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World Variants and Mutations
A Seed or a rite site (see The way into each world) hatches into a variant of its world. The variant is decided at the moment it becomes a World Block, from three things:
- The planter's karma. At +100 the world is Hallowed, at -100 it is Cursed. Karma overrides everything else.
-
What it was fed. Use an item on the planted Seed or the rite site while it waits or hatches. Each offering moves its lean by one (the action bar shows it):
- calm: any flower, Honey Bottle, Sweet Berries, Glow Berries, Moss Block
- wild: Gunpowder, Blaze Powder, Rotten Flesh, Bone, Spider Eye, Magma Cream
- What lies within 3 blocks of it. Flowers, leaves, moss and water lean it calm (up to 3 points); fire, soul fire, soul sand or soil, wither roses and lava lean it wild (up to 3 points).
A total lean of 2 or more towards one side gives the Calm or Wild variant; anything less leaves the world Plain. Only the planter's group can feed its Seed or rite site. A Storm Essence given to the Storm Rod opens World 4 rather than counting as an offering.
A variant never changes the terrain. It changes the creatures, the rule and the drops of that group's world.
| Variant | Rule strength | Creature health and damage | Extra drop chance | Natural spawns |
|---|---|---|---|---|
| Plain | x1 | x1 | none | x1 |
| Calm | x0.75 | x0.85 | none | x0.7 |
| Wild | x1.25 | x1.25 | 50% | x1.5 |
| Hallowed (karma +100) | x0.8 | x1 | 35% | x0.85 |
| Cursed (karma -100) | x1.3 | x1.4 | 100% | x1.6 |
Rule strength scales the toxin, heat, noise and oxygen gauges and the strength of the gusts. The extra drop chance is a second roll of a creature's common drop and a better chance at its rare one. Bosses take the variant's danger too.
Each world has its own names for its calm and wild variants:
| World | Calm | Wild |
|---|---|---|
| 1 | Withered Jungle | Overgrown Jungle |
| 2 | Cooling Veins | Erupting Veins |
| 3 | Drowsy Dungeon | Grinding Dungeon |
| 4 | Becalmed Archipelago | Thundering Archipelago |
| 5 | Glimmering Deep | Starving Deep |
| 6 | Steady Realm | Spinning Realm |
| 7 | Slack-Tide Ocean | Crushing Ocean |
| 8 | Lingering Seasons | Racing Seasons |
| 9 | Dozing Ground | Heaving Ground |
| 10 | Tidy Workshop | Cluttered Workshop |
The Journal's Worlds tab marks every world that has a variant with a small seal (green for calm and hallowed, red for wild and cursed); hover the line to read it.
From World 6 on, the boss of a wild, hallowed or cursed world wakes mutated. A mutation adds to the fight without replacing it, and its name follows the boss's in the boss bar.
| Mutation | Comes from | Effect |
|---|---|---|
| Echoing | Wild World 6 and 9 | Every big attack is followed by a second shockwave a moment later |
| Frenzied | Wild World 7 and 10 | Below half health it heals a little, then moves and attacks faster |
| Searing | Wild World 8 | Its attacks set you on fire; a ring of flames follows every big attack |
| Radiant | Hallowed worlds | Every 15 seconds a pulse of light blinds, slows and outlines those around it |
| Hollow | Cursed worlds | Every 20 seconds two creatures of its world come out of its shell |
In a New Cycle every boss wakes mutated, from the Block Guardian on, even in a calm world: the mutation turns with the cycle and the world (cycle 2 does not give the same boss the same mutation as cycle 3).
A mutated boss drops one or two Mutated Scales (an epic gem worth 30 souls at the Altar) and two more Shell Shards.
Matriochka is made by achedon12. Code under the MIT License; models, textures and other art assets all rights reserved. This wiki describes version 0.2.0 (alpha) and the changes since, for Minecraft 26.3.
Playing
- Getting started
- Core loop
- The way into each world
- Progression gates
- Doll of Life and death
- Souls and karma
- Equipment classes
- Talents
- Nesting systems
- Refuge Doll
- The Artisan's Journal
- World variants and mutations
- Effects between the scales
- Multiplayer and groups
- World events
Worlds
- 1. Toxic Jungle
- 2. Giant Veins
- 3. Endless Dungeon
- 4. Storm Archipelago
- 5. Lightless Deep
- 6. Upside Realm
- 7. Pressure Ocean
- 8. Hastened Seasons
- 9. Restless Ground
- 10. The Giant Workshop
- 0. The Smallest Doll
After the last boss
Reference
- Bosses
- Boss attacks
- Bestiary
- Creature attacks
- Items
- New gear
- Blocks and stations
- Structures
- New structures
- Wonders
- World ores and the Matriarch Armour
- Quests
- Achievements
- Difficulty formulas
- Balance
- Sounds and music
- Visuals
- Lore
Setting up
Server and development