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Scarlet Witch
Wanda Maximoff. Chaos magic in a crimson tangle of energy, with hot pink highlights and eyes that glow red: a beam, a shield, telekinesis, fast flight, and the Hex, a giant dome that only she controls.

Step 1: find the gene. The Scarlet Witch Gene is a very rare item. On its own it does nothing at all. Where to find it is on Items and Crafting.
Step 2: touch the Mind Stone. The Mind Stone sits inside Loki's Scepter (the blue gem in its golden blade), a relic kept in the vault of a Hydra outpost (also on Items and Crafting). To touch the stone, hold the scepter and right-click:
- Holding the gene in your other hand: the gene and the stone's cosmic energy fuse. The gene is used up and you awaken as the Scarlet Witch, with all of Wanda's powers. Wanda's Crown appears in your inventory.
- Not holding the gene: the Mind Stone's energy tears you apart. You explode and die instantly (the explosion does not break blocks).
- Holding a Synthezoid Core instead: you become Vision.
- If you already are the Scarlet Witch or Vision, touching the stone is safe. If you have a different power, the gene or core can't bond: nothing happens, the item is not used up, and holding it still protects you from the stone.
The Tesseract works too. Hold the gene in one hand and use the Tesseract with the other, instead of the scepter: you awaken as the Scarlet Witch in exactly the same way (the gene is used up, Wanda's Crown appears, everyone on the server gets the message). The Tesseract is not used up and you are not taken anywhere. Without a gene it makes you Loki, and a hero who uses it is simply taken to the block they look at.
The scepter is also a strong melee weapon (8 attack damage, never breaks). In the films it takes over the mind of whoever it touches; that would be too strong here, so a hit only confuses: a player gets Nausea for 8 seconds and Slowness I for 3, and any other creature is Confused for 6 seconds. A confused creature forgets its target, can't pick a new one and stumbles about aimlessly, with small blue-green sparks swirling round its head. The Ender Dragon, the Wither and the Warden are immune. See Loki. There is a second way to become a witch's child: the Witches' Road Door turns you into Tommy or Billy, and the Scarlet Witch herself can travel the Road.
The crown is given when you awaken. If it is lost, craft a new one:
G R G
G . G
G = Gold Ingot
R = Block of Redstone
When the Scarlet Witch wears the crown she transforms:
- Her skin becomes the Scarlet Witch's suit: copper hair, glowing red eyes, the burgundy suit and her crown, with a burgundy cape. The skin is the community skin "Scarlet Witch" from minecraftskins.com; it draws its own crown, so the crown model is hidden while she is transformed.
- Max health 40 (20 hearts instead of 10).
- Armor equal to a full Diamond set (20 armor, 8 toughness).
- The crown never breaks.
On anyone else the crown is just a crown.



| # | Key | Ability | How it works |
|---|---|---|---|
| 1 | R (hold) | Chaos Energy Beam | A glowing, crackling red beam from Wanda's hand. |
| 2 | G (toggle) | Enhanced Flight | Fast, smooth flight with red energy around both hands. |
| 3 | V | Telekinesis | Lift creatures, dropped items or blocks, move them with your gaze, then launch them. |
| 4 | B (hold) | Chaos Shield | A red glowing sphere that stops projectiles and melee blows and softens explosions. It takes time to form, and since 3.2 it is unlimited: it never wears out. |
| 5 | N | The Hex | A giant red energy dome that only Wanda controls. |
- Look: a bright, shimmering crimson beam with hot pink wisps, a near-white core, a crackling outer glow and sparks where it hits. While she wields chaos magic (beam, shield, telekinesis) her eyes glow red, as in the WandaVision finale.
- Range: 32 blocks. The beam stops at the first creature or block.
- Damage: 2.5 hearts (5 HP) per hit for as long as the beam stays on the target. Minecraft lets a creature be hurt at most twice per second, so a target takes about 5 hearts per second. The Ender Dragon (100 hearts) survives about 20 seconds of beam if every hit lands on its head, and roughly twice as long on its body or wings: strong, but not a one-shot.
- Debuff: every creature it hits gets Nausea for 5 seconds. (Magneto's helmet blocks this, but not the damage.)
- Survival flight. Fast (0.09, almost twice Creative's speed) but always controllable. You can also double-tap Space.
- While she flies, two glowing red energy auras swirl around Wanda's hands, trailing red sparks.
- Targets: any monster, animal, villager, player, dropped item, minecart or falling block within 32 blocks. Ultron, Thanos and Apocalypse, and the Wither, the Warden and the Elder Guardian, are held as bosses: for 3 seconds, then they break free, and nobody can take hold of them again for 12 seconds (see each boss's page). The Ender Dragon is too vast to hold. Apocalypse's shield turns every other power away, but not hers: mind power gets through.
- Control: while held, the target floats where Wanda looks. Press V again to launch it at high speed. When it crashes into a wall or the floor it takes heavy impact damage, and it hurts any creature it slams into.
-
Blocks: when there is nothing to take, V tears out the block you look at (up to 24 blocks away). Sneak + V, when V isn't holding anything, tears out the block you look at even past a creature, an item or a boss; not in the second after you let go of something. Throw it at enemies like a shell (8+ damage). It shatters on impact and drops its normal item.
- Liftable: any block with hardness 5 or less (dirt, stone, logs, ores, iron blocks and so on) that has no inventory or other block data and is not in the
enhanced:telekinesis_immovabletag. Bedrock, obsidian, portals, chests and spawners can't be lifted. - Lifting respects spawn protection, Adventure mode and claim mods.
- Liftable: any block with hardness 5 or less (dirt, stone, logs, ores, iron blocks and so on) that has no inventory or other block data and is not in the
- Sneak + V while you hold something sets it down gently. A held block placed this way becomes a block again where it lands, under the same rules as building (spawn protection, claims, Adventure mode, never where someone stands, never for a holder who left the game). If it can't be placed, it drops its item (a glass block falls as glass).
In the arena of a boss fight (Ultron's and Apocalypse's, which are protected), telekinesis never breaks the world: the block is borrowed. The hole mends after 5 seconds; a borrowed block you set down crumbles 5 seconds later (at most 3 of yours stand at once, never on top of each other or right next to anyone: no building in a boss fight); it never drops anything, and everything goes back when the fight ends. Sand or gravel that hangs over a gap is not lent, nor a block with a painting, a frame or a lead on it. The island of Sokovia is borrowed from too, but the ground under it lends nothing. A block of the island's ring can be carried up past the rim and set down on the island, but a block of the island itself stays over the island whoever carries it. A hole that snow, ice or a plant fills still mends, and every hole is mended when the fight ends. A block that holds something up (a torch, a flower, a lantern) is still borrowed: what it holds stays where it is, and if it breaks meanwhile it drops nothing and comes back when the hole mends. In Thanos's arena, which is not protected, the blocks are real.
A held boss does nothing and can't be carried out of his arena. A boss you throw crashes where he comes down (dust, an anvil's clang) and takes the impact through his own limits. Ultron's heart can be torn out also while you hold him (see Ultron).
- Hold B. A red, glowing sphere of chaos energy grows round Wanda:
- It takes 3/4 of a second to form. It grows from her hands to its full size, and it blocks nothing until it is complete.
-
It is unlimited (3.2). It costs no hunger, has no strength to wear down, never shatters, has no time limit and needs no recharge: she can hold B for as long as she likes, let go and raise it again at once. The HUD shows "∞ unlimited". It stops exactly what it always stopped (everything below), and the boss rules are as before: Apocalypse's sand and the Horsemen's shards are stopped, the Mind Crush still gets through, and the Entomb skips a complete shield. Against bosses it is unlimited too by default, so a Wanda holding B takes nothing from a boss's projectiles or blows; a server that wants the old fairness sets
scarlet_witch.shieldUnlimitedVsBossestofalse, and damage that comes from a boss fight (a boss, a minion, a projectile one of them shot) then wears the shield down by the old rules (30 points, then it shatters), while ordinary mobs and players still cannot. -
The old rules are an option. A server that sets
scarlet_witch.shieldUnlimitedtofalsegets the 3.1 shield back: it holds for at most 8 seconds once complete, has 30 points of strength that everything it stops wears down (at 0 it shatters, in a burst of red shards and with a glassy sound), costs hunger, and has to recharge (6 seconds after it drops, 15 seconds if it shattered or was held to its limit; while it recharges the HUD counts down and B does nothing). Every sentence below that says the shield "pays" or "costs" something is about those rules; unlimited, it simply stops the blow.
- Blocks every projectile it meets while it is up: arrows, tridents, Ghast and Blaze fireballs, Wither skulls, shulker bullets, potions and snowballs. Projectiles disintegrate on the sphere. Each one costs the shield what it would have done to Wanda: an arrow its damage at its speed (about 4 to 6 points), a trident 8, a fireball 6, a thrown Mjolnir, Stormbreaker, dagger or iron shard its own damage, and 2 for anything else. The projectile that breaks the shield is still stopped. A thrown Mjolnir or Stormbreaker is one of a kind, so it is not destroyed: the shield turns it round and it flies home to Thor. So does a fragment of a shattered Mjolnir that is sent at her (the shield pays what its strike would have done, 6), while a fragment already flying home passes through.
- Stops Thor's lightning beam. The sphere is solid to a beam as it is to an arrow: the beam ends on its surface (that is where it is drawn to), Wanda is not touched, nothing beyond the sphere is hit (and no lightning arcs on from it), and the shield pays the beam's damage for every hit: 2 bare-handed, 4 with Mjolnir or Stormbreaker, 6 with the God of Thunder on top. The beam that breaks the shield is stopped too. Lightning Thor sends at her from inside the sphere, or that leaps from a blow of his, is stopped and paid for in the same way. A shield that is still forming stops nothing, and on a server with PvP off the beam costs the shield nothing.
- Stops every beam of Iron Man (3.8.2). Eilon: "the shield doesn't protect against Iron Man's laser beam". It does now, by the rule that stops Thor's beam: every beam, ray, laser and bolt of Iron Man ends on the sphere's surface (that is where it is drawn to, with a flash where it hits): the repulsors of every suit (the Double-Hand Blast and the Mark 50's nano cannon too), the Unibeam (Mark 3, 5 and 50), the Mark 85's giant chest laser, the Hulkbuster's heavy Unibeam, the lasers of the Mark 5's Laser Burst and of the Mark 85's drones, and the Lightning Refocuser's chain lightning (the chain ends at the shield). Wanda is not touched, nothing behind the sphere or inside it is hit (a repulsor makes no boom there), and the shield pays what the hit would have done: a repulsor 5 to 9 (the Double-Hand Blast 10, the nano cannon 14), the Unibeam 3 to 5 a hit, the chest laser 7, the heavy Unibeam 8, a Laser Burst laser 6, a drone's laser 6, the Refocuser's bolt 10. Fired from inside the sphere, his beams are not stopped at the surface, but they still never touch her (and are paid for in the same way). Falcon's drone Redwing's laser and Love's eye laser stop on the sphere too. The Mark 1's flamethrower and Red Hulk's Heat Wave are waves of fire, not beams: they reach her as fire does.
-
Stops melee blows too. Close in is no way round it: a swung sword, a fist, a zombie's or a Warden's swipe, a spider's bite, a Ravager's charge, a bee's sting and Quicksilver's blitz never touch Wanda. The sphere takes the blow like an arrow: it costs the shield what it would have done to her (a diamond sword 7, a Warden's swipe 30; the blow that breaks the shield is stopped too), red sparks fly where it struck, the sphere rings, and the attacker is thrown back out of the dome (a creature that can't be knocked back, like the Warden, stays, and whoever Mjolnir pins is held where it is). A shield that is still forming stops nothing. Thor's blows are stopped like anyone's, and the God of Thunder's lightning doesn't leap from them. On a server with PvP off a player's blow can't hurt her anyway, so it costs the shield nothing. Her own blows and her beam still work out of the dome, and what is not a blow still gets through: falling, hunger, fire, lava, drowning, the void,
/kill, magic and potions, a Guardian's beam, thorns and a Warden's sonic boom. - Explosion damage is reduced by 75%. The 75% the shield takes away is what wears it down. If less strength is left than that, the shield shatters and the rest gets through.
- Cost: none while it is unlimited. With the old rules it burns hunger quickly while held (about 1 food point every 2 seconds), while it forms too, and when the hunger bar is empty the shield collapses and has to recharge.
- HUD: while it forms it shows "forming". Once it is up it shows "∞ unlimited" (with the old rules: what is left of its strength, green, then yellow, then red, and the seconds it can still be held, and after it drops the cooldown, and the sphere flickers as it weakens or when its time is nearly up). Her arms gather across her chest while it forms and are thrown open as it completes (let go of earlier, she only lowers them).
Press N to raise the Hex: a giant red energy dome, radius 32 blocks (adjustable from 8 to 96), centred on where Wanda stands. It rises over a couple of seconds. From outside it looks like the Westview Hex: a raspberry-red wall of glowing TV-static bricks and scanlines that tints the sky behind it.
- One Hex per Wanda. It is saved with the world and collapses if Wanda dies.
- Only Wanda decides who may enter or leave. In 3.3 her allow list is the one rule for coming in, for players and creatures alike: anyone she has not allowed meets the price of the wall (below), however they try to get in.
- No power gets through the wall from outside (3.3): see The wall keeps powers out.
Press N again, while you have a Hex, to open the Hex Control screen:
- Allow or block each online player.
- Allow or block creatures (mobs and animals).
- Tell your Vision to follow you or to hold his post.
- Make the Hex bigger or smaller (radius 8 to 96 by default).
- Inscribe or wipe the Hex Runes (3.3: the button Hex Runes: none / glowing), see below.
- Dissolve the Hex (or press Sneak + N).
The screen reminds you that anyone you have not allowed has a 95% chance to die crossing the wall.
When any creature or player without powers crosses the wall without Wanda's permission:
- 95%: instant death ("was rewritten by the Hex"). Armor, Totems of Undying and effects don't help.
- 5%: they survive, and are thrown back out (3.3: before, the rare survivor made it through). Only the ones she approves get in.
That 95% is the scarlet_witch.hexDeathChance option (see Server Configuration).
Other rules of the wall:
- Every way in is judged (3.3). Walking, flying at any speed (Quicksilver, Thor, the Phoenix, an elytra), riding (the rider is set down), Ender Pearls, Chorus Fruit, Endermen, Loki's Vanish and Tesseract, Thor's Bifrost, Tommy's Vibrate, Quicksilver's Speed Blitz, Thanos's portal, rewind and vortex, Apocalypse's portal, Ultron's upload, the Book of the Vishanti, portals and dimension changes (the way back from the Witches' Road too) and respawning at a bed or anchor inside: arriving inside a Hex counts as crossing its wall and faces its verdict. Someone who arrives by a portal or a respawn is set down outside the wall. A creature thrown or pulled towards the wall stops at it, and a grip from outside lets go of what goes behind it. Sokovia cannot lift ground that a Hex wall cuts through.
- Anyone with powers (a hero) and bosses (the Ender Dragon, the Wither, the Warden, the Elder Guardian, Thanos, Ultron and Apocalypse) can't be killed by the wall. They are thrown back as if they hit glass, unless Wanda allowed them in. A boss or a boss's minion never gets in, even with creatures allowed. Phasing doesn't get Vision through: it is a wall of reality, not of stone.
- Creative and Spectator players pass through.
- Pets owned by an allowed player pass through safely, and so does her own Vision.
- Going out is as before: a hero bounces, the survivors of the wall walk out, and Vision is held (below).
- Vision can't leave a standing Hex, whether or not you let him in: see below.
In 3.3 no power crosses the wall from outside: before, many did. Arrows and every other projectile (they burst into sparks at the wall), beams (the Chaos Beam of another Wanda, Vision's Mind Stone, Thor's lightning, Billy's Hex Beam, the Darkhold's, Cyclops's, the bosses'), explosions (the blocks and creatures inside are left out of them), lightning, telekinesis and Magneto's pulls and strip, Ultron's and Thanos's pulls, area attacks, effects and curses, mind powers (the Phoenix's Mind Sense, Billy's The Noise, the Darkhold's glimpse), and the Build Magic of anyone she has not allowed: everything stops at the wall. A boss never picks a target behind it.
- Who may enter may also reach in: the powers of the players she allowed (and her own) cross the wall, and with creatures allowed, creatures' attacks do too.
- A power that starts inside the Hex is never stopped by its wall.
- Not stopped: an operator's
/tpand/summon, and natural lightning.
Like the runes on the walls of Westview. From the Hex Control screen (N with a Hex up) Wanda can inscribe runes on the four walls of her Hex: the button Hex Runes: none / glowing. Huge scarlet runes of glowing lines, the runes of the WandaVision finale and four more in the same hand, are drawn stroke by stroke on the north, east, south and west walls: several on each wall, from the ground up to where the wall turns into the roof, each in a soft red mist. They read the right way round from inside and from outside, and breathe and flicker a little. They grow with the Hex (3.7.1): make it bigger or smaller and the runes swell or shrink with the wall (up to 14 blocks tall), and a very big Hex gets more runes instead of giant ones.
- While the runes glow, every other sorcerer inside the Hex cannot use powers: Agatha, Loki, Billy, another Scarlet Witch, and anyone who holds the Darkhold or the Book of the Vishanti. Their ability keys do nothing ("The runes of the Hex hold your magic"), and at the moment they are caught their beams stop, what they hold with telekinesis is let go, Billy's barrier falls, Loki's illusions dissolve and his Vanish, shape and Frost Giant end, and a flier comes down gently (5 seconds of Slow Falling). The books do nothing either. A red line above the action bar of their screen says "The Hex Runes hold your powers"; leaving the Hex, "Your magic is yours again".
- Wanda keeps hers. The runes hold the others whether or not she allowed them in. A Spectator is never held.
- Inscribing costs 1 food point (Creative is free) and is refused on an empty stomach, and she must wait 5 seconds before she can inscribe them again. Wiping them is free and at once.
- A server can change the cost and the wait, or turn the runes off: the
hex_runes.*options on Server Configuration.
You are in control of the Hex, and in WandaVision Vision starts to come apart at the edge of Westview. So a player with Vision's power (White Vision too) who is inside a standing Hex can't leave it. Walking, flying, phasing, portals and every teleport out (Ender Pearls, Chorus Fruit, the Bifrost, Loki's Tesseract, the Witches' Road, Tommy's Vibrate) are refused at the wall, even when you let him in.
- At the wall Vision comes apart: pieces of him flake off in orange and yellow with a crackling sound, he is thrown back inside, and he is told "Wanda's Hex holds you: only she can let you go".
- It hurts him a little: 1 heart the first time, and 1 heart more for every push within 3 seconds of the last, up to 4 hearts. However hard he leans on the wall it bites at most twice a second. It never kills him (the last half heart is never taken), and it starts over after 3 seconds without pushing. These are
scarlet_witch.hexHoldDamageandscarlet_witch.hexHoldDamageMax. - White Vision doesn't come apart: the wall just throws him back, like glass, and doesn't hurt him. He is held in all the same.
-
He can escape by hurting you. When you are badly hurt (30% of your health or less,
scarlet_witch.hexHoldReleaseHealth) your Hex can no longer hold him and he can walk out, allowed in or not; if he kills you, your Hex dissolves and he is free anyway. With you gone from the world (logged out) nobody holds him either. - He is also free when the Hex dissolves, when you shrink it past him (the wall then runs inside him, and he is not dragged back), and if he is in Creative or Spectator.
- Getting into a Hex keeps the old rules, for both looks: your permission lets him in, and without it he is thrown back like any hero.
"When Wanda raises the Hex, Vision appears and attacks whoever she tells him to." When you raise a Hex, a Vision appears beside you, as if you brought him back to life inside it.
- Look. He is drawn like Vision: Vision's skin and yellow cape, and the Mind Stone glowing in his forehead (brighter while he fires). He floats and flies, and has poses of his own for hovering, flying (leaning into it, arms swept back, cape streaming), standing guard and punching.
- His place. He follows you inside the Hex and can never leave it: the wall holds him exactly as it holds Vision. There is one per Hex, and he is there as long as it stands.
- He protects you like a tamed wolf. He goes for whatever attacks you, whatever you attack, whatever hits him, and whatever you point him at (below). Up close he fights with dense punches: 12 damage (6 hearts), about one a second. From a way off he fires a short Mind Stone beam: 4 damage a hit, two hits a second, 16 blocks. He has 80 health (40 hearts; an Iron Golem has 100) and 8 armor.
- He never harms you, players you allowed into the Hex, the pets of either, other Visions, or Creative and Spectator players, and no player at all on a server with PvP off. Your Chaos Beam and blows pass him by, and no telekinesis lifts him, except Magneto's: he is vibranium. A Hex still holds him in, and with PvP off no throw or fall hurts him.
-
Orders. The Z key, Vision, That One! (it can be changed under Options, Controls, Key Binds, Enhanced Powers):
- Look at a creature and press Z: he goes for that one, whatever else he is doing.
- Look at nothing and press Z: he comes back to your side.
- Sneak + Z: he holds his post where he is, or follows you again. The Hex Control screen has the same choice as a button, Vision: follows you / holds his post, and the Hex remembers it.
- If he falls he fades to nothing, and you rebuild him 60 seconds later while the Hex stands. He fades away when the Hex dissolves, and when you leave (log out or change dimension); your Hex raises him again when you are back. Nothing of him is saved.


Wanda can build with her magic: press Y and click two corners to fill, empty, change or paint them, double-click a whole tree or house, copy a castle and stamp it somewhere else, raise hills, swell a rock into a boulder and make flowers bloom. Her magic has no limit (only the server's safety keeps the game running smoothly), she points as far as 256 blocks, and inside her own Hex her spells go twice as fast. Ctrl + Z takes it all back, even tomorrow. And when she stands near Billy, his spells cost half. See Build Magic.
The Instant level (3.2). In build mode, Ctrl + I (or the Instant button in the Spell Wheel, under Redo) switches Wanda to Instant: a gold badge "⚡ Instant" shows, and every spell, Ctrl + Z and Ctrl + Y write all their blocks in the same moment, with no growing, no ripple and no waiting; a flash of light and sparks on the box show that it is done. Up to 250,000 blocks a spell (build_magic_wanda.instantMaxBlocks; a bigger one goes at normal speed and she is told), and never for longer than 5 seconds of the server's time (instantMaxMillis): a spell that takes longer finishes at normal speed. The server stands still while it writes, so a big Instant spell is a moment of stillness, not a lag. Every rule is the same as for any spell: arenas, claims, Hexes, loaded chunks, the undo history. It turns itself off when she leaves build mode or changes power; Billy is told "Instant is the Scarlet Witch's magic alone". See Build Magic.

Billy's Hex Barrier stops everything from the front, but the powers of a Scarlet Witch wear it down (chaos magic; only dark magic does too), each by its damage, until it shatters: her Chaos Beam, her telekinetic grip, what she throws. (Before 3.3.1 they shattered it at once.)
Her mind power hits the boss Apocalypse critically: the Chaos Beam, a telekinetic slam, a borrowed block she throws, all are twice as strong on his shield and, when his shield is down, on his body. Everyone else hits him for much less then. See Apocalypse.
The Scarlet Witch may hold and use all six Infinity Stones (she is no god, but her power over reality is enough), the Time Stone too, for she is a sorceress. She may wield a crafted Infinity Gauntlet and Snap, and seek the Soul Stone at Vormir. The Eye of Agamotto and the Sling Ring answer her too.
Her chaos magic is one of the few things a healing factor can't stop: her Chaos Beam and her Hex wall defeat Wolverine and Deadpool (with PvP on, for players), where anything else only knocks them down. She is a telepath too, so she may use the Cerebro console of the X-Men's lab.
Wanda's flight speed, the beam's damage, range and Nausea, whether the shield is unlimited (shieldUnlimited, on by default), and, for the old rules, the shield's cost, wind-up, strength, time limit, cooldowns and explosion factor, how far she can lift blocks and how hard they may be (Wanda's and the Phoenix's; Billy and Magneto have their own), and the Hex's default, smallest and largest radius, its death chance and how hard it bites a Vision who pushes against it are the scarlet_witch.* options on Server Configuration. The Hex Runes are the hex_runes.* options. The Vision of the Hex (his health, punch and beam, how long you need to rebuild him, and turning him off) is the hex_vision.* options. The Instant level is build_magic_wanda.instantMaxBlocks and instantMaxMillis.
Heroes
- Magneto
- Scarlet Witch
- Quicksilver
- Vision
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- Billy and the Witches' Road
- The Witches' Road (trials)
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- The Healing Factor
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The Avengers
Eternity
Asgard
The Infinity Stones
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