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Balance

Achedon12 edited this page Nov 6, 2026 · 2 revisions

Balance

This is the report of the talent balance pass after 0.4.0, generated by python3 tools/balance.py --baseline v0.4.0 --label 0.4.0 --write <file> in the mod repository. Each value reads "0.4.0 -> now" when the pass changed it.

The script reads the creatures, bosses and gear of tools/content.py and the moves of tools/attacks.py, applies the rules the code applies (armor formula, class bonus, creature and boss armor, the boss attack cycle with its openings) and compares the result with the targets of the design: the reference creature (20 health, 5 damage) and boss (500 health, 12 damage for a strong hit) scaled by x1.35 health and x1.20 damage per world, the hits of "Équilibrage du joueur" and the soul budget of 300 per world.

Assumptions

  • The player wears the full set of the world and a Berserker weapon of that world at the class level allowed on arrival (level 2 from World 3, 3 from World 5, 4 from World 7, 5 from World 9), and swings at full charge (1.6 attacks per second plus the Berserker speed).
  • World 7 replaces the helmet by a Cobalt Snorkel Helmet. The Surface player has iron gear.
  • In a boss fight a player hits every swing during the openings (x1.5 damage) and 60% of the swings otherwise (x0.75), none during the phase changes. Boss armor 8, creature armor 2 (elites 6).
  • Creature combat time: kills the quests ask for, plus about 107 kills for the gear's resource (16 drops at 15%), 10 seconds each to reach the creature, then the solo boss fight. Exploration, crafting and travel are not counted: the design's 60 to 80 hours for a first game are mostly those.
  • Souls: the plan of design/regles.txt (boss 100, chests 10 x 10, elites 10 x 5, altar 5 x 10) with the real quest rewards. Structure chests give souls since 0.4.0 (Soul Shards and Soul Vessels, about 100 per world, Rewards.java); they are counted as planned.

Player and reference creature

Design targets in brackets ("Équilibrage du joueur": 2.9 / 3.5 / 5 hits to kill, 8.9 / 7.9 / 8.5 hits to die, 2.9 / 2.2 / 3.3 strong boss hits to die at worlds 1 / 5 / 10, interpolated).

World Health Armor / toughness Weapon Hit (Berserker) Class level Hits to kill Hits to die Strong boss hits to die
1 20 16 / 1.0 7 8.0 1 2.5 (2.9) 8.9 (8.9) 2.9 (2.9)
2 20 17 / 2.0 9 10.0 1 2.7 (3.0) 8.0 (8.7) 2.5 (2.7)
3 22 18 / 3.0 11 12.8 2 2.8 (3.2) 7.9 (8.4) 2.4 (2.5)
4 25 19 / 4.0 13 15.2 2 3.2 (3.4) 8.1 (8.2) 2.3 (2.4)
5 26 20 / 6.0 16 20.2 3 3.3 (3.5) 7.9 (7.9) 2.2 (2.2)
6 27 22 / 8.0 19 24.0 3 3.7 (3.8) 8.9 (8.0) 2.2 (2.4)
7 30 23 / 9.5 23 32.5 4 3.7 (4.1) 9.3 (8.1) 2.1 (2.6)
8 35 26 / 12.0 28 39.6 4 4.1 (4.4) 9.8 (8.3) 2.7 (2.9)
9 40 28 / 14.0 33 51.6 5 4.3 (4.7) 9.3 (8.4) 3.0 (3.1)
10 45 30 / 16.0 40 62.6 5 4.8 (5.0) 8.7 (8.5) 3.4 (3.3)

Bosses

Fight length in minutes for 1, 2 and 4 players (health x1 / x1.6 / x2.8, attack pace x1 / x1.05 / x1.15).

World Boss Health Strong hit vs reference Player hits Strong hits to die 1 player 2 players 4 players
0 block_guardian 300 12.0 x1.00 / x1.00 52 2.6 0.7 0.6 0.5
1 spore_queen 500 12.0 x1.00 / x1.00 74 2.9 1.2 1.0 0.8
2 ash_titan 675 14.4 x1.00 / x1.00 77 2.5 1.0 0.8 0.7
3 grand_jailer 911 17.3 x1.00 / x1.00 76 2.4 1.0 0.8 0.7
4 storm_king 1230 20.7 x1.00 / x1.00 87 2.3 1.1 0.9 0.8
5 light_eater 1661 24.9 x1.00 / x1.00 88 2.2 1.2 0.9 0.8
6 your_double 2242 29.9 x1.00 / x1.00 100 2.2 1.3 1.1 0.9
7 pressure_leviathan 3027 35.8 x1.00 / x1.00 100 2.1 1.4 1.1 1.0
8 seasons_master 4086 43.0 x1.00 / x1.00 110 2.7 1.6 1.2 1.1
9 terrain_heart_boss 5516 51.6 x1.00 / x1.00 114 3.0 1.5 1.3 1.1
10 the_unfinished 14894 61.9 x1.00 / x1.00 254 3.4 3.6 3.0 2.6

Creatures by world

Health and damage as baked in content.py (x reference creature of the world), hits and seconds each way (the seconds to die count the basic melee half the time and every move on its cooldown), the strongest move in basic hits and, for the early column, the hits with the previous world's gear.

World 1

Creature Health Damage vs reference Hits to kill Early Seconds to kill Hits to die Seconds to die Strongest move
sporeling 16 3 x0.80 / x0.60 2.0 2.3 1.8 16.1 14.5 1.20
root_creeper 24 4 x1.20 / x0.80 3.0 3.5 2.4 11.6 15.1 0.80
snare_flower 30 5 x1.50 / x1.00 3.8 4.4 2.4 8.9 9.0 1.10
spore_bearer 20 3 x1.00 / x0.60 2.5 2.9 1.8 16.1 18.9 1.05
chitin_guard (elite) 40 6 x2.00 / x1.20 5.4 6.3 3.6 7.1 7.1 1.20

World 2

Creature Health Damage vs reference Hits to kill Early Seconds to kill Hits to die Seconds to die Strongest move
ash_miner 30 6 x1.11 / x1.00 3.0 3.8 2.4 8.0 6.9 1.30
living_vein 49 6 x1.81 / x1.00 5.0 6.2 3.0 8.0 8.5 0.90
rock_salamander 27 7.2 x1.00 / x1.20 2.7 3.4 1.8 6.4 5.8 1.20
dead_smith 40 7.2 x1.48 / x1.20 4.1 5.1 3.0 6.4 5.4 1.40
slag_golem (elite) 61 8.4 x2.26 / x1.40 6.4 8.3 4.2 5.2 4.4 2.10

World 3

Creature Health Damage vs reference Hits to kill Early Seconds to kill Hits to die Seconds to die Strongest move
jailer_mob 51 7.2 x1.40 / x1.00 4.0 5.0 3.0 7.9 8.2 1.00
sentinel 55 7.2 x1.51 / x1.00 4.4 5.4 3.0 7.9 7.8 2.00
living_lock 44 5.8 x1.21 / x0.81 3.5 4.3 2.4 10.4 10.2 1.20
dungeon_rat 22 4.3 x0.60 / x0.60 1.7 2.1 1.2 14.9 14.5 1.05
executioner (elite) 82 10.1 x2.25 / x1.40 6.7 8.3 4.1 5.1 3.4 1.60

World 4

Creature Health Damage vs reference Hits to kill Early Seconds to kill Hits to die Seconds to die Strongest move
wind_ray 44 8.6 x0.89 / x1.00 2.9 3.5 1.8 8.2 8.5 0.90
storm_bird 39 8.6 x0.79 / x1.00 2.6 3.1 1.8 8.2 7.0 1.30
island_warden 98 10.4 x1.99 / x1.20 6.6 7.8 4.1 6.3 5.8 1.20
cloud_mine 34 12.1 x0.69 / x1.40 2.3 2.7 1.8 5.1 5.1 1.00
sky_harpooner (elite) 111 10.4 x2.26 / x1.20 7.7 9.1 4.7 6.3 4.7 1.00

World 5

Creature Health Damage vs reference Hits to kill Early Seconds to kill Hits to die Seconds to die Strongest move
blind_prowler 86 14.5 x1.29 / x1.40 4.3 5.3 2.9 4.9 3.8 1.60
glow_devourer 73 8.3 x1.10 / x0.80 3.7 4.5 2.4 10.6 11.8 0.60
echo 53 10.4 x0.80 / x1.00 2.7 3.3 1.8 7.8 7.2 1.20
eyeless_watcher 100 12.4 x1.51 / x1.20 5.0 6.2 3.5 6.1 6.7 1.50
shadow_mother (elite) 146 14.5 x2.20 / x1.40 7.6 9.4 4.7 4.9 3.2 1.80

World 6

Creature Health Damage vs reference Hits to kill Early Seconds to kill Hits to die Seconds to die Strongest move
reflection 90 14.9 x1.00 / x1.20 3.8 4.5 2.4 6.7 5.9 1.20
ceiling_walker 117 12.4 x1.30 / x1.00 4.9 5.9 2.9 8.9 6.8 1.40
unstable_sphere 63 17.4 x0.70 / x1.40 2.7 3.2 1.8 5.3 4.9 1.40
inverted_strider 135 14.9 x1.51 / x1.20 5.7 6.8 3.5 6.7 5.0 1.10
broken_mirror (elite) 179 17.4 x2.00 / x1.40 7.8 9.3 4.7 5.3 4.1 1.80

World 7

Creature Health Damage vs reference Hits to kill Early Seconds to kill Hits to die Seconds to die Strongest move
abyssal_hunter 157 20.9 x1.30 / x1.40 4.9 6.0 2.9 5.3 3.4 1.30
blade_school 73 11.9 x0.60 / x0.80 2.3 2.8 1.8 12.6 8.8 1.50
pressure_jelly 121 14.9 x1.00 / x1.00 3.8 4.6 2.3 9.3 9.3 0.80
bell_crab 242 17.9 x2.00 / x1.20 7.6 9.2 4.7 6.9 5.2 1.40
trench_eel (elite) 182 23.9 x1.50 / x1.60 5.9 7.1 3.5 4.2 3.2 1.20

World 8

Creature Health Damage vs reference Hits to kill Early Seconds to kill Hits to die Seconds to die Strongest move
seasonal_creature 180 21.5 x1.10 / x1.20 4.6 5.6 2.9 8.1 7.8 1.00
hourglass_elder 245 17.9 x1.50 / x1.00 6.3 7.7 4.1 9.8 10.4 1.60
dusk_shade 196 25.1 x1.20 / x1.40 5.0 6.1 3.5 7.0 5.2 1.40
minute_child 114 14.3 x0.70 / x0.80 2.9 3.6 1.8 12.2 10.7 1.40
hour_keeper (elite) 368 28.7 x2.25 / x1.60 9.8 11.9 5.9 6.1 4.5 2.10

World 9

Creature Health Damage vs reference Hits to kill Early Seconds to kill Hits to die Seconds to die Strongest move
crawling_block 331 25.8 x1.50 / x1.20 6.5 7.7 4.1 7.8 6.2 1.50
mimic 287 30.1 x1.30 / x1.40 5.7 6.7 3.5 6.6 4.6 1.30
foundation_eater 309 21.5 x1.40 / x1.00 6.1 7.2 4.1 9.3 7.1 1.80
earth_hand 265 30.1 x1.20 / x1.40 5.2 6.2 3.5 6.6 5.2 1.10
walking_column (elite) 496 34.4 x2.25 / x1.60 10.1 11.9 6.4 5.8 3.7 1.80

World 10

Creature Health Damage vs reference Hits to kill Early Seconds to kill Hits to die Seconds to die Strongest move
giant_sporeling 447 36.1 x1.50 / x1.40 7.3 8.8 4.7 6.2 5.3 1.00
ash_titanid 536 31 x1.80 / x1.20 8.7 10.6 5.2 7.3 4.9 1.50
colossal_jailer 596 36.1 x2.00 / x1.40 9.7 11.7 5.8 6.2 4.3 2.10
titan_ray 417 36.1 x1.40 / x1.40 6.8 8.2 4.1 6.2 4.6 1.20
colossus_prowler (elite) 745 41.3 x2.50 / x1.60 12.5 15.2 7.6 5.4 2.8 2.10

Talents

Each class's talents open on arrival in a world (tier gates: the Guardian, then the bosses of Worlds 2, 5 and 8), bought and active on top of the design player. Attribute talents change the stats; the others are second blows of a share of the damage dealt, through the armor again (Talents.strike): the crit talents on a foe's first blow, the execute ones under a quarter of its health, rage on 25% of the blows (below half health), sneak on 50% of a Prowler's blows. Last stand heals back its share of a blow under 30% health (at most 60%), dodge is capped at 30%. The check: each measure within 25% of the design player without talents, a solo boss fight shortened by 25% at most, and the reference creature's hits to kill in the design's band. "Boss bonus" is what the tooltips add up against a boss: the weapon's class level (Berserker), then the damage and boss talents.

Guardian

World Open talents cost (souls / shards) Hits to kill (without) Hits to die (without) Strong boss hits (without) Solo boss fight, min (without) Fight cut Boss bonus
1 60 / 0 2.5 (2.5) 9.8 -> 9.4 (8.9) 3.1 (2.9) 1.2 (1.2) 0% +8%
2 60 / 0 2.7 (2.7) 8.9 -> 8.4 (8.0) 2.7 -> 2.6 (2.5) 1.0 (1.0) 0% +8%
3 210 / 0 2.8 (2.8) 12.6 -> 8.8 (7.9) 3.4 -> 2.7 (2.4) 1.0 (1.0) 0% +18%
4 210 / 0 3.2 (3.2) 13.3 -> 8.9 (8.1) 3.3 -> 2.6 (2.3) 1.1 (1.1) 0% +18%
5 210 / 0 3.3 (3.3) 13.5 -> 8.6 (7.9) 3.1 -> 2.4 (2.2) 1.2 (1.2) 0% +28%
6 570 / 3 3.7 (3.7) 13.3 -> 10.2 (8.9) 4.2 -> 2.5 (2.2) 1.3 (1.3) 0% +28%
7 570 / 3 3.7 (3.7) 12.1 -> 10.6 (9.3) 4.0 -> 2.4 (2.1) 1.4 (1.4) 0% +43%
8 570 / 3 4.1 (4.1) 11.4 -> 10.6 (9.8) 4.8 -> 3.1 (2.7) 1.6 (1.6) 0% +43%
9 1320 / 9 4.3 (4.3) 12.7 -> 10.8 (9.3) 5.3 -> 3.8 (3.0) 1.5 (1.5) 0% +58%
10 1320 / 9 4.8 (4.8) 11.6 -> 10.0 (8.7) 4.9 -> 4.2 (3.4) 3.6 (3.6) 0% +58%

Berserker

World Open talents cost (souls / shards) Hits to kill (without) Hits to die (without) Strong boss hits (without) Solo boss fight, min (without) Fight cut Boss bonus
1 60 / 0 2.2 -> 2.3 (2.5) 8.9 (8.9) 2.9 (2.9) 1.0 -> 1.1 (1.2) 14% -> 4% +11%
2 60 / 0 2.4 -> 2.5 (2.7) 8.0 (8.0) 2.5 (2.5) 0.9 -> 1.0 (1.0) 6% -> 2% +11%
3 210 / 0 2.5 -> 2.6 (2.8) 7.9 (7.9) 2.4 (2.4) 0.9 -> 1.0 (1.0) 16% -> 4% +29% -> +25%
4 210 / 0 2.8 -> 3.0 (3.2) 8.1 (8.1) 2.3 (2.3) 0.9 -> 1.0 (1.1) 19% -> 15% +29% -> +25%
5 210 / 0 2.9 -> 3.0 (3.3) 7.9 (7.9) 2.2 (2.2) 1.0 (1.2) 22% -> 18% +40% -> +36%
6 570 / 3 3.0 -> 3.2 (3.7) 8.9 (8.9) 2.2 (2.2) 0.9 -> 1.1 (1.3) 29% -> 15% +47% -> +41%
7 570 / 3 3.0 -> 3.2 (3.7) 9.3 (9.3) 2.1 (2.1) 1.0 -> 1.1 (1.4) 28% -> 18% +64% -> +58%
8 570 / 3 3.2 -> 3.5 (4.1) 9.8 (9.8) 2.7 (2.7) 1.1 -> 1.2 (1.6) 31% -> 22% +64% -> +58%
9 1320 / 9 3.2 -> 3.5 (4.3) 9.3 (9.3) 3.0 (3.0) 0.9 -> 1.2 (1.5) 40% -> 23% +101% -> +83%
10 1320 / 9 3.5 -> 4.0 (4.8) 8.7 (8.7) 3.4 (3.4) 2.2 -> 2.8 (3.6) 38% -> 24% +101% -> +83%

Prowler

World Open talents cost (souls / shards) Hits to kill (without) Hits to die (without) Strong boss hits (without) Solo boss fight, min (without) Fight cut Boss bonus
1 60 / 0 2.4 (2.5) 8.9 (8.9) 2.9 (2.9) 1.2 (1.2) 0% +8%
2 60 / 0 2.5 -> 2.6 (2.7) 8.0 (8.0) 2.5 (2.5) 1.0 (1.0) 0% +8%
3 210 / 0 2.5 -> 2.6 (2.8) 8.2 (7.9) 2.5 (2.4) 0.9 -> 1.0 (1.0) 12% -> 1% +18%
4 210 / 0 2.8 -> 3.0 (3.2) 8.4 (8.1) 2.4 (2.3) 1.1 (1.1) 5% -> 3% +18%
5 210 / 0 2.9 -> 3.0 (3.3) 8.1 (7.9) 2.2 (2.2) 1.1 (1.2) 14% -> 6% +28%
6 570 / 3 3.3 -> 3.5 (3.7) 9.2 (8.9) 2.2 (2.2) 1.2 -> 1.3 (1.3) 2% +28%
7 570 / 3 3.3 -> 3.5 (3.7) 9.6 (9.3) 2.1 (2.1) 1.3 (1.4) 7% -> 5% +43%
8 570 / 3 3.6 -> 3.8 (4.1) 10.1 (9.8) 2.8 (2.7) 1.4 -> 1.5 (1.6) 7% -> 4% +43%
9 1320 / 9 3.2 -> 3.6 (4.3) 10.2 (9.3) 3.3 (3.0) 1.2 -> 1.3 (1.5) 22% -> 13% +58%
10 1320 / 9 3.5 -> 4.0 (4.8) 9.6 (8.7) 3.8 (3.4) 2.9 -> 3.2 (3.6) 21% -> 13% +58%

Reaper

World Open talents cost (souls / shards) Hits to kill (without) Hits to die (without) Strong boss hits (without) Solo boss fight, min (without) Fight cut Boss bonus
1 60 / 0 2.5 (2.5) 8.9 (8.9) 2.9 (2.9) 1.2 (1.2) 0% +8%
2 60 / 0 2.7 (2.7) 8.0 (8.0) 2.5 (2.5) 1.0 (1.0) 0% +8%
3 210 / 0 2.8 (2.8) 7.9 (7.9) 2.4 (2.4) 1.0 (1.0) 0% +18%
4 210 / 0 3.2 (3.2) 8.1 (8.1) 2.3 (2.3) 1.1 (1.1) 0% +18%
5 210 / 0 3.3 (3.3) 7.9 (7.9) 2.2 (2.2) 1.2 (1.2) 0% +28%
6 570 / 3 3.7 (3.7) 8.9 (8.9) 2.2 (2.2) 1.3 (1.3) 0% +28%
7 570 / 3 3.7 (3.7) 9.3 (9.3) 2.1 (2.1) 1.4 (1.4) 0% +43%
8 570 / 3 4.1 (4.1) 9.8 (9.8) 2.7 (2.7) 1.6 (1.6) 0% +43%
9 1320 / 9 4.3 (4.3) 9.3 (9.3) 3.0 (3.0) 1.5 (1.5) 0% +58%
10 1320 / 9 4.8 (4.8) 8.7 (8.7) 3.4 (3.4) 3.6 (3.6) 0% +58%

Survivor

World Open talents cost (souls / shards) Hits to kill (without) Hits to die (without) Strong boss hits (without) Solo boss fight, min (without) Fight cut Boss bonus
1 60 / 0 2.5 (2.5) 9.4 -> 9.2 (8.9) 3.1 -> 3.0 (2.9) 1.2 (1.2) 0% +8%
2 60 / 0 2.7 (2.7) 8.4 -> 8.3 (8.0) 2.7 -> 2.6 (2.5) 1.0 (1.0) 0% +8%
3 210 / 0 2.8 (2.8) 8.4 -> 8.2 (7.9) 2.5 (2.4) 1.0 (1.0) 0% +18%
4 210 / 0 3.2 (3.2) 8.6 -> 8.4 (8.1) 2.5 -> 2.4 (2.3) 1.1 (1.1) 0% +18%
5 210 / 0 3.3 (3.3) 8.3 -> 8.1 (7.9) 2.3 -> 2.2 (2.2) 1.2 (1.2) 0% +28%
6 570 / 3 3.7 (3.7) 10.0 -> 9.5 (8.9) 2.4 -> 2.3 (2.2) 1.3 (1.3) 0% +28%
7 570 / 3 3.7 (3.7) 10.4 -> 9.9 (9.3) 2.3 -> 2.2 (2.1) 1.4 (1.4) 0% +43%
8 570 / 3 4.1 (4.1) 10.9 -> 10.4 (9.8) 3.0 -> 2.8 (2.7) 1.6 (1.6) 0% +43%
9 1320 / 9 4.3 (4.3) 13.3 -> 11.0 (9.3) 4.3 -> 3.6 (3.0) 1.5 (1.5) 0% +58%
10 1320 / 9 4.8 (4.8) 12.3 -> 10.2 (8.7) 4.8 -> 4.0 (3.4) 3.6 (3.6) 0% +58%

Prospector

World Open talents cost (souls / shards) Hits to kill (without) Hits to die (without) Strong boss hits (without) Solo boss fight, min (without) Fight cut Boss bonus
1 60 / 0 2.5 (2.5) 8.9 (8.9) 2.9 (2.9) 1.2 (1.2) 0% +8%
2 60 / 0 2.7 (2.7) 8.0 (8.0) 2.5 (2.5) 1.0 (1.0) 0% +8%
3 210 / 0 2.8 (2.8) 7.9 (7.9) 2.4 (2.4) 1.0 (1.0) 0% +18%
4 210 / 0 3.2 (3.2) 8.1 (8.1) 2.3 (2.3) 1.1 (1.1) 0% +18%
5 210 / 0 3.3 (3.3) 7.9 (7.9) 2.2 (2.2) 1.2 (1.2) 0% +28%
6 570 / 3 3.7 (3.7) 8.9 (8.9) 2.2 (2.2) 1.3 (1.3) 0% +28%
7 570 / 3 3.7 (3.7) 9.3 (9.3) 2.1 (2.1) 1.4 (1.4) 0% +43%
8 570 / 3 4.1 (4.1) 9.8 (9.8) 2.7 (2.7) 1.6 (1.6) 0% +43%
9 1320 / 9 4.3 (4.3) 9.3 (9.3) 3.0 (3.0) 1.5 (1.5) 0% +58%
10 1320 / 9 4.8 (4.8) 8.7 (8.7) 3.4 (3.4) 3.6 (3.6) 0% +58%

Souls, Shell Shards and time

Gear is new in every world, so its class starts again at level 1. The class cap of the world, what a Berserker weapon costs from level 1 to that cap (a full set with armor is five times as much), the souls and Shell Shards a player has on arrival against what the weapons of all the worlds so far needed, and the creature combat minutes of the world (see the assumptions).

World Quest souls World income Class cap Weapon to cap (souls / shards) Set to cap (souls) Souls on arrival / needed so far Shards on arrival / needed so far One class's open talents (souls / shards) Reaper soul talents Combat minutes
1 30 330 1 0 / 0 0 110 / 0 3 / 0 60 / 0 +8 25
2 50 350 1 0 / 0 0 440 / 0 6 / 0 60 / 0 +8 25
3 80 380 2 10 / 1 50 790 / 10 9 / 1 210 / 0 +20 24
4 90 390 2 10 / 1 50 1170 / 20 12 / 2 210 / 0 +20 25
5 110 410 3 40 / 2 200 1560 / 60 15 / 4 210 / 0 +20 24
6 110 410 3 40 / 2 200 1970 / 100 18 / 6 570 / 3 +20 24
7 140 440 4 130 / 4 650 2380 / 230 21 / 10 570 / 3 +20 25
8 90 390 4 130 / 4 650 2820 / 360 24 / 14 570 / 3 +20 25
9 180 480 5 400 / 6 2000 3210 / 760 27 / 20 1320 / 9 +42 26
10 150 450 5 400 / 6 2000 3690 / 1160 30 / 26 1320 / 9 +42 30

Snorkel tanks (World 7): Salt Snorkel Helmet 180 s, Nacre Snorkel Helmet 300 s, Cobalt Snorkel Helmet 480 s, Pearl Snorkel Helmet 720 s. The Pressure Leviathan fight lasts about 83 s solo, inside the smallest tank; the tanks are left as they are.

Outliers

Flagged at 0.4.0:

  • World 3: Guardian talents move the reference creature hits before death from 7.9 to 12.6 (+59%, at most 25%)
  • World 3: Guardian talents move the strong boss hits before death from 2.4 to 3.4 (+41%, at most 25%)
  • World 4: Guardian talents move the reference creature hits before death from 8.1 to 13.3 (+63%, at most 25%)
  • World 4: Guardian talents move the strong boss hits before death from 2.3 to 3.3 (+41%, at most 25%)
  • World 5: Guardian talents move the reference creature hits before death from 7.9 to 13.5 (+71%, at most 25%)
  • World 5: Guardian talents move the strong boss hits before death from 2.2 to 3.1 (+43%, at most 25%)
  • World 6: Guardian talents move the reference creature hits before death from 8.9 to 13.3 (+49%, at most 25%)
  • World 6: Guardian talents move the strong boss hits before death from 2.2 to 4.2 (+93%, at most 25%)
  • World 7: Guardian talents move the reference creature hits before death from 9.3 to 12.1 (+30%, at most 25%)
  • World 7: Guardian talents move the strong boss hits before death from 2.1 to 4.0 (+93%, at most 25%)
  • World 8: Guardian talents move the strong boss hits before death from 2.7 to 4.8 (+78%, at most 25%)
  • World 9: Guardian talents move the reference creature hits before death from 9.3 to 12.7 (+37%, at most 25%)
  • World 9: Guardian talents move the strong boss hits before death from 3.0 to 5.3 (+74%, at most 25%)
  • World 10: Guardian talents move the reference creature hits before death from 8.7 to 11.6 (+34%, at most 25%)
  • World 10: Guardian talents move the strong boss hits before death from 3.4 to 4.9 (+42%, at most 25%)
  • World 6: Berserker talents cut the solo your_double fight by 29% (at most 25%)
  • World 7: Berserker talents: hits to kill the reference creature 3.0, design 4.1
  • World 7: Berserker talents cut the solo pressure_leviathan fight by 28% (at most 25%)
  • World 8: Berserker talents: hits to kill the reference creature 3.2, design 4.4
  • World 8: Berserker talents cut the solo seasons_master fight by 31% (at most 25%)
  • World 9: Berserker talents move the hits to kill the reference creature from 4.3 to 3.2 (-25%, at most 25%)
  • World 9: Berserker talents: hits to kill the reference creature 3.2, design 4.7
  • World 9: Berserker talents cut the solo terrain_heart_boss fight by 40% (at most 25%)
  • World 10: Berserker talents move the hits to kill the reference creature from 4.8 to 3.5 (-26%, at most 25%)
  • World 10: Berserker talents: hits to kill the reference creature 3.5, design 5.0
  • World 10: Berserker talents cut the solo the_unfinished fight by 38% (at most 25%)
  • World 9: Prowler talents move the hits to kill the reference creature from 4.3 to 3.2 (-26%, at most 25%)
  • World 9: Prowler talents: hits to kill the reference creature 3.2, design 4.7
  • World 10: Prowler talents move the hits to kill the reference creature from 4.8 to 3.5 (-26%, at most 25%)
  • World 10: Prowler talents: hits to kill the reference creature 3.5, design 5.0
  • World 9: Survivor talents move the reference creature hits before death from 9.3 to 13.3 (+43%, at most 25%)
  • World 9: Survivor talents move the strong boss hits before death from 3.0 to 4.3 (+43%, at most 25%)
  • World 10: Survivor talents move the reference creature hits before death from 8.7 to 12.3 (+41%, at most 25%)
  • World 10: Survivor talents move the strong boss hits before death from 3.4 to 4.8 (+41%, at most 25%)

Still flagged now:

  • none

What the pass changed

  • The talents are now part of the check: for every class and world, the talents open on arrival (the gates of TALENT_TIERS), applied as Talents.java applies them, on top of the design player.
  • Berserker: the boss talents Giantkiller and Shell Splitter 6% + 12% -> 3% + 5%, Heavy Hand and Cleaver 3% + 5% -> 3% + 4% damage, Bloodied and Red Mist 15% + 25% -> 10% + 12% below half health, Opener 20% -> 10%, Finisher 20% -> 10%, Quick Arm and Flurry 5% + 10% -> 3% + 4% attack speed. With the weapon's +58% at level 5, the whole tree cut the solo boss fights of Worlds 9 and 10 by 40% and brought the reference creature of World 9 to 3.2 hits (design 4.7); now 23% to 24% and 3.5 hits.
  • Guardian: the bulwark gives health and toughness instead of armor (Stout +1 armor -> +1 max health, Plated +2 armor -> +0.5 toughness, Unbroken +2 -> +0.5 toughness, Last Wall 25% -> 10%), Broad Back and Hearty +2 and +4 -> +1 and +1 max health, Lacquer Skin 4 -> 2 absorption. Near the armor formula's cap every armor point takes about a fifth of the damage away: the tree made a World 9 player survive 5.3 strong boss blows instead of 3 (+74%), now +24%.
  • Survivor: Thick Skin and Iron Heart +2 and +4 -> +1 and +2 max health, Stubborn and Never Down 15% + 30% -> 10% + 15% (+43% strong boss hits in World 9, now +18%).
  • Prowler: First Cut 15% -> 10%, Stalker and Assassin 20% + 40% -> 10% + 20% while sneaking (the reference creature of World 9 fell in 3.2 hits, now 3.6).
  • Reaper and Prospector talents move none of these measures; the Reaper's +28% souls from kills is shown in the soul table.

Open points

  • Talents cost Shell Shards (1 and 2 for the last two of a branch, 9 for a whole tree) from the same bosses that pay for the weapons' class levels: bringing every world's weapon to the cap leaves 4 shards by World 10, so a whole tree means leaving some weapons below the cap. A choice for the player, left as it is.
  • Talents of two classes add up when gear of both is worn (a Berserker weapon and Prowler boots): the check takes one class at a time.
  • Boss fights are short: with the reference boss health (500 x 1.35^(n-1)) and the design's gear, a solo fight lasts 1 to 2 minutes up to World 9 and about 3.5 minutes for the Unfinished. The design gives no length; the expertise tier asks for long fights. Longer fights would need more boss health than the formula, or a smaller damage multiplier outside the openings (x0.75, MatrioBoss.hurtServer). Left to playtests.
  • World gauges (toxin, heat, oxygen, noise...) gain and drain at rates written in the Java rules, not in content.py; they are not part of this pass.
  • The class cap is reached after the boss of the previous world, so level 2 applies from World 3, as in the design (the Difficulty formulas page reads the same).
  • The numbers of the Trials and World events are first guesses, not yet checked by this script; the Talents now are. They are left to playtests (see the Roadmap).

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