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Nesting Systems
Achedon12 edited this page Nov 5, 2026
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Something always holds something else. These systems unlock along the story. The ten hidden dolls nest too.
| System | Effect | Unlock |
|---|---|---|
| Doll of Life | Each layer survives one death | Worlds 1, 5 and 8 |
| Nesting Chests | A chest holds a smaller one, with sorting rules | World 2 |
| Nesting Creatures | A defeated creature releases a smaller one (see the Bestiary) | World 2 |
| Refuge Doll | A pocket base for the group (see Refuge Doll) | World 3 |
| Layered Armor | A layer protects the next | World 4 |
Three sizes, all crafted at the Matrix Workbench after World 2:
| Chest | Rows | Recipe |
|---|---|---|
| Nesting Chest | 3 | 2 Chests, 2 Ash Ingots |
| Middle Nesting Chest | 2 | 1 Chest, 1 Ash Ingot |
| Little Nesting Chest (x2) | 1 | 1 Chest, 2 Wool Threads |
- A chest accepts only smaller nesting chests: a Little one fits in the two others, a Middle one only in the large one.
- Broken, a nesting chest keeps its contents and its rule; placed again, everything is back.
- Sorting rule: sneak and use a chest with an empty hand to cycle what it sorts: nothing, blocks, tools/weapons/armor, food, resources.
- When you close a chest, every item matching the rule of a smaller chest inside it slides into that chest, and on down the nest.
- Lacquer Layers are crafted at the Lightning Forge (World 4): 1 Celestial Crystal, 1 Storm Essence, 2 Honeycomb give 2 layers.
- Lay one on an armor piece at the Class Table ("Add a layer").
- The outer layer takes the wear the armor would take. When it breaks, the next takes over, and the armor itself only wears once the last layer is gone. Each intact layer adds one armor point.
- How many layers a piece holds depends on its class: 1, plus one at class level 3, plus one at level 5, plus one for Guardian gear (whose layers are also half as sturdy again).
- The tooltip shows the layers and how worn the outer one is.
Matriochka is made by achedon12. Code under the MIT License; models, textures and other art assets all rights reserved. This wiki describes version 0.2.0 (alpha) and the changes since, for Minecraft 26.3.
Playing
- Getting started
- Core loop
- The way into each world
- Progression gates
- Doll of Life and death
- Souls and karma
- Equipment classes
- Talents
- Nesting systems
- Refuge Doll
- The Artisan's Journal
- World variants and mutations
- Effects between the scales
- Multiplayer and groups
- World events
Worlds
- 1. Toxic Jungle
- 2. Giant Veins
- 3. Endless Dungeon
- 4. Storm Archipelago
- 5. Lightless Deep
- 6. Upside Realm
- 7. Pressure Ocean
- 8. Hastened Seasons
- 9. Restless Ground
- 10. The Giant Workshop
- 0. The Smallest Doll
After the last boss
Reference
- Bosses
- Boss attacks
- Bestiary
- Creature attacks
- Items
- New gear
- Blocks and stations
- Structures
- New structures
- Quests
- Achievements
- Difficulty formulas
- Balance
- Sounds and music
- Visuals
- Lore
Setting up
Server and development