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World 10

Achedon12 edited this page Nov 7, 2026 · 6 revisions

World 10: The Giant Workshop

The Giant Workshop is world 10 of 10, in the final exam tier. Its rule is Synthesis. You open it with the Traveller's Matryoshka, made from the core of the World 9 boss (Heart of the Terrain).

At a glance

Tier Final exam
Rule Synthesis
Station Final Loom
Boss The Unfinished (14894 health, 61.9 damage)
Core Unfinished Core
People Old Apprentice
Way in Traveller's Matryoshka: 1 Terrain Core, 1 Terrain Heart, 1 Key of the Last Doll
Variants Tidy Workshop (calm), Cluttered Workshop (wild)
Atmosphere Warm workshop light, honey haze, wool fluff and thread scraps floating down
Biomes Its own, with two lesser biomes at its edges: Plank Floor (giant plank floor) and Lacquer Tray (lacquer block floor)
Surge Unravelling
Travelling merchant Wandering Apprentice

Opening the world

  • Recipe of the Traveller's Matryoshka (Matrix Workbench, after the World 9 boss (Heart of the Terrain) is defeated): 1 Terrain Core, 1 Terrain Heart, 1 Key of the Last Doll.
  • Rite: Set it down anywhere. It is ready at once. See The way into each world.
  • Arrival: a Threshold platform at the centre of your group's parcel. The boss arena is 160 blocks south (positive Z).

Terrain

Large-biome terrain with Workshop Felt and Giant Planks, seen at doll scale.

Block Type Drops
Giant Plank Wood (axe) itself
Workshop Felt Soft (shovel) itself
Lacquer Glow Light level 13 itself
Thread Spool Ore (pickaxe, correct tool needed) Artisan's Thread

At doll scale

World 10 is the Artisan's workshop seen by a doll. On its felt floor lie things many times your height. They are scenery: no chest, no page, and they do not count for the "visit the structures" achievements.

Prop What it is
Giant Spool A wooden spool wound with coloured thread, standing or on its side, its loose end trailing on the floor
Giant Nail A nail driven into the floor at a slant, its head a platform, or one lying on its side; a little rust
Giant Pin A dressmaker's pin with a round coloured head
Giant Button A flat button with four holes, sometimes still sewn through
Giant Thimble A dimpled thimble with a dent you can walk in by, lit inside
Wood Offcuts Boards cut off the Artisan's work, lying across each other under felt scraps
Giant Scissors A pair of scissors left open
Giant Pencil A sharpened yellow pencil with its eraser

The Titanic Workbench and the Maquette

The Titanic Workbench is a carpenter's bench as tall as a house: four great legs, a 33-block top reached by a ladder up one leg, the Artisan's hammer, saw, rule, spool and nails on it, and hidden chests in its drawer, on the spool and under it.

At the centre of its top, a birch board in a gold frame holds the Maquette: a scale model of your own base. When your group's Traveller's Matryoshka opens World 10, the 64 x 32 x 64 blocks around it (8 below, 24 above) are sampled at a quarter scale, each 4 x 4 x 4 cube becoming its most common solid block. The first time someone of your group comes to the workbench, the 16 x 8 x 16 model is built there with real blocks. Water shows as light blue glass, lava as orange glass, falling blocks as sandstone or cobblestone, chests and other block entities as spruce planks, and your World Block as gold.

A World 10 opened before the Maquette existed uses the group's first World Block, its bed or the world spawn instead, sampled from a member of the owning group.

The rule: Synthesis

Synthesis: the world is cut into square zones of 256 x 256 blocks arranged in a 3 x 3 pattern that repeats every 768 blocks. Each zone runs the rule of one earlier world, numbered 1 + (x / 256 mod 3) + 3 x (z / 256 mod 3).

Zone column (x / 256 mod 3) Row 0 Row 1 Row 2
0 World 1 toxin World 4 wind World 7 oxygen
1 World 2 heat World 5 noise World 8 seasons
2 World 3 locks World 6 gravity World 9 tremors

Every countermeasure from the earlier worlds works in its zone. The lights of the World 5 zone burn out, the World 6 zone has its flipped gravity columns and the World 9 zone its moving ground, as in their own worlds; the World 3 zone only gives the warning, its halls do not move. The HUD shows the toxin gauge under the Synthesis label.

Creatures

Creatures spawn naturally in the world (regular ones in groups of 1 to 3, swarms in groups of 2 to 4, elites alone and rarer) and from spawners in combat structures. See the Bestiary for all fifty.

Creature Health Damage Traits Behavior (as coded) Drops
Giant Sporeling 447 36.1 - Splits into 3 Sporelings when it dies. Artisan's Thread (60%)
Ash Titanid 536 31 - Fire immune. Each hit adds 6 heat. Artisan's Thread (60%)
Colossal Jailer 596 36.1 - Every 10 s rings a bell and sets every idle Matriochka creature within 24 blocks on you. Artisan's Thread (60%)
Titan Ray 417 41.3 flying Flies 4 blocks above you, swoops in and knocks you back hard (2.5) on hit. Artisan's Thread (60%)
Colossus Prowler 745 41.3 elite Cannot pick a sneaking player as a target. Speed 0.30. Artisan's Shard (100%, 1-2)

Items

Item Kind Rarity (souls) Effect
Artisan's Thread thread rare (10) Base of the final gear.
Artisan's Shard gem legendary (100) Upgrades the final gear.
Artisan's Blade weapon legendary (100) Sword-type weapon, about 40 attack damage. Gets a random class when crafted.
Artisan Helmet armor legendary (100) 5 armor, 4 toughness, +4 max health
Artisan Chestplate armor legendary (100) 11 armor, 4 toughness, +10 max health
Artisan Leggings armor legendary (100) 9 armor, 4 toughness, +7 max health
Artisan Boots armor legendary (100) 5 armor, 4 toughness, +4 max health
Workshop Feast food common (1) Every dish's effect for 2 minutes. Food: 6 hunger, 0.8 saturation, always edible.

The Traveller's Matryoshka and the Hidden Doll 10 are listed on the Items page.

Station: Final Loom

Weaves materials from every world. Crafted at the Matrix Workbench from 1 Loom (vanilla), 8 Terrain Fragment, 1 Terrain Heart (World 9 boss defeated).

How it works: No condition. It combines the final materials with gear from earlier worlds.

Output Ingredients Unlocked
Artisan's Blade 8 Artisan's Thread, 1 Artisan's Shard, 1 Sporite Sword Always
Artisan Helmet 5 Artisan's Thread, 1 Chitin Helmet Always
Artisan Chestplate 8 Artisan's Thread, 1 Celestial Chestplate Always
Artisan Leggings 7 Artisan's Thread, 1 Diving Leggings Always
Artisan Boots 4 Artisan's Thread, 1 Gravity Boots Always
Unfinished Effigy 6 Artisan's Thread, 1 Artisan's Shard, 4 Wool Thread Always
Workshop Feast 1 Root Broth, 1 Ice Bread, 1 Cloud Fruit, 1 Season Jam Always

Every weapon, tool and armor piece crafted here gets a random class (see Equipment classes).

Boss: The Unfinished

14894 health, 61.9 damage, phases at every 10% of its health (ten shells). Summon it with the Arena Altar. It drops Unfinished Core, and every player within 64 blocks gets 100 souls and credit for the kill.

Attack What the code does
Light: Shell Attack Frontal strike: 60% damage within 3.2 blocks.
Medium: Shell Attack The medium attack of the world its current shell copies.
Signature: Shell Attack The signature attack of the world its current shell copies.
Final phase: A tiny final form Ten shells: at 90%, 80% ... 10% of its health a shell breaks and it switches to the attacks (and timings) of the next world, from World 1 up to World 9.

Full mechanics, timings and multiplayer scaling: Bosses. Its animations, attack by attack: Boss attacks.

Structures

Eleven structure types generate in this world (the eleventh since 0.4.0). Each is built procedurally from a layout and the world's palette.

Structure Role Size Rarity Layout Frequency Contents
Needle Tower combat large rare tower about one per 42 x 42 chunks a mob spawner (a regular creature of the world) and a loot chest
Colossal Forge combat large rare forge about one per 42 x 42 chunks a mob spawner (a regular creature of the world) and a loot chest
Collapsed Doll combat large rare cocoon about one per 42 x 42 chunks a mob spawner (a regular creature of the world) and a loot chest
Giant Chest exploration large rare vault about one per 42 x 42 chunks two loot chests
Colossal Library exploration large unique library about one per 72 x 72 chunks two loot chests
Titanic Workbench exploration large unique arena about one per 72 x 72 chunks hidden chests in its drawer, on its spool and under it, and the Maquette of your base
Artisan's Giant Workshop story large unique temple about one per 72 x 72 chunks a chest with a Journal Page, and a painted frieze
Block Gate story medium unique shrine about one per 64 x 64 chunks a chest with a Journal Page, and a painted frieze
City of Giants utility large rare city about one per 42 x 42 chunks a member of the world's people
Throne of the Creature secret medium unique throne about one per 64 x 64 chunks a chest with a Journal Page and the world's Hidden Doll
Thimble Outpost combat large rare outpost about one per 42 x 42 chunks mob spawners and a vault chest

World events

While you are here, now and then (see World events):

  • Invasion: three waves of the world's creatures, the last led by a glowing warlord, one of its elites; beat it within four minutes for a reward chest and 100 souls each.
  • Surge: Unravelling. For two minutes every zone's rule bites twice as hard, each with the surge of the world it copies. Weather it for 15 souls.
  • Travelling merchant: Wandering Apprentice, for five minutes: Shell Shard x2 for 8 Artisan's Thread, Artisan's Shard for 12 Artisan's Thread, Mutated Scale for 6 Artisan's Thread (each trade twice).

People: Old Apprentice

The Artisan's old apprentices, who remember the workshop. They spawn naturally in small numbers and one stands in every utility structure of the world. Prices drop by 10% at karma +25 and rise by 10% at karma -25; at karma -50 or lower they refuse to trade one time in three (see Souls and karma).

They want They give
Artisan's Thread x4 Journal Page x1
Artisan's Thread x6 Workshop Feast x1

Quests

Available once World 10 is open (that is, once the World 9 boss (Heart of the Terrain) is defeated). See Quests.

Quest Type Description Objective as coded Reward
Looking Down Guide Find your base, now a mere object. Enter World 10 50 souls
The Workshop Guide Craft at the Final Loom. Craft Artisan's Blade 1 Artisan's Shard
The Apprentices People Find 5 old apprentices. Carry 16 Artisan's Thread (counted from your inventory, not taken) Title: Apprentice
Every Tool People Use a tool from every world. Kill 1 Colossus Prowler 1 Journal Page
The Last Pardon Karma Spare an apprentice (+10) or take their core (-10). Choose Help (+10 karma) or Betray (-10 karma) in the Journal 100 souls
All at Once Challenge Defeat the Unfinished without losing a layer. Kill 1 The Unfinished Title: Seamless

Achievements

Achievement Type Description How it unlocks in the code Reward
All the Way Up progress Open World 10. Enter World 10. 5 souls
Final Loom progress Craft an item at the Final Loom. Have Artisan's Blade in your inventory. 5 souls
Last Thread progress Defeat the Unfinished. Land the killing blow on The Unfinished. 5 souls
A Crumb explore Find your base, seen from the giant world. Step inside the Titanic Workbench. 10 souls
Full Workshop explore Visit the 10 structure types. Step inside all 10 structure types of this world. 10 souls
Last Letter explore Find the 5 Journal pages. Collect the 5 Journal Pages of this world. 10 souls
Ten Shells combat Break the 10 shells in one attempt. Be near the Unfinished when it dies without having died during the fight. -
All the Way combat Use gear from every world against the Unfinished. Hold or wear gear from each of the ten worlds during the fight against the Unfinished. -
Every Doll hidden Gather the 10 hidden dolls. Carry the 10 Hidden Dolls at the same time, or close the Whole Matryoshka. -
Set Down the Tools hidden Leave the work unfinished in World 0. Reach the third ending in World 0. -

Previous: World 9 · Next: World 0

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