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Iron Man
Tony Stark (3.8): a genius whose power is his suits. Press an Arc Reactor to your chest and you are Iron Man; then take the suits from Iron Man's workshop in the Avengers Tower and put them on with H. Six suits, each with its own moves and its own suit-up: the crude Mark 1 from the cave, the red-and-gold Mark 3, the Mark 5 that unfolds out of a suitcase, the nanotech Mark 50 and Mark 85 that flow out of the Nano Arc Reactor on your chest, and the giant Hulkbuster that Veronica drops from the sky.
Hebrew: עברית

- Become Iron Man: take an Arc Reactor from Tony's desk in the tower's workshop and hold right-click for 2 seconds: it goes into your chest. (Or wear the Nano Arc Reactor on your chest.) Your old hero is replaced.
- Get the suits: in the same workshop, right-click each Suit Display: one of each suit for each player.
- H puts a suit on and takes it off. Sneak + H chooses which suit H puts on next (with the Nano Arc Reactor on: switches between the Mark 50 and the Mark 85).
- G flies (not the Mark 1: its G is one rocket boost). R V B N are the worn suit's moves; Sneak changes some of them.
- Flying and moves use suit energy (the blue bar). It comes back by itself, fastest on the ground.
- Without a suit, Tony has no powers: "You need a suit."

There are two reactors. Both are on Tony's desk in Iron Man's workshop, each in a glass Tech Case behind the sign "Arc Reactors": right-click a case to take it (one of each for each player).
- The Arc Reactor: a round reactor, a white-blue glowing core in a steel ring. Hold right-click for 2 seconds: you press it to your chest, blue light pulls in, it clicks into place and you are Iron Man ("Time to suit up!"). Everyone is told: "Eilon put an Arc Reactor in their chest and became Iron Man!" The reactor is kept: carried anywhere in your inventory, it powers the classic suits. Using it again: "Your Arc Reactor glows at full power."
- The Nano Arc Reactor: the rounded-triangle reactor of Infinity War and Endgame, in a dark hexagonal case. Hold right-click for 2 seconds, or put it on your chest slot: you become Iron Man the same way. Worn on the chest, it is the home of the nanotech suits (the Mark 50 and the Mark 85).
Becoming Iron Man replaces your hero, exactly as /enhanced power set does (a server can make the reactors refuse heroes instead: iron_man.reactorReplacesHero; then a hero hears "The Arc Reactor won't go in: you are already a hero.").
You also become Iron Man with Choose a Hero in the Hero Creator (with an Arc Reactor and a Mark 3), or with /enhanced power set <player> iron_man (and a look: tony, shades, workshop or own). The Super Soldier Serum has no Iron Man card.
The reactors have no recipe unless a server switches them on (iron_man.reactorsCraftable, for worlds with no towers):
Arc Reactor Nano Arc Reactor
I R I . N .
R N R N A N
I R I . N E
I = Block of Iron N = Netherite Ingot
R = Block of Redstone A = Arc Reactor
N = Nether Star E = Echo Shard
Losing it: the Mutant Cure, /enhanced power set <player> none, the Super Soldier Serum, Eternity's Love, being sacrificed at Vormir, or choosing another hero. The suits stop working (they stay items), a nanotech suit flows back into the reactor, and a Hulkbuster shrinks back at once.


Every suit stands on a Suit Display in Iron Man's workshop (the floor whose door says IRON MAN workshop): the Mark 1, 3, 5, 50 and 85 in a row along the north wall under their signs, the Hulkbuster in its own bay south of the desk. Right-click a display: its suit is yours, one of each per player ("You already took the Mark 3 from this display."). The suit stays on show for the next player.
| Suit | How it is worn | Armour | Flight | Its moves |
|---|---|---|---|---|
| Mark 1 (the cave, Iron Man) | on the chest; an Arc Reactor in your bag | 18, toughness 3; 20% slower | no: one rocket boost, then a crash | flamethrower, rocket boost, arm rocket, brace, heavy punch |
| Mark 3 (red and gold, Iron Man) | on the chest; an Arc Reactor in your bag | 16, toughness 2 | yes | repulsor, double blast, Unibeam, flares, shoulder missiles |
| Mark 5 (the suitcase, Iron Man 2) | use the suitcase anywhere: it unfolds onto you; an Arc Reactor in your bag | 12, toughness 1; 5% faster | yes (the slowest) | repulsor, Unibeam, dash punch, laser burst |
| Mark 50 (nanotech, Infinity War) | the Nano Arc Reactor on the chest, the Mark 50 in your bag; H | 20, toughness 8; 5% faster | yes | nano repulsor, nano blade, Unibeam, nano shield, nano cannon |
| Mark 85 (nanotech, Endgame) | the Nano Arc Reactor on the chest, the Mark 85 in your bag; H | 20, toughness 12 (as strong as netherite); 10% faster | yes (the fastest) | boosted repulsors, energy blades, giant chest laser, giant energy shield, Lightning Refocuser, homing missiles, nanotech drones |
| Hulkbuster (Mark 44, Age of Ultron) | use it under the open sky: Veronica drops it; an Arc Reactor in your bag | 20, toughness 12; can't be pushed; explosions can't hurt you; 3.5 times your size | yes, slowly | rapid punches, heavy Unibeam, grab and throw, Veronica's new arm |
- Only Iron Man can wear a suit: anyone else hears "Only Iron Man can wear this suit. Use an Arc Reactor first." (Creative players may, for building.)
- A suit works while you are Iron Man, it is on, its reactor is with you (any reactor anywhere in your bag for the classic suits; the Nano Arc Reactor on your chest for the nanotech ones) and it is not broken. Without a reactor its eyes go dark: "No reactor!". Its armour still protects you.
- Wear and repair. Hits wear the suit as armour wears, but a suit never breaks: at its last point it goes offline ("Suit offline! Repair it."): the armour still protects, but no moves and no flight. Repair it on an anvil: iron ingots for the Mark 1, 3 and 5, diamonds for the Mark 50, netherite scrap for the Mark 85, iron blocks for the Hulkbuster. The nanotech suits also rebuild by themselves, a point every 2 seconds while they are stowed, and the Hulkbuster's Veronica brings a new arm (below).
- Hard landings never hurt Iron Man in a working suit: the suit takes them (5 points).
- Suits, housings and reactors are items: they drop when you die, under the usual rules.

For Iron Man the Change Look key, H, is the suit key:
| You are… | H | Sneak + H |
|---|---|---|
| without a suit, the Nano Arc Reactor not on your chest | suit up from your bag: the suit you last wore (if you carry it), else the Mark 5's suitcase, else the Mark 3, else the Mark 1 | choose which carried suit H puts on next ("Next suit: Iron Man Mark 3") |
| in the Mark 1, the Mark 3 or the Hulkbuster | take it off (it goes into your bag) | |
| in the Mark 5 | fold it back into the suitcase, in your hand | |
| with the Nano Arc Reactor on your chest | deploy the chosen nanotech suit, or retract it | switch between the Mark 50 and the Mark 85 (if one is out, it changes at once) |
| in the middle of a suit-up | skip it to the end |
You can also right-click with a classic suit (or the suitcase) to put it on, or put it on your chest slot by hand. The Hulkbuster is put on only by using it (or by hand): H never picks it from your bag.
Every suit goes on with its own animation, which everyone sees, in third person and in first person:
- Mark 1: the crude plates clank on one by one: boots, shins, thighs, body, arms, gloves, and the helmet last, each with a jolt, sparks at the joints and steam from the back. 3 seconds.
- Mark 3: near a Suit Display (within 4 blocks), the workshop gantry's robot arms reach down and bolt the pieces on; anywhere else the plates slide in from a ring round you. The faceplate swings shut and the eyes light up. 2.5 seconds.
- Mark 5: the suitcase at your feet snaps open, its panels unfold up your legs and arms, wrap your body, the helmet folds over from behind and the faceplate slams shut (Iron Man 2). 2 seconds.
- Mark 50 and Mark 85: nanites flow out of the Nano Arc Reactor on your chest and spread over your body in a wave, glittering at the edge, and the helmet forms last, closing from the back (Infinity War, Endgame). 1.5 seconds and 1.2 seconds. You can walk slowly while they flow.
- Hulkbuster: Veronica drops the frame from the sky with burning thrusters, it lands with a boom and a shake, opens, you are drawn in, it closes round you and you grow to 3.5 times your size (Age of Ultron). 4 seconds.
In first person a faceplate closes over the edges of your screen and the helmet boots: "SYSTEMS ONLINE".
Taking a suit off plays the same thing backwards, in half the time: the nanites flow back into the reactor, the suitcase folds back into your hand, the Hulkbuster shrinks, opens, you step out and the frame flies away.
The rules of a suit-up, so it can't be used as a trick:
- While a suit goes on you stand still (the nanotech suits: half speed), use no item, no move and don't fly. Hits on you are halved while a suit goes on (
iron_man.suitUpDamageFactor), never more; while one comes off, no protection. - H during a suit-up skips it to the end, and the protection ends at once.
- After a suit-up or a take-off, wait 2 seconds before the next ("The suit is still settling.").
- If you die, lose the power, log out or change worlds in the middle, the suit simply ends up on (or off), with no animation.
One blue bar (0 to 100) for all your suits (it is the reactor's charge, so it stays the same when you change suits). Flying and every move use it; each suit's costs are on its table below and in Server Configuration.
- It recharges by itself a second after your last move: 3 a second on the ground, 1 a second in the air when you are not flying.
- The bar turns amber below 25 and blinks red below 10.
- Empty ("Suit energy empty!"): moves are refused, and if you were flying, flight ends with Slow Falling for 5 seconds, so you land softly, never fall to your death. Then it recharges as usual.


Press G (or double-tap Space) in a suit that flies: the Mark 3, 5, 50, 85 and the Hulkbuster. You hover upright with your palms down, and fly fast lying flat with your arms along your body, with blue-white flames from your palms and boots that everyone sees, and the soft roar of the thrusters.
| Suit | Speed | Energy a second |
|---|---|---|
| Mark 3 | 0.10 | 0.6 |
| Mark 5 | 0.08 | 0.5 |
| Mark 50 | 0.11 | 0.4 |
| Mark 85 | 0.12 (the fastest) | 0.35 |
| Hulkbuster | 0.06 (heavy and upright) | 1 |
A suit won't fly when: it is the Mark 1 (its G is the Rocket Boost); it doesn't work (no reactor, broken, or a nanotech suit without the Nano Arc Reactor on your chest); a suit-up is playing; the energy is empty; or you are bracing (Mark 1), holding a creature (Hulkbuster) or charging the Nano Cannon (Mark 50).




The damage of every move goes only to creatures it may hurt (with PvP off, never to players). Small booms never break blocks (unless a server allows it: iron_man.boomsBreakBlocks with mobGriefing).
Crude grey iron with rivets and rust, a slit visor, the reactor glowing through a grille, huge forearms with flamethrower nozzles. Very tough and slow (20% slower).
| Key | Move |
|---|---|
| R (hold) |
Flamethrower: fire pours from both forearms in a cone 5 blocks long: 2 every half second to every creature in it, set burning for 4 seconds. Up to 3 seconds, 4 energy a second. Blocks catch fire only if a server allows it (mark_1.mark1FlameSetsBlocks with mobGriefing). Cooldown 2 seconds. |
| G | Rocket Boost: the boots fire: half a second straight up, then a second forward where you look; then they sputter out and you fall. The crash landing doesn't hurt you (the suit takes 30 points), and throws up a ring of dust: 3 to creatures within 2 blocks. 30 energy. Cooldown 10 seconds. |
| V | Arm Rocket: one rocket from the left forearm: 8 and a small boom. 15 energy. Cooldown 4 seconds. |
| B (hold) | Brace: you plant your feet and cross your arms: hits on you are 60% weaker, nothing pushes you, but you can't move. Up to 5 seconds, 2 energy a second. |
| N | Heavy Punch: 10 to the creature in front, with a big knockback. Cooldown 2 seconds. |
Red with a gold faceplate, gold arms and shins, the round reactor, missile pods on the shoulders.
| Key | Move |
|---|---|
| R | Repulsor: a blast from your palm that hits at once what you look at (up to 32 blocks): 6 and a small boom (2 to creatures right round it). 4 energy; one every half second. Sneak + R: Double-Hand Blast: both palms: 10 and a bigger boom. 8 energy. Cooldown 2 seconds. |
| V (hold) | Unibeam: a beam from the chest reactor, 24 blocks: 4 every half second to the first creature in its way. Up to 3 seconds, 6 energy a second. |
| B | Flares: a fan of bright flares from your hips: every monster within 16 blocks that is after you loses you and can't target you for 5 seconds, and homing missiles chase the flares instead of you. 10 energy. Cooldown 15 seconds. |
| N | Shoulder Mini-Missiles: the pods open and 4 missiles fly straight where you look: 3 and a small boom each. 12 energy. Cooldown 5 seconds. |
Silver with a red helmet, collar and shoulders: light and quick (5% faster). In your hand it is a silver suitcase; use it anywhere and it unfolds onto you; H folds it back into your hand.
| Key | Move |
|---|---|
| R | Repulsor: 5 and a small boom. 3 energy. |
| V (hold) | Unibeam: 3 every half second. 5 energy a second. |
| B | Dash Punch: a thruster dash 6 blocks forward: the first creature in the way takes 8 and is thrown. 10 energy. Cooldown 3 seconds. |
| N | Laser Burst: a thin red-white laser sweeps once round you at chest height, 6 blocks out: 6 to every creature it may hurt. 20 energy. Cooldown 10 seconds. |
Sleek, segmented crimson and gold with the rounded-triangle reactor. It lives in its housing (a hexagonal canister in your bag) and flows out of the Nano Arc Reactor with H.
| Key | Move |
|---|---|
| R | Nano Repulsor: 7 and a small boom. 4 energy; one every half second. Sneak + R: Nano Blade: a blade forms on your right forearm for 5 seconds: your empty hand hits for 9 and sweeps. 8 energy. Cooldown 8 seconds ("The nano blade is re-forming: 3 s more."). |
| V (hold) | Unibeam: 5 every half second. 6 energy a second. |
| B (hold) | Nano Shield: a round nanite shield on your left arm: from the front, hits are 80% weaker and arrows and shots bounce off. Up to 8 seconds; 3 energy a second, and 1 more for every 2 health it stops. |
| N (hold, let go) | Nano Cannon: both forearms become a cannon. Hold N for a second to charge it, let go to fire: a blast of 14 at the first creature or block within 32, and a boom. Let go too early and it doesn't fire (half the energy comes back). 25 energy. Cooldown 8 seconds. |
Deep metallic red with a gold faceplate and gold shoulders, the rounded-triangle reactor glowing white-blue, blue lights at the shoulders and forearms, and four panels on the back that fan out in flight. As strong as netherite armour, and the fastest flier.
| Key | Plain | Sneak + key |
|---|---|---|
| R | Boosted Repulsors: two blasts, one from each palm, 9 each with a small boom. 6 energy. | Energy Blades (on/off): long glowing blue blades come out of your hands. While they are out, R swings them: 10, 10, then 14 that sweeps three creatures; your empty hand hits for 12. 1 energy a second; they go when the energy runs out. |
| G | flight (the fastest) | |
| V (hold) | Giant Chest Laser: a wide beam from the reactor, 32 blocks, through every creature along it: 7 each every half second. Up to 4 seconds, 8 energy a second. | |
| B (hold) | Giant Energy Shield: the big curved hexagonal shield of Endgame, 4 blocks wide and 3 high, in front of you: it stops everything from the front, explosions and beams too, and shots bounce off. Up to 10 seconds; 4 energy a second, and 1 more for every 2 health it stops. | Lightning Refocuser: chain lightning from your raised gauntlet: 10 to the creature you aim at (within 24), then it jumps to up to 4 more, each within 6 blocks of the last (8, 6, 5, 4). 25 energy. Cooldown 12 seconds. Charged: if lightning struck you in the last 10 seconds (a storm's, Thor's or Love's), it is free and 1.5 times stronger ("Refocuser charged!"), as in Endgame. |
| N | Homing Mini-Missiles: 6 tiny missiles fan out from your shoulders and lock on to up to 6 different foes within 24 blocks (brackets on your screen show the locks); they chase their targets for 10 seconds and make a small boom: 4 each. If a target dies, the missile finds the next. With no target, they fly straight and pop. 15 energy. Cooldown 6 seconds. | Nanotech Drones (since 3.8.3 the Endgame wings): four big curved blades, like crescent moons, grow out of your arms nanite by nanite and fan out beside you, two on each side: dark-red metal with gold trim around a bright cyan glowing panel full of circuit lines, a little thruster pod on the back of each. The inner blade floats just past your hand at shoulder height, the outer one further out and a little lower; they bob and sway, turn with you and follow you everywhere, in flight too. For 20 seconds they fire strong lasers (6) from the inner edge of a blade at the nearest monster, or whoever attacks you, within 20 blocks (never a pet, never a player with PvP off): each side fires every three quarters of a second, its two blades in turn. In first person they stay at the edges of your screen. When their time is up they fold back into your arms. 30 energy. Cooldown 45 seconds ("The drones are rebuilding: 30 s more."). |
Massive red-and-gold armour, a small helmet sunk between huge shoulders, giant fists. Use it under the open sky and Veronica drops the frame for you; you grow to 3.5 times your size, can't be pushed, explosions can't hurt you (your own booms neither), and you reach further and step over blocks. You can't ride or sleep in it.
- Indoors Veronica can't reach you ("Veronica can't reach you in here."): put the Hulkbuster on your chest slot by hand instead, and the frame folds round you in 2 seconds.
- It needs room: if there is none, or the room runs out while you grow, "No room for the Hulkbuster here." and you step out.
| Key | Move |
|---|---|
| R | Rapid Punch Combo: five punches at the creature in front: 6 each, and the last 10 with a huge knockback. Cooldown 3 seconds. |
| G | slow, heavy flight |
| V (hold) | Heavy Unibeam: a wide beam, 32 blocks: 8 every half second. 10 energy a second. |
| B | Grab & Throw: grab the creature in front (not a boss, not one wider than 3 blocks; a player only with PvP on) and hold it in your fist up to 3 seconds; B again (or the time) throws it 12 blocks: 10 when it lands, to it and to what it lands on. Cooldown 8 seconds. |
| N | Veronica: under the open sky, a new arm drops from orbit and clamps on: the suit is repaired by half. Cooldown 1 minute. |
While suited, a panel on the left: the suit's name, the energy bar, the suit's durability ("Suit 84%"), the moves' cooldowns, "Drones: 12 s", "Refocuser charged!", and the warnings "No reactor!" and "Suit offline!". Unsuited: "Tony · no suit (H: suit up)" and which suit H would put on.
In first person a thin helmet frame (blue arcs at the edges of the screen, with your altitude and speed while you fly). The client option ironHelmetHud turns it off, and suitUpOverlay the faceplate of the suit-up (with Reduced motion it is a short fade). See Server Configuration.
Iron Man's look is his suit. Under it is Tony (since 3.8.1 drawn for real), in one of three looks, or your own skin:
| Look | Id | What it is |
|---|---|---|
| Tony (default) | tony |
Dark swept-back hair, his moustache and pointed beard, brown eyes; a fitted charcoal T-shirt with the Arc Reactor shining through the middle of the chest (a round blue-white light), a dark belt, dark jeans and dark shoes, a watch on the left wrist. |
| Tony in sunglasses | shades |
The same Tony with his tinted (rose) sunglasses and a dark grey blazer open over the T-shirt, so the reactor still shines between the lapels. |
| Workshop Tony | workshop |
A plain grey tank top with oil smudges, bare arms with grease on the forearms, worn jeans and dark work boots: Tony building suits in his workshop. |
| Your own skin | own |
Your own skin, under the suits. |
The Arc Reactor glows in the dark: it is drawn full-bright, so at night the blue-white circle in his chest is the brightest thing about him. It shines while he wears no suit and while a suit goes on or comes off; the suit's plates cover it as they close, and the suit's own reactor lights up instead.
Choose a look in Choose a Hero in the Hero Creator, or with /enhanced look <player> shades (or /enhanced power set <player> iron_man workshop). H is his suit key, not a look key.
- Magneto can lift Iron Man in a working classic suit (Mark 1, 3, 5, the Hulkbuster): it is iron. The nanotech suits are not.
- Lightning on a Mark 85 charges the Lightning Refocuser.
- Red Hulk's Energy Absorb soaks up repulsors and beams.
- Nothing of his keeps Wolverine or Deadpool down.
Suit up (put on one of Iron Man's suits) and Mark 85 (get the Mark 85), in the Avengers tab.
A custom hero wears no suit item: his Iron Man cards are the Mark 85's set. iron_man.repulsor (boosted repulsors; Sneak: the energy blades), iron_man.unibeam (the giant chest laser), iron_man.shield (the energy shield; Sneak: the Lightning Refocuser), iron_man.missiles (homing missiles; Sneak: the drones), and iron_man.suit, his Suit: +8 armour, +4 toughness and the suit energy meter that powers the moves. The three Sneak variants are cards of their own (iron_man.energy_blades, iron_man.lightning_refocuser, iron_man.drones). The other suits' moves (the flamethrower, the flares, the dash punch, the nano cannon, Veronica...) are only the suits'. He flies with the Flight power, and Iron Man (the thrusters) is a flight style; Iron Man is a run style. See Heroes' Abilities. The ready-made hero is Iron Man-like.
The power, the reactors, the energy and the suit-ups are iron_man.*; each suit has its own section: mark_1.*, mark_3.*, mark_5.*, mark_50.*, mark_85.*, hulkbuster.* (armour, durability, flight, every move). The displays are avengers_tower.*. See Server Configuration.
Structures: Avengers Tower · Captain America · Falcon · Red Hulk · Controls · Items and Crafting
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