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Creature Movesets

Achedon12 edited this page Nov 5, 2026 · 2 revisions

Creature attacks

Every creature has its own attacks, three for most and four for elites, shared with no other creature. They come from what the creature is: the Dungeon Rat gnaws and spreads hunger, the Executioner passes its Verdict, the Eyeless Watcher snuffs out the light. A creature picks an attack that fits the distance to its target, never the same one twice in a row, and every attack has a wind-up animation you can read before it lands.

Damage is a share of the creature's attack damage. Cooldowns are for the Surface; deeper worlds shorten them with the same speed multiplier that drives attack speed (Difficulty formulas).

World 1: Toxic Jungle

Sporeling

Attack Cooldown What it does
Spore Nip 4 s 2 quick blows at 3 blocks, 60% damage each, then toxin +3.
Puffball Pop 5.5 s Strikes everything within 2.5 blocks around it, 60% damage, then toxin +8.
Scatter Hop 4.5 s Crouches, then leaps from 2 to 7 blocks away: 90% damage on contact.

Root Creeper

Attack Cooldown What it does
Root Tangle 6 s Seizes you at arm's reach: held for 3 s and 40% damage, then Slowness V 3 s.
Vine Lash 4 s Hits everything in front of it within 4.5 blocks, 80% damage and thrown back.
Undergrowth 8 s Leaves a patch 2.5 blocks wide for 6 s at its feet that inflicts Slowness II 2 s.

Snare Flower

Attack Cooldown What it does
Nectar Spit 4 s Fires a bolt in a straight line up to 16 blocks, 70% damage. Breaking line of sight dodges it, then Nausea 3 s, toxin +6.
Carnivore Bloom 5.5 s Strikes everything within 3 blocks around it, 110% damage, then Poison II 3 s.
Pollen Reel 5 s Yanks you toward it from up to 10 blocks, then 60% damage if you land close, then toxin +4.

Spore Bearer

Attack Cooldown What it does
Spore Cough 4 s Fires 3 bolts in a straight line up to 16 blocks, 35% damage each. Breaking line of sight dodges it, then toxin +3.
Choking Veil 8 s Leaves a patch 3 blocks wide for 7 s at its feet that inflicts Poison 3 s, Blindness 2 s.
Sac Burst 5.5 s Strikes everything within 4 blocks around it, 50% damage, then Weakness 5 s.

Chitin Guard (elite)

Attack Cooldown What it does
Carapace Bash 5.5 s Charges in a straight line through you, 110% damage and knocked aside.
Pincer Clamp 6 s Seizes you at arm's reach: held for 1.5 s and 80% damage, then Slowness VII 1.5 s.
Harden Shell 12 s Braces itself: Resistance III 5 s.
Hive Stomp 7 s Sends 2 shockwaves rolling out to 5 blocks, 60% damage each. Jump to clear them.

World 2: Giant Veins

Ash Miner

Attack Cooldown What it does
Pick Swing 4 s A blow at 3.2 blocks, 110% damage, then Mining Fatigue 4 s.
Lamp Flare 4 s Fires a bolt in a straight line up to 16 blocks, 60% damage. Breaking line of sight dodges it, then 3 s of fire.
Cave-In 7 s Marks the ground under you, and 1.2 s later it strikes there: 130% damage within 2.5 blocks. Step out of the circle.

Living Vein

Attack Cooldown What it does
Molten Pulse 5.5 s Strikes everything within 3 blocks around it, 90% damage, then heat +8.
Vein Whip 4 s Hits everything in front of it within 5 blocks, 90% damage and thrown back, then 2 s of fire.
Magma Seep 8 s Leaves a patch 2 blocks wide for 5 s at its feet that inflicts heat +2, 2 s of fire.

Rock Salamander

Attack Cooldown What it does
Searing Tongue 5 s Yanks you toward it from up to 8 blocks, then 70% damage if you land close, then 3 s of fire.
Ember Roll 5.5 s Charges in a straight line through you, 90% damage and knocked aside, then heat +5.
Tail Flick 5 s Whirls, hitting everything within 2.4 blocks 2 times at 60% damage, then 2 s of fire.

Dead Smith

Attack Cooldown What it does
Anvil Blow 4 s A blow at 3 blocks, 140% damage, then Slowness II 2 s.
Forge Sparks 4 s Hits everything in front of it within 4 blocks, 60% damage and thrown back, then 4 s of fire.
Red-Hot Tongs 6 s Seizes you at arm's reach: held for 1.5 s and 70% damage, then 3 s of fire.

Slag Golem (elite)

Attack Cooldown What it does
Slag Fist 4 s A blow at 3.4 blocks, 130% damage, then heat +6.
Slag Spill 8 s Leaves a patch 3 blocks wide for 6 s at its feet that inflicts heat +3, 3 s of fire.
Cooling Crust 12 s Braces itself: Resistance II 6 s, Absorption II 10 s.
Eruption 7 s Sends 3 shockwaves rolling out to 6 blocks, 70% damage each. Jump to clear them, then 3 s of fire.

World 3: Endless Dungeon

Jailer

Attack Cooldown What it does
Baton Strike 4 s A blow at 3 blocks, 100% damage, then Slowness III 2 s.
Thrown Shackle 4 s Fires a bolt in a straight line up to 16 blocks, 50% damage. Breaking line of sight dodges it, then Slowness IV 3 s.
Lockdown 11 s Lets out a cry that reaches 10 blocks: Slowness II 4 s, Mining Fatigue II 4 s.

Sentinel

Attack Cooldown What it does
Watchful Gaze 7 s Holds a beam on you up to 12 blocks: 8 pulses of 25% damage while it sees you, then Glowing 5 s.
Alarm Flare 11 s Lets out a cry that reaches 16 blocks: Glowing 8 s.
Iron Brow 5.5 s Charges in a straight line through you, 80% damage and knocked aside.

Living Lock

Attack Cooldown What it does
Tumbler Snap 4 s A blow at 2.6 blocks, 120% damage.
Keyhole Draw 5 s Yanks you toward it from up to 7 blocks, then 40% damage if you land close.
Seal Shut 6 s Seizes you at arm's reach: held for 2.5 s and 30% damage, then Weakness II 4 s.

Dungeon Rat

Attack Cooldown What it does
Gnaw 4 s 3 quick blows at 3 blocks, 35% damage each, then Hunger 4 s.
Skitter 4.5 s Crouches, then leaps from 2 to 6 blocks away: 80% damage on contact.
Plague Squeak 11 s Lets out a cry that reaches 6 blocks: Hunger II 6 s.

Executioner (elite)

Attack Cooldown What it does
Headsman's Axe 4 s A blow at 3.4 blocks, 160% damage.
Verdict 7 s Marks the ground under you, and 1.2 s later it strikes there: 160% damage within 2 blocks. Step out of the circle.
Cleave 4 s Hits everything in front of it within 4 blocks, 110% damage and thrown back.
Black Hood 11 s Lets out a cry that reaches 8 blocks: Blindness 3 s, Slowness II 3 s.

World 4: Storm Archipelago

Wind Ray

Attack Cooldown What it does
Gust Wing 4 s Hits everything in front of it within 6 blocks, 50% damage and thrown back.
Glide Cut 5.5 s Charges in a straight line through you, 90% damage and knocked aside.
Updraft 5.5 s Strikes everything within 4 blocks around it, 30% damage, then Levitation 1 s.

Storm Bird

Attack Cooldown What it does
Thunder Dive 4.5 s Crouches, then leaps from 3 to 9 blocks away: 130% damage on contact.
Static Feathers 4 s Fires 3 bolts in a straight line up to 16 blocks, 35% damage each. Breaking line of sight dodges it, then Slowness II 1 s.
Storm Screech 11 s Lets out a cry that reaches 9 blocks: Nausea 4 s.

Island Warden

Attack Cooldown What it does
Boulder Toss 7 s Marks the ground under you, and 1.2 s later it strikes there: 120% damage within 3 blocks. Step out of the circle.
Anchor Fist 4 s A blow at 3.4 blocks, 120% damage, then Slow Falling 0.1 s.
Stand Firm 12 s Braces itself: Resistance II 5 s.

Cloud Mine

Attack Cooldown What it does
Drift Charge 5.5 s Charges in a straight line through you, 70% damage and knocked aside.
Static Arc 7 s Holds a beam on you up to 6 blocks: 5 pulses of 20% damage while it sees you.
Thunderhead 5.5 s Strikes everything within 3 blocks around it, 60% damage, then Levitation II 0.8 s.

Sky Harpooner (elite)

Attack Cooldown What it does
Barbed Harpoon 4 s Fires a bolt in a straight line up to 16 blocks, 100% damage. Breaking line of sight dodges it, then Slowness III 2 s.
Line Reel 5 s Yanks you toward it from up to 14 blocks, then 60% damage if you land close.
Deck Sweep 4 s Hits everything in front of it within 4 blocks, 90% damage and thrown back.
Harpoon Storm 7 s Marks the ground under you, and 1.2 s later it strikes there: 100% damage within 3.5 blocks. Step out of the circle.

World 5: Lightless Deep

Blind Prowler

Attack Cooldown What it does
Blind Maul 4 s 2 quick blows at 3 blocks, 80% damage each.
Echo Hunt 4.5 s Crouches, then leaps from 3 to 10 blocks away: 120% damage on contact.
Lightless Howl 11 s Lets out a cry that reaches 10 blocks: Darkness 6 s.

Glow Devourer

Attack Cooldown What it does
Glow Slurp 5 s Yanks you toward it from up to 8 blocks, then 50% damage if you land close, then Blindness 2 s.
Lantern Gulp 6 s Seizes you at arm's reach: held for 2 s and 60% damage, and it heals 10% of its health.
Ink Burst 5.5 s Strikes everything within 4 blocks around it, 40% damage, then Blindness 4 s.

Echo

Attack Cooldown What it does
Borrowed Cry 6.5 s Vanishes and reappears behind you, then strikes for 90% damage.
Reverb 7 s Sends 3 shockwaves rolling out to 7 blocks, 40% damage each. Jump to clear them, then Nausea 3 s.
Whisper 4 s Fires a bolt in a straight line up to 16 blocks, 60% damage. Breaking line of sight dodges it, then Darkness 3 s.

Eyeless Watcher

Attack Cooldown What it does
Eyeless Stare 7 s Holds a beam on you up to 10 blocks: 6 pulses of 25% damage while it sees you, then Darkness 2 s.
Cold Grasp 6 s Seizes you at arm's reach: held for 2 s and 50% damage, then Weakness II 3 s.
Snuff Out 11 s Lets out a cry that reaches 8 blocks: Blindness 3 s.

Shadow Mother (elite)

Attack Cooldown What it does
Rend 4 s 3 quick blows at 3 blocks, 60% damage each.
Call the Brood 16 s Calls 1 Blind Prowler to its side.
Night Pounce 4.5 s Crouches, then leaps from 3 to 10 blocks away: 140% damage on contact.
Smother 5.5 s Strikes everything within 4 blocks around it, 80% damage, then Darkness 5 s, Slowness II 3 s.

World 6: Upside Realm

Reflection

Attack Cooldown What it does
Mirror Strike 6.5 s Vanishes and reappears behind you, then strikes for 110% damage.
Glass Shards 4 s Fires 4 bolts in a straight line up to 16 blocks, 30% damage each. Breaking line of sight dodges it.
Reversed Parry 12 s Braces itself: Resistance IV 3 s.

Ceiling Walker

Attack Cooldown What it does
Ceiling Drop 7 s Marks the ground under you, and 1.2 s later it strikes there: 140% damage within 2 blocks. Step out of the circle.
Upside Web 4 s Fires a bolt in a straight line up to 16 blocks, 40% damage. Breaking line of sight dodges it, then Slowness IV 4 s.
Hanging Bite 4 s 2 quick blows at 3 blocks, 70% damage each, then Poison 2 s.

Unstable Sphere

Attack Cooldown What it does
Gravity Flip 5.5 s Strikes everything within 4 blocks around it, 40% damage, then Levitation III 1.5 s.
Orbit Lash 5 s Whirls, hitting everything within 3 blocks 4 times at 35% damage.
Gravity Well 5 s Yanks you toward it from up to 9 blocks, then 30% damage if you land close, then Slow Falling 3 s.

Inverted Strider

Attack Cooldown What it does
Stilt Kick 4 s A blow at 4.2 blocks, 110% damage.
Inverted Vault 4.5 s Crouches, then leaps from 3 to 9 blocks away: 100% damage on contact.
Long Stride 5.5 s Charges in a straight line through you, 100% damage and knocked aside.

Broken Mirror (elite)

Attack Cooldown What it does
Splinter Storm 5.5 s Strikes everything within 4 blocks around it, 70% damage.
Refraction Beam 7 s Holds a beam on you up to 12 blocks: 6 pulses of 30% damage while it sees you, then Nausea 3 s.
Shattered Twin 16 s Calls 1 Reflection to its side.
Crack Shard 4 s Hits everything in front of it within 4 blocks, 100% damage and thrown back, then Weakness 3 s.

World 7: Pressure Ocean

Abyssal Hunter

Attack Cooldown What it does
Abyss Lunge 4.5 s Crouches, then leaps from 3 to 12 blocks away: 130% damage on contact.
Pressure Jaws 4 s A blow at 3 blocks, 120% damage, then oxygen -4.
Hunting Wake 5 s Whirls, hitting everything within 2.6 blocks 3 times at 40% damage, then oxygen -2.

Blade School

Attack Cooldown What it does
Blade Swarm 5 s Whirls, hitting everything within 2.4 blocks 5 times at 30% damage.
Pierce Line 5.5 s Charges in a straight line through you, 90% damage and knocked aside, then oxygen -2.
Silver Scatter 4 s Fires 4 bolts in a straight line up to 16 blocks, 25% damage each. Breaking line of sight dodges it.

Pressure Jelly

Attack Cooldown What it does
Pressure Sting 4 s A blow at 3 blocks, 80% damage, then Poison II 3 s, oxygen -2.
Crushing Drift 5.5 s Strikes everything within 3.5 blocks around it, 50% damage, then Mining Fatigue II 4 s, oxygen -3.
Tentacle Veil 8 s Leaves a patch 2.5 blocks wide for 6 s at its feet that inflicts Poison 2 s.

Bell Crab

Attack Cooldown What it does
Bell Clang 5.5 s Strikes everything within 3.5 blocks around it, 60% damage, then Nausea 3 s.
Claw Snip 4 s 2 quick blows at 3 blocks, 70% damage each.
Sideways Scuttle 5.5 s Charges in a straight line through you, 80% damage and knocked aside.

Trench Eel (elite)

Attack Cooldown What it does
Constrict 6 s Seizes you at arm's reach: held for 3 s and 60% damage, then oxygen -4.
Trench Shock 5.5 s Strikes everything within 4 blocks around it, 80% damage, then Slowness III 2 s.
Eel Strike 4.5 s Crouches, then leaps from 3 to 10 blocks away: 120% damage on contact.
Undertow 5 s Yanks you toward it from up to 12 blocks, then 40% damage if you land close, then oxygen -3.

World 8: Hastened Seasons

Seasonal Creature

Attack Cooldown What it does
Spring Thaw 8 s Leaves a patch 2.5 blocks wide for 5 s at its feet that inflicts Poison 2 s.
Summer Charge 5.5 s Charges in a straight line through you, 100% damage and knocked aside, then 3 s of fire.
Leaf Fall 7 s Marks the ground under you, and 1.2 s later it strikes there: 100% damage within 3 blocks. Step out of the circle, then Weakness 3 s.

Hourglass Elder

Attack Cooldown What it does
Sand of Hours 7 s Holds a beam on you up to 10 blocks: 8 pulses of 20% damage while it sees you, then Slowness II 2 s.
Stopped Minute 11 s Lets out a cry that reaches 7 blocks: Slowness V 3 s, Mining Fatigue III 3 s.
Turn the Glass 12 s Braces itself: Regeneration II 4 s, heals 15% of its health.

Dusk Shade

Attack Cooldown What it does
Dusk Fade 6.5 s Vanishes and reappears behind you, then strikes for 110% damage.
Twilight Cut 4 s 2 quick blows at 3 blocks, 70% damage each, then Darkness 2 s.
Nightfall 5.5 s Strikes everything within 4 blocks around it, 60% damage, then Blindness 3 s.

Child of Minutes

Attack Cooldown What it does
Tantrum 5 s Whirls, hitting everything within 2.2 blocks 4 times at 35% damage.
Growth Spurt 12 s Braces itself: Strength 5 s, Speed 5 s.
Toy Toss 4 s Fires a bolt in a straight line up to 16 blocks, 60% damage. Breaking line of sight dodges it, then Nausea 2 s.

Hour Keeper (elite)

Attack Cooldown What it does
Hour Toll 7 s Sends 3 shockwaves rolling out to 7 blocks, 70% damage each. Jump to clear them.
Clock Hand 4 s Hits everything in front of it within 5 blocks, 100% damage and thrown back.
Grinding Gears 6 s Seizes you at arm's reach: held for 2 s and 60% damage, then Slowness V 2 s.
Rewind 12 s Braces itself: Resistance II 3 s, heals 20% of its health.

World 9: Restless Ground

Crawling Block

Attack Cooldown What it does
Block Slam 7 s Marks the ground under you, and 1.2 s later it strikes there: 150% damage within 1.8 blocks. Step out of the circle.
Tumble 5.5 s Charges in a straight line through you, 100% damage and knocked aside.
Bury 6 s Seizes you at arm's reach: held for 2 s and 50% damage, then Slowness VI 2 s.

Mimic

Attack Cooldown What it does
Lid Chomp 4 s A blow at 2.6 blocks, 130% damage.
Chest Tongue 5 s Yanks you toward it from up to 8 blocks, then 60% damage if you land close.
False Loot 4 s Fires 3 bolts in a straight line up to 16 blocks, 30% damage each. Breaking line of sight dodges it, then Hunger II 3 s.

Foundation Eater

Attack Cooldown What it does
Burrow Strike 6.5 s Vanishes and reappears behind you, then strikes for 120% damage.
Tremor 7 s Sends 3 shockwaves rolling out to 6 blocks, 60% damage each. Jump to clear them, then Mining Fatigue II 3 s.
Swallow 6 s Seizes you at arm's reach: held for 2.5 s and 60% damage, then Blindness 2 s.

Earth Hand

Attack Cooldown What it does
Earthen Grip 6 s Seizes you at arm's reach: held for 2.5 s and 80% damage, then Slowness VII 2.5 s.
Palm Slap 4 s Hits everything in front of it within 4 blocks, 90% damage and thrown back.
Rising Fingers 7 s Marks the ground under you, and 1.2 s later it strikes there: 110% damage within 2.5 blocks. Step out of the circle.

Walking Column (elite)

Attack Cooldown What it does
Topple 4 s Hits everything in front of it within 5.5 blocks, 130% damage and thrown back.
Pillar Strike 7 s Marks the ground under you, and 1.2 s later it strikes there: 140% damage within 2.5 blocks. Step out of the circle.
Load-Bearing 12 s Braces itself: Resistance III 6 s.
Rubble Rain 7 s Sends 3 shockwaves rolling out to 7 blocks, 60% damage each. Jump to clear them.

World 10: The Giant Workshop

Giant Sporeling

Attack Cooldown What it does
Giant Stomp 5.5 s Strikes everything within 4 blocks around it, 100% damage, then toxin +6.
Spore Sneeze 4 s Hits everything in front of it within 6 blocks, 60% damage and thrown back, then toxin +8.
Budding 16 s Calls 2 Sporelings to its side.

Ash Titanid

Attack Cooldown What it does
Forge Hammer 4 s A blow at 3.4 blocks, 150% damage, then 4 s of fire.
Cinder Rain 7 s Marks the ground under you, and 1.2 s later it strikes there: 100% damage within 3.5 blocks. Step out of the circle, then 4 s of fire.
Bellows 4 s Hits everything in front of it within 6 blocks, 50% damage and thrown back, then heat +8.

Colossal Jailer

Attack Cooldown What it does
Iron Gavel 7 s Sends 3 shockwaves rolling out to 7 blocks, 70% damage each. Jump to clear them, then Slowness III 3 s.
Chain Volley 4 s Fires 3 bolts in a straight line up to 16 blocks, 40% damage each. Breaking line of sight dodges it, then Slowness III 3 s.
Call the Wardens 16 s Calls 2 Jailers to its side.

Titan Ray

Attack Cooldown What it does
Eclipse Glide 5.5 s Charges in a straight line through you, 120% damage and knocked aside, then Darkness 2 s.
Tempest Wing 4 s Hits everything in front of it within 7 blocks, 60% damage and thrown back.
Downpour 7 s Marks the ground under you, and 1.2 s later it strikes there: 110% damage within 4 blocks. Step out of the circle, then Slowness II 3 s.

Colossus Prowler (elite)

Attack Cooldown What it does
Colossal Pounce 4.5 s Crouches, then leaps from 3 to 12 blocks away: 150% damage on contact.
Swallowed Light 11 s Lets out a cry that reaches 12 blocks: Darkness 8 s.
Colossal Maul 4 s 3 quick blows at 3 blocks, 70% damage each.
Pad Tremor 7 s Sends 3 shockwaves rolling out to 8 blocks, 60% damage each. Jump to clear them.

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