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Agathas Cottage

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Agatha's Cottage

Eilon's mom asked for this one (3.7): a happy ending in this multiverse. In Agatha All Along, Agatha Harkness's son Nicky was fated to die young, and Death herself, Rio Vidal, the Green Witch, came for him. Here it ends well: Agatha, Nicky and Rio live together, happily, in a crooked little cottage by the woods, with Rio's garden at the back, Agatha's rabbit Señor Scratchy in his hutch, and the Witches' Road door in the cellar. They are friendly: visit them, talk to them, trade, and help find the rabbit when he runs off.

Hebrew: עברית

Agatha's cottage

Finding it

  • In forests: forest, birch forest, old growth birch forest, flower forest and dark forest, in the Overworld. /locate structure enhanced:agatha_cottage finds one.
  • In new chunks only: in a world made before 3.7, explore land you haven't been to yet.
  • Cottages keep at least 6 chunks away from a Mutant School. (Spacing 40 chunks, separation 14.)
  • No monsters spawn in the cottage's grounds.

The cottage

The cottage garden

The cottage basement

A crooked two-storey cottage: a dark oak frame with white plaster, a steep plum-coloured roof, a leaning stone chimney with a curl of smoke, round windows, a purple front door, ivy, a porch with two rocking chairs, lanterns, and a white picket fence with a gate. The sign: "~ Home of ~ / Agatha, Nicky / & Rio", and "Welcome!" on the gate.

  • The kitchen: a cauldron of soup over a fire, a smoker, shelves of jars and candles, and the family table with four chairs on a green rug. Chest: bread, pumpkin pie, cookies, carrots, baked potatoes, honey, bowls; a chimichanga (10%).
  • The living room: the fireplace with the purple-and-green family banner over it, a purple sofa, a rug, bookshelves and a drum (a note block).
  • Upstairs: Agatha's room (purple) with her study corner: bookshelves, a lectern, a reading chair and the study chest (below). Nicky's room: a little bed, a race-track rug, a drum, a toy shelf and his chest (a toy broom, a spyglass, his drawings, cookies, feathers, string; a music disc, 15%). Rio's room: green, a moss carpet, plants everywhere.
  • The cellar: the old witch's lair of WandaVision, made cosy: purple candles, shelves, barrels, a lectern, a cauldron and a brewing stand, amethyst, and the Witches' Road door on a purple rug. Chest: purple candles, amethyst, bottles, potions of Healing, Night Vision and Slow Falling, glowstone, books; an enchanted book (30%).
  • Rio's garden at the back: flower beds of every colour, rose bushes, a little glass greenhouse, pumpkins, a well, a bench, bee nests (no bees), lanterns on posts, a birch, and Señor Scratchy's hutch: a fenced pen with a little wooden house and hay.

The chairs, the porch's rocking chairs and the bench are real seats: right-click one with an empty hand to sit.

The study chest: the Darkhold

Eilon's wish: Agatha keeps her book at home. The chest in her study corner upstairs always holds the Darkhold, and 3 to 5 enchanted books: Protection, Unbreaking, Sharpness, Feather Falling, Efficiency or Fire Protection, at levels 2 to 4 (Unbreaking 2 or 3). A player with no power who holds right-click on the Darkhold for 3 seconds becomes Agatha... and then see One of each.

Who lives there

Agatha and Nicky

Who What she or he is like
Agatha Harkness At home: a lilac cardigan over a plum dress, her amethyst brooch, dark brown waves. Warm, witty, a little proud. She cooks, reads, rocks on the porch, and sells potions.
Nicky Her son, a boy of about nine (smaller than a player): dark curly hair, a green-and-purple striped jumper, a little toy witch's hat. Cheerful. He plays with his toy broom, chases Señor Scratchy and gives gifts.
Rio Vidal, the Green Witch Long dark hair, a layered green cloak like bark and leaves, a gardener's apron. Calm and kind. She keeps the garden, gives blessings and sells flowers and seeds.
Señor Scratchy Agatha's brown rabbit, in the hutch. He likes carrots, hates baths, and runs off.
  • Nobody can hurt them: no player, nor anything a player owns. The blow is refused and they ask you to mind your manners ("Hands to yourself, dear. This is a home, not a battlefield."). They never fight.
  • From monsters they run home, into the kitchen or Nicky's room, and shut the door. When it rains they stay indoors.
  • If one of them is lost (a /kill), the cottage brings another one back while nobody is looking. Each lives there exactly once.

Their day

Time Agatha Nicky Rio
Morning waters the herbs, stirs the pot wakes up, runs down and feeds Señor Scratchy at the hutch opens the greenhouse, tends the flower beds
Day stirs the soup (purple-green steam), reads at the table, rocks on the porch plays: "flies" his toy broom round the yard (running with his arms out), chases Scratchy, sits on the porch or the bench gardens, walks the paths, sits on the bench, picks a flower for Nicky
Dusk family dinner: all three at the table, talking, with little hearts now and then
Night asleep in their beds (a lantern stays lit); talk to one and you get "Zzz..."

Talking to them

Nicky's dialogue

Right-click one to talk: their line and up to three answers, in English or Hebrew, as with the Asgardians.

  • Agatha welcomes you ("Welcome to my home. Wipe your feet: the floor is enchanted, not self-cleaning."), tells you about her family, Nicky and Rio, and the cellar ("The door in the cellar opens onto the Witches' Road. Only witches walk it… or those who seek it with the right gene."), and trades. She has a line for some heroes: Billy ("Teen! Still causing chaos? Good."), the Scarlet Witch, Tommy, Wolverine ("Claws off the furniture, please. And no growling at the rabbit."), Deadpool ("You're not getting the recipe."), Doctor Strange and the Hulk ("Duck under the door frame, dear.").
  • Nicky ("Hi! I'm Nicky. Do you want to see my broom? It doesn't fly. Yet.") wants to play, tells you where his mom is ("In the kitchen, making soup. She says it's magic. It's mostly carrots."), about Rio and Scratchy, and has a gift for you. Wolverine, Deadpool, the Hulk and Billy get their own lines ("Whoa, real claws! Can you open a jar of pickles with those?").
  • Rio ("Hello, traveller. I'm Rio. Mind the tomatoes: they're almost ready.") talks about the garden, Agatha and Nicky, gives a blessing and trades. Ask her "Who are you, really?" and she answers, gently: "Some call me Death. Here, I'm Rio, and I grow the best tomatoes in the woods. Everything that grows also rests."

Nicky's gift (Do you have something for me?): once a day for each player, 3 cookies, a flower, or "A drawing of you (it has a cape)". Again the same day: "I only make one present a day. The rest are for Mom."

Rio's blessing (Could I have a blessing?): once a day for each player, Regeneration I for 30 seconds: "A little green for the road."

Trades

Agatha and Rio trade with the game's own trading screen (Can we trade?), for emeralds, and restock every day.

Who Sells
Agatha a potion of Healing (2 emeralds), of Night Vision (3), of Slow Falling (3), of Fire Resistance (4); 6 purple candles (1); an enchanted book for 10 emeralds and a book (a gentle enchantment at level 1 or 2); Agatha's Soup (2): a stew with Regeneration
Rio 4 flowers of six kinds (poppies, dandelions, cornflowers, alliums, pink tulips, lilies of the valley; 1 emerald each); 2 saplings of cherry, birch or dark oak (1); 8 wheat seeds (1); 4 pumpkin seeds (1); 8 bone meal (1); 6 glow berries (2); 4 moss blocks (1)

Nicky doesn't trade: he gives gifts.

Señor Scratchy runs off

Some mornings (three in ten) Señor Scratchy runs off, 30 to 60 blocks into the woods. Then:

  1. Agatha says "Señor Scratchy is gone again. Would you find him? He likes carrots." Answer "I'll find him!"
  2. He glows green for you when you are within 24 blocks of him.
  3. Hold a carrot (he follows it) or put him on a lead, and bring him within 4 blocks of his hutch: he hops in, and Nicky cheers: "Scratchy! You found him! You're the best!"
  4. Everyone who helped and stands near gets 3 emeralds and a potion of Luck from Agatha: "You found him! Thank you. Here: for your trouble, and a little luck." Once each time he runs off.

Nobody can fail. If nobody finds him for a long while, he finds his own way home.

The cellar's Road door

The cellar's Witches' Road door is a real one: the Scarlet Witch, Billy and Agatha step through it to the next door of the Road, and a player with no power who holds a Scarlet Witch Gene opens it to walk the Road and become Billy or Tommy, as at any Road door. A server can make it only decor (agatha_cottage.roadDoor): "The cellar door is asleep. The Road is closed here."

One of each: when you are Agatha

There is one Agatha (the rule of 3.5.1, as for Odin). While a player is Agatha, the cottage's Agatha is away on the Road: she leaves in a violet shimmer, and comes back the same way when nobody is Agatha any more.

  • Nicky runs to the player who is Agatha: "Mom! You're home!" (Two players who are Agatha? "Two Moms?! This multiverse is weird. I love it.")
  • Asked where his mom is, Nicky names her: "Mom? She's Eilon now! She's out on the Road, but she always comes home for dinner." To the player who is Agatha: "Mom, that's you! Did you forget? Too much magic again."
  • Rio greets her: "There you are. The soup is still warm." While Agatha is away, Rio gives the reward for finding Señor Scratchy.

And Death?

Rio is the same Rio you meet when you die (3.7): kind, calm, and she lets you choose where to start again.

For servers

Section [agatha_cottage]: cottages in new chunks (enabled), the family living there (residents), whether Agatha leaves while a player is Agatha (agathaYields), how often Señor Scratchy runs off (0.3), Nicky's gifts a day (1), how long Rio's blessing lasts (600 ticks), the trades, and the Road door. See Server Configuration. The structure, its biome tag (enhanced:has_structure/agatha_cottage) and its chests (enhanced:chests/agatha_cottage/kitchen, cellar, nicky, study) are data.

Related

Agatha · Meeting Death · Billy and the Witches' Road · Asgardians · Structures

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עברית: Enhanced

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