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Issues.00346
Summary: Sometimes bumpmap shading is inverted on some triangles
Created: 2011–05–06 09:52
Status: Released
Category: Bug
From: brad
Version: 2.1
Released_In: 2.2
Description:
It appears that some triangles compute the normal incorrectly when using a bump map especially when the bumpmap is applied using a non-linear mapping like spherical mapping.
brad May 06, 2011, at 10:01 AM This has been fixed, it required correction to the way the tangent space coordinate system was being computed which was wrong for left-handed mappings.
| commit | fad3c2904f9bc1f3c1a49caf8b9c991e2f5b5453 [link] |
||
| Author: | Brad Bell |
| Date: | Fri May 6 09:58:09 2011 -0500 |
| Message: | [@Issue 00346: corrected computation of bumpmap tangent space to account for
left-handed mapping @] |
Affected Files:
shaders/bmpmap.fs | 4 +±-
shaders/texbmpmap.fs | 4 +±-
2 files changed, 4 insertions(+), 4 deletions(-)