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wanoo edited this page Oct 23, 2026 · 2 revisions

Decisions and ADRs

Français · Type: reference · Audience: contributor · Context: engine repository · Status: ready · Applies from: 4.5.0

An index of the project's recorded decisions: the maintainer's dated decisions (D1 to D50) and the architecture decision records (ADR 0001 to 0030). Both live in the public development documentation, docs/dev/, in English; this page indexes them, it does not copy them. The ADR titles below are the files' own.

Where they live

Record File What one entry is
Decisions docs/dev/DECISIONS.md One line per decision, dated, written by the assistant who received it, never without a human decision; the maintainer's words quoted (often in French, with the English beside them)
ADRs docs/dev/adr/ One file per decision that looks surprising without its context: the context, the decision, what it costs, what would change it
The exchange docs/dev/LOG.md Numbered, dated, append-only entries (proposals, reviews, answers) that lead to the decisions

DECISIONS.md ends with a "Pending (asked, not decided)" list; on 23 October 2026 it says "(none)". There is no D6: the numbering goes from D5 to D7.

Architecture decision records

ADR Decision
0001 The DOM is the reference renderer
0002 Content is data; code a game needs is trusted and named
0003 The solver runs the real engine
0004 A session is the unit of reproduction
0005 A save is read back before it counts
0006 A double tap acts with the verb a player means
0007 Biscuit authorises a connector; a signature attests an event (4.1.1)
0008 A connector is a process of its own, behind one small SDK (4.1.9)
0009 The Bridge keeps its state behind an asynchronous RealityStore (4.1.10)
0010 SignalV2: a signed signal names the context it was signed for (4.1.10)
0011 A scene frame, intentions and a semantic journal (4.1.11)
0012 Canvas 2D stays the complete backend; WebGL/Pixi not measured in 4.1.11
0013 One intermediate representation of a game (GameIR) and its fingerprint (4.1.12)
0014 Objectives and the quest journal, the one primitive family admitted in 4.1.12
0015 A search stores its states by index, with exact interned keys (4.1.13 "Solver Research")
0016 A run clock that observes, a seeded generator, a chained proof of a run (4.1.14)
0017 Speedrun verdicts and trust levels (4.1.14)
0018 A variation manifest compiles to an immutable world (4.1.15)
0019 A run is bound to the world it was played in (4.1.16)
0020 A minigame's result is computed again from its transcript (4.1.17)
0021 A backup is one snapshot; a restore is all or nothing (4.1.19)
0022 The player chooses the hero: variant names, text switches, portraits in a choice (4.3.0)
0023 A backup says what it holds; a restore says its mode (4.1.20)
0024 A pass is bound to its surface, and carried only by a signed attestation (4.1.20)
0025 One shared game, edited live: transactions, one owner per file, revisions (4.2.1)
0026 Saves across revisions: the envelope unchanged, a question before resuming (4.2.2)
0027 The Studio Server's identity: OIDC for who, the Studio for what (4.2.1)
0028 Where a hosted Studio runs the game's code: a worker without secrets (4.2.1)
0029 The remote MCP: the same checks as the API, by going through it (4.2.3)
0030 The documentation is generated from one source in the repository, and published per release (4.5.0)

The maintainer's decisions, by period

One line each; the full text, with the maintainer's own words, is in DECISIONS.md.

Decisions Dates What they settle
D1–D4 4 Oct 2026 v3 may break v2, each break with its migration (D1); the v3 branch model (D2); the maintainer arbitrates every disagreement and the exchange is committed in docs/dev/, in English (D3); the goal: a v3 a small studio would trust (D4)
D5, D7–D9 4 Oct 2026 The whole game offline after the first visit (D5); main is the release branch after v3.0.0, WebKit gated after three green runs (D7); the private reference game stays on 3.1.0 (D8); one branch at a time, merged on green CI, reviewed afterwards (D9)
D10–D13 5 Oct 2026 A Canvas 2D renderer beside the DOM one (D10); the 3.3.1–3.5 releases (D11); human gates reported, not blocking (D12); the reference chapter reuses the demo's art (D13)
D14–D17 6 Oct 2026 The 4.1.x line before 4.2 (D14); the Reality Bridge's signed envelope (D15), Biscuit on the Bridge only (D16), Server-Sent Events, no WebSocket (D17)
D18–D29 7–8 Oct 2026 The 4.1.8–4.1.15 programme (D18); connectors as separate processes (D19); the Bridge's storage (D20); rendering is not a source of state (D21); the DSL stabilised then frozen (D22, D28); LiveSplit and OBS local (D23); the run clock observes (D24); Remix strategies, Mystery and Daily seeds, presentation variance (D25–D27); a speedrun category names its world (D29)
D30–D37 8–14 Oct 2026 Tag signatures put off to 4.2 (D30); a minigame's result proved (D31); 4.1.18, 4.1.19, 4.1.20 (D32–D34); a pass qualifies a surface (D35); two restore modes (D36); the trust root is the maintainer's software key, each signed tag needs its own explicit yes (D37)
D38–D46 15–20 Oct 2026 4.2.0 ships before the people's passes, on a reduced stable scope (D38); the Studio Server as three 4.2.x patches, hosted behind OIDC (D39–D41); 4.2.2's and 4.2.3's choices (D42–D45); optional presentation-only fields in 4.2.x (D46)
D47–D50 20–23 Oct 2026 The project becomes quest'n'click (D47); main is the 4.3 line (D48); 4.3 "Hero Choice" (D49); the documentation moves to a wiki generated from wiki/, and the yes to sign v4.5.0 (D50)

Related identifiers

  • Governance: who decides, and how a decision is recorded.
  • Architecture links the ADRs behind the engine's design.

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