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Structures

Achedon12 edited this page Nov 6, 2026 · 3 revisions

Structures

Every world holds eleven structures, each built with that world's own materials (the eleventh came with 0.4.0, see New structures). Their role decides what waits inside; their chests draw from three loot tiers. Find them with the Labyrinth Map and other world tools, or just explore.

Every structure chest of the worlds also keeps souls, about ten per chest and a hundred per world: Soul Shards in common and rare chests, a Soul Vessel in vault chests (see Souls and karma). The world's new weapon or tool (see New gear) can turn up in its vault chests.

World 1: Toxic Jungle

Structure Role Size What it is Inside
Spore Hive Combat Medium, common Lumpy domes with comb terraces, spore blossoms and a queen chamber. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Sporeling Nest Combat Small, common A crater with a lined bowl, eggs, bone ribs and burrows ending in dens. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Toxin Well Combat Medium, rare A pavilion over a shaft with niches, down to a domed chamber with a pool and pillars. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Hollow Tree Exploration Small, common A tower with a spiral stair and a different room on every floor. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Abandoned Greenhouse Exploration Medium, rare A glass greenhouse with planters and a fountain. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Giant Cocoon Exploration Medium, rare A great cocoon or crystal core with egg sacs around it. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Root Temple Story Large A stepped temple with a grand stair, a summit shrine and a pillared inner hall. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Purified Clearing Story Medium A shrine on a stepped platform, with a pavilion, an altar, a gate and stone lanterns. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Gatherer Village People Large, rare Houses around a fountain plaza, with paths, garden plots, lamps and a belfry. The people of the world live here and trade with you, beside a common chest.
Artisan's Sanctuary Secret Small A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page.
Gatherers' Caravan People Medium, rare Three covered wagons drawn up around a fire, a market stall, a hitching rail with hay; moss and spore blossoms everywhere The Gatherers trade here, beside a common chest hidden in a wagon

What the chests can hold

  • Common chest (3 to 5 stacks): Spores, Roots, Antidote, Root Broth, Glow Berries, Iron Nugget, Torch, Arrow, Iron Ingot
  • Rare chest (often an enchanted book): Sporite, Chitin, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Sweet Berries
  • Vault chest (rare items too, and a 30% chance of one piece of the world's gear): Diamond, Golden Apple, Filter Mask, Sporite Sword

World 2: Giant Veins

Structure Role Size What it is Inside
Salamander Cavern Combat Medium, common A crater with a lined bowl, eggs, bone ribs and burrows ending in dens. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Giant Furnace Combat Large, rare A forge hall around a stepped furnace and chimney, with a lava channel and a barred vault. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Lava Well Combat Medium, common A pavilion over a shaft with niches, down to a domed chamber with a pool and pillars. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Collapsed Mine Exploration Medium, common A headframe with its wheel, a shaft with ladder, timbered galleries with rails and ore veins. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Hanging Rail Exploration Medium, common A trestle line with a broken end, a roofed station and a signal post. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Crystal Works Exploration Medium, rare A glass greenhouse with planters and a fountain. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Abandoned Forge Story Medium, rare A forge hall around a stepped furnace and chimney, with a lava channel and a barred vault. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Vein Sanctuary Story Large A stepped temple with a grand stair, a summit shrine and a pillared inner hall. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Miners' Camp People Medium, rare A fire ring with log benches, tents, a cooking corner and a lookout post. The people of the world live here and trade with you, beside a common chest.
Artisan's Workshop Secret Small A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page.
Ember Circle Combat Medium, common A ring of standing stones and lintels around a stepped pit, braziers at every stone, magma veins radiating from the altar A guarded altar chest at the bottom of the pit, spawners under two stones

What the chests can hold

  • Common chest (3 to 5 stacks): Blazing Rock, Cooling Water, Ice Bread, Baked Potato, Iron Nugget, Torch, Arrow, Iron Ingot
  • Rare chest (often an enchanted book): Giant Ore, Ash Ingot, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Blaze Powder
  • Vault chest (rare items too, and a 30% chance of one piece of the world's gear): Diamond, Golden Apple, Netherite Scrap, Drill, Ash Hammer

World 3: Endless Dungeon

Structure Role Size What it is Inside
Arena Combat Medium, common A sunken arena with tiered seats, gates, a champion's box and beast pens. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Jailers' Court Combat Medium, common A sunken arena with tiered seats, gates, a champion's box and beast pens. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Moving Hall Combat Medium, common A generated labyrinth with a central chamber, barred windows and, in the large ones, pit traps. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Trap Labyrinth Exploration Large, rare A generated labyrinth with a central chamber, barred windows and, in the large ones, pit traps. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Treasury Exploration Medium, rare A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Crypt Exploration Medium, common A graveyard and mausoleum over a crypt of burial niches, sarcophagi and an ossuary. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Sealed Library Story Medium A two-level library with book walls, a mezzanine and reading tables. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Hall of Keys Story Medium A shrine on a stepped platform, with a pavilion, an altar, a gate and stone lanterns. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Prison People Large, rare A two-storey prison with galleries, barred cells, the warden's office and a watchtower. The people of the world live here and trade with you, beside a common chest.
Artisan's Cell Secret Small A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page.
Gaolers' Gatehouse Combat Medium, rare A walled courtyard with four round corner towers, a gatehouse with a raised portcullis, a keep with a banquet hall and a barred cell by the gate The guarded chest at the back of the keep, spawners in the towers, a chest in the cell

What the chests can hold

  • Common chest (3 to 5 stacks): Portable Trap, Cell Ration, Bread, Iron Nugget, Torch, Arrow, Iron Ingot
  • Rare chest (often an enchanted book): Dungeon Key, Sealed Fragment, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot
  • Vault chest (rare items too, and a 30% chance of one piece of the world's gear): Diamond, Golden Apple, Name Tag, Jailer's Blade

World 4: Storm Archipelago

Structure Role Size What it is Inside
Ray Nest Combat Medium, common A crater with a lined bowl, eggs, bone ribs and burrows ending in dens. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Giant Lightning Rod Combat Large, rare A tower with a spiral stair and a different room on every floor. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Flying Wreck Combat Medium, rare A wrecked hull with a sterncastle cabin, a hold, masts and torn sails. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Hanging Ruin Exploration Medium, common Broken walls, a colonnade, a fallen column, a standing arch and a vaulted cellar. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Broken Bridge Exploration Large, common An arched bridge on piers with lamps, a broken gap, gate towers and a room inside a pier. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Storm Lighthouse Exploration Medium, common A striped lighthouse with a gallery, a glazed lantern room and the keeper's cottage. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Celestial Temple Story Large A stepped temple with a grand stair, a summit shrine and a pillared inner hall. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Observatory Story Medium, rare A tower with a spiral stair and a different room on every floor. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Floating Village People Large, rare Houses around a fountain plaza, with paths, garden plots, lamps and a belfry. The people of the world live here and trade with you, beside a common chest.
Cloud Garden Secret Small A glass greenhouse with planters and a fountain. A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page.
Sky Outpost Combat Medium, common A lookout hut on a stilted deck over a floating islet, signal fire, flags, a lightning rod on the roof The guarded chest in the hut, a spawner in the supply yard under the deck

What the chests can hold

  • Common chest (3 to 5 stacks): Ray Membrane, Cloud Fruit, Apple, Iron Nugget, Torch, Arrow, Iron Ingot
  • Rare chest (often an enchanted book): Storm Essence, Celestial Crystal, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Copper Ingot
  • Vault chest (rare items too, and a 30% chance of one piece of the world's gear): Diamond, Golden Apple, Spyglass, Glider, Grappling Hook, Lightning Lance

World 5: Lightless Deep

Structure Role Size What it is Inside
Prowler Nest Combat Medium, common A crater with a lined bowl, eggs, bone ribs and burrows ending in dens. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Echo Cemetery Combat Medium, common A graveyard and mausoleum over a crypt of burial niches, sarcophagi and an ossuary. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Black Cathedral Combat Large, rare A cathedral with nave, transept, buttresses, twin towers, a rose window and a guarded crypt. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Dark Tower Exploration Medium, common A tower with a spiral stair and a different room on every floor. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Bottomless Mine Exploration Large, rare A headframe with its wheel, a shaft with ladder, timbered galleries with rails and ore veins. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Light Well Exploration Medium, rare A pavilion over a shaft with niches, down to a domed chamber with a pool and pillars. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Blind Sanctuary Story Medium A shrine on a stepped platform, with a pavilion, an altar, a gate and stone lanterns. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Fresco Gallery Story Medium A two-level library with book walls, a mezzanine and reading tables. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Silent Village People Large, rare Houses around a fountain plaza, with paths, garden plots, lamps and a belfry. The people of the world live here and trade with you, beside a common chest.
Artisan's Shelter Secret Small A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page.
Hushed Circle Combat Medium, common A stone circle muffled with sculk, candles instead of fire, a sculk sensor waiting As the Ember Circle

What the chests can hold

  • Common chest (3 to 5 stacks): Silence Balm, Mute Mushroom, Mushroom Stew, Iron Nugget, Torch, Arrow, Iron Ingot
  • Rare chest (often an enchanted book): Shadow Shard, Diamond Fragment, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Glowstone Dust
  • Vault chest (rare items too, and a 30% chance of one piece of the world's gear): Diamond, Golden Apple, Echo Shard, Solar Lantern, Sonar, Shadow Blade

World 6: Upside Realm

Structure Role Size What it is Inside
Hall of Mirrors Combat Medium, common A sunken arena with tiered seats, gates, a champion's box and beast pens. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Hanging Cage Combat Small, common A two-storey prison with galleries, barred cells, the warden's office and a watchtower. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Unstable Core Combat Large, rare A great cocoon or crystal core with egg sacs around it. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Inverted Tower Exploration Large, rare A tower with a spiral stair and a different room on every floor. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Ceiling City Exploration Large, rare A walled city with corner towers, gates, avenues, houses and a guarded keep. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Upturned Pool Exploration Medium, common A pavilion over a shaft with niches, down to a domed chamber with a pool and pillars. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Gravity Lab Story Medium A laboratory of strange instruments, its upper floor furnished on the ceiling. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Impossible Stair Story Medium A looping stair whose last flight runs upside down, around a reading pavilion. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Reflection Refuge People Medium, rare Houses around a fountain plaza, with paths, garden plots, lamps and a belfry. The people of the world live here and trade with you, beside a common chest.
Floating Garden Secret Small A glass greenhouse with planters and a fountain. A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page.
Hanging Outpost Combat Medium, rare The outpost on its islet, chains and amethyst hanging from its deck As the Sky Outpost

What the chests can hold

  • Common chest (3 to 5 stacks): Stabilizer, Flipped Apple, Chorus Fruit, Iron Nugget, Torch, Arrow, Iron Ingot
  • Rare chest (often an enchanted book): Unstable Alloy, Inverted Crystal, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Ender Pearl
  • Vault chest (rare items too, and a 30% chance of one piece of the world's gear): Diamond, Golden Apple, Shulker Shell, Gravity Boots, Mirror Blade

World 7: Pressure Ocean

Structure Role Size What it is Inside
Hunters' Trench Combat Large, common A jagged rift crossed by an arch bridge, with ledges, scaffolding and a grotto at the bottom. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Dead Reef Combat Medium, common Broken walls, a colonnade, a fallen column, a standing arch and a vaulted cellar. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Sunken City Combat Large, rare A walled city with corner towers, gates, avenues, houses and a guarded keep. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Wreck Exploration Medium, common A wrecked hull with a sterncastle cabin, a hold, masts and torn sails. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Diving Bell Exploration Small, common A copper diving bell with portholes, a chain up to a buoy, crates and an anchor. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Air Grotto Exploration Medium, common A great cocoon or crystal core with egg sacs around it. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Abyssal Temple Story Large A stepped temple with a grand stair, a summit shrine and a pillared inner hall. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Sunken Lighthouse Story Medium A striped lighthouse with a gallery, a glazed lantern room and the keeper's cottage. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Pressure Station People Large, rare A laboratory of strange instruments, its upper floor furnished on the ceiling. The people of the world live here and trade with you, beside a common chest.
Vault of the Deep Secret Small A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page.
Drowned Bastion Combat Large, rare The walled courtyard and keep, sunk and half fallen on the sea floor A vault chest in the keep, spawners in the towers

What the chests can hold

  • Common chest (3 to 5 stacks): Oxygen Capsule, Apnea Kelp, Cooked Cod, Iron Nugget, Prismarine Shard, Arrow, Iron Ingot
  • Rare chest (often an enchanted book): Abyssal Salt, Pressure Pearl, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Prismarine Crystals
  • Vault chest (rare items too, and a 30% chance of one piece of the world's gear, 8% of an enchanted golden apple): Diamond, Golden Apple, Heart of the Sea, Thruster, Trench Trident

World 8: Hastened Seasons

Structure Role Size What it is Inside
Hastened Town Combat Large, rare A walled city with corner towers, gates, avenues, houses and a guarded keep. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Aging Ruin Combat Medium, common Broken walls, a colonnade, a fallen column, a standing arch and a vaulted cellar. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Giant Clock Combat Large, rare A square clock tower with four faces, a pendulum and a belfry over a gear-paved court. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Greenhouse of Seasons Exploration Medium, common A glass greenhouse with planters and a fountain. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Frozen Garden Exploration Medium, common A shrine on a stepped platform, with a pavilion, an altar, a gate and stone lanterns. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Ephemeral Camp Exploration Small, common A fire ring with log benches, tents, a cooking corner and a lookout post. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Solar Observatory Story Medium A tower with a spiral stair and a different room on every floor. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Library of Ages Story Large A two-level library with book walls, a mezzanine and reading tables. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Dusk Market People Large, rare Two rows of awninged stalls under lantern strings, a covered hall and an entrance arch. The people of the world live here and trade with you, beside a common chest.
Time Tomb Secret Small A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page.
Ephemeral Caravan People Medium, rare The caravan, half packed, under autumn leaves The Ephemerals trade here

What the chests can hold

  • Common chest (3 to 5 stacks): Season Preserve, Season Jam, Pumpkin Pie, Iron Nugget, Torch, Arrow, Iron Ingot
  • Rare chest (often an enchanted book): Temporal Sand, Season Fragment, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Honey Bottle
  • Vault chest (rare items too, and a 30% chance of one piece of the world's gear, 8% of an enchanted golden apple): Diamond, Golden Apple, Clock, Hourglass, Scythe of Seasons

World 9: Restless Ground

Structure Role Size What it is Inside
Walking Tower Combat Large, rare A tower with a spiral stair and a different room on every floor. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Mobile Fortress Combat Large, rare A fort with curtain walls, four towers, a gatehouse with portcullis and a three-floor keep. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Terrain Arena Combat Medium, common A sunken arena with tiered seats, gates, a champion's box and beast pens. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Moving Ruin Exploration Medium, common Broken walls, a colonnade, a fallen column, a standing arch and a vaulted cellar. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Living Chasm Exploration Large, rare A jagged rift crossed by an arch bridge, with ledges, scaffolding and a grotto at the bottom. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Mimic Nest Exploration Medium, common A crater with a lined bowl, eggs, bone ribs and burrows ending in dens. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Buried Village Story Medium Houses around a fountain plaza, with paths, garden plots, lamps and a belfry. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Beating Vein Story Medium A shrine on a stepped platform, with a pavilion, an altar, a gate and stone lanterns. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Anchored Fort People Large, rare A fort with curtain walls, four towers, a gatehouse with portcullis and a three-floor keep. The people of the world live here and trade with you, beside a common chest.
Stable Sanctuary Secret Small A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page.
Restless Circle Combat Medium, common A stone circle whose stones lean and fall, the floor split by a scar As the Ember Circle

What the chests can hold

  • Common chest (3 to 5 stacks): Anchor Bread, Steak, Iron Nugget, Torch, Arrow, Iron Ingot
  • Rare chest (often an enchanted book): Terrain Fragment, Terrain Heart, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Lead
  • Vault chest (rare items too, and a 30% chance of one piece of the world's gear, 8% of an enchanted golden apple): Diamond, Golden Apple, Totem of Undying, Anchor, Grip Boots

World 10: The Giant Workshop

Structure Role Size What it is Inside
Needle Tower Combat Large, rare A tower with a spiral stair and a different room on every floor. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Colossal Forge Combat Large, rare A forge hall around a stepped furnace and chimney, with a lava channel and a barred vault. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Collapsed Doll Combat Large, rare A great cocoon or crystal core with egg sacs around it. A guarded loot room: spawners of the world's creatures around a rare chest (a vault chest in large ones), plus common chests.
Giant Chest Exploration Large, rare A kiosk over a spiral stair down to an antechamber; a mural wall hides the way to the pedestal room. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Colossal Library Exploration Large A two-level library with book walls, a mezzanine and reading tables. Two to four chests hidden around: under tables, behind bookshelves, in cellars, in dead ends. The first is rare in medium and large ones.
Titanic Workbench Exploration Large A carpenter's bench as tall as a house: four great legs, a 33-block top reached by a ladder up one leg, the Artisan's hammer, saw, rule, spool and nails on it. Hidden chests in its drawer, on the spool and under it. The Maquette of your base stands on its top (see World 10).
Artisan's Giant Workshop Story Large A stepped temple with a grand stair, a summit shrine and a pillared inner hall. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
Block Gate Story Medium A shrine on a stepped platform, with a pavilion, an altar, a gate and stone lanterns. A reading nook with a lectern and candles around a rare chest holding a page of the Journal.
City of Giants People Large, rare A walled city with corner towers, gates, avenues, houses and a guarded keep. The people of the world live here and trade with you, beside a common chest.
Throne of the Creature Secret Medium A pillared throne hall; the carpet before the throne hides a hatch to the treasure room. A puzzle or hidden passage leads to a vault chest with the world's hidden doll and a Journal page.
Thimble Outpost Combat Large, rare A giant dimpled thimble turned upside down, a ladder inside up to a lookout hut on top, a giant pin stuck through its eave A vault chest in the hut, spawners inside the thimble

What the chests can hold

  • Common chest (3 to 5 stacks): Workshop Feast, Cookie, Iron Nugget, Torch, Arrow, Iron Ingot
  • Rare chest (often an enchanted book): Artisan's Thread, Artisan's Shard, Gold Ingot, Emerald, Enchanted Book, Bottle o' Enchanting, Golden Carrot, Gold Nugget
  • Vault chest (rare items too, and a 30% chance of one piece of the world's gear, 8% of an enchanted golden apple): Diamond, Golden Apple, Block of Gold

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