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Achedon12 edited this page Nov 7, 2026 · 5 revisions

Items

Every Matriochka item, grouped by world, with its rarity, soul value and what it does in the code. Rarity sets the soul value used by the Soul Altar (see Souls and karma).

Rarity Souls Tooltip color
Common 1 white
Rare 10 aqua
Epic 30 light purple
Legendary 100 gold

Gear by world

Weapons are sword-type items; armor comes in sets of four. Toughness is spread evenly over the four pieces, and the bonus health is split 15% helmet, 40% chestplate, 30% leggings, 15% boots (rounded).

World Weapon damage Armor per piece (H / C / L / B) Armor total Toughness total Bonus health Tool tier
World 1 7 3 / 6 / 4 / 3 16 1 0 iron
World 2 9 3 / 6 / 5 / 3 17 2 0 iron
World 3 11 3 / 7 / 5 / 3 18 3 2 iron
World 4 13 3 / 7 / 6 / 3 19 4 4 iron
World 5 16 4 / 8 / 5 / 3 20 6 6 netherite
World 6 19 4 / 8 / 6 / 4 22 8 8 netherite
World 7 23 4 / 9 / 7 / 4 24 10 12 netherite
World 8 28 5 / 10 / 7 / 4 26 12 16 netherite
World 9 33 5 / 11 / 8 / 4 28 14 20 netherite
World 10 40 5 / 11 / 9 / 5 30 16 24 netherite

Weapons need 8 of the world's base resource and a stick; a full armor set needs 24 (5 + 8 + 7 + 4). World 7 is the exception: the Diving suit has no helmet (the head slot belongs to the snorkel helmets) and is made of Abyssal Cobalt. The Spore Vat has a second sword recipe that uses 8 Sporite and 1 Roots.

Cores

Core From Rarity Use
Guardian Core Surface legendary Opens the way into World 1 (World 1 Seed)
Queen Core World 1 legendary Opens the way into World 2 (Ember Heart)
Titan Core World 2 legendary Opens the way into World 3 (Jailer's Key)
Jailer Core World 3 legendary Opens the way into World 4 (Storm Rod)
Storm King Core World 4 legendary Opens the way into World 5 (Black Lantern)
Light Eater Core World 5 legendary Opens the way into World 6 (Twin Mirrors)
Double Core World 6 legendary Opens the way into World 7 (Abyssal Pearl)
Leviathan Core World 7 legendary Opens the way into World 8 (Sapling of the Four Seasons)
Seasons Core World 8 legendary Opens the way into World 9 (Seismic Stake)
Terrain Core World 9 legendary Opens the way into World 10 (Traveller's Matryoshka)
Unfinished Core World 10 legendary Trophy

Cores glow, are fire resistant and stack to 1. The Soul Altar refuses them.

The way into each world

Object Item id Where it goes What it waits for
World 1 Seed seed_1 Planted on tilled World Soil 0 Water (any water block) within 4 blocks horizontally and 1 block vertically of the seed.
Ember Heart (World 2) seed_2 Set down within 3 blocks of lava At least 4 Ashrock around it.
Jailer's Key (World 3) seed_3 Set against an iron door A redstone signal (a lever, a button).
Storm Rod (World 4) seed_4 On top of a lightning rod, under the open sky A storm, or a Storm Essence fed to it.
Black Lantern (World 5) seed_5 Set down in complete darkness At least 4 Spent Glow within 2 blocks.
Twin Mirrors (World 6) seed_6 Between two glass blocks facing each other, two blocks away on either side Nothing more.
Abyssal Pearl (World 7) seed_7 Dropped into water Water at least 3 blocks deep.
Sapling of the Four Seasons (World 8) seed_8 Planted on grass or dirt Dawn or dusk on the overworld clock: time 22500 to 1500, or 11500 to 13500.
Seismic Stake (World 9) seed_9 Driven into stone or deepslate below y 40 Nothing more.
Traveller's Matryoshka (World 10) seed_10 Anywhere Nothing: it is ready at once.

All ten stack to 16 and are fire resistant. Recipes: Core loop. Rites, waiting and feeding: The way into each world.

Hidden Dolls

There are ten Hidden Dolls, one in the vault chest of each world's secret structure, beside a Carver's Note. The tooltip of each tells how many notches are carved under its base. Nested together from the smallest to the largest, they become the Whole Matryoshka, the key to World 0. See Hidden Dolls.

Item Kind Rarity (souls) Effect
Hidden Doll 1 to 10 secret - One per world. Hold the smallest in your main hand and the next in the other hand, then use it. The Soul Altar refuses them.
Nested Dolls secret - The nest being built (2 / 10 to 9 / 10). Hold it in your main hand and the next hidden doll in the other, then use it.
The Whole Matryoshka secret legendary The ten dolls closed together. Use it once your group has beaten the Unfinished to enter World 0.
Blank Scroll secret - Given by the third ending, Set Down the Tools. Nothing is written on it.

Surface and common items

Item Kind Rarity (souls) Effect
Artisan's Scroll guide - Explains the mod. Becomes the Journal. In code: Right-click opens the Scroll (5 pages). Given once on first join. Replaced by the Journal when the Block Guardian dies.
Artisan's Journal guide - Story, objectives, quests and karma. In code: Right-click opens the Journal: objective, quests, karma, worlds, scroll and Journal pages. See The Artisan's Journal.
Life Doll doll legendary (100) Breaks a layer instead of letting you die. In code: Creative tab icon only. Your doll layers are stored on the player, not in this item.
Return Thread consumable common (1) Brings you back to the world block. In code: Right-click inside a world: teleports you to the world block you entered from. Consumed.
Chance Doll consumable rare (10) Rerolls the class of an item. In code: Consumed by the Class Table to reroll a class.
Cracked Doll doll - Holds the access to a broken world. In code: Right-click a block face to put the broken World Block back. Keeps its world and owner.
Journal Page page - A lost page of the Artisan's Journal. In code: Pages found in structure chests are recorded in the Journal's Pages tab when they are in your inventory. Fifty pages, five per world.
Wool Thread resource common (1) Used for cradles and threads.
Shell Shard resource epic (30) Left by a fallen boss: 3 for every player in the fight, 2 more from a mutated boss. Every class upgrade needs some (see Equipment classes).
Mutated Scale gem epic (30) Shed by a mutated boss (1 or 2). Rich in soul. See World variants and mutations.
Doll Mallet tool rare Made at the Matrix Workbench (3 Painted Wood, 2 sticks). Use it on a World Block of your group to shake the world inside and hinder those in it. See Effects between the scales.
Soul Shard soul common Found in structure chests. Holds 5 souls: use it to free them (sneak: the whole stack). Neutral souls, refused by the Soul Altar.
Soul Vessel soul rare Found in vault chests. Holds 20 souls, freed the same way. See Souls and karma.
Trophy dolls trophy epic (30); Gauntlet: legendary (100) A painted doll of a world's boss on a gilded plinth, won by the first clear of its trial; the Gauntlet Trophy holds eleven dolls in one. Decoration.

World 1: Toxic Jungle

Item Kind Rarity (souls) Effect
Spores resource common (1) Base of antidotes.
Roots resource common (1) Living wood.
Sporite gem rare (10) World 1 ore.
Chitin resource rare (10) Armor of the world.
Antidote consumable common (1) Reduces toxin by 50. In code: Right-click: toxin -50.
Filter Mask mask rare (10) Halves toxin gain. In code: Head slot. Halves toxin gain.
Sporite Sword weapon rare (10) Sword-type weapon, about 7 attack damage. Gets a random class when crafted.
Chitin Helmet armor rare (10) 3 armor, 0.25 toughness
Chitin Chestplate armor rare (10) 6 armor, 0.25 toughness
Chitin Leggings armor rare (10) 4 armor, 0.25 toughness
Chitin Boots armor rare (10) 3 armor, 0.25 toughness
Root Broth food common (1) Slows toxin for 5 minutes. Food: 6 hunger, 0.8 saturation, always edible.
Spore Bow bow rare (10) A bow (durability 480) whose arrows burst into a cloud of poison spores where they strike. Spore Vat. See New gear.

World 2: Giant Veins

Item Kind Rarity (souls) Effect
Blazing Rock resource common (1) Powerful fuel.
Giant Ore resource rare (10) A whole vein in one block.
Ash Ingot ingot rare (10) Base of World 2 gear.
Cooling Water consumable common (1) Reduces heat by 50. In code: Right-click: heat -50.
Drill drill epic (30) Mines 3x3, burns Blazing Rock. In code: mines a 3 x 3 square across the face you look at; one Blazing Rock (taken from your inventory when the tank is empty) feeds 8 squares. Without fuel, or when sneaking, it mines one block like a pickaxe. The tooltip shows the fuel left.
Ash Hammer weapon rare (10) Sword-type weapon, about 9 attack damage. Gets a random class when crafted.
Thermal Helmet armor rare (10) 3 armor, 0.5 toughness. Halves heat gain. (each piece -12.5% heat gain)
Thermal Chestplate armor rare (10) 6 armor, 0.5 toughness. Halves heat gain. (each piece -12.5% heat gain)
Thermal Leggings armor rare (10) 5 armor, 0.5 toughness. Halves heat gain. (each piece -12.5% heat gain)
Thermal Boots armor rare (10) 3 armor, 0.5 toughness. Halves heat gain. (each piece -12.5% heat gain)
Ice Bread food common (1) Slows heat for 5 minutes. Food: 6 hunger, 0.8 saturation, always edible.
Magma Flail weapon rare (10) 11 damage, slow. Sets its target ablaze; every third blow bursts into a ring of flame within 3 blocks. Warms you in the Veins. Ash Foundry. See New gear.

World 3: Endless Dungeon

Item Kind Rarity (souls) Effect
Dungeon Key key rare (10) Opens a sealed door once. In code: Use on a Sealed Door: opens it and every sealed door block within 2 blocks. Consumed.
Sealed Fragment resource rare (10) Traps and gear.
Labyrinth Map tool common (1) Reveals nearby structures. In code: Right-click: names the nearest unvisited structure of the current world, its distance and direction (2 s cooldown).
Lockpick Kit tool common (1) Opens an ordinary lock. In code: Use on a Sealed Door: 50% chance to open it. Consumed either way.
Portable Trap consumable common (1) Immobilizes a mob. In code: Use on a mob: Slowness XI and Weakness III for 8 s. Consumed.
Jailer's Blade weapon rare (10) Sword-type weapon, about 11 attack damage. Gets a random class when crafted.
Jailer Helmet armor rare (10) 3 armor, 0.75 toughness
Jailer Chestplate armor rare (10) 7 armor, 0.75 toughness, +1 max health
Jailer Leggings armor rare (10) 5 armor, 0.75 toughness, +1 max health
Jailer Boots armor rare (10) 3 armor, 0.75 toughness
Cell Ration food common (1) Long-lasting saturation. Food: 6 hunger, 0.8 saturation, always edible.
Sealed Shackle offering epic (30) Held at the arena altar, it wakes the Grand Jailer.
Refuge Doll doll legendary (100) A pocket base for your group. Given to every player who fights the Grand Jailer; can be crafted again at the Matrix Workbench. See Refuge Doll.
Key Chain Whip weapon rare (10) 9 damage, quick, 2.5 blocks more reach. Every lash slows the foe and drags it toward you (never a boss). Jailer's Table. See New gear.

World 4: Storm Archipelago

Item Kind Rarity (souls) Effect
Ray Membrane resource common (1) Glider cloth.
Storm Essence resource rare (10) Energy of the Lightning Forge.
Celestial Crystal gem rare (10) Gear and the Black Lantern (World 5).
Glider glider epic (30) Glide between islands. In code: Hold it while falling: you glide forward at a capped fall speed and take no fall damage.
Grappling Hook hook rare (10) Pulls you toward a surface. In code: Right-click a block up to 32 blocks away to be pulled toward it. Resets fall distance. 1 s cooldown.
Lightning Lance weapon rare (10) Sword-type weapon, about 13 attack damage. Gets a random class when crafted.
Celestial Helmet armor rare (10) 3 armor, 1 toughness, +1 max health
Celestial Chestplate armor rare (10) 7 armor, 1 toughness, +2 max health
Celestial Leggings armor rare (10) 6 armor, 1 toughness, +1 max health
Celestial Boots armor rare (10) 3 armor, 1 toughness, +1 max health
Cloud Fruit food common (1) Slow falling for 3 minutes. Food: 6 hunger, 0.8 saturation, always edible.
Lacquer Layer layer rare (10) Laid on armor at the Class Table. When the outer layer breaks, the next takes over. See Nesting systems.
Storm Censer offering epic (30) Held at the arena altar, it wakes the Storm King.
Storm Javelin weapon epic (30) 12 damage in hand; thrown (13 damage), lightning falls where it strikes and it flies back to you. Lightning Forge. See New gear.

World 5: Lightless Deep

Item Kind Rarity (souls) Effect
Shadow Shard resource rare (10) Base of World 5 gear.
Diamond Fragment gem epic (30) 4 fragments make 1 diamond. In code: 4 fragments make 1 Diamond at the Dark Altar.
Solar Lantern lantern epic (30) 20 minutes of light. In code: Right-click: 20 minutes of Night Vision, a light (level 14) that moves with you and protection from the World 5 darkness pulses. 60 s cooldown, not consumed.
Sonar sonar rare (10) Reveals nearby creatures. In code: Right-click: every creature within 32 blocks glows for 8 s. 10 s cooldown.
Silence Balm consumable common (1) Clears your noise. In code: Right-click: noise -100.
Shadow Blade weapon epic (30) Sword-type weapon, about 16 attack damage. Gets a random class when crafted.
Nocturnal Helmet armor epic (30) 4 armor, 1.5 toughness, +1 max health
Nocturnal Chestplate armor epic (30) 8 armor, 1.5 toughness, +2 max health
Nocturnal Leggings armor epic (30) 5 armor, 1.5 toughness, +2 max health
Nocturnal Boots armor epic (30) 3 armor, 1.5 toughness, +1 max health
Mute Mushroom food common (1) Noise reduced for 5 minutes. Food: 6 hunger, 0.8 saturation, always edible.
Lantern Shield ward epic (30) Blocks like a shield (durability 560); every blocked blow blinds, slows, marks and throws back the attacker. Dark Altar. See New gear.

World 6: Upside Realm

Item Kind Rarity (souls) Effect
Unstable Alloy ingot rare (10) Base of World 6 gear.
Inverted Crystal gem epic (30) Inverter and the Abyssal Pearl (World 7).
Gravity Boots boots epic (30) Ignore gravity flips. In code: Feet slot. Your gravity never flips in a flipped column.
Stabilizer consumable common (1) Cancels an inversion. In code: Right-click: 30 s of normal gravity, even in a flipped column.
Mirror Blade weapon epic (30) Sword-type weapon, about 19 attack damage. Gets a random class when crafted.
Mirror Helmet armor epic (30) 4 armor, 2 toughness, +1 max health
Mirror Chestplate armor epic (30) 8 armor, 2 toughness, +3 max health
Mirror Leggings armor epic (30) 6 armor, 2 toughness, +2 max health
Mirror Boots armor epic (30) 4 armor, 2 toughness, +1 max health
Flipped Apple food common (1) Stability for 30 seconds. Food: 6 hunger, 0.8 saturation, always edible.

World 7: Pressure Ocean

Item Kind Rarity (souls) Effect
Abyssal Salt dust rare (10) Salt Snorkel Helmet and the Sapling of the Four Seasons (World 8).
Nacre gem rare (10) Nacre Snorkel Helmet.
Abyssal Cobalt ingot rare (10) Cobalt Snorkel Helmet and the Diving suit.
Pressure Pearl gem epic (30) Pearl Snorkel Helmet and the Sapling of the Four Seasons (World 8).
Oxygen Capsule consumable common (1) Right-click: fills half of a worn snorkel helmet's tank, or +60 breath.
Thruster thruster epic (30) Right-click underwater: dash in the direction you look. 0.75 s cooldown.
Trench Trident weapon epic (30) Sword-type weapon, about 23 attack damage. Gets a random class when crafted.
Salt, Nacre, Cobalt and Pearl Snorkel Helmets snorkel rare or epic See Snorkel helmets.
Diving Chestplate armor epic (30) 9 armor, 2.5 toughness, +5 max health. Each piece lets you dive 22 blocks deeper.
Diving Leggings armor epic (30) 7 armor, 2.5 toughness, +4 max health. Each piece lets you dive 22 blocks deeper.
Diving Boots armor epic (30) 4 armor, 2.5 toughness, +2 max health. Each piece lets you dive 22 blocks deeper.
Apnea Kelp food common (1) Oxygen lasts twice as long for 5 minutes, and +30 breath.
Tide Harpoon weapon epic (30) 21 damage in hand; thrown (23 damage, faster under water), it drags what it hits back to you. Abyssal Press. See New gear.

The Diving suit has no helmet any more: the snorkel helmet takes the head slot.

World 8: Hastened Seasons

Item Kind Rarity (souls) Effect
Temporal Sand dust rare (10) Base of World 8 gear.
Season Fragment gem epic (30) The Seismic Stake (World 9).
Hourglass hourglass epic (30) Slows the world cycle. In code: Right-click: pauses the World 8 fast clock for 90 s. 5 min cooldown.
Season Preserve consumable common (1) Protects from the current season. In code: Right-click: immune to season effects for 2 minutes.
Scythe of Seasons weapon epic (30) Sword-type weapon, about 28 attack damage. Gets a random class when crafted.
Seasonal Helmet armor epic (30) 5 armor, 3 toughness, +2 max health
Seasonal Chestplate armor epic (30) 10 armor, 3 toughness, +6 max health
Seasonal Leggings armor epic (30) 7 armor, 3 toughness, +5 max health
Seasonal Boots armor epic (30) 4 armor, 3 toughness, +2 max health
Season Jam food common (1) Protection from the season for 3 minutes. Food: 6 hunger, 0.8 saturation, always edible.
Wreath of Seasons offering epic (30) Held at the arena altar, it wakes the Master of Seasons.

World 9: Restless Ground

Item Kind Rarity (souls) Effect
Terrain Fragment resource rare (10) Base of World 9 gear.
Terrain Heart resource legendary (100) The Traveller's Matryoshka (World 10).
Anchor anchor rare (10) Calms the ground (radius 4). In code: Right-click: for 10 minutes the ground zone under you and any zone within 4 blocks of you stay still. Consumed.
Grip Boots boots epic (30) No falls from moving ground. In code: Feet slot. The ground zone under you stays still while you wear them.
Seismic Mace weapon legendary (100) Sword-type weapon, about 33 attack damage. Gets a random class when crafted.
Living Rock Helmet armor legendary (100) 5 armor, 3.5 toughness, +3 max health
Living Rock Chestplate armor legendary (100) 11 armor, 3.5 toughness, +8 max health
Living Rock Leggings armor legendary (100) 8 armor, 3.5 toughness, +6 max health
Living Rock Boots armor legendary (100) 4 armor, 3.5 toughness, +3 max health
Key of the Last Doll key - The Traveller's Matryoshka (World 10). In code: Dropped by the Heart of the Terrain. Ingredient of the Traveller's Matryoshka.
Anchor Bread food common (1) Steady footing for 5 minutes. Food: 6 hunger, 0.8 saturation, always edible.
Quake Pick tool epic (30) Mines a column of three (sneak for one); used on the ground, a tremor hurts, lifts and slows creatures within 6 blocks (5 s cooldown). Terrain Anchor. See New gear.

World 10: The Giant Workshop

Item Kind Rarity (souls) Effect
Artisan's Thread thread rare (10) Base of the final gear.
Artisan's Shard gem legendary (100) Upgrades the final gear.
Artisan's Blade weapon legendary (100) Sword-type weapon, about 40 attack damage. Gets a random class when crafted.
Artisan Helmet armor legendary (100) 5 armor, 4 toughness, +4 max health
Artisan Chestplate armor legendary (100) 11 armor, 4 toughness, +10 max health
Artisan Leggings armor legendary (100) 9 armor, 4 toughness, +7 max health
Artisan Boots armor legendary (100) 5 armor, 4 toughness, +4 max health
Workshop Feast food common (1) Every dish's effect for 2 minutes. Food: 6 hunger, 0.8 saturation, always edible.
Unfinished Effigy offering epic (30) Held at the arena altar, it wakes the Unfinished.

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