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Music
The mod's music (3.5): the Walkman songs of the speedsters, the Witches' Road's ballad in a version for every part, the music of Asgard and its fights, and how a server, or you, can put other songs in their place. All the music written for the mod is original: no melody, bass line or chords are taken from any song or film.
Hebrew: עברית

Since 3.5 Quicksilver's Walkman plays his own theme, "Silver Hours": an original 80s synth-pop song, written in the spirit of songs like Sweet Dreams (Are Made of This) (only the style): a pumping synth bass, a drum machine, a cold pad and a bell-like lead, 63 seconds, looping.
The rules haven't changed: it plays while Quicksilver Time is on (running or standing still; Super Speed alone plays nothing), for everyone near enough to be caught in the slow motion, and only while his Walkman is on (Sneak + R). See Quicksilver.
Want Sweet Dreams? Since 3.8.4 it is no longer built into the mod, but you can play your own copy: put it in config/enhanced/music/ as sweet_dreams.mp3 (or .ogg or .wav), and in your own game's options, config/enhanced-client.toml, section [music], set quicksilverSong = "sweet_dreams" (the default is "theme"). The game's Mods → Enhanced → Config screen has it too. Only your own game changes. Without the file he plays Silver Hours, and the game tells you once where to put it.
New in 3.5: Tommy (Speed) has a Walkman too, with his own theme, "Westview Blur": brighter and faster original synth-pop (a driving octave bass, four-on-the-floor drums, claps, a bright arpeggio), 75 seconds, looping.
- It plays while he runs with Super Speed (G on, and running) and while his Slow Time (R) is on.
- When he stops running it keeps going for 2 seconds, so it doesn't stutter, then fades out; for 10 more seconds it plays on silently, so if he runs again soon it carries on where it was.
- Speed has no Walkman key: his Walkman is on. (It is the same Walkman switch as Quicksilver's.)
See Tommy.
- Two speedsters near you: you hear your own Walkman first, otherwise the nearest one's. A change of song crossfades.
- The volume is the Jukebox/Note Blocks slider. The game's own music waits while a Walkman song plays.
- A custom hero with Quicksilver Time plays Quicksilver's song; one with Speed's Super Speed or Slow Time plays Speed's.

The Witches' Road plays its ballad (the mod's own tune of 3.3) in a different version at every part of the Road, as the Ballad of the Witches' Road has many versions in the show. 3.5 adds a sixth, for the choice:
| Part | When | Version |
|---|---|---|
| The entrance | At the door during its ritual, while it stands open for you, and on the way in | The coven hums the tune over a drone, bells and a heartbeat drum |
| The Parkour | Trial 1 | Lute and harpsichord, a frame drum, a shaker |
| Copy the Structure | Trial 2 | A music box over a soft choir |
| The Ice-Boat Race | Trial 3 | Driving strings, drums and horns |
| The choice (new) | In the hall at the end, while the Road waits for you to choose Billy or Tommy | A solo cello over a low humming choir and a slow tick; then the harp answers in E major |
| The end of the Road | In the hall at the end, while the light gathers, and in the farewell | The whole ensemble, ending bright in E major |
The music crossfades (2 seconds) from one part to the next and fades out (3 seconds) when you leave the Road. It plays on the Music slider.

Asgard has three pieces of its own (Realm Eternal, The Golden Halls, Edge of the Realms) and its own air (wind, a far hum, chimes); Heimdall's Guardian's Watch has a tense theme of hourglass ticks, pizzicato and his horn call; and the fight with Hela has a battle theme in three layers, one for each phase. All original.
New in 3.5: a server owner can replace the Walkman songs and the Road's music for every player, with no resource pack and nothing for the players to install.
<world>/serverconfig/enhanced/music/: on a dedicated server world/serverconfig/enhanced/music/, in single player saves/<world>/serverconfig/enhanced/music/. The server makes it, with a README.txt, when it starts.
| File | Replaces |
|---|---|
quicksilver.ogg |
Quicksilver's Walkman song |
speed.ogg |
Speed's Walkman song |
witches_road.ogg |
Every part of the Witches' Road |
witches_road_entrance.ogg, witches_road_parkour.ogg, witches_road_structure_copy.ogg, witches_road_ice_boat.ogg, witches_road_choice.ogg, witches_road_ending.ogg
|
One part of the Road only (a trial added later gets witches_road_<its id>.ogg; the README lists them) |
music.ogg |
Any of the above that has no file of its own |
Which one plays (the first that exists):
- a part of the Road:
witches_road_<part>.ogg→witches_road.ogg→music.ogg→ the mod's own; - Quicksilver:
quicksilver.ogg→music.ogg→ his theme; - Speed:
speed.ogg→music.ogg→ his theme.
-
Ogg Vorbis only (
.ogg; the mod checks the file itself, not just its name), so every player can play it with nothing extra. Anything else (an.mp3, a broken or empty file, a name the mod doesn't know) is left out, and the server's log says why. - At most 8 MB a file (
music.maxFileKB); bigger files are left out. - After you change the files:
/reload, or/enhanced music reload./enhanced music listshows the folder, every song (its size and the start of its hash) and every file left out, with the reason. Both are for operators. See Commands.
- When a player joins (and after a reload), the server tells him which songs it has. A song he doesn't have yet is downloaded in small pieces while he plays (about 1.2 MB a second, one song at a time), checked, and kept in
config/enhanced/music_cache/. Each song is downloaded once, even if several servers use it. - Until a song has arrived, the mod's own plays; when it arrives, the music crossfades to it.
- A player with an older version of the mod can still join: he simply hears the mod's own music. (The songs travel on a channel of their own, apart from the mod's network protocol.)
-
Don't want the world's songs? In your
config/enhanced-client.toml, section[music], setignoreServerMusic = true: your game downloads and plays none of them.
The server options are music.enabled (true; false sends no songs), music.maxFileKB (8192) and music.chunksPerTick (2): see Server Configuration.
- The folder
config/enhanced/music/in your Minecraft folder (the mod makes it, with aREADME.txt), as before. Any.mp3,.oggor.wav. -
New: files named after the music:
quicksilver.*,speed.*,witches_road.*andwitches_road_<part>.*(the same parts as above). -
As before: any other song file there (
my song.mp3,music.mp3...) is Quicksilver's; with several, the first in alphabetical order. -
sweet_dreams.*(3.8.4): your own copy of Sweet Dreams. WithquicksilverSong = "sweet_dreams"it plays for Quicksilver before any other file. - Your own songs play only in your own game. Your song beats the world's, and the world's beats the mod's.
| Where | Option | Default | What it does |
|---|---|---|---|
Client (enhanced-client.toml, [music]) |
quicksilverSong |
theme |
Quicksilver's song: theme ("Silver Hours") or sweet_dreams (your own copy, sweet_dreams.* in config/enhanced/music/; without it, "Silver Hours"). |
Client (enhanced-client.toml, [music]) |
ignoreServerMusic |
false |
Don't download or play the world's songs. |
Server ([music]) |
enabled |
true |
Send the songs of the world's music folder to the players. |
Server ([music]) |
maxFileKB |
8192 |
The biggest song sent, in KB (16 to 65536). |
Server ([music]) |
chunksPerTick |
2 |
Pieces of 30 KB sent to a downloading player each tick (1 to 16; 2 is about 1.2 MB a second). |
Quicksilver · Tommy · Witches' Road · Commands · Server Configuration · Credits
Heroes
- Magneto
- Scarlet Witch
- Quicksilver
- Vision
- Tommy
- Billy and the Witches' Road
- The Witches' Road (trials)
- Build Magic
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The Avengers
Eternity
Asgard
The Infinity Stones
Places
Reference
- Items and Crafting
- Structures
- Hydra Soldiers
- Music
- Commands
- Server Configuration
- FAQ
- Building from Source
- Credits
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