Repository navigation
New Gear
Seven new weapons and tools, at least one for every two worlds, each with its own behaviour. They are crafted at their world's station, sold by that world's travelling merchant (see World events) and can turn up in its chests. Like all gear, they receive a class when crafted (the Lantern Shield excepted) and take talents (see Talents).
| Item | World | Station | Ingredients | What it does |
|---|---|---|---|---|
| Spore Bow | 1 | Spore Vat | 4 Roots, 12 Spores, 3 String, 1 Chitin | A bow (durability 480) whose arrows burst into a cloud of poison spores where they strike, a creature or the ground |
| Magma Flail | 2 | Ash Foundry | 5 Ash Ingots, 4 Blazing Rock, 2 Iron Chains | Heavy and slow (11 damage, 1 blow a second). Sets its target ablaze; every third blow bursts into a ring of flame that burns and hurts everything within 3 blocks. Swinging it in the Giant Veins warms you up (+2 heat a blow) |
| Key Chain Whip | 3 | Jailer's Table | 5 Sealed Fragments, 1 Dungeon Key, 3 Iron Chains | Light (9 damage, quick) with 2.5 blocks more reach. Every lash slows the foe and drags it toward you (never a boss) |
| Storm Javelin | 4 | Lightning Forge | 3 Celestial Crystals, 3 Storm Essence, 2 Sticks | A spear in hand (12 damage). Use it to throw it (13 damage): lightning falls where it strikes, then it flies back into your inventory, one point worse |
| Lantern Shield | 5 | Dark Altar | 5 Shadow Shards, 1 Lantern, 4 Iron Ingots | Blocks like a shield (durability 560). Every blocked blow flares: the attacker is blinded, slowed, marked with Glowing and thrown back |
| Tide Harpoon | 7 | Abyssal Press | 4 Abyssal Cobalt, 2 Nacre, 4 String | A trident in hand (21 damage). Use it to throw it (23 damage, faster under water): it drags what it hits back to you, harder under water, and its line brings it home |
| Quake Pick | 9 | Terrain Anchor | 6 Terrain Fragments, 1 Iron Pickaxe | A pickaxe that mines a column of three (the blocks above and below the one you mine; sneak to mine one). Use it on the ground: a tremor hurts, lifts and slows the creatures within 6 blocks (5 s cooldown) |
Thrown weapons have a one-second cooldown; one that is lost in the void or flies too far comes back anyway after ten seconds.
Eleven trophies, won by the first clear of each trial (see Trials): a painted doll of each world's boss on a gilded wooden plinth, and the Gauntlet's, red and gold. They are decorations: put them in item frames or on a shelf.
A rune altar carved at the Matrix Workbench once your group has beaten the Unfinished: 4 Lacquer Blocks, 1 Gold Block, 2 Shell Shards. Use it to open the Trials.
Matriochka is made by achedon12. Code under the MIT License; models, textures and other art assets all rights reserved. This wiki describes version 0.2.0 (alpha) and the changes since, for Minecraft 26.3.
Playing
- Getting started
- Core loop
- The way into each world
- Progression gates
- Doll of Life and death
- Souls and karma
- Equipment classes
- Talents
- Nesting systems
- Refuge Doll
- The Artisan's Journal
- World variants and mutations
- Effects between the scales
- Multiplayer and groups
- World events
Worlds
- 1. Toxic Jungle
- 2. Giant Veins
- 3. Endless Dungeon
- 4. Storm Archipelago
- 5. Lightless Deep
- 6. Upside Realm
- 7. Pressure Ocean
- 8. Hastened Seasons
- 9. Restless Ground
- 10. The Giant Workshop
- 0. The Smallest Doll
After the last boss
Reference
- Bosses
- Boss attacks
- Bestiary
- Creature attacks
- Items
- New gear
- Blocks and stations
- Structures
- New structures
- Wonders
- Quests
- Achievements
- Difficulty formulas
- Balance
- Sounds and music
- Visuals
- Lore
Setting up
Server and development