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Structures
Every world holds eleven structures, each built with that world's own materials (the eleventh came with 0.4.0, see New structures). Their role decides what waits inside; their chests draw from three loot tiers. Find them with the Labyrinth Map and other world tools, or just explore.
Every structure chest of the worlds also keeps souls, about ten per chest and a hundred per world: Soul Shards in common and rare chests, a Soul Vessel in vault chests (see Souls and karma). The world's new weapon or tool (see New gear) can turn up in its vault chests.
| Structure | Role | Size | What it is | Inside |
|---|---|---|---|---|
| Spore Hive | Combat | Medium, common | Lumpy domes with comb terraces, spore blossoms and a queen chamber. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Sporeling Nest | Combat | Small, common | A crater with a lined bowl, eggs, bone ribs and burrows ending in dens. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Toxin Well | Combat | Medium, rare | A pavilion over a shaft with niches, down to a domed chamber with a pool and pillars. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Hollow Tree | Exploration | Small, common | A tower with a spiral stair and a different room on every floor. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Abandoned Greenhouse | Exploration | Medium, rare | A glass greenhouse with planters and a fountain. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Giant Cocoon | Exploration | Medium, rare | A great cocoon or crystal core with egg sacs around it. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Root Temple | Story | Large | A stepped temple with a grand stair, a summit shrine and a pillared inner hall. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Purified Clearing | Story | Medium | A shrine on a stepped platform, with a pavilion, an altar, a gate and stone lanterns. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Gatherer Village | People | Large, rare | Houses around a fountain plaza, with paths, garden plots, lamps and a belfry. | The people of the world live here and trade with you, beside a common chest. |
| Artisan's Sanctuary | Secret | Small | A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. | A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page. |
| Gatherers' Caravan | People | Medium, rare | Three covered wagons drawn up around a fire, a market stall, a hitching rail with hay; moss and spore blossoms everywhere | The Gatherers trade here, beside a common chest hidden in a wagon |
What the chests can hold
- Common chest (3 to 5 stacks): Spores, Roots, Antidote, Root Broth, Glow Berries, Iron Nugget, Torch, Arrow, Iron Ingot
- Rare chest (often an enchanted book): Sporite, Chitin, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Sweet Berries
- Vault chest (rare items too, and a 30% chance of one piece of the world's gear): Diamond, Golden Apple, Filter Mask, Sporite Sword
| Structure | Role | Size | What it is | Inside |
|---|---|---|---|---|
| Salamander Cavern | Combat | Medium, common | A crater with a lined bowl, eggs, bone ribs and burrows ending in dens. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Giant Furnace | Combat | Large, rare | A forge hall around a stepped furnace and chimney, with a lava channel and a barred vault. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Lava Well | Combat | Medium, common | A pavilion over a shaft with niches, down to a domed chamber with a pool and pillars. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Collapsed Mine | Exploration | Medium, common | A headframe with its wheel, a shaft with ladder, timbered galleries with rails and ore veins. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Hanging Rail | Exploration | Medium, common | A trestle line with a broken end, a roofed station and a signal post. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Crystal Works | Exploration | Medium, rare | A glass greenhouse with planters and a fountain. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Abandoned Forge | Story | Medium, rare | A forge hall around a stepped furnace and chimney, with a lava channel and a barred vault. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Vein Sanctuary | Story | Large | A stepped temple with a grand stair, a summit shrine and a pillared inner hall. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Miners' Camp | People | Medium, rare | A fire ring with log benches, tents, a cooking corner and a lookout post. | The people of the world live here and trade with you, beside a common chest. |
| Artisan's Workshop | Secret | Small | A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. | A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page. |
| Ember Circle | Combat | Medium, common | A ring of standing stones and lintels around a stepped pit, braziers at every stone, magma veins radiating from the altar | A guarded altar chest at the bottom of the pit, spawners under two stones |
What the chests can hold
- Common chest (3 to 5 stacks): Blazing Rock, Cooling Water, Ice Bread, Baked Potato, Iron Nugget, Torch, Arrow, Iron Ingot
- Rare chest (often an enchanted book): Giant Ore, Ash Ingot, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Blaze Powder
- Vault chest (rare items too, and a 30% chance of one piece of the world's gear): Diamond, Golden Apple, Netherite Scrap, Drill, Ash Hammer
| Structure | Role | Size | What it is | Inside |
|---|---|---|---|---|
| Arena | Combat | Medium, common | A sunken arena with tiered seats, gates, a champion's box and beast pens. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Jailers' Court | Combat | Medium, common | A sunken arena with tiered seats, gates, a champion's box and beast pens. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Moving Hall | Combat | Medium, common | A generated labyrinth with a central chamber, barred windows and, in the large ones, pit traps. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Trap Labyrinth | Exploration | Large, rare | A generated labyrinth with a central chamber, barred windows and, in the large ones, pit traps. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Treasury | Exploration | Medium, rare | A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Crypt | Exploration | Medium, common | A graveyard and mausoleum over a crypt of burial niches, sarcophagi and an ossuary. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Sealed Library | Story | Medium | A two-level library with book walls, a mezzanine and reading tables. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Hall of Keys | Story | Medium | A shrine on a stepped platform, with a pavilion, an altar, a gate and stone lanterns. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Prison | People | Large, rare | A two-storey prison with galleries, barred cells, the warden's office and a watchtower. | The people of the world live here and trade with you, beside a common chest. |
| Artisan's Cell | Secret | Small | A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. | A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page. |
| Gaolers' Gatehouse | Combat | Medium, rare | A walled courtyard with four round corner towers, a gatehouse with a raised portcullis, a keep with a banquet hall and a barred cell by the gate | The guarded chest at the back of the keep, spawners in the towers, a chest in the cell |
What the chests can hold
- Common chest (3 to 5 stacks): Portable Trap, Cell Ration, Bread, Iron Nugget, Torch, Arrow, Iron Ingot
- Rare chest (often an enchanted book): Dungeon Key, Sealed Fragment, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot
- Vault chest (rare items too, and a 30% chance of one piece of the world's gear): Diamond, Golden Apple, Name Tag, Jailer's Blade
| Structure | Role | Size | What it is | Inside |
|---|---|---|---|---|
| Ray Nest | Combat | Medium, common | A crater with a lined bowl, eggs, bone ribs and burrows ending in dens. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Giant Lightning Rod | Combat | Large, rare | A tower with a spiral stair and a different room on every floor. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Flying Wreck | Combat | Medium, rare | A wrecked hull with a sterncastle cabin, a hold, masts and torn sails. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Hanging Ruin | Exploration | Medium, common | Broken walls, a colonnade, a fallen column, a standing arch and a vaulted cellar. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Broken Bridge | Exploration | Large, common | An arched bridge on piers with lamps, a broken gap, gate towers and a room inside a pier. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Storm Lighthouse | Exploration | Medium, common | A striped lighthouse with a gallery, a glazed lantern room and the keeper's cottage. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Celestial Temple | Story | Large | A stepped temple with a grand stair, a summit shrine and a pillared inner hall. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Observatory | Story | Medium, rare | A tower with a spiral stair and a different room on every floor. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Floating Village | People | Large, rare | Houses around a fountain plaza, with paths, garden plots, lamps and a belfry. | The people of the world live here and trade with you, beside a common chest. |
| Cloud Garden | Secret | Small | A glass greenhouse with planters and a fountain. | A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page. |
| Sky Outpost | Combat | Medium, common | A lookout hut on a stilted deck over a floating islet, signal fire, flags, a lightning rod on the roof | The guarded chest in the hut, a spawner in the supply yard under the deck |
What the chests can hold
- Common chest (3 to 5 stacks): Ray Membrane, Cloud Fruit, Apple, Iron Nugget, Torch, Arrow, Iron Ingot
- Rare chest (often an enchanted book): Storm Essence, Celestial Crystal, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Copper Ingot
- Vault chest (rare items too, and a 30% chance of one piece of the world's gear): Diamond, Golden Apple, Spyglass, Glider, Grappling Hook, Lightning Lance
| Structure | Role | Size | What it is | Inside |
|---|---|---|---|---|
| Prowler Nest | Combat | Medium, common | A crater with a lined bowl, eggs, bone ribs and burrows ending in dens. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Echo Cemetery | Combat | Medium, common | A graveyard and mausoleum over a crypt of burial niches, sarcophagi and an ossuary. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Black Cathedral | Combat | Large, rare | A cathedral with nave, transept, buttresses, twin towers, a rose window and a guarded crypt. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Dark Tower | Exploration | Medium, common | A tower with a spiral stair and a different room on every floor. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Bottomless Mine | Exploration | Large, rare | A headframe with its wheel, a shaft with ladder, timbered galleries with rails and ore veins. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Light Well | Exploration | Medium, rare | A pavilion over a shaft with niches, down to a domed chamber with a pool and pillars. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Blind Sanctuary | Story | Medium | A shrine on a stepped platform, with a pavilion, an altar, a gate and stone lanterns. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Fresco Gallery | Story | Medium | A two-level library with book walls, a mezzanine and reading tables. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Silent Village | People | Large, rare | Houses around a fountain plaza, with paths, garden plots, lamps and a belfry. | The people of the world live here and trade with you, beside a common chest. |
| Artisan's Shelter | Secret | Small | A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. | A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page. |
| Hushed Circle | Combat | Medium, common | A stone circle muffled with sculk, candles instead of fire, a sculk sensor waiting | As the Ember Circle |
What the chests can hold
- Common chest (3 to 5 stacks): Silence Balm, Mute Mushroom, Mushroom Stew, Iron Nugget, Torch, Arrow, Iron Ingot
- Rare chest (often an enchanted book): Shadow Shard, Diamond Fragment, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Glowstone Dust
- Vault chest (rare items too, and a 30% chance of one piece of the world's gear): Diamond, Golden Apple, Echo Shard, Solar Lantern, Sonar, Shadow Blade
| Structure | Role | Size | What it is | Inside |
|---|---|---|---|---|
| Hall of Mirrors | Combat | Medium, common | A sunken arena with tiered seats, gates, a champion's box and beast pens. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Hanging Cage | Combat | Small, common | A two-storey prison with galleries, barred cells, the warden's office and a watchtower. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Unstable Core | Combat | Large, rare | A great cocoon or crystal core with egg sacs around it. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Inverted Tower | Exploration | Large, rare | A tower with a spiral stair and a different room on every floor. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Ceiling City | Exploration | Large, rare | A walled city with corner towers, gates, avenues, houses and a guarded keep. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Upturned Pool | Exploration | Medium, common | A pavilion over a shaft with niches, down to a domed chamber with a pool and pillars. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Gravity Lab | Story | Medium | A laboratory of strange instruments, its upper floor furnished on the ceiling. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Impossible Stair | Story | Medium | A looping stair whose last flight runs upside down, around a reading pavilion. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Reflection Refuge | People | Medium, rare | Houses around a fountain plaza, with paths, garden plots, lamps and a belfry. | The people of the world live here and trade with you, beside a common chest. |
| Floating Garden | Secret | Small | A glass greenhouse with planters and a fountain. | A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page. |
| Hanging Outpost | Combat | Medium, rare | The outpost on its islet, chains and amethyst hanging from its deck | As the Sky Outpost |
What the chests can hold
- Common chest (3 to 5 stacks): Stabilizer, Flipped Apple, Chorus Fruit, Iron Nugget, Torch, Arrow, Iron Ingot
- Rare chest (often an enchanted book): Unstable Alloy, Inverted Crystal, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Ender Pearl
- Vault chest (rare items too, and a 30% chance of one piece of the world's gear): Diamond, Golden Apple, Shulker Shell, Gravity Boots, Mirror Blade
| Structure | Role | Size | What it is | Inside |
|---|---|---|---|---|
| Hunters' Trench | Combat | Large, common | A jagged rift crossed by an arch bridge, with ledges, scaffolding and a grotto at the bottom. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Dead Reef | Combat | Medium, common | Broken walls, a colonnade, a fallen column, a standing arch and a vaulted cellar. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Sunken City | Combat | Large, rare | A walled city with corner towers, gates, avenues, houses and a guarded keep. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Wreck | Exploration | Medium, common | A wrecked hull with a sterncastle cabin, a hold, masts and torn sails. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Diving Bell | Exploration | Small, common | A copper diving bell with portholes, a chain up to a buoy, crates and an anchor. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Air Grotto | Exploration | Medium, common | A great cocoon or crystal core with egg sacs around it. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Abyssal Temple | Story | Large | A stepped temple with a grand stair, a summit shrine and a pillared inner hall. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Sunken Lighthouse | Story | Medium | A striped lighthouse with a gallery, a glazed lantern room and the keeper's cottage. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Pressure Station | People | Large, rare | A laboratory of strange instruments, its upper floor furnished on the ceiling. | The people of the world live here and trade with you, beside a common chest. |
| Vault of the Deep | Secret | Small | A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. | A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page. |
| Drowned Bastion | Combat | Large, rare | The walled courtyard and keep, sunk and half fallen on the sea floor | A vault chest in the keep, spawners in the towers |
What the chests can hold
- Common chest (3 to 5 stacks): Oxygen Capsule, Apnea Kelp, Cooked Cod, Iron Nugget, Prismarine Shard, Arrow, Iron Ingot
- Rare chest (often an enchanted book): Abyssal Salt, Pressure Pearl, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Prismarine Crystals
- Vault chest (rare items too, and a 30% chance of one piece of the world's gear, 8% of an enchanted golden apple): Diamond, Golden Apple, Heart of the Sea, Thruster, Trench Trident
| Structure | Role | Size | What it is | Inside |
|---|---|---|---|---|
| Hastened Town | Combat | Large, rare | A walled city with corner towers, gates, avenues, houses and a guarded keep. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Aging Ruin | Combat | Medium, common | Broken walls, a colonnade, a fallen column, a standing arch and a vaulted cellar. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Giant Clock | Combat | Large, rare | A square clock tower with four faces, a pendulum and a belfry over a gear-paved court. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Greenhouse of Seasons | Exploration | Medium, common | A glass greenhouse with planters and a fountain. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Frozen Garden | Exploration | Medium, common | A shrine on a stepped platform, with a pavilion, an altar, a gate and stone lanterns. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Ephemeral Camp | Exploration | Small, common | A fire ring with log benches, tents, a cooking corner and a lookout post. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Solar Observatory | Story | Medium | A tower with a spiral stair and a different room on every floor. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Library of Ages | Story | Large | A two-level library with book walls, a mezzanine and reading tables. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Dusk Market | People | Large, rare | Two rows of awninged stalls under lantern strings, a covered hall and an entrance arch. | The people of the world live here and trade with you, beside a common chest. |
| Time Tomb | Secret | Small | A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. | A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page. |
| Ephemeral Caravan | People | Medium, rare | The caravan, half packed, under autumn leaves | The Ephemerals trade here |
What the chests can hold
- Common chest (3 to 5 stacks): Season Preserve, Season Jam, Pumpkin Pie, Iron Nugget, Torch, Arrow, Iron Ingot
- Rare chest (often an enchanted book): Temporal Sand, Season Fragment, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Honey Bottle
- Vault chest (rare items too, and a 30% chance of one piece of the world's gear, 8% of an enchanted golden apple): Diamond, Golden Apple, Clock, Hourglass, Scythe of Seasons
| Structure | Role | Size | What it is | Inside |
|---|---|---|---|---|
| Walking Tower | Combat | Large, rare | A tower with a spiral stair and a different room on every floor. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Mobile Fortress | Combat | Large, rare | A fort with curtain walls, four towers, a gatehouse with portcullis and a three-floor keep. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Terrain Arena | Combat | Medium, common | A sunken arena with tiered seats, gates, a champion's box and beast pens. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Moving Ruin | Exploration | Medium, common | Broken walls, a colonnade, a fallen column, a standing arch and a vaulted cellar. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Living Chasm | Exploration | Large, rare | A jagged rift crossed by an arch bridge, with ledges, scaffolding and a grotto at the bottom. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Mimic Nest | Exploration | Medium, common | A crater with a lined bowl, eggs, bone ribs and burrows ending in dens. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Buried Village | Story | Medium | Houses around a fountain plaza, with paths, garden plots, lamps and a belfry. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Beating Vein | Story | Medium | A shrine on a stepped platform, with a pavilion, an altar, a gate and stone lanterns. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Anchored Fort | People | Large, rare | A fort with curtain walls, four towers, a gatehouse with portcullis and a three-floor keep. | The people of the world live here and trade with you, beside a common chest. |
| Stable Sanctuary | Secret | Small | A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. | A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page. |
| Restless Circle | Combat | Medium, common | A stone circle whose stones lean and fall, the floor split by a scar | As the Ember Circle |
What the chests can hold
- Common chest (3 to 5 stacks): Anchor Bread, Steak, Iron Nugget, Torch, Arrow, Iron Ingot
- Rare chest (often an enchanted book): Terrain Fragment, Terrain Heart, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Lead
- Vault chest (rare items too, and a 30% chance of one piece of the world's gear, 8% of an enchanted golden apple): Diamond, Golden Apple, Totem of Undying, Anchor, Grip Boots
| Structure | Role | Size | What it is | Inside |
|---|---|---|---|---|
| Needle Tower | Combat | Large, rare | A tower with a spiral stair and a different room on every floor. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Colossal Forge | Combat | Large, rare | A forge hall around a stepped furnace and chimney, with a lava channel and a barred vault. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Collapsed Doll | Combat | Large, rare | A great cocoon or crystal core with egg sacs around it. | A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests. |
| Giant Chest | Exploration | Large, rare | A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Colossal Library | Exploration | Large | A two-level library with book walls, a mezzanine and reading tables. | Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones. |
| Titanic Workbench | Exploration | Large | A carpenter's bench as tall as a house: four great legs, a 33-block top reached by a ladder up one leg, the Artisan's hammer, saw, rule, spool and nails on it. | Hidden chests in its drawer, on the spool and under it. The Maquette of your base stands on its top (see World 10). |
| Artisan's Giant Workshop | Story | Large | A stepped temple with a grand stair, a summit shrine and a pillared inner hall. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| Block Gate | Story | Medium | A shrine on a stepped platform, with a pavilion, an altar, a gate and stone lanterns. | A reading nook with a lectern and candles around a rare chest holding a page of the Journal. |
| City of Giants | People | Large, rare | A walled city with corner towers, gates, avenues, houses and a guarded keep. | The people of the world live here and trade with you, beside a common chest. |
| Throne of the Creature | Secret | Medium | A pillared throne hall; the carpet before the throne hides a hatch to the treasure room. | A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page. |
| Thimble Outpost | Combat | Large, rare | A giant dimpled thimble turned upside down, a ladder inside up to a lookout hut on top, a giant pin stuck through its eave | A vault chest in the hut, spawners inside the thimble |
What the chests can hold
- Common chest (3 to 5 stacks): Workshop Feast, Cookie, Iron Nugget, Torch, Arrow, Iron Ingot
- Rare chest (often an enchanted book): Artisan's Thread, Artisan's Shard, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Gold Nugget
- Vault chest (rare items too, and a 30% chance of one piece of the world's gear, 8% of an enchanted golden apple): Diamond, Golden Apple, Block of Gold
Matriochka is made by achedon12. Code under the MIT License; models, textures and other art assets all rights reserved. This wiki describes version 0.2.0 (alpha) and the changes since, for Minecraft 26.3.
Playing
- Getting started
- Core loop
- The way into each world
- Progression gates
- Doll of Life and death
- Souls and karma
- Equipment classes
- Talents
- Nesting systems
- Refuge Doll
- The Artisan's Journal
- World variants and mutations
- Effects between the scales
- Multiplayer and groups
- World events
Worlds
- 1. Toxic Jungle
- 2. Giant Veins
- 3. Endless Dungeon
- 4. Storm Archipelago
- 5. Lightless Deep
- 6. Upside Realm
- 7. Pressure Ocean
- 8. Hastened Seasons
- 9. Restless Ground
- 10. The Giant Workshop
- 0. The Smallest Doll
After the last boss
Reference
- Bosses
- Boss attacks
- Bestiary
- Creature attacks
- Items
- New gear
- Blocks and stations
- Structures
- New structures
- Quests
- Achievements
- Difficulty formulas
- Balance
- Sounds and music
- Visuals
- Lore
Setting up
Server and development