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Asgardians
The people of Asgard (3.5): Heimdall at his post, Odin and Frigga, Sif and Valkyrie, the Warriors Three, the Einherjar who guard the city, and its citizens. They live their own lives in the city, talk to you (in English or Hebrew), give hints, trade, and fight beside you against Hela's army. Nobody can kill them.
Hebrew: עברית


| Who | Where | What they do |
|---|---|---|
| Heimdall | The Observatory | Keeps watch at his post. Offers the Guardian's Watch, and sends anyone home or back where they came from. A player who is Heimdall is handed his post for a while (Heimdall's post). See Heimdall. |
| Odin | Asleep in his chamber in the palace's east wing until Hela first falls; then awake, in the throne room. Away while a player is Odin (below) | Asleep, Frigga answers for him. Awake, he speaks of Gungnir, his ravens and the vault. See Odin. |
| Frigga | Her gardens | The queen. Tells you about Odin and the seal behind the throne, and heals you if you are hurt. |
| Sif | The training grounds | Trains with you, trades weapons, and tells you about Heimdall's Watch. |
| Fandral, Hogun | The training grounds | Fandral knows the city, the Rainbow Bridge and Gungnir; Hogun knows the vault and why it is sealed. They spar with each other and with Sif. |
| Volstagg | The Hall of Feasts | Eats, laughs, tells jokes, and trades food. |
| Valkyrie | The stables | Tells you about Hela's army, trades saddles, horse armour and a horse. |
| The Einherjar (12) | Two at the gate of the bridge, two at the throne room doors, the others on patrol | The city's guards, in gold armour and red capes, with spear and shield. They give directions and news. |
| The citizens (14) | The houses, the plaza, the benches | Stroll, sit, chat in pairs, greet you and tell rumours. |
Each named Asgardian is there exactly once: the city brings back anyone who is missing, at his home, when nobody is looking. They live their days: Heimdall and the guards keep their posts, the Einherjar walk their rounds, Sif, Fandral, Hogun and Volstagg spar in the ring (with sparks and the clash of blades), Volstagg feasts at his place at the high table of the Hall of Feasts, and at dusk Sif, Fandral and Hogun join him there for the feast until the night (3.7.2), Frigga and the citizens sit on the benches (facing the way the bench faces), two Asgardians who meet stop and talk a while. Look at one to see his name.
There can't be two Odins (3.5.1). While any player online is Odin, the Odin of the city is away: he leaves in a shimmer of gold wherever he is (when someone is crowned on the throne, at once; otherwise within 5 seconds), and the city makes none while a player is Odin. When nobody is Odin any more, he comes back to his chamber (or the throne room, once awake) in the same gold shimmer.
The Asgardians' words follow. Where they used to say the Allfather sleeps, they now name the player:
- Frigga, asked Where is Odin?: "The Allfather has woken: Eilon sits the throne now. Be kind to them; a crown is heavier than it looks."
- Hogun on the vault: "The Allfather has woken: Eilon holds its key now." / "Odin has woken. Eilon carries his name now. Ask them, not me."
- Fandral on Gungnir: "Gungnir has found its hand again: Eilon, our Allfather!"
- The Einherjar's news and the citizens' rumours: "The Allfather has woken! Eilon sits the throne."
The same rule holds for any Asgardian whose hero can be played. Today that is Odin only: Heimdall is the exception, he stays and shares his post with a player who is Heimdall (Heimdall's post). If two players are Odin, the lines name both.

- Right-click an Asgardian (within 6 blocks) to talk. A screen shows who speaks, his line, and up to three answers: click one, or press 1, 2 or 3. Farewell or Esc ends the talk. In Hebrew everything reads right to left.
- While you talk, he stops and faces you, and a speech bubble shows over his head for everyone.
- What he says depends on what you have done (met Heimdall, won the Watch, beaten Hela, taken Gungnir...) and on who you are: they greet Thor as their prince, keep an eye on Loki, step back from Hela, and bow to Odin and Heimdall.
- What some of them answer:
| Who | Ask | You learn |
|---|---|---|
| Heimdall | Take the Watch / Send me home / Take me back where I came from / I lost Hofund | The Guardian's Watch; the Bifrost home or back to where you came from (no key needed); a new Hofund after you have won the Watch. To a player who is Heimdall: his post (I will guard it well / Take your post back) |
| Frigga | Where is Odin? / What is behind the throne? / What is Gungnir? / I'm hurt. Can you help me? | Odin sleeps until Hela falls (or which player is Odin now); Hela's Seal is behind the throne; Gungnir is for those who face Hela; she heals you (Regeneration II for 10 seconds, once every 5 minutes) |
| Sif | Can I train with you? / Can we trade? / Any advice for me? | Her training duel; her trades; Heimdall's Watch |
| Valkyrie | Tell me about Hela's army. / Who is Hela? / Can we trade? | Bring friends to fight Hela; her trades |
| Volstagg | Tell me a joke! / Who are you three? / Can we trade? | Six jokes; the Warriors Three; his trades |
| Fandral | Tell me about the city. / What is the Rainbow Bridge? / What is Gungnir? | The city and its places |
| Hogun | What is in the vault? / Why is it sealed? / Who is Hela?; once Odin is awake, And the red light by the wall? (3.6): "Beside the spear sleeps the Aether, red as blood. Do not wake it. Leave it be." | The vault opens after Hela falls; the Reality Stone is in it |
| Odin (awake) | Tell me of Gungnir. / What do your ravens see? / Where is the vault? | Gungnir and the throne |
| Einherjar | Which way should I go? / Any news? | Directions to the places of the city; news |
| Citizens | Heard any rumours? | Twenty rumours of the city |
Sif, Valkyrie and Volstagg trade with the game's own trading screen (choose Can we trade?). They take gold ingots and emeralds, restock every new day, and give no experience.
| Who | Sells |
|---|---|
| Sif | An iron sword, a shield, a bow, a diamond sword |
| Valkyrie | A saddle, iron, gold and diamond horse armour, and a horse: you get a lead, and a tamed, saddled horse waits beside her |
| Volstagg | Bread, chicken, beef, cake, and Asgardian Mead (honey) |
Ask Sif Can I train with you? and answer I'm ready!: a duel of 60 seconds, and the first to land 5 touches wins. Nobody is hurt: her blows only push you. Win and she gives you Sif's Token, a shining gold nugget.
- No player can hurt an Asgardian, nor anything a player owns (a pet, an arrow, a hero's summons). The blow is refused, he steps back and tells you to mind your manners.
- Other things can hurt them: Hela's army can knock one down. A knocked-down Asgardian lies on the ground for 20 seconds and nobody can touch him, then gets up with half his health.
- They never leave Asgard: no Bifrost and no portal takes a city Asgardian away.

- The warriors (Heimdall, Sif, Valkyrie, the Warriors Three and the Einherjar) fight Hela's army first, then any monster going after a player near them, and Hela herself when no berserker is near. When Hela fights in the throne room, the warriors come from the whole city to the hall.
- The citizens run from Hela's army and from monsters.
- Heimdall's Gatekeeper's Call brings three Einherjar to a Heimdall (four in Asgard), and Odin's Command sends every warrior near him at his target, or brings four Einherjar outside Asgard. Summoned Einherjar follow their master, fight what he fights or what attacks him, and vanish in gold when their time is up.
-
asgard.npcs(true): with it off there are no Asgardians at all (the city removes its own). -
asgard.talkDistance(6): how far you may be from an Asgardian to talk to him.
See Server Configuration.
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