Repository navigation
Vormir
The Soul Stone (3.6) is not found in a chest or on a pedestal. As on Vormir in Avengers: Infinity War, it asks a soul for a soul: on the summit of the Vormir Cliff, in the Nether, someone who seeks the stone must give one he loves to the fall. The Stonekeeper waits there and tells you the price.
Hebrew: עברית

-
Where: a Vormir Cliff, a tall pinnacle of blackstone and basalt in a soul sand valley or the basalt deltas of the Nether.
/locate structure enhanced:vormir_clifffinds one. - Who: anyone can earn it (3.6.1). A Bearer (Thor, Loki, Heimdall, Odin, Hela, the Scarlet Witch or the Phoenix, or a custom hero with a god's ability) wakes holding it; anyone else finds it waiting on a pedestal by the pool, held for him (see If you can't hold it bare).
- How: push a friend (with PvP on), or your own tamed pet (a dog, a cat, a horse...), off the cliff edge on the summit, into the chasm. The fall takes them, and you wake in the orange pool with the Soul Stone.
- The price: a friend loses all his items and his power, and comes back as a player with no power. A pet leaves nothing.
A pinnacle of blackstone and basalt rises from the floor of a great Nether cavern, more than 70 blocks high. A path cut into its side, three blocks wide and walled on the outside, climbs round it three times up to the summit.
- The summit: a floor of polished blackstone with a low wall round its rim; a ring of chiselled blackstone and soul lanterns; the pool of orange light; and the chasm, nine blocks across, walled on three sides.
- The cliff edge: the fourth side of the chasm, on the south, between two basalt pillars. A low lip of stone (knee high) runs along it. The edge is the lip itself and the strip of floor behind it. The easiest way: the one you give stands on the lip, and you push them from the strip behind it (a hit from the strip alone can't throw anyone over the lip).
- The pit: the chasm falls about 60 blocks to a floor of soul soil, bones and soul fire, with a chest. A tunnel leads out of the pit, down to the cavern floor beside the foot of the path.
- A summit wind howls there; you hear it louder the nearer you are to the Stonekeeper.

A hooded figure in a ragged dark robe, floating a little over the summit floor, his eyes glowing under the hood. He can't be hurt, pushed or moved; he is always put back in his place. Right-click him and he speaks, three lines:
- "Welcome to the summit. I am the keeper of the stone."
- "It asks a soul for a soul: one you love, given to the fall."
- "Think well. What the fall takes, it does not give back."
His third line tells you if something is wrong, or what to know: "Your hands cannot hold it bare. Pay the price, and it will wait for you here." (you are not a Bearer: you can still earn it, see below), "You already carry a soul.", "The stone has been taken.", "The stone sleeps. No soul is asked of you today." (the sacrifice is switched off), "One who cannot fall cannot give to the fall." (Creative), "Only a creature you love may be given here." (players can't be given on this server), "Here no one may harm another. The stone stays where it is." (PvP is off).

- Go up to the summit with the one you will give: a friend, or a tamed pet of yours (a wolf, a cat, a parrot, a horse...).
- They stand on the edge: on the low lip itself, or the strip behind it.
- You push them off. Anything of yours counts: a hit, an arrow or other shot, a bite of your pet, a power that shoves (Thanos's slam, the Hulk's Smash, a telekinetic throw or drop...), a wind charge. The push must come at most 5 seconds before they leave the edge, and the last push counts: a creature's hit after yours takes the credit away.
- The fall takes them in the chasm: at least 30 blocks down, within 10 seconds of leaving the edge. What lands alive on the pit's floor is taken all the same (3.6.1): a cat (cats never take fall damage), a horse (horses take half), a hero who takes no fall damage, a friend in good armour. Only a totem of undying saves them. A falling pet does not teleport back to you on the way down.
- The gift: you are taken to the orange pool and the Stonekeeper says "A soul for a soul." A Bearer holds the Soul Stone in his hand; anyone else finds it on the pedestal by the pool. An orange light fills your screen: "The Soul Stone — Given for the one you lost". The advancement A Soul for a Soul is yours.
If the one you gave was a pet, its soul rises from it to you as an orange wisp.
Only a god, the Scarlet Witch or the Phoenix can carry an Infinity Stone in their bare hands (see who may hold a stone). Since 3.6.1 anyone else can still earn the Soul Stone:
- After the sacrifice the stone appears on a stone pedestal by the pool (on its west side), held for you. You are told: "Only a god, the Scarlet Witch or the Phoenix can carry the Soul Stone bare. It waits for you on the pedestal by the pool: only you or a Bearer can take it."
- The stone is yours from that moment: you can't earn a second one, and in a world with one Soul Stone it is taken.
- Only you, or a Bearer, can take it. Anyone else is told whose it is.
- Take it into a safe place: right-click the pedestal with a crafted Infinity Gauntlet in your inventory and it is set in the Gauntlet; with a shulker box in your inventory it goes into the box. With neither it goes into your hand, and it will not stay there long (it burns and jumps out after a few seconds, like any stone in a hand that can't hold it).
- A Bearer friend can take it for you; it stays marked as yours.
- When its stone is taken, the pedestal goes.
A sacrificed player:
-
loses every item: his inventory, his armour, his off hand, what he held on the cursor, even with
keepInventoryon. His ender chest is never touched. Stones he carried are lost too (and can be taken again: see the ledger). - loses his power (he has no hero any more) and all his experience.
- respawns as normal, and reads: "You were given for the Soul Stone. You lost your things and your powers, but you are alive." and "Your ender chest was not touched."
A sacrificed pet dies and drops nothing.
The stone is never given by accident. Nothing happens (it is just a fall) for:
- a solo fall: nobody pushed you, or you jumped;
- a push by a creature (a zombie, a ghast's blast);
- a fall from another cliff, or from anywhere but the edge (the other three sides of the chasm are walled);
- a friend when PvP is off (with PvP off a player can't push another at all);
- a totem of undying that saves them;
- a seeker in Creative;
- someone else's pet, or a creature that is nobody's;
- a seeker who already has his stone (once per player), or the world's stone already taken (once per world);
- a push more than 5 seconds before the fall, or a death more than 10 seconds after leaving the edge;
- a friend who logs out in the air.
You are told why (3.6.1). When you pushed and it didn't count, the Stonekeeper says his line and a short message tells you plainly, for example:
- "It didn't count: PvP is off here, so your push never landed."
- "It didn't count: it isn't your own tamed pet."
- "It didn't count: the fall must start from the edge, the strip between the two pillars over the chasm."
- "It didn't count: your push came more than 5 seconds before the fall."
- "It didn't count: the one you pushed survived the fall." (a totem)
- and for Creative, a server with the stone switched off, a server that allows only pets or only players, a team rule, or a stone you already have.
The Soul Stone's own magic is stronger than a healing factor: a Wolverine or a Deadpool pushed off the edge by a seeker (with PvP on) and given to the fall dies, as anyone would, and the seeker gets the stone. One who jumps or falls alone only goes down for 5 seconds on the pit's floor, rises, and walks out through the tunnel. A server can spare them (healing_factor.vormirDefeats).
Section [soul_stone] on Server Configuration:
| Option | Default | What it does |
|---|---|---|
enabled |
true |
The cliff gives the Soul Stone for a sacrifice. |
playerSacrifice |
true |
A player can be the sacrifice (only where PvP is on). |
petSacrifice |
true |
The seeker's own pet can be the sacrifice. |
destroyItems |
true |
A sacrificed player loses all his items (never his ender chest). |
removePower |
true |
A sacrificed player loses his power. |
friendRule |
ANY |
Who is a friend: ANY other player, or only a TEAM mate (the same scoreboard team). |
onePer |
PLAYER |
How many Soul Stones: PLAYER (each player once), WORLD (one in the world) or UNLIMITED. |
pushWindowTicks |
100 |
How long before leaving the edge a push counts (100 ticks = 5 seconds). |
minFall |
30 |
The shortest fall that counts, in blocks. |
deathWindowTicks |
200 |
How soon after leaving the edge the death must come (200 ticks = 10 seconds). |
New Vormir Cliffs can be switched off with stone_sites.vormirCliffs.
Heroes
- Magneto
- Scarlet Witch
- Quicksilver
- Vision
- Tommy
- Billy and the Witches' Road
- The Witches' Road (trials)
- Build Magic
- The Sorcerers' Books
- Loki
- Thor
- Phoenix
- Spider-Man
- Thanos
- Ultron
- Apocalypse
- Agatha
- Cyclops
- Professor X
- Doctor Strange
- Hulk
- Wolverine
- Deadpool
- The Healing Factor
- Hero Creator
- Heroes' Abilities
The Avengers
Eternity
Asgard
The Infinity Stones
Places
Reference
- Items and Crafting
- Structures
- Hydra Soldiers
- Music
- Commands
- Server Configuration
- FAQ
- Building from Source
- Credits
הגיבורים
- מגנטו
- מכשפת השני
- קוויקסילבר
- ויז'ן
- טומי
- בילי ודרך המכשפות
- דרך המכשפות (המבחנים)
- קסם בנייה
- הספרים של הקוסמים
- לוקי
- ת'ור
- הפניקס
- ספיידרמן
- תאנוס
- אולטרון
- אפוקליפסה
- אגתה
- סייקלופס
- פרופסור X
- דוקטור סטריינג'
- האלק
- וולברין
- דדפול
- גורם הריפוי
- יוצר הגיבורים
- יכולות הגיבורים
הנוקמים
הנצח
אסגרד
אבני האינסוף
מקומות
מידע