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Red Hulk
Thaddeus "Thunderbolt" Ross as the Red Hulk of Captain America: Brave New World (3.8): one and a half times your size, red skin that glows hotter the angrier he gets, steam rising off his shoulders, and fire that can't hurt him. He smashes the ground, breathes a wave of heat, charges a huge jump straight up, soaks up beams and lightning, and when his Anger reaches 100 it bursts out of him in a ring of fire. N turns him back into Ross, small enough for doors.
Hebrew: עברית

- How: use a Super Soldier Serum (in the lab of the Avengers Tower) and choose Red Hulk.
- R Ground Smash, G Heat Wave, V Super Jump (hold), B Anger Burst, N Transform (Ross). Sneak changes four of them: Grab & Slam, Roar, Bound, Energy Absorb (hold).
- Anger fills when he is hurt and when he hits. At 100 he bursts: fire all round him.
- Fire, lava and magma never hurt him. He doesn't fly: he jumps very, very high.
- Use a Super Soldier Serum and choose the Red Hulk card. Your old hero is replaced, and over a second and a half you grow into Red Hulk ("Hotter when angry"). If there is no room for him where you stand, you stay Ross for now ("No room for Red Hulk here."): go outside and press N.
- Or Choose a Hero in the Hero Creator, or
/enhanced power set <player> red_hulk(and a look:red_hulkorown).
Losing it: the Mutant Cure, /enhanced power set <player> none, another serum choice, an Arc Reactor, Eternity's Love, being sacrificed at Vormir, or choosing another hero. He shrinks back at once (if he stood in a tight spot, he is moved to the nearest free place).
Only as Red Hulk, not as Ross:
- 1.5 times as big (everyone sees it), 44 health (22 hearts), +6 armour and +3 toughness, and very hard to push.
- Strength IV: every blow +12.
- Slowness I: 15% slower.
- Fire Resistance: fire, lava, magma blocks and campfires never hurt him, and he never keeps burning. He still drowns, falls and is hurt by explosions.
- A longer reach, he steps up a block, jumps higher, and falls 20 blocks before it hurts.
- His vanilla armour is hidden, as for every hero.

His Anger goes from 0 to 100, and everyone can see it: his skin's cracks glow brighter as it rises, steam pours off his shoulders from 75, and from 90 he pulses with heat.
- It fills when he is hurt (3 for each health he loses) and when he hurts someone (1 for each health he deals); the Roar adds 10, and the Energy Absorb 2 for each health it soaks.
- It cools after 5 seconds out of the fight: 4 a second.
-
At 100: the Anger Burst. A ring of fire and heat rolls out from him to 6 blocks: 10 at the middle (5 at the edge) to every creature it may hurt, which burns for 5 seconds and is pushed away. Blocks catch fire only if the game rule
mobGriefingis on (and the server'sred_hulk.burstSetsFire), never in a protected area or a boss arena. Then his anger is 0. The camera shakes near him (not with Reduced motion). The advancement Hotter when angry is for his first burst. - Ross gets angry too, at half the rate, and at 100 he turns into Red Hulk (if there is room) instead of bursting.



| # | Key | Ability | How it works |
|---|---|---|---|
| 1 | R | Ground Smash | Both fists into the ground: a ring runs out from his feet to 6 blocks, 8 to every creature on the ground in it, thrown up into the air; the ground's own crumbs and cracks fly (no block is broken, unless a server allows it: red_hulk.smashBreaksBlocks with mobGriefing). Cooldown 4 seconds. Sneak + R: Grab & Slam: he grabs the creature in front, slams it down twice and throws it (5, 5, 7), as the Hulk does. Cooldown 8 seconds. |
| 2 | G | Heat Wave | He spreads his arms and a cone of heat rolls out, 10 blocks long: 5 to every creature in it, set burning for 4 seconds. With mobGriefing it melts snow and ice in its way. Cooldown 6 seconds. Sneak + G: Roar: every monster within 12 blocks is frightened and runs away for 4 seconds, and is weakened for 8; his anger +10. Cooldown 15 seconds. |
| 3 | V | Super Jump (hold) | Hold V on the ground: he crouches and charges (a ring round the crosshair fills, up to a second and a half; he can't walk meanwhile). Let go: he launches nearly straight up, 8 blocks with no charge up to 30 blocks fully charged, drifting a little where he looks. His next landing does no fall damage, and it makes a small smash (4 within 3 blocks). Cooldown 3 seconds after the landing. Sneak + V: Bound: a long low leap, 20 blocks forward, with a safe landing. Cooldown 2 seconds. |
| 4 | B | Anger Burst | With at least 50 anger: the burst now, as big and as strong as his anger (at 50 it is half). Below 50: "Not angry enough… yet." (nothing is spent). Cooldown 10 seconds. Sneak + B, held: Energy Absorb (up to 4 seconds): he plants his feet and red light pulls into him: fire, lightning, explosions and beams don't hurt him, they make him angrier (+2 for each health). Blows and arrows still hurt. He can't walk while he absorbs. Cooldown 10 seconds after. |
| 5 | N | Transform (Ross) | Red Hulk ↔ Ross, in a second and a half. Ross is a man of normal size in a dark navy suit, a white shirt and a red tie: he fits through doors, has no Red Hulk body, and every key but N says "Ross can't do that.". Growing back needs room ("No room for Red Hulk here."). Cooldown 2 seconds. |
With PvP off, his abilities don't hurt players. Everything he pushes at the edge of the Vormir Cliff counts as his push.

| Look | Id | What it is |
|---|---|---|
| Red Hulk (default) | red_hulk |
Deep red skin with darker shading and glowing cracks, grey-white swept-back hair and a grey moustache (Ross is an older man), yellow-orange eyes, black torn trousers with a dark belt, bare feet. Drawn with the Hulk's big body, at 1.5 times your size. |
| Your own skin | own |
His powers in your own skin, at his size. |
Ross is not a look: he is you, in a dark suit and a red tie. If the client option The Hulk's body (hulkModel) is off, Red Hulk is drawn as a big player in his skin.
The Anger bar: red, then orange, then white-hot, with flames from 75, a pulse from 90 and a mark at 50 (the least for B). As Ross: "Ross: N to become Red Hulk". Also "Changing…", "Absorbing", the jump's charge ring round the crosshair, and the cooldowns.
- He is no Banner: the Hulk's Gamma Emitter does nothing to him. Two Hulks, a green and a red, can fight (with PvP on).
- Magneto can't lift him (not metal), and his mind is open to Professor X.
- His blows and his burst can't keep Wolverine or Deadpool down.
His abilities are in the Hero Creator (red_hulk.smash, red_hulk.heat_wave, red_hulk.super_jump, red_hulk.burst, red_hulk.transform, red_hulk.body), and his four Sneak variants are cards of their own (red_hulk.grab_slam, red_hulk.roar, red_hulk.bound, red_hulk.absorb). Red Hulk's Body brings the size, the fire resistance and the anger meter; the Energy Absorb is a shield (it can't go with another hero's shield); and Transform is a human form, like the Hulk's: N turns every power off until you press it again. See Heroes' Abilities. The ready-made hero is Red Hulk-like, and Red Hulk is a run style.
Every number of his body, his anger and his abilities is a red_hulk.* option. See Server Configuration.
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