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Ultron
The artificial intelligence that woke up inside the Mind Stone and decided that peace meant a world without people. "I'm here to help." In Enhanced Ultron is two things. He is a boss, the biggest fight in the mod: a flying robot with five attacks you can see coming, an army of Sentries, a piece of ground that tears loose and rises into the sky, and a body that is replaced every time you destroy it. And for the players who beat him he is a hero: plasma from the fingertips, flight on anti-gravity palms, gravity that pulls and slams, uploads into drones, and an army of Sentries of your own. There is no other way to become Ultron.

- Wake him. Craft the Ultron Program, hold it in one hand and Loki's Scepter in the other, look at open, level ground and Sneak + right-click. Scrap spirals up out of the ground and in six seconds Ultron stands there among six Sentries. (Sneak is the Shift key, unless you changed it.)
- Fight him. Every attack that can hurt gives you a warning first: a pose, a glow and a sound, 0.4 to 1.5 seconds before anything lands. Learn the six tells (below), strafe, leave the red rings, and kill Sentries between his attacks. When Ultron is down to 55%, the ground under everyone rises 40 blocks into the sky and the fight goes on up there.
- Finish him. When you destroy his body he does not die: he uploads into a Sentry and comes back 20% weaker. He is destroyed for good only when his body falls and no Sentry is left. The island comes back down and everyone who fought gets Ultron's Core.
- Become him. A player with no power holds the Core in one hand, uses Loki's Scepter with the other, and becomes Ultron: R plasma, G flight, V gravity, B upload, N an army of Sentries.
Stark's peacekeeping program, waiting for a mind. It is a crafted item, so Ultron never turns up in a chest and never appears by surprise. To make one you need a Wither (for the Nether Star), an Ancient City (for the Echo Shards) and thirty-six iron: late in the game.
I E I
R S R
I E I
I = Block of Iron
E = Echo Shard
R = Block of Redstone
S = Nether Star
The recipe unlocks when you pick up a Nether Star. The item is fireproof and does not stack.
- Hold the Ultron Program in one hand and Loki's Scepter in the other.
- Look at the ground where you want the fight. The middle of the arena is the top of the block you look at.
- Sneak + right-click with the Scepter. (Without Sneak the Scepter does what it always does. With the Program in the other hand the Mind Stone only hums at it, and it does not hurt you.)
If nothing refuses it, the Program is used up (not in Creative) and the awakening begins:
| Time | What happens |
|---|---|
| 0 s | The Scepter's gem flares and a thin blue-white beam runs into the ground. A rising electrical hum starts. |
| 0 to 2.5 s | Scrap spirals up out of the ground and assembles a standing silhouette, 3.4 blocks tall. |
| 2.5 s | A white flash. Six Ultron Sentries appear in a ring around you and Ultron Prime appears in the middle, hovering. They cannot be hurt yet. Two boss bars appear. |
| 3 s and 5 s | "I'm here to help." and "Peace in our time." The Sentries' eyes turn red. |
| 6 s | The fight begins. |
The Program is used up only if the ritual starts. If something is wrong, the action bar says what, and nothing is used up:
- Ultron is switched off on this server, or the difficulty is Peaceful, or another boss fight is already running (one at a time on a whole server: it tells you where).
- The dimension has no open sky: the Nether and the End are refused. The Overworld and other dimensions with sky need open air above the fight.
- The arena is too close to the world border, or the ground is protected (spawn protection or a claim). Wake him where you may build.
- The ground is too uneven (it must rise and fall by no more than 6 blocks across the island's disc; trees do not count, the island carries them) or mostly not walkable (at least 60% of it must be dry ground you can stand on, with room above).
- The air above is not empty: the island is built in the sky, and it needs the sky above the fight free of mountains, trees and floating builds (a margin of 6 blocks round it).
- Something that hangs is in the way: an item frame, a painting, a leash knot, an armour stand, a minecart, a boat or an End Crystal inside the island's circle.
Nothing built on the ground is a problem, and nothing built there is touched: see Sokovia below.
Operators can start a fight without the Program or the Scepter: Commands.

| Phase | What happens |
|---|---|
| The ground | Ultron Prime (600 health) and the Sentries fight on the ground. New waves of Sentries come every 25 seconds, and whenever he calls them. Prime cannot drop below 10% before the island is up. |
| The warning | At 55% Ultron floats to the middle, arms spread, and cannot be hurt. A Vibranium Key drills out of the ground. A ring of blue-white light marks the rim of the island on the ground, and for 10 seconds everyone is told to stand inside it. |
| The lift | The disc of ground under everyone, about 40 blocks across (a radius of 20), rises 40 blocks into the air in 8 seconds. Everyone on it is carried (you cannot move or be hurt while it rises). |
| The island | The fight goes on up there: more Sentries, a piece of Sokovia that falls on someone every few seconds, and the bodies. |
| The end | The last body falls with no Sentry left. The island lowers and lands, and the Cores are given out. |
A fight takes about 6 to 10 minutes for two or three well-equipped players.
Ultron is one creature with many bodies. When a body would die, he uploads into the nearest Sentry instead (see Bodies, uploading and the end), and the new body is weaker and a little smaller:
| Body | Looks like | Health (one player) | Armour | Attacks |
|---|---|---|---|---|
| 1 | Ultron Prime, 3.4 blocks tall | 600 | 8 | all of them |
| 2 | The Hybrid: a cracked chest plate, a broken antenna, a Sentry's right forearm | 480 | 7 | no Finger Beams |
| 3 and later | Sentry-Ultron: a Sentry's body with Ultron's crest and orange-red eyes | 384, 307, 246, 197, 157, then 150 | 6, 5, 4, 3, then 2 | the Volley (one burst), the Dive, Call Sentries, the Punch |
More players mean more health: each extra player adds 35% of the first body's health (up to six players count). The damage Ultron takes from one blow is capped at 15% of that body's health, and explosions hurt him half as much. He is immune to fire, drowning, poison and the Wither, and he is a machine: harmful potions do not work on him, but Instant Harming does.
Every attack that can hurt has a tell, and after the tell its aim is fixed, so it can be dodged.
| Attack | The tell | What it does | How to beat it |
|---|---|---|---|
| Repulsor Volley | 0.7 s. Both arms rise forward, the fingertips glow amber-white, a rising whine. A thin glint line runs from each palm to you for the last 0.3 s. | Three bursts of three bolts, led ahead of you a little: 6 damage each. They break no blocks. | Strafe and jump. A Chaos Shield stops each bolt (it costs the shield 6). |
| Finger Beams (Prime only) | 1.5 s. Arms spread, ten red-orange dotted lines from the fingertips close in on a point at your feet. At the end of the tell the point locks. A rising electric hum. | For 1 second ten beams fan 10 degrees either side of the locked line: 6 damage per hit, up to five hits. | Leave the locked line during the tell (3 blocks is enough from far away). A Chaos Shield stops them. |
| Thruster Dive | 1.2 s. He rises 4 blocks and hangs. A red ring closes on the ground at one player's feet; it does not follow them. Sparks and a hiss. | He dives and lands in the ring: a shockwave 4.5 blocks round him (9 across), 18 damage, knockback and Slowness II. Anyone on his path takes 8. | Leave the ring. Then hit him: he is staggered for 2.5 seconds, grounded and venting steam, and takes 30% more. It is the one window that is not his. |
| Gravity Pull (Prime and the Hybrid) | 1.2 s. He raises a fist wrapped in a pale-blue vortex, and a ring of motes closes in on the ground. | Everyone within 16 blocks who he can see is dragged toward him; then he punches the ground: a shockwave 6 blocks round him (12 across), 14 damage. | Break the line of sight, or fly or jump up just before the punch: anyone 2 or more blocks off the ground takes nothing. |
| Call Sentries | 1.5 s. Arms spread, the Core in his chest pulses, his eyes flash. Cracks and pillars of blue light show where every Sentry will rise. | A wave of Sentries comes up from the marked spots. | Use the pillars: they are the warning, and a new Sentry cannot act for a second. |
| Punch | 0.4 s. The fist is drawn back, a small flash on the knuckles. | 12 damage and knockback, within 3 blocks. | Stay out of reach, or step aside. |
He hovers 10 to 14 blocks from his target, circling and strafing, and backs off when you come close unless he is about to punch. He never uses the same attack twice in a row, and never the Beams and the Dive close together. He has no chest beam: the films show none. His blows never break a block.
His army, "extensions of Ultron himself". They hover on thrusters, with eyes that are blue while they assemble, are stunned or have no target, and red when they hunt.
- 40 health, armour 4. A plasma bolt (4 damage, a 0.5 s tell: the right arm rises and the palm glows cyan) every 2.5 to 3.5 seconds (2 to 3 seconds of rest, then the half-second tell) from 4 to 22 blocks away, and a punch (6 damage) up close. When three or more surround a target, they take different angles.
- Lightning stuns a Sentry for 3 seconds (Thor). They drop nothing and give no experience, so there is nothing to farm.
- Waves. Six at the start, then a wave of four every 25 seconds and whenever he calls them, while fewer than 8 (plus 3 for each extra player) are alive and the budget is not spent. The budget for one player is 20, plus 8 for each extra player: 26 Sentries in all for one player, 50 for four. On the island waves are bigger and a little faster.
- The second boss bar, "Ultron Sentries: N", counts the Sentries alive plus the ones still to come. The fight is not over while it is above zero.
- A new Sentry spends one second assembling, and cannot be hurt.
At 55% the lift begins. The island is a copy of the ground, built in the sky:
- The mod copies the top few layers of the ground inside the circle (a radius of 20 blocks, about 40 across, at the default, with a wavy edge), what grows on it (grass, flowers, trees), and a cone of rock made up under it, into an island 40 blocks higher. While it rises, the ground you see rises: your game draws the island climbing out of the place it came from.
- The real ground is never cut. When the island is up, your game hides the columns it was copied from (a hole in the picture, nothing more), and shows them again when it comes down. A base or a chest standing there is not touched; the copy simply has plain stone or air where something built stood.
- Everyone who fights is carried: you float up with the island, held in place, and cannot fall off or be hurt. Villagers, animals and dropped items on the ground stay on the ground.
- On the island the fight goes on. Every 5 seconds, for every two fighters, a red ring (a radius of 3 blocks, 6 across) appears under someone for 1.5 seconds and then a piece of Sokovia falls on it: 10 damage to everyone in the ring. Nothing is broken.
- A field pulls back anyone who goes too far from the island's rim: you are put on the island's surface, take 2 damage that cannot kill, and get Slowness for 3 seconds. Nobody can fall to their death or fly away from the fight. A fighter who dies and comes back stands in the pit left under the island for two seconds and is carried up again (at most 3 times).
- If the island cannot be built (something is in the sky now, or the server turned it off), the ground shakes instead (the Tremor): the same warning, the same Sentries and falling rock, but the fight stays on the ground.
When Ultron is finally destroyed, the island lowers and lands, everyone is set down on the real ground where they stood relative to the middle, and the copy is cleared.
When a body's health reaches zero, Ultron does not die:
- The body sags, sparks and flickers for 2 seconds. Every Sentry freezes, eyes red, and red-and-white lines of data run from the body to the nearest Sentry. They speak together in a chorus.
- That Sentry is consumed, and Ultron wakes in its place, in a weaker body (20% less health, less armour, and fewer attacks), keeping the boss bar. He says a line.
- He does this as many times as there are Sentries to go into. A body falling to 25% makes him say "I've moved beyond your mission. I'm free."
He is destroyed for good only when his body dies and no Sentry is alive and none is left to come. So you can clear the Sentries first and kill the last body, or keep killing bodies while Sentries remain; each upload eats one Sentry. As a safety stop, after 12 uploads he is destroyed anyway.
Two ways to stop an upload or to cheat death:
- Vision. A Vision within 48 blocks cuts the net, as in the film: Ultron can only upload into a Sentry within 12 blocks of his body. Then, at the end, he says "Stark asked for a savior, and settled for a slave." The Mind Stone beam also does half again as much to Ultron and the Sentries.
- Wanda's heart rip. When a body is at 15% health or less, a Scarlet Witch who uses Telekinesis (V) on him, or presses V again while she holds him, tears out his core: the body is destroyed at once. She can also crush any Sentry she picks up by launching it.
At the end the last body falls open and fades; every Sentry left falls and explodes; he says "Life... life always decides." The Cores are given out and the island lowers.
From the ritual until the fight is over, the arena (the island, the pit and the air between) is protected:
- No building, no breaking. No blocks placed or broken, no water or lava, no pistons. Explosions hurt, but break nothing. Mobs break nothing, and nothing spawns naturally. Tommy's Molecular Acceleration and every other block-changing ability of the mod is refused inside it. Telekinesis only borrows a block: the hole mends, the block crumbles, and from the warning until the island is up, and from the descent on, the ground lends nothing. The island in the sky is protected even on a server that turns arena protection off. Build Magic and the Magnetic Pull change no block of it either.
- No leaving. Ender Pearls, Chorus Fruit, the Bifrost, Vanish, the Tesseract's jump, the Witches' Road, Vibrate and Nether portals are cancelled for anyone who would leave the arena. The field pulls you back.
- No hiding. Anyone more than 12 blocks below the ground (in a cave or a shaft) is pulled back up. Sentries fly into caves anyway.
- No cheating the machine. Ultron cannot be slowed, frozen, pinned, confused, shapeshifted or mind-controlled. Telekinesis holds him only as a boss: never while he is shielded, changing bodies or carried by the lift, for 3 seconds at most (Billy 1.5, Magneto 4.5), and then not again for 12 seconds; he does nothing while held or for the first second of a throw, and a grab does not end his stagger. Quicksilver's slowdown does not touch him (it slows the Sentries and their bolts). A Hex only bounces him, until the island starts to rise: from then until the end of the fight its wall lets him, his Sentries and the fighters through.
- No farming. Sentries and bodies drop nothing and give no experience. What a dead fighter dropped stays on the island and does not despawn until it lands.
- Allies do not count. Tamed wolves and Iron Golems may hurt him, but their damage is not credited to a player.
| What happens | The result |
|---|---|
| A player dies | They respawn as usual, remain a fighter (their damage and time count) and can come back: on foot while the fight is on the ground, or through the pit while the island is up. Their drops stay on the island. |
| Everyone dies | After 15 seconds the fight is a wipe: "When the dust settles, the only thing living in this world will be metal." Ultron and the Sentries dissolve in sparks, the island lowers. No reward, and the Program is not refunded. |
| Nobody is near for 90 seconds | The fight is abandoned: the same, no refund. (Also after 25 minutes, the limit of any boss fight.) |
| Someone logs out | They stay a fighter, offline. If they come back while the fight goes on, they are where they were. If it ended, they are set on the ground, and told. |
| The difficulty is set to Peaceful, an operator stops the fight, or the server stops | The island is put back, and the Program is given back (in the inventory, or as a gift at the next login). |
| The server crashes | Nothing of the world is lost: the next start clears the floating island and puts the players on the ground (see FAQ). |
| Hero | Against Ultron |
|---|---|
| Scarlet Witch | The Chaos Beam does normal damage; the Chaos Shield stops every bolt and the Finger Beams (not the shockwaves); her Telekinesis lifts Sentries and, as a boss, the bodies, and tears out the heart of a body at 15% or less (also while she holds it). The Hex bounces the bodies and kills the Sentries at its wall until the island starts to rise; from then until the fight is over, its wall lets everyone in the fight through: the fighters, the bodies and the Sentries. (With the Tremor it never does.) |
| Magneto | Vibranium is metal: he can hold a body for 4.5 seconds, as a boss, and a Sentry he throws is crushed; his strip finds nothing to tear off; his pull never takes the arena's or the island's ground. |
| Quicksilver | His Time slows the Sentries and their bolts, not the bodies. His Speed Blitz works on both. |
| Vision | Cuts Ultron's uploads, and his Mind Stone beam does half again as much. |
| Thor | Lightning does 1.25 times to the bodies and Sentries and stuns a Sentry for 3 seconds. Mjolnir can pin a Sentry but not a body. The lift does not call a thrown weapon back: it finishes its throw and flies back to Thor's hand, as it always does. |
| Billy | Freezes Sentries (not the bodies), and can catch Ultron's bolts in flight and throw them back. |
| Loki | His Scepter confuses Sentries, not the bodies; as a Sentry he is ignored by the Sentries. |
| Tommy | His Whirlwind lifts and throws Sentries. |
| Spider-Man | Webs entangle Sentries, but Instant Kill does not work on Sentries or bodies. |
| Phoenix | Cannot read or control the bodies, but she can possess a Sentry for 15 seconds (it still counts as alive). |

"The heart Wanda tore out. It still hums." When Ultron is destroyed, every fighter who was there for at least 60 seconds and hurt him or his Sentries gets one Ultron's Core, and so does whoever struck the last blow, whatever their time or damage. Each also gets 1,500 experience points. Creative players do not get one (unless the server turns on boss.creativeGetsReward), and Spectators never do.
The Core goes straight into your inventory; if it is full, it drops at your feet where only you can pick it up, and it never despawns. A fighter who is dead or offline when he falls gets it as a gift at the next login or respawn. A player who already has a power gets a Core too, and may keep it or give it to a friend. It is fireproof, never in a chest, and on its own does nothing.
- Have no power (the Core never bonds to a hero, and a hero cannot be changed except by an operator).
- Hold Ultron's Core in one hand and Loki's Scepter in the other, and use the Scepter.
- The Mind Stone gives the Core a mind. The Core is used up (not in Creative), and you awaken as Ultron: a red title, "I was meant to be new. I was meant to be beautiful.", a burst and a message to the whole server.
If you already have a power, the Scepter says "Your DNA is already altered. The gene won't bond." and nothing is used up. Holding the Core, like the gene or the Program, also keeps the Mind Stone from killing you. Operators can also use /enhanced power set <player> ultron [look].
A vibranium body with the Chitauri anti-gravity technology in his palms, plasma in his fingers and the Sentries as extensions of himself. His keys are the usual ones:
| Key | Ability | What it does |
|---|---|---|
| R | Repulsor Fire (hold) | Rapid plasma bolts from the fingertips. |
| Sneak + R | Overcharge | One heavy blast after a short charge. |
| G | Anti-Gravity Flight (toggle) | Silent flight on pale-blue palms. |
| V | Gravity Pull | Yank a creature, an item or a projectile to you. |
| Sneak + V | Gravity Slam | Slam everything near you down. |
| B | Upload | Jump into one of your Sentries to heal. |
| Sneak + B | Hack | Take over an enemy Sentry. |
| passive | Second Life | If you would die, upload into a Sentry instead. |
| N | Sentry Army | Three Sentries of your own for 90 seconds. |
| Sneak + N | Command | Tell your Sentries what to attack. |
| H | Change look (Sneak + H goes back) | Prime, Sentry, VisionQuest, or your own skin. |
"Ultron could shoot concussive blasts of energy through his fingers." While you hold R, you fire a plasma bolt every fifth of a second, alternating hands, from a pool of 30 charges that refills 4 a second after half a second without firing. When the pool is empty you need 6 charges back before R works again. A bolt does 4 damage to what it hits and half of that to everything within 1.2 blocks of it (never you, your Sentries, or Creative and Spectator players). That is about 20 damage a second to one target. A bolt breaks no blocks and sets no fire, and a Chaos Shield stops it.
Sneak + R charges an Overcharge: for three-quarters of a second your palm rises, glows white-hot and trembles, you move at 40% of your speed and cannot fire. Then one heavy bolt flies: 14 damage to what it hits and 8 to everything within 3.5 blocks, with strong knockback and a boom. It costs 10 charges and has an 8-second cooldown. Being hit does not break the charge.
G (or double-tap Space) toggles flight at speed 0.10: upright, level and quiet (Creative's is 0.05). Others see a faint pale-blue shimmer at your palms and soles, a ring on the ground with dust kicked up when you are within 6 blocks of it, and hear a low hum. There are no jets and no flame: those are the Sentries'. It costs no hunger, and you land softly.
V yanks the first creature, dropped item or flying projectile within 24 blocks of your look to 2 blocks in front of you: 3 damage and Slowness II for 2 seconds on arrival; a projectile is caught and falls, an item lands at your feet. Cooldown 4 seconds (the Pull and the Slam share one cooldown: after a Pull the Slam waits 4 seconds, after a Slam the Pull waits 8). The bosses cannot be pulled, nor can anyone pinned by Mjolnir. With PvP off it never touches players.
Sneak + V sends a ring of anti-gravity out to 7 blocks: everything in it that is not yours, except the bosses, takes 6 damage, is thrown outward and pressed down (fliers are slammed to the ground) and is slowed for 3 seconds. Cooldown 8 seconds. Nothing breaks.
B: Upload. You look at one of your own Sentries (or, if you look at none, the nearest within 48 blocks) and teleport into its place. It bursts into white-and-red data, you are healed 4 hearts, lose Slowness, Weakness, Nausea, Blindness, Darkness, Mining Fatigue, Poison and Wither, and stop burning. Cooldown 25 seconds. With no Sentry: "No Sentry to upload into".
Sneak + B: Hack. Look at an enemy Sentry within 32 blocks. After a short cast (a second) it becomes your Sentry, with red eyes. You can have two hacked Sentries at a time. It never works on Ultron's bodies, and a Sentry you hack in the boss fight leaves its count: it is no longer one of the robots he needs.
Second Life (passive). If a blow would kill you (after a Totem of Undying has had its turn), ability 4 is ready and one of your Sentries is within 64 blocks, you do not die: you come back at a quarter of your health inside that Sentry, with Resistance IV for 3 seconds. Ability 4 then recharges for 5 minutes (the HUD counts it down). It cannot save you from the void or /kill.
Vision cuts the net. While a Vision (or White Vision) is within 48 blocks, Upload, Hack and Second Life do not work, and the HUD says "cut off".
N calls three Sentries from sparks around you (one second to assemble). They are yours: 24 health, a 3 damage plasma bolt every 2 seconds (1.5 seconds of rest, then the half-second tell), red eyes. They follow you, attack what hurts you and what you last hit, and hostile mobs within 12 blocks, and never a player unless PvP is on and that player attacked you. At most 6 at a time; each lasts 90 seconds, and they all fall apart if you die, log out, change dimension or lose the power. Cooldown 20 seconds. They are allowed through a Hex that lets you in, like pets.
Sneak + N orders them: if you look at a creature within 32 blocks, all of them attack it; if you look at nothing, they gather round you.
You get +10 maximum health (15 hearts), +8 armour, +30% knockback resistance and no fall damage. You are never hungry and never out of breath, and Poison and the Wither do nothing. Your vibranium is metal: Magneto can lift and throw you (a throw hurts you only with PvP on) and, with PvP on, his pull tugs you; his strip has nothing to take. But you are electronics: lightning does 1.25 times damage to you.
The abilities are the same in every look. See Looks.
| Look | Id | Energy |
|---|---|---|
| Ultron Prime (Age of Ultron) (default) | prime |
Gunmetal plates, bronze pipes, red eyes; amber-gold plasma with a red edge |
| Ultron Sentry | sentry |
Matte black, cyan plasma, a round cheek light |
| VisionQuest (the human avatar) | human |
The grey-bearded Ultron in glasses and a long coat; red plasma |
| Your own skin | own |
Ultron's powers in your own skin |
The top-left corner shows Plasma 24/30 (light blue above a quarter, yellow at a quarter or less, red at 0; "charging" during the Overcharge, then its cooldown), flight ON or OFF, the cooldown of the Pull and the Slam, "cut off" (while a Vision is near) or the cooldown for Upload, and Drones 3/6 with the Sentry Army's cooldown.
- Hex wall: a power-holder: bounced, never killed, unless Wanda lets him in. His Sentries follow his permission.
- Chaos Shield: stops his bolts and Overcharge (it costs the shield their damage), but not the Slam.
- Quicksilver Time: his bolts hang in the air like arrows, and he is slowed like any player.
- Billy's Freeze, Loki's Scepter, Mjolnir's pin: work on him. He is not worthy of Mjolnir.
- PvP off: his bolts, Overcharge, Pull and Slam neither hurt nor move players, and his Sentries never target them.
- Creative and Spectator players are never touched by his abilities.
- Nothing he does ever breaks a block.
The fight has its own music, an original music-box figure over a heartbeat of sub-bass, which plays while a body of Ultron is within 96 blocks. It fades in and out and stops the game's own music; the Music volume slider turns it down. Ultron speaks in chat in red, with a robot voice, in lines from the film. Every sound has a subtitle.
-
The options are in Server Configuration:
[ultron_boss]for the fight,[ultron]for the hero and[boss]for the rules all bosses share (one fight at a time, the time limits, the reward). Every number in this page is one of them. -
The Tremor.
ultron_boss.liftMode = TREMOR(orultron_boss.liftEnabled = false) makes the fight stay on the ground, with the same Sentries and falling rock, and nothing moves. Do this if the lift's block updates are too much for a server, or lowerultron_boss.editsPerTickorultron_boss.islandRadiusfirst.CUT_GROUND(the real ground lifted and put back) is reserved for a later release: in 3.0 it acts asTREMOR. -
Worlds are safe. The island is a copy built in the sky and the ground is never edited, so a crash cannot leave a hole. After a crash the next start clears the floating island, sets players on the ground, removes leftover bosses and gives back a Program that was used up for a fight that never ended. A small note per fight is kept in
data/enhanced/sokoviawhile it runs (before the island is built it only says who is owed the Program back; then it describes the island). If the note is ever lost, the worst case is a floating island of ordinary blocks, which has to be taken down by hand:/enhanced boss cleanup <center> <radius>removes only what a boss left behind of his creatures and projectiles, not blocks. - Claims and spawn protection are asked about before the ritual: at the middle of the fight, at eight points round it, and at the same eight points in the sky where the island will be.
-
mobGriefingdoes not matter: Ultron's blows never break blocks and the island copies the ground without changing it. -
Commands:
/enhanced boss start ultron force(at your feet, no Program or Scepter; withoutforcethe command needs the Program in your hand, uses it up and wakes him on the block you look at, after every check),/enhanced boss stop,/enhanced boss list. See Commands.
- Becoming a Hero, Controls, Looks, Items and Crafting.
- Loki, whose Scepter wakes him, and Vision and the Scarlet Witch, who matter most in the fight.
- FAQ: the lift, crashes, logging out.
Heroes
- Magneto
- Scarlet Witch
- Quicksilver
- Vision
- Tommy
- Billy and the Witches' Road
- The Witches' Road (trials)
- Build Magic
- The Sorcerers' Books
- Loki
- Thor
- Phoenix
- Spider-Man
- Thanos
- Ultron
- Apocalypse
- Agatha
- Cyclops
- Professor X
- Doctor Strange
- Hulk
- Wolverine
- Deadpool
- The Healing Factor
- Hero Creator
- Heroes' Abilities
The Avengers
Eternity
Asgard
The Infinity Stones
Places
Reference
- Items and Crafting
- Structures
- Hydra Soldiers
- Music
- Commands
- Server Configuration
- FAQ
- Building from Source
- Credits
הגיבורים
- מגנטו
- מכשפת השני
- קוויקסילבר
- ויז'ן
- טומי
- בילי ודרך המכשפות
- דרך המכשפות (המבחנים)
- קסם בנייה
- הספרים של הקוסמים
- לוקי
- ת'ור
- הפניקס
- ספיידרמן
- תאנוס
- אולטרון
- אפוקליפסה
- אגתה
- סייקלופס
- פרופסור X
- דוקטור סטריינג'
- האלק
- וולברין
- דדפול
- גורם הריפוי
- יוצר הגיבורים
- יכולות הגיבורים
הנוקמים
הנצח
אסגרד
אבני האינסוף
מקומות
מידע