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World 2

Achedon12 edited this page Nov 8, 2026 · 7 revisions

World 2: Giant Veins

Giant Veins is world 2 of 10, in the learning tier. Its rule is Heat. You open it with the Ember Heart, made from the core of the World 1 boss (Spore Queen).

At a glance

Tier Learning
Rule Heat
Station Ash Foundry
Boss Ash Titan (675 health, 14.4 damage)
Core Titan Core
People Free Miner
Way in Ember Heart: 1 Queen Core, 8 Sporite, 16 Spores
Variants Cooling Veins (calm), Erupting Veins (wild)
Atmosphere Heat: orange haze, hot light, embers and ash falling
Biomes Its own, with two lesser biomes at its edges: Ember Fields (ember stone floor) and Ash Drifts (smooth basalt floor)
Surge Magma Surge
Travelling merchant Wandering Free Miner
New gear Magma Flail

Opening the world

  • Recipe of the Ember Heart (Matrix Workbench, after the World 1 boss (Spore Queen) is defeated): 1 Queen Core, 8 Sporite, 16 Spores.
  • Rite: Set it down within 3 blocks of lava, with at least 4 Ashrock around it. See The way into each world.
  • Arrival: a Threshold platform at the centre of your group's parcel. The boss arena is 160 blocks south (positive Z).

Terrain

Cave-heavy terrain (vanilla caves template) from y -64 to y 128, with lava instead of water as the default fluid. Ashrock and Ember Stone everywhere.

Block Type Drops
Ashrock Stone (pickaxe) itself
Ember Stone Light level 13 itself
Giant Vein Giant ore (pickaxe, correct tool needed) Giant Ore
Blazing Rock Ore Ore (pickaxe, correct tool needed) Blazing Rock

The rule: Heat

The heat gauge goes from 0 to 100 and is updated once per second.

  • In water: -2 per second.
  • Near lava (within 3 blocks horizontally, 2 vertically): +1 per second.
  • Below y 40, away from lava: +0.5 per second.
  • At or above y 40, away from lava: -1 per second.
  • Thermal armor: each piece cuts the gain by 12.5%, so the full set halves it. Survivor-class gear also helps.
  • Hits: each Rock Salamander hit adds 6 heat.
  • Thresholds: 50 gives Hunger II, 75 adds Mining Fatigue I, 100 deals 1 fire damage per second.
  • Cooling Water: -50 heat. Ice Bread halves heat gain for 5 minutes.

Creatures

Creatures spawn naturally in the world (regular ones in groups of 1 to 3, swarms in groups of 2 to 4, elites alone and rarer) and from spawners in combat structures. See the Bestiary for all fifty.

Creature Health Damage Traits Behavior (as coded) Drops
Ash Miner 30 6 - Every 1.5 s breaks soft blocks (hardness under 3) in front of it to reach you. Ash Ingot (60%)
Living Vein 49 6 nesting Plain melee attacker. Nesting: on death splits into 2 smaller copies (60% size, 40% health, 30% faster) that drop nothing. Giant Ore (60%)
Rock Salamander 27 7.2 - Fire immune. Each hit adds 6 heat. Blazing Rock (60%)
Dead Smith 40 7.2 - Every 4 s dashes at you from up to 16 blocks. Ash Ingot (60%)
Slag Golem 61 8.4 elite Takes only 60% damage unless it is on fire or standing in lava. Blazing Rock (100%, 1-2)

Items

The world's ore is the Living Ember, mined with your Heat at 70 or more (see World ores and the Matriarch Armour).

Item Kind Rarity (souls) Effect
Blazing Rock resource common (1) Powerful fuel.
Giant Ore resource rare (10) A whole vein in one block.
Ash Ingot ingot rare (10) Base of World 2 gear.
Cooling Water consumable common (1) Reduces heat by 50. In code: Right-click: heat -50.
Drill drill epic (30) Mines 3x3, burns Blazing Rock. In code: mines a 3 x 3 square across the face you look at; one Blazing Rock (taken from your inventory when the tank is empty) feeds 8 squares. Without fuel, or when sneaking, it mines one block like a pickaxe. The tooltip shows the fuel left.
Ash Hammer weapon rare (10) Sword-type weapon, about 9 attack damage. Gets a random class when crafted.
Thermal Helmet armor rare (10) 3 armor, 0.5 toughness. Halves heat gain. (each piece -12.5% heat gain)
Thermal Chestplate armor rare (10) 6 armor, 0.5 toughness. Halves heat gain. (each piece -12.5% heat gain)
Thermal Leggings armor rare (10) 5 armor, 0.5 toughness. Halves heat gain. (each piece -12.5% heat gain)
Thermal Boots armor rare (10) 3 armor, 0.5 toughness. Halves heat gain. (each piece -12.5% heat gain)
Ice Bread food common (1) Slows heat for 5 minutes. Food: 6 hunger, 0.8 saturation, always edible.
Magma Flail weapon rare (10) 11 damage, slow. Sets its target ablaze; every third blow bursts into a ring of flame within 3 blocks. Warms you in the Veins. Ash Foundry. See New gear.

The Ember Heart and the Hidden Doll 2 are listed on the Items page.

Station: Ash Foundry

Keep the temperature in the green. Crafted at the Matrix Workbench from 1 Blast Furnace (vanilla), 4 Sporite, 2 Chitin (World 1 boss defeated).

How it works: Needs 1 to 3 heat sources touching one of its six faces (lava, magma block, fire, soul fire or campfire). With 3 sources, each craft has a 1 in 4 chance to blow the foundry up (explosion power 2.5).

Output Ingredients Unlocked
Ash Ingot 1 Giant Ore, 1 Blazing Rock Always
Cooling Water x2 2 Ice (vanilla), 2 Glass Bottle (vanilla) Always
Drill 6 Ash Ingot, 4 Blazing Rock, 4 Redstone (vanilla) Always
Ice Bread x2 2 Bread (vanilla), 1 Ice (vanilla) Always
Ash Hammer 8 Ash Ingot, 1 Stick (vanilla) Always
Thermal Helmet 5 Ash Ingot Always
Thermal Chestplate 8 Ash Ingot Always
Thermal Leggings 7 Ash Ingot Always
Thermal Boots 4 Ash Ingot Always
Magma Flail 5 Ash Ingot, 4 Blazing Rock, 2 Iron Chain (vanilla) Always

Every weapon, tool and armor piece crafted here gets a random class (see Equipment classes).

Boss: Ash Titan

675 health, 14.4 damage, phases at 66% and 33% of its health. Summon it with the Arena Altar. It drops Titan Core, and every player within 64 blocks gets 100 souls and credit for the kill.

Attack What the code does
Light: Hammer Blow Frontal strike: 60% damage within 3.2 blocks.
Medium: Ash Spray Ash burst at the aimed spot: 80% damage within 3.5 blocks.
Signature: Rising Lava Lights a ring of fire of radius 6 + 2 x phase around itself, with a shockwave (50% damage) inside the ring.
Final phase: Molten armor, exposed heart From 33% health it takes 30% more damage (molten armor).

Full mechanics, timings and multiplayer scaling: Bosses. Its animations, attack by attack: Boss attacks.

Structures

Eleven structure types generate in this world (the eleventh since 0.4.0). Each is built procedurally from a layout and the world's palette.

Structure Role Size Rarity Layout Frequency Contents
Salamander Cavern combat medium common nest about one per 18 x 18 chunks a mob spawner (a regular creature of the world) and a loot chest
Giant Furnace combat large rare forge about one per 42 x 42 chunks a mob spawner (a regular creature of the world) and a loot chest
Lava Well combat medium common well about one per 18 x 18 chunks a mob spawner (a regular creature of the world) and a loot chest
Collapsed Mine exploration medium common mine about one per 18 x 18 chunks two loot chests
Hanging Rail exploration medium common rail about one per 18 x 18 chunks two loot chests
Crystal Works exploration medium rare garden about one per 34 x 34 chunks two loot chests
Abandoned Forge story medium rare forge about one per 34 x 34 chunks a chest with a Journal Page, and a painted frieze
Vein Sanctuary story large unique temple about one per 72 x 72 chunks a chest with a Journal Page, and a painted frieze
Miners' Camp utility medium rare camp about one per 34 x 34 chunks a member of the world's people
Artisan's Workshop secret small unique vault about one per 64 x 64 chunks a chest with a Journal Page and the world's Hidden Doll
Ember Circle combat medium common circle about one per 18 x 18 chunks mob spawners and a guarded loot chest

World events

While you are here, now and then (see World events):

  • Invasion: three waves of the world's creatures, the last led by a glowing warlord, one of its elites; beat it within four minutes for a reward chest and 20 souls each.
  • Surge: Magma Surge. For two minutes the world's rule bites twice as hard. On top of it: Now and then the ground spits flame and sets you alight. Weather it for 15 souls.
  • Travelling merchant: Wandering Free Miner, for five minutes: Magma Flail for 8 Ash Ingot, Shell Shard for 4 Giant Ore, Drill for 16 Blazing Rock (each trade twice).

People: Free Miner

A foreman and smiths who mine the giant veins by choice. They spawn naturally in small numbers and one stands in every utility structure of the world. Prices drop by 10% at karma +25 and rise by 10% at karma -25; at karma -50 or lower they refuse to trade one time in three (see Souls and karma).

They want They give
Blazing Rock x8 Cooling Water x3
Ash Ingot x3 Redstone Dust x8
Giant Ore x2 Ash Ingot x3

Quests

Available once World 2 is open (that is, once the World 1 boss (Spore Queen) is defeated). See Quests.

Quest Type Description Objective as coded Reward
Under Control Guide Keep the Foundry at the right temperature. Craft Ash Ingot 16 Blazing Rock
The First Vein Guide Extract a whole giant ore. Carry 1 Giant Ore (counted from your inventory, not taken) 4 Cooling Water
The Miners' Pay People Bring 8 ash ingots to the foreman. Carry 8 Ash Ingot (counted from your inventory, not taken) 20 souls
Flooded Shaft People Rescue a stuck team (8 salamanders). Kill 8 Rock Salamander 8 Cooling Water
The Strike Karma Support the miners (+5) or sell their plans (-5). Choose Help (+5 karma) or Betray (-5 karma) in the Journal 30 souls
Bare Hands Challenge Kill a Slag Golem without armor. Kill 1 Slag Golem Title: Ash Skin

Achievements

Achievement Type Description How it unlocks in the code Reward
Rising Heat progress Open World 2. Enter World 2. 5 souls
The Right Fire progress Smelt an ash ingot. Have Ash Ingot in your inventory. 5 souls
Titan Snuffed progress Defeat the Ash Titan. Land the killing blow on Ash Titan. 5 souls
Deep Miner explore Mine a giant vein. Have Giant Ore in your inventory. 10 souls
Total Prospecting explore Visit the 10 structure types. Step inside all 10 structure types of this world. 10 souls
Site Notebooks explore Find the 5 Journal pages. Collect the 5 Journal Pages of this world. 10 souls
No Cooling combat Defeat a Slag Golem. Land the killing blow on Slag Golem. -
Molten Armor combat Beat the Titan without touching lava. Be near the Ash Titan when it dies without having touched lava during the fight. -
Too Greedy hidden Overheat a Foundry. Have an Ash Foundry explode (3 heat sources, 1 in 4 chance per craft). -
Ash Doll hidden Find the hidden doll of the world. Have Hidden Doll 2 in your inventory. -

Previous: World 1 · Next: World 3

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