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Items
Every Matriochka item, grouped by world, with its rarity, soul value and what it does in the code. Rarity sets the soul value used by the Soul Altar (see Souls and karma).
| Rarity | Souls | Tooltip color |
|---|---|---|
| Common | 1 | white |
| Rare | 10 | aqua |
| Epic | 30 | light purple |
| Legendary | 100 | gold |
Weapons are sword-type items; armor comes in sets of four. Toughness is spread evenly over the four pieces, and the bonus health is split 15% helmet, 40% chestplate, 30% leggings, 15% boots (rounded).
| World | Weapon damage | Armor per piece (H / C / L / B) | Armor total | Toughness total | Bonus health | Tool tier |
|---|---|---|---|---|---|---|
| World 1 | 7 | 3 / 6 / 4 / 3 | 16 | 1 | 0 | iron |
| World 2 | 9 | 3 / 6 / 5 / 3 | 17 | 2 | 0 | iron |
| World 3 | 11 | 3 / 7 / 5 / 3 | 18 | 3 | 2 | iron |
| World 4 | 13 | 3 / 7 / 6 / 3 | 19 | 4 | 4 | iron |
| World 5 | 16 | 4 / 8 / 5 / 3 | 20 | 6 | 6 | netherite |
| World 6 | 19 | 4 / 8 / 6 / 4 | 22 | 8 | 8 | netherite |
| World 7 | 23 | 4 / 9 / 7 / 4 | 24 | 10 | 12 | netherite |
| World 8 | 28 | 5 / 10 / 7 / 4 | 26 | 12 | 16 | netherite |
| World 9 | 33 | 5 / 11 / 8 / 4 | 28 | 14 | 20 | netherite |
| World 10 | 40 | 5 / 11 / 9 / 5 | 30 | 16 | 24 | netherite |
Weapons need 8 of the world's base resource and a stick; a full armor set needs 24 (5 + 8 + 7 + 4). World 7 is the exception: the Diving suit has no helmet (the head slot belongs to the snorkel helmets) and is made of Abyssal Cobalt. The Spore Vat has a second sword recipe that uses 8 Sporite and 1 Roots.
| Core | From | Rarity | Use |
|---|---|---|---|
| Guardian Core | Surface | legendary | Opens the way into World 1 (World 1 Seed) |
| Queen Core | World 1 | legendary | Opens the way into World 2 (Ember Heart) |
| Titan Core | World 2 | legendary | Opens the way into World 3 (Jailer's Key) |
| Jailer Core | World 3 | legendary | Opens the way into World 4 (Storm Rod) |
| Storm King Core | World 4 | legendary | Opens the way into World 5 (Black Lantern) |
| Light Eater Core | World 5 | legendary | Opens the way into World 6 (Twin Mirrors) |
| Double Core | World 6 | legendary | Opens the way into World 7 (Abyssal Pearl) |
| Leviathan Core | World 7 | legendary | Opens the way into World 8 (Sapling of the Four Seasons) |
| Seasons Core | World 8 | legendary | Opens the way into World 9 (Seismic Stake) |
| Terrain Core | World 9 | legendary | Opens the way into World 10 (Traveller's Matryoshka) |
| Unfinished Core | World 10 | legendary | Trophy |
Cores glow, are fire resistant and stack to 1. The Soul Altar refuses them.
| Object | Item id | Where it goes | What it waits for |
|---|---|---|---|
| World 1 Seed | seed_1 |
Planted on tilled World Soil 0 | Water (any water block) within 4 blocks horizontally and 1 block vertically of the seed. |
| Ember Heart (World 2) | seed_2 |
Set down within 3 blocks of lava | At least 4 Ashrock around it. |
| Jailer's Key (World 3) | seed_3 |
Set against an iron door | A redstone signal (a lever, a button). |
| Storm Rod (World 4) | seed_4 |
On top of a lightning rod, under the open sky | A storm, or a Storm Essence fed to it. |
| Black Lantern (World 5) | seed_5 |
Set down in complete darkness | At least 4 Spent Glow within 2 blocks. |
| Twin Mirrors (World 6) | seed_6 |
Between two glass blocks facing each other, two blocks away on either side | Nothing more. |
| Abyssal Pearl (World 7) | seed_7 |
Dropped into water | Water at least 3 blocks deep. |
| Sapling of the Four Seasons (World 8) | seed_8 |
Planted on grass or dirt | Dawn or dusk on the overworld clock: time 22500 to 1500, or 11500 to 13500. |
| Seismic Stake (World 9) | seed_9 |
Driven into stone or deepslate below y 40 | Nothing more. |
| Traveller's Matryoshka (World 10) | seed_10 |
Anywhere | Nothing: it is ready at once. |
All ten stack to 16 and are fire resistant. Recipes: Core loop. Rites, waiting and feeding: The way into each world.
There are ten Hidden Dolls, one in the vault chest of each world's secret structure, beside a Carver's Note. The tooltip of each tells how many notches are carved under its base. Nested together from the smallest to the largest, they become the Whole Matryoshka, the key to World 0. See Hidden Dolls.
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Hidden Doll 1 to 10 | secret | - | One per world. Hold the smallest in your main hand and the next in the other hand, then use it. The Soul Altar refuses them. |
| Nested Dolls | secret | - | The nest being built (2 / 10 to 9 / 10). Hold it in your main hand and the next hidden doll in the other, then use it. |
| The Whole Matryoshka | secret | legendary | The ten dolls closed together. Use it once your group has beaten the Unfinished to enter World 0. |
| Blank Scroll | secret | - | Given by the third ending, Set Down the Tools. Nothing is written on it. |
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Artisan's Scroll | guide | - | Explains the mod. Becomes the Journal. In code: Right-click opens the Scroll (5 pages). Given once on first join. Replaced by the Journal when the Block Guardian dies. |
| Artisan's Journal | guide | - | Story, objectives, quests and karma. In code: Right-click opens the Journal: objective, quests, karma, worlds, scroll and Journal pages. See The Artisan's Journal. |
| Life Doll | doll | legendary (100) | Breaks a layer instead of letting you die. In code: Creative tab icon only. Your doll layers are stored on the player, not in this item. |
| Return Thread | consumable | common (1) | Brings you back to the world block. In code: Right-click inside a world: teleports you to the world block you entered from. Consumed. |
| Chance Doll | consumable | rare (10) | Rerolls the class of an item. In code: Consumed by the Class Table to reroll a class. |
| Cracked Doll | doll | - | Holds the access to a broken world. In code: Right-click a block face to put the broken World Block back. Keeps its world and owner. |
| Journal Page | page | - | A lost page of the Artisan's Journal. In code: Pages found in structure chests are recorded in the Journal's Pages tab when they are in your inventory. Fifty pages, five per world. |
| Wool Thread | resource | common (1) | Used for cradles and threads. |
| Shell Shard | resource | epic (30) | Left by a fallen boss: 3 for every player in the fight, 2 more from a mutated boss. Every class upgrade needs some (see Equipment classes). |
| Mutated Scale | gem | epic (30) | Shed by a mutated boss (1 or 2). Rich in soul. See World variants and mutations. |
| Doll Mallet | tool | rare | Made at the Matrix Workbench (3 Painted Wood, 2 sticks). Use it on a World Block of your group to shake the world inside and hinder those in it. See Effects between the scales. |
| Soul Shard | soul | common | Found in structure chests. Holds 5 souls: use it to free them (sneak: the whole stack). Neutral souls, refused by the Soul Altar. |
| Soul Vessel | soul | rare | Found in vault chests. Holds 20 souls, freed the same way. See Souls and karma. |
| Trophy dolls | trophy | epic (30); Gauntlet: legendary (100) | A painted doll of a world's boss on a gilded plinth, won by the first clear of its trial; the Gauntlet Trophy holds eleven dolls in one. Decoration. |
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Spores | resource | common (1) | Base of antidotes. |
| Roots | resource | common (1) | Living wood. |
| Sporite | gem | rare (10) | World 1 ore. |
| Chitin | resource | rare (10) | Armor of the world. |
| Antidote | consumable | common (1) | Reduces toxin by 50. In code: Right-click: toxin -50. |
| Filter Mask | mask | rare (10) | Halves toxin gain. In code: Head slot. Halves toxin gain. |
| Sporite Sword | weapon | rare (10) | Sword-type weapon, about 7 attack damage. Gets a random class when crafted. |
| Chitin Helmet | armor | rare (10) | 3 armor, 0.25 toughness |
| Chitin Chestplate | armor | rare (10) | 6 armor, 0.25 toughness |
| Chitin Leggings | armor | rare (10) | 4 armor, 0.25 toughness |
| Chitin Boots | armor | rare (10) | 3 armor, 0.25 toughness |
| Root Broth | food | common (1) | Slows toxin for 5 minutes. Food: 6 hunger, 0.8 saturation, always edible. |
| Spore Bow | bow | rare (10) | A bow (durability 480) whose arrows burst into a cloud of poison spores where they strike. Spore Vat. See New gear. |
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Blazing Rock | resource | common (1) | Powerful fuel. |
| Giant Ore | resource | rare (10) | A whole vein in one block. |
| Ash Ingot | ingot | rare (10) | Base of World 2 gear. |
| Cooling Water | consumable | common (1) | Reduces heat by 50. In code: Right-click: heat -50. |
| Drill | drill | epic (30) | Mines 3x3, burns Blazing Rock. In code: mines a 3 x 3 square across the face you look at; one Blazing Rock (taken from your inventory when the tank is empty) feeds 8 squares. Without fuel, or when sneaking, it mines one block like a pickaxe. The tooltip shows the fuel left. |
| Ash Hammer | weapon | rare (10) | Sword-type weapon, about 9 attack damage. Gets a random class when crafted. |
| Thermal Helmet | armor | rare (10) | 3 armor, 0.5 toughness. Halves heat gain. (each piece -12.5% heat gain) |
| Thermal Chestplate | armor | rare (10) | 6 armor, 0.5 toughness. Halves heat gain. (each piece -12.5% heat gain) |
| Thermal Leggings | armor | rare (10) | 5 armor, 0.5 toughness. Halves heat gain. (each piece -12.5% heat gain) |
| Thermal Boots | armor | rare (10) | 3 armor, 0.5 toughness. Halves heat gain. (each piece -12.5% heat gain) |
| Ice Bread | food | common (1) | Slows heat for 5 minutes. Food: 6 hunger, 0.8 saturation, always edible. |
| Magma Flail | weapon | rare (10) | 11 damage, slow. Sets its target ablaze; every third blow bursts into a ring of flame within 3 blocks. Warms you in the Veins. Ash Foundry. See New gear. |
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Dungeon Key | key | rare (10) | Opens a sealed door once. In code: Use on a Sealed Door: opens it and every sealed door block within 2 blocks. Consumed. |
| Sealed Fragment | resource | rare (10) | Traps and gear. |
| Labyrinth Map | tool | common (1) | Reveals nearby structures. In code: Right-click: names the nearest unvisited structure of the current world, its distance and direction (2 s cooldown). |
| Lockpick Kit | tool | common (1) | Opens an ordinary lock. In code: Use on a Sealed Door: 50% chance to open it. Consumed either way. |
| Portable Trap | consumable | common (1) | Immobilizes a mob. In code: Use on a mob: Slowness XI and Weakness III for 8 s. Consumed. |
| Jailer's Blade | weapon | rare (10) | Sword-type weapon, about 11 attack damage. Gets a random class when crafted. |
| Jailer Helmet | armor | rare (10) | 3 armor, 0.75 toughness |
| Jailer Chestplate | armor | rare (10) | 7 armor, 0.75 toughness, +1 max health |
| Jailer Leggings | armor | rare (10) | 5 armor, 0.75 toughness, +1 max health |
| Jailer Boots | armor | rare (10) | 3 armor, 0.75 toughness |
| Cell Ration | food | common (1) | Long-lasting saturation. Food: 6 hunger, 0.8 saturation, always edible. |
| Sealed Shackle | offering | epic (30) | Held at the arena altar, it wakes the Grand Jailer. |
| Refuge Doll | doll | legendary (100) | A pocket base for your group. Given to every player who fights the Grand Jailer; can be crafted again at the Matrix Workbench. See Refuge Doll. |
| Key Chain Whip | weapon | rare (10) | 9 damage, quick, 2.5 blocks more reach. Every lash slows the foe and drags it toward you (never a boss). Jailer's Table. See New gear. |
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Ray Membrane | resource | common (1) | Glider cloth. |
| Storm Essence | resource | rare (10) | Energy of the Lightning Forge. |
| Celestial Crystal | gem | rare (10) | Gear and the Black Lantern (World 5). |
| Glider | glider | epic (30) | Glide between islands. In code: Hold it while falling: you glide forward at a capped fall speed and take no fall damage. |
| Grappling Hook | hook | rare (10) | Pulls you toward a surface. In code: Right-click a block up to 32 blocks away to be pulled toward it. Resets fall distance. 1 s cooldown. |
| Lightning Lance | weapon | rare (10) | Sword-type weapon, about 13 attack damage. Gets a random class when crafted. |
| Celestial Helmet | armor | rare (10) | 3 armor, 1 toughness, +1 max health |
| Celestial Chestplate | armor | rare (10) | 7 armor, 1 toughness, +2 max health |
| Celestial Leggings | armor | rare (10) | 6 armor, 1 toughness, +1 max health |
| Celestial Boots | armor | rare (10) | 3 armor, 1 toughness, +1 max health |
| Cloud Fruit | food | common (1) | Slow falling for 3 minutes. Food: 6 hunger, 0.8 saturation, always edible. |
| Lacquer Layer | layer | rare (10) | Laid on armor at the Class Table. When the outer layer breaks, the next takes over. See Nesting systems. |
| Storm Censer | offering | epic (30) | Held at the arena altar, it wakes the Storm King. |
| Storm Javelin | weapon | epic (30) | 12 damage in hand; thrown (13 damage), lightning falls where it strikes and it flies back to you. Lightning Forge. See New gear. |
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Shadow Shard | resource | rare (10) | Base of World 5 gear. |
| Diamond Fragment | gem | epic (30) | 4 fragments make 1 diamond. In code: 4 fragments make 1 Diamond at the Dark Altar. |
| Solar Lantern | lantern | epic (30) | 20 minutes of light. In code: Right-click: 20 minutes of Night Vision, a light (level 14) that moves with you and protection from the World 5 darkness pulses. 60 s cooldown, not consumed. |
| Sonar | sonar | rare (10) | Reveals nearby creatures. In code: Right-click: every creature within 32 blocks glows for 8 s. 10 s cooldown. |
| Silence Balm | consumable | common (1) | Clears your noise. In code: Right-click: noise -100. |
| Shadow Blade | weapon | epic (30) | Sword-type weapon, about 16 attack damage. Gets a random class when crafted. |
| Nocturnal Helmet | armor | epic (30) | 4 armor, 1.5 toughness, +1 max health |
| Nocturnal Chestplate | armor | epic (30) | 8 armor, 1.5 toughness, +2 max health |
| Nocturnal Leggings | armor | epic (30) | 5 armor, 1.5 toughness, +2 max health |
| Nocturnal Boots | armor | epic (30) | 3 armor, 1.5 toughness, +1 max health |
| Mute Mushroom | food | common (1) | Noise reduced for 5 minutes. Food: 6 hunger, 0.8 saturation, always edible. |
| Lantern Shield | ward | epic (30) | Blocks like a shield (durability 560); every blocked blow blinds, slows, marks and throws back the attacker. Dark Altar. See New gear. |
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Unstable Alloy | ingot | rare (10) | Base of World 6 gear. |
| Inverted Crystal | gem | epic (30) | Inverter and the Abyssal Pearl (World 7). |
| Gravity Boots | boots | epic (30) | Ignore gravity flips. In code: Feet slot. Your gravity never flips in a flipped column. |
| Stabilizer | consumable | common (1) | Cancels an inversion. In code: Right-click: 30 s of normal gravity, even in a flipped column. |
| Mirror Blade | weapon | epic (30) | Sword-type weapon, about 19 attack damage. Gets a random class when crafted. |
| Mirror Helmet | armor | epic (30) | 4 armor, 2 toughness, +1 max health |
| Mirror Chestplate | armor | epic (30) | 8 armor, 2 toughness, +3 max health |
| Mirror Leggings | armor | epic (30) | 6 armor, 2 toughness, +2 max health |
| Mirror Boots | armor | epic (30) | 4 armor, 2 toughness, +1 max health |
| Flipped Apple | food | common (1) | Stability for 30 seconds. Food: 6 hunger, 0.8 saturation, always edible. |
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Abyssal Salt | dust | rare (10) | Salt Snorkel Helmet and the Sapling of the Four Seasons (World 8). |
| Nacre | gem | rare (10) | Nacre Snorkel Helmet. |
| Abyssal Cobalt | ingot | rare (10) | Cobalt Snorkel Helmet and the Diving suit. |
| Pressure Pearl | gem | epic (30) | Pearl Snorkel Helmet and the Sapling of the Four Seasons (World 8). |
| Oxygen Capsule | consumable | common (1) | Right-click: fills half of a worn snorkel helmet's tank, or +60 breath. |
| Thruster | thruster | epic (30) | Right-click underwater: dash in the direction you look. 0.75 s cooldown. |
| Trench Trident | weapon | epic (30) | Sword-type weapon, about 23 attack damage. Gets a random class when crafted. |
| Salt, Nacre, Cobalt and Pearl Snorkel Helmets | snorkel | rare or epic | See Snorkel helmets. |
| Diving Chestplate | armor | epic (30) | 9 armor, 2.5 toughness, +5 max health. Each piece lets you dive 22 blocks deeper. |
| Diving Leggings | armor | epic (30) | 7 armor, 2.5 toughness, +4 max health. Each piece lets you dive 22 blocks deeper. |
| Diving Boots | armor | epic (30) | 4 armor, 2.5 toughness, +2 max health. Each piece lets you dive 22 blocks deeper. |
| Apnea Kelp | food | common (1) | Oxygen lasts twice as long for 5 minutes, and +30 breath. |
| Tide Harpoon | weapon | epic (30) | 21 damage in hand; thrown (23 damage, faster under water), it drags what it hits back to you. Abyssal Press. See New gear. |
The Diving suit has no helmet any more: the snorkel helmet takes the head slot.
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Temporal Sand | dust | rare (10) | Base of World 8 gear. |
| Season Fragment | gem | epic (30) | The Seismic Stake (World 9). |
| Hourglass | hourglass | epic (30) | Slows the world cycle. In code: Right-click: pauses the World 8 fast clock for 90 s. 5 min cooldown. |
| Season Preserve | consumable | common (1) | Protects from the current season. In code: Right-click: immune to season effects for 2 minutes. |
| Scythe of Seasons | weapon | epic (30) | Sword-type weapon, about 28 attack damage. Gets a random class when crafted. |
| Seasonal Helmet | armor | epic (30) | 5 armor, 3 toughness, +2 max health |
| Seasonal Chestplate | armor | epic (30) | 10 armor, 3 toughness, +6 max health |
| Seasonal Leggings | armor | epic (30) | 7 armor, 3 toughness, +5 max health |
| Seasonal Boots | armor | epic (30) | 4 armor, 3 toughness, +2 max health |
| Season Jam | food | common (1) | Protection from the season for 3 minutes. Food: 6 hunger, 0.8 saturation, always edible. |
| Wreath of Seasons | offering | epic (30) | Held at the arena altar, it wakes the Master of Seasons. |
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Terrain Fragment | resource | rare (10) | Base of World 9 gear. |
| Terrain Heart | resource | legendary (100) | The Traveller's Matryoshka (World 10). |
| Anchor | anchor | rare (10) | Calms the ground (radius 4). In code: Right-click: for 10 minutes the ground zone under you and any zone within 4 blocks of you stay still. Consumed. |
| Grip Boots | boots | epic (30) | No falls from moving ground. In code: Feet slot. The ground zone under you stays still while you wear them. |
| Seismic Mace | weapon | legendary (100) | Sword-type weapon, about 33 attack damage. Gets a random class when crafted. |
| Living Rock Helmet | armor | legendary (100) | 5 armor, 3.5 toughness, +3 max health |
| Living Rock Chestplate | armor | legendary (100) | 11 armor, 3.5 toughness, +8 max health |
| Living Rock Leggings | armor | legendary (100) | 8 armor, 3.5 toughness, +6 max health |
| Living Rock Boots | armor | legendary (100) | 4 armor, 3.5 toughness, +3 max health |
| Key of the Last Doll | key | - | The Traveller's Matryoshka (World 10). In code: Dropped by the Heart of the Terrain. Ingredient of the Traveller's Matryoshka. |
| Anchor Bread | food | common (1) | Steady footing for 5 minutes. Food: 6 hunger, 0.8 saturation, always edible. |
| Quake Pick | tool | epic (30) | Mines a column of three (sneak for one); used on the ground, a tremor hurts, lifts and slows creatures within 6 blocks (5 s cooldown). Terrain Anchor. See New gear. |
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Artisan's Thread | thread | rare (10) | Base of the final gear. |
| Artisan's Shard | gem | legendary (100) | Upgrades the final gear. |
| Artisan's Blade | weapon | legendary (100) | Sword-type weapon, about 40 attack damage. Gets a random class when crafted. |
| Artisan Helmet | armor | legendary (100) | 5 armor, 4 toughness, +4 max health |
| Artisan Chestplate | armor | legendary (100) | 11 armor, 4 toughness, +10 max health |
| Artisan Leggings | armor | legendary (100) | 9 armor, 4 toughness, +7 max health |
| Artisan Boots | armor | legendary (100) | 5 armor, 4 toughness, +4 max health |
| Workshop Feast | food | common (1) | Every dish's effect for 2 minutes. Food: 6 hunger, 0.8 saturation, always edible. |
| Unfinished Effigy | offering | epic (30) | Held at the arena altar, it wakes the Unfinished. |
Matriochka is made by achedon12. Code under the MIT License; models, textures and other art assets all rights reserved. This wiki describes version 0.2.0 (alpha) and the changes since, for Minecraft 26.3.
Playing
- Getting started
- Core loop
- The way into each world
- Progression gates
- Doll of Life and death
- Souls and karma
- Equipment classes
- Talents
- Nesting systems
- Refuge Doll
- The Artisan's Journal
- World variants and mutations
- Effects between the scales
- Multiplayer and groups
- World events
Worlds
- 1. Toxic Jungle
- 2. Giant Veins
- 3. Endless Dungeon
- 4. Storm Archipelago
- 5. Lightless Deep
- 6. Upside Realm
- 7. Pressure Ocean
- 8. Hastened Seasons
- 9. Restless Ground
- 10. The Giant Workshop
- 0. The Smallest Doll
After the last boss
Reference
- Bosses
- Boss attacks
- Bestiary
- Creature attacks
- Items
- New gear
- Blocks and stations
- Structures
- New structures
- Quests
- Achievements
- Difficulty formulas
- Balance
- Sounds and music
- Visuals
- Lore
Setting up
Server and development