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World 10
The Giant Workshop is world 10 of 10, in the final exam tier. Its rule is Synthesis. You open it with the Traveller's Matryoshka, made from the core of the World 9 boss (Heart of the Terrain).
| Tier | Final exam |
| Rule | Synthesis |
| Station | Final Loom |
| Boss | The Unfinished (14894 health, 61.9 damage) |
| Core | Unfinished Core |
| People | Old Apprentice |
| Way in | Traveller's Matryoshka: 1 Terrain Core, 1 Terrain Heart, 1 Key of the Last Doll |
| Variants | Tidy Workshop (calm), Cluttered Workshop (wild) |
| Atmosphere | Warm workshop light, honey haze, wool fluff and thread scraps floating down |
| Biomes | Its own, with two lesser biomes at its edges: Plank Floor (giant plank floor) and Lacquer Tray (lacquer block floor) |
| Surge | Unravelling |
| Travelling merchant | Wandering Apprentice |
- Recipe of the Traveller's Matryoshka (Matrix Workbench, after the World 9 boss (Heart of the Terrain) is defeated): 1 Terrain Core, 1 Terrain Heart, 1 Key of the Last Doll.
- Rite: Set it down anywhere. It is ready at once. See The way into each world.
- Arrival: a Threshold platform at the centre of your group's parcel. The boss arena is 160 blocks south (positive Z).
Large-biome terrain with Workshop Felt and Giant Planks, seen at doll scale.
| Block | Type | Drops |
|---|---|---|
| Giant Plank | Wood (axe) | itself |
| Workshop Felt | Soft (shovel) | itself |
| Lacquer Glow | Light level 13 | itself |
| Thread Spool | Ore (pickaxe, correct tool needed) | Artisan's Thread |
World 10 is the Artisan's workshop seen by a doll. On its felt floor lie things many times your height. They are scenery: no chest, no page, and they do not count for the "visit the structures" achievements.
| Prop | What it is |
|---|---|
| Giant Spool | A wooden spool wound with coloured thread, standing or on its side, its loose end trailing on the floor |
| Giant Nail | A nail driven into the floor at a slant, its head a platform, or one lying on its side; a little rust |
| Giant Pin | A dressmaker's pin with a round coloured head |
| Giant Button | A flat button with four holes, sometimes still sewn through |
| Giant Thimble | A dimpled thimble with a dent you can walk in by, lit inside |
| Wood Offcuts | Boards cut off the Artisan's work, lying across each other under felt scraps |
| Giant Scissors | A pair of scissors left open |
| Giant Pencil | A sharpened yellow pencil with its eraser |
The Titanic Workbench is a carpenter's bench as tall as a house: four great legs, a 33-block top reached by a ladder up one leg, the Artisan's hammer, saw, rule, spool and nails on it, and hidden chests in its drawer, on the spool and under it.
At the centre of its top, a birch board in a gold frame holds the Maquette: a scale model of your own base. When your group's Traveller's Matryoshka opens World 10, the 64 x 32 x 64 blocks around it (8 below, 24 above) are sampled at a quarter scale, each 4 x 4 x 4 cube becoming its most common solid block. The first time someone of your group comes to the workbench, the 16 x 8 x 16 model is built there with real blocks. Water shows as light blue glass, lava as orange glass, falling blocks as sandstone or cobblestone, chests and other block entities as spruce planks, and your World Block as gold.
A World 10 opened before the Maquette existed uses the group's first World Block, its bed or the world spawn instead, sampled from a member of the owning group.
Synthesis: the world is cut into square zones of 256 x 256 blocks arranged in a 3 x 3 pattern that repeats every 768 blocks. Each zone runs the rule of one earlier world, numbered 1 + (x / 256 mod 3) + 3 x (z / 256 mod 3).
| Zone column (x / 256 mod 3) | Row 0 | Row 1 | Row 2 |
|---|---|---|---|
| 0 | World 1 toxin | World 4 wind | World 7 oxygen |
| 1 | World 2 heat | World 5 noise | World 8 seasons |
| 2 | World 3 locks | World 6 gravity | World 9 tremors |
Every countermeasure from the earlier worlds works in its zone. The lights of the World 5 zone burn out, the World 6 zone has its flipped gravity columns and the World 9 zone its moving ground, as in their own worlds; the World 3 zone only gives the warning, its halls do not move. The HUD shows the toxin gauge under the Synthesis label.
Creatures spawn naturally in the world (regular ones in groups of 1 to 3, swarms in groups of 2 to 4, elites alone and rarer) and from spawners in combat structures. See the Bestiary for all fifty.
| Creature | Health | Damage | Traits | Behavior (as coded) | Drops |
|---|---|---|---|---|---|
| Giant Sporeling | 447 | 36.1 | - | Splits into 3 Sporelings when it dies. | Artisan's Thread (60%) |
| Ash Titanid | 536 | 31 | - | Fire immune. Each hit adds 6 heat. | Artisan's Thread (60%) |
| Colossal Jailer | 596 | 36.1 | - | Every 10 s rings a bell and sets every idle Matriochka creature within 24 blocks on you. | Artisan's Thread (60%) |
| Titan Ray | 417 | 41.3 | flying | Flies 4 blocks above you, swoops in and knocks you back hard (2.5) on hit. | Artisan's Thread (60%) |
| Colossus Prowler | 745 | 41.3 | elite | Cannot pick a sneaking player as a target. Speed 0.30. | Artisan's Shard (100%, 1-2) |
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Artisan's Thread | thread | rare (10) | Base of the final gear. |
| Artisan's Shard | gem | legendary (100) | Upgrades the final gear. |
| Artisan's Blade | weapon | legendary (100) | Sword-type weapon, about 40 attack damage. Gets a random class when crafted. |
| Artisan Helmet | armor | legendary (100) | 5 armor, 4 toughness, +4 max health |
| Artisan Chestplate | armor | legendary (100) | 11 armor, 4 toughness, +10 max health |
| Artisan Leggings | armor | legendary (100) | 9 armor, 4 toughness, +7 max health |
| Artisan Boots | armor | legendary (100) | 5 armor, 4 toughness, +4 max health |
| Workshop Feast | food | common (1) | Every dish's effect for 2 minutes. Food: 6 hunger, 0.8 saturation, always edible. |
The Traveller's Matryoshka and the Hidden Doll 10 are listed on the Items page.
Weaves materials from every world. Crafted at the Matrix Workbench from 1 Loom (vanilla), 8 Terrain Fragment, 1 Terrain Heart (World 9 boss defeated).
How it works: No condition. It combines the final materials with gear from earlier worlds.
| Output | Ingredients | Unlocked |
|---|---|---|
| Artisan's Blade | 8 Artisan's Thread, 1 Artisan's Shard, 1 Sporite Sword | Always |
| Artisan Helmet | 5 Artisan's Thread, 1 Chitin Helmet | Always |
| Artisan Chestplate | 8 Artisan's Thread, 1 Celestial Chestplate | Always |
| Artisan Leggings | 7 Artisan's Thread, 1 Diving Leggings | Always |
| Artisan Boots | 4 Artisan's Thread, 1 Gravity Boots | Always |
| Unfinished Effigy | 6 Artisan's Thread, 1 Artisan's Shard, 4 Wool Thread | Always |
| Workshop Feast | 1 Root Broth, 1 Ice Bread, 1 Cloud Fruit, 1 Season Jam | Always |
Every weapon, tool and armor piece crafted here gets a random class (see Equipment classes).
14894 health, 61.9 damage, phases at every 10% of its health (ten shells). Summon it with the Arena Altar. It drops Unfinished Core, and every player within 64 blocks gets 100 souls and credit for the kill.
| Attack | What the code does |
|---|---|
| Light: Shell Attack | Frontal strike: 60% damage within 3.2 blocks. |
| Medium: Shell Attack | The medium attack of the world its current shell copies. |
| Signature: Shell Attack | The signature attack of the world its current shell copies. |
| Final phase: A tiny final form | Ten shells: at 90%, 80% ... 10% of its health a shell breaks and it switches to the attacks (and timings) of the next world, from World 1 up to World 9. |
Full mechanics, timings and multiplayer scaling: Bosses. Its animations, attack by attack: Boss attacks.
Eleven structure types generate in this world (the eleventh since 0.4.0). Each is built procedurally from a layout and the world's palette.
| Structure | Role | Size | Rarity | Layout | Frequency | Contents |
|---|---|---|---|---|---|---|
| Needle Tower | combat | large | rare | tower | about one per 42 x 42 chunks | a mob spawner (a regular creature of the world) and a loot chest |
| Colossal Forge | combat | large | rare | forge | about one per 42 x 42 chunks | a mob spawner (a regular creature of the world) and a loot chest |
| Collapsed Doll | combat | large | rare | cocoon | about one per 42 x 42 chunks | a mob spawner (a regular creature of the world) and a loot chest |
| Giant Chest | exploration | large | rare | vault | about one per 42 x 42 chunks | two loot chests |
| Colossal Library | exploration | large | unique | library | about one per 72 x 72 chunks | two loot chests |
| Titanic Workbench | exploration | large | unique | arena | about one per 72 x 72 chunks | hidden chests in its drawer, on its spool and under it, and the Maquette of your base |
| Artisan's Giant Workshop | story | large | unique | temple | about one per 72 x 72 chunks | a chest with a Journal Page, and a painted frieze |
| Block Gate | story | medium | unique | shrine | about one per 64 x 64 chunks | a chest with a Journal Page, and a painted frieze |
| City of Giants | utility | large | rare | city | about one per 42 x 42 chunks | a member of the world's people |
| Throne of the Creature | secret | medium | unique | throne | about one per 64 x 64 chunks | a chest with a Journal Page and the world's Hidden Doll |
| Thimble Outpost | combat | large | rare | outpost | about one per 42 x 42 chunks | mob spawners and a vault chest |
While you are here, now and then (see World events):
- Invasion: three waves of the world's creatures, the last led by a glowing warlord, one of its elites; beat it within four minutes for a reward chest and 100 souls each.
- Surge: Unravelling. For two minutes every zone's rule bites twice as hard, each with the surge of the world it copies. Weather it for 15 souls.
- Travelling merchant: Wandering Apprentice, for five minutes: Shell Shard x2 for 8 Artisan's Thread, Artisan's Shard for 12 Artisan's Thread, Mutated Scale for 6 Artisan's Thread (each trade twice).
The Artisan's old apprentices, who remember the workshop. They spawn naturally in small numbers and one stands in every utility structure of the world. Prices drop by 10% at karma +25 and rise by 10% at karma -25; at karma -50 or lower they refuse to trade one time in three (see Souls and karma).
| They want | They give |
|---|---|
| Artisan's Thread x4 | Journal Page x1 |
| Artisan's Thread x6 | Workshop Feast x1 |
Available once World 10 is open (that is, once the World 9 boss (Heart of the Terrain) is defeated). See Quests.
| Quest | Type | Description | Objective as coded | Reward |
|---|---|---|---|---|
| Looking Down | Guide | Find your base, now a mere object. | Enter World 10 | 50 souls |
| The Workshop | Guide | Craft at the Final Loom. | Craft Artisan's Blade | 1 Artisan's Shard |
| The Apprentices | People | Find 5 old apprentices. | Carry 16 Artisan's Thread (counted from your inventory, not taken) | Title: Apprentice |
| Every Tool | People | Use a tool from every world. | Kill 1 Colossus Prowler | 1 Journal Page |
| The Last Pardon | Karma | Spare an apprentice (+10) or take their core (-10). | Choose Help (+10 karma) or Betray (-10 karma) in the Journal | 100 souls |
| All at Once | Challenge | Defeat the Unfinished without losing a layer. | Kill 1 The Unfinished | Title: Seamless |
| Achievement | Type | Description | How it unlocks in the code | Reward |
|---|---|---|---|---|
| All the Way Up | progress | Open World 10. | Enter World 10. | 5 souls |
| Final Loom | progress | Craft an item at the Final Loom. | Have Artisan's Blade in your inventory. | 5 souls |
| Last Thread | progress | Defeat the Unfinished. | Land the killing blow on The Unfinished. | 5 souls |
| A Crumb | explore | Find your base, seen from the giant world. | Step inside the Titanic Workbench. | 10 souls |
| Full Workshop | explore | Visit the 10 structure types. | Step inside all 10 structure types of this world. | 10 souls |
| Last Letter | explore | Find the 5 Journal pages. | Collect the 5 Journal Pages of this world. | 10 souls |
| Ten Shells | combat | Break the 10 shells in one attempt. | Be near the Unfinished when it dies without having died during the fight. | - |
| All the Way | combat | Use gear from every world against the Unfinished. | Hold or wear gear from each of the ten worlds during the fight against the Unfinished. | - |
| Every Doll | hidden | Gather the 10 hidden dolls. | Carry the 10 Hidden Dolls at the same time, or close the Whole Matryoshka. | - |
| Set Down the Tools | hidden | Leave the work unfinished in World 0. | Reach the third ending in World 0. | - |
Matriochka is made by achedon12. Code under the MIT License; models, textures and other art assets all rights reserved. This wiki describes version 0.2.0 (alpha) and the changes since, for Minecraft 26.3.
Playing
- Getting started
- Core loop
- The way into each world
- Progression gates
- Doll of Life and death
- Souls and karma
- Equipment classes
- Talents
- Nesting systems
- Refuge Doll
- The Artisan's Journal
- World variants and mutations
- Effects between the scales
- Multiplayer and groups
- World events
Worlds
- 1. Toxic Jungle
- 2. Giant Veins
- 3. Endless Dungeon
- 4. Storm Archipelago
- 5. Lightless Deep
- 6. Upside Realm
- 7. Pressure Ocean
- 8. Hastened Seasons
- 9. Restless Ground
- 10. The Giant Workshop
- 0. The Smallest Doll
After the last boss
Reference
- Bosses
- Boss attacks
- Bestiary
- Creature attacks
- Items
- New gear
- Blocks and stations
- Structures
- New structures
- Wonders
- Quests
- Achievements
- Difficulty formulas
- Balance
- Sounds and music
- Visuals
- Lore
Setting up
Server and development