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EN Team Concepts

wanoo edited this page Oct 23, 2026 · 2 revisions

Concepts: revision, transaction, span, lease, preview, build

Français · Type: explanation · Audience: author, admin · Context: hosted Studio · Status: ready · Applies from: 4.2.3

The Studio Server (hosted team Studio) · contract: experimental · verified by CI (support matrix of 4.4.0, 2026-10-23): Postgres, S3 and Keycloak in CI; Chromium and Firefox (job studio-hosted); WebKit on macOS, by hand only · automated checks: jobs studio-hosted, studio-install-smoke; CI plan studioHosted; 3 test files · people's passes: studio-hosted not run (#149), studio-collab not run (#150), studio-preview not run (#166), studio-assets-hosted not run (#167), studio-mcp-remote not run (#196), studio-oidc-generic not run (#197) · known limits: hosted-only

The team Studio uses a few words in its messages, its screens and its API. This page says what each one means, why it exists, and where you meet it. The words are the same in French and English in the code: span is pan, lease is bail (a lock).

Why these concepts

Several people edit one live copy of a game at the same time. The server must answer three questions for every change: did it land (and only once), which version is everyone looking at, and who may write what right now. Each concept below answers one of them (ADR 0025).

Transaction (operation)

Every change is one operation in a journal: it may touch several files, and it lands whole or not at all. Its new contents are stored first, the game is validated on its final state (a change that adds validation errors is refused with a 422), then the operation is confirmed. On a hosted Studio it is confirmed by its PostgreSQL commit, after its contents are in the bucket.

A write may carry an operation id (x-studio-op, 8 to 64 letters, digits, - or _). A retry with the same id gets the first answer and is applied once; the answer comes back with x-studio-replayed: 1. The Studio, the CLI and the MCP send one with every write. Answers are kept 7 days, and only given back to the member who wrote.

Revision and epoch

Each confirmed operation moves the project to the next revision, a number that only grows. GET /api/revision gives it with the project's epoch, an id that changes when the history starts again (a new import, a restore). A read answers with the revision it was made at, in x-studio-revision; the Studio's header shows "revision N".

The base revision is the revision an editor read before writing. The Studio sends it with each write (x-studio-base); if someone else wrote one of the same files since, the write is refused with a 409 (see Write refused: stale base revision (409)).

Span

Every file of the game belongs to exactly one span, decided by its path (studio-server/src/ops/spans.ts):

Span Files
room:<id> rooms/<id>.ts, layout/<id>.json
game, items, cast, rules game.ts, items.ts, cast.ts, rules.ts
story storyboard.json, storyboard.md, STORY.md, prompts.md
lang:<code> locales/<code>.json
voices voices.json
assets art/, audio/, assets.gen.json, talk-kits.json, provenance.json, provenance.lock.json
notes notes.json
groupings groupings.json (the scenario map)
meta index.ts, site.json, e2e.mjs, ending.config.example.ts, ids.paths.json, ids.migration.json, tests/
playtests playtests/, replays/
reality reality/

A file no rule names is refused (422) on a shared Studio until the engine gives it a span.

Lease

Writing a file takes its span for you for 120 seconds: a lease. Your Studio renews your leases every 30 seconds while it is open (the presence heartbeat). While you hold a span, another member's write in it is refused with a 423 that names you (see Write refused: span locked (423)). A write that touches several spans takes them all or none, without waiting.

You can also take a span ahead, to reserve a room, and release it, in the Spans panel. An owner can take a span over: it becomes theirs, the previous holder's next write there is refused, and the audit log records it.

Each lease has a fence, a number that grows with each new holder. A script may send the fences it was given (x-studio-fences); its write is then refused if its lease ran out or was taken over since. The Studio and the MCP do not send fences.

Exclusive lease

The span * is the whole game. Its lease is exclusive: it is granted only when nobody else holds a span, and it blocks every other write while it lasts. The jobs that touch everything take it for the member who starts them and give it back when they end: Prepare and the cutting of sheets (a dev), the engine's upgrade and a Git import (an owner). An owner can also take it and release it by hand.

Preview

The game you see in the Studio is the preview of one revision: after each change the worker builds the head (a burst of changes builds its last revision only), and the game's origin serves it at /preview/<rev>/. A preview never changes once built. The label under the room view says which revision you see, the one building, and a revision that does not build. See Recovering after a lost lease, a disconnection or a stale preview.

Health

After each burst of changes the worker judges the head: the validator, then the solver from a new game, 45 s at most. The header shows the verdict for a revision. A solver cut short says "unknown", never "valid". See Health and metrics routes.

Published build

A build is the player's game at one revision, numbered (#n), served at /play/<n>/ on the game's origin, and never changed. /play/ always goes to the last green build. See Publishing builds.

Job

The long work of a hosted Studio (Prepare, the cutting of a sheet, the keying of a cell) runs as a job: the request answers 202 at once, the job's states arrive on the live stream, and it can be cancelled until it starts writing. See Hosted assets.

Roles

owner, dev, reviewer: reading is a reviewer's, writing a dev's, the members and the audit an owner's. The full matrix is Roles and actions.

Limit · hosted-only Spans, leases, previews, health, published builds and jobs exist on a hosted Studio only. The local Studio has one writer, no lease and no preview by revision.

Decisions and ADRs


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