
- thrusters()
- totalRange()
- weaponMetrics()
- weaponsCapacitorMetrics()
- of()
LoadoutEditError
Constructors
Properties
Methods
ShipLoadout
Accessors
- cargoCapacity
- fuelCapacity
- hullValue
- importOutcomes
- modulesValue
- rebuy
- shipIdent
- shipName
- shipSymbol
- sourcePurchase
- unladenMass
Methods
- applyBlueprint()
- availableBlueprints()
- availableExperimentalEffects()
- clearEngineering()
- completeEngineeringGrade()
- fittedModuleAt()
- fittedModules()
- modulesForSlot()
- removeModule()
- repairFixedMount()
- setExperimentalEffect()
- setModule()
- setModuleEnabled()
- setModulePriority()
- setPreEngineeredVariant()
- slots()
- toLoadoutEvent()
- toSlef()
- toSlefString()
- validation()
- default()
- empty()
- fromLoadout()
- fromSlef()
Interfaces (125)
- AmmunitionCapacity
- AmmunitionStats
- ApplyBlueprintOptions
- ArmourInput
- ArmourMetrics
- AvailableBlueprint
- Blueprint
- BlueprintFeature
- BlueprintGrade
- BlueprintModuleEngineering
- BuildCost
- BuildCredits
- BuildMass
- BuildSlotBase
- BuildWeaponMetrics
- BulkheadParams
- CalculationIssue
- CellBankInput
- CellBankMetrics
- CellBankSummary
- CoreBuildSlot
- CoreSlots
- DamageComponents
- DamageDistribution
- DamageResistanceParams
- DamageSplit
- DamageTypeValues
- DistributorCapacitorMetrics
- DistributorInput
- DistributorMetrics
- DistributorOptions
- DistributorPips
- EngineeringMaterial
- EngineeringModifier
- EngineeringNormalizationUnchanged
- EngineeringNormalizationUnsupported
- EngineeringNormalized
- EngineeringOptionGroup
- ExperimentalContribution
- ExperimentalEffect
- ExperimentalEffectUnchanged
- ExperimentalEffectUnsupported
- ExperimentalEffectUpdated
- FittedModule
- FittedWeaponMetrics
- FrameShiftDriveJumpStats
- FrameShiftDriveParams
- FuelCapacity
- GunsightPoint
- HardpointBuildSlot
- HardpointSlotSpec
- HeatInput
- HeatMetrics
- HeatState
- HeatWeapon
- HullReinforcementParams
- JumpOptions
- JumpRangeSummary
- LoadoutCalculationModule
- LoadoutEvent
- LoadoutExportOptions
- LoadoutIssue
- LoadoutMass
- LoadoutModule
- LoadoutValidation
- LoadoutValidationInput
- MassCurveStats
- MobilityCapacitorInput
- MobilityCapacitorMetrics
- MobilityCapacitorOptions
- MobilityInput
- MobilityMetrics
- ModuleLimitEntry
- ModuleLimitIncrease
- ModuleLimitUsage
- ModuleReinforcementParams
- OptionalBuildSlot
- OptionalSlotSpec
- OutfittingModule
- OutfittingModuleIdentity
- OutfittingModuleStats
- ParsedSlot
- PowerBand
- PowerBudget
- PowerConsumer
- PowerConsumerResult
- PowerDistributorStats
- PowerGenerationStats
- PreEngineeredModifier
- PreEngineeredVariant
- ProjectileRangeBoundaries
- ShieldBoosterParams
- ShieldCapacitorInput
- ShieldCapacitorMetrics
- ShieldCapacitorOptions
- ShieldGeneratorParams
- ShieldInput
- ShieldMetrics
- ShieldRecovery
- ShieldRecoveryInput
- ShieldRecoveryOptions
- ShieldRegenerationStats
- Ship
- ShipSlots
- SimpleBuildSlot
- SlefDiagnostic
- SlefEntry
- SlefExportOptions
- SlefHeader
- SlefInspection
- SlefStringifyOptions
- SourceModuleValue
- SourcePurchaseRecord
- StandardLoadInputs
- ThrusterCurveParams
- ThrusterParams
- TotalRangeDetails
- ValidationModule
- WeaponDamageStats
- WeaponMetrics
- WeaponsCapacitorInput
- WeaponsCapacitorMetrics
- WeaponsOptions
- WeaponStats
- WeaponTotals
Type Aliases (44)
- BlueprintGrades
- BuildSlot
- CalculationIssueReason
- CalculationResult
- CoreSlotType
- DamageResistances
- DamageType
- EngineeringGroupId
- EngineeringNormalizationCode
- EngineeringNormalizationResult
- ExperimentalEffectMutationCode
- ExperimentalEffectMutationResult
- FixedMountRepairResult
- GunsightOffset
- HardpointRestriction
- ImmovableReason
- LoadoutEditErrorCode
- LoadoutImportOutcome
- LoadoutIssueCode
- LoadoutIssueParam
- LoadoutIssueParams
- LoadoutSlot
- ModifierMethod
- ModuleCategory
- ModuleEngineering
- ModuleExclusionGroup
- ModuleFitConstraint
- ModuleGuidance
- ModuleLimitGroup
- ModuleMount
- ModuleRating
- ModuleSlot
- OptionalRestriction
- OutfittingFamilyId
- PreEngineeredAcquisition
- ShipGunsight
- ShipGunsightCatalogue
- Slef
- SlefConstraint
- SlefDiagnosticCode
- SlotKind
- SlotRestriction
- StandardLoad
- ThrusterLoad
Variables (10)
Functions (85)
- ammunitionCapacity
- armourMetrics
- armourPiercingFactor
- calculateCargoCapacity
- calculateFuelCapacity
- calculateModuleLimits
- calculateUnladenMass
- cellBankSummary
- combinedRateOfFire
- computeModifiers
- damageFalloff
- damagePerSecond
- distributorMetrics
- effectiveHitPoints
- effectiveWeaponThermalLoad
- energyPerSecond
- enumerateSlots
- equilibriumHeatLevel
- frameShiftDriveMassFactor
- fuelPerJump
- getBlueprint
- getBlueprintGrade
- getBlueprintsForModule
- getBulkheadsForShip
- getEngineeringGroup
- getExperimentalEffect
- getExperimentalsForBlueprint
- getExperimentalsForModule
- getLoadoutModifier
- getModuleBySymbol
- getModulesByName
- getPreEngineeredJournalModifiers
- getPreEngineeredModifiers
- getPreEngineeredStats
- getPreEngineeredVariants
- getShipByName
- getShipBySymbol
- getShipGunsight
- getShipSlots
- getSourceModuleValue
- hasFrameShiftDriveJumpStats
- hasMassCurveStats
- hasPowerDistributorStats
- hasPowerGenerationStats
- hasShieldRegenerationStats
- hasWeaponDamageStats
- heatLevelAtTime
- heatMetrics
- heatPerSecond
- identifyPreEngineeredVariant
- inspectSlef
- isPreEngineered
- mapDamageTypes
- mobilityCapacitorMetrics
- mobilityMetrics
- parseSlef
- parseSlotName
- powerBudget
- projectGunsight
- resolveBlueprintForModule
- secondsToHeatLevel
- shieldCapacitorMetrics
- shieldMassCurveMultiplier
- shieldMetrics
- shieldRecovery
- shieldStrength
- singleJumpRange
- sourcePurchaseFromLoadout
- splitDamage
- stackArmourResistance
- stackShieldResistance
- stringifySlef
- sumMaterials
- sumSourceModuleValues
- sumWeaponMetrics
- sustainedDamagePerSecond
- sustainedFireFactor
- systemsResistance
- thrusterMassCurveMultiplier
- toSlef
- totalRange
- unresolvedModifiers
- validateLoadout
- weaponMetrics
- weaponsCapacitorMetrics