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World 5

Achedon12 edited this page Nov 8, 2026 · 7 revisions

World 5: Lightless Deep

Lightless Deep is world 5 of 10, in the mastery tier. Its rule is Noise. You open it with the Black Lantern, made from the core of the World 4 boss (Storm King).

At a glance

Tier Mastery
Rule Noise
Station Dark Altar
Boss Light Eater (1661 health, 24.9 damage)
Core Light Eater Core
People Silent One
Way in Black Lantern: 1 Storm King Core, 8 Storm Essence, 8 Celestial Crystal
Variants Glimmering Deep (calm), Starving Deep (wild)
Atmosphere Near black: the fog closes in from 4 blocks and is total by 30, so a lantern still reads across a cavern; lights look cold, rare motes and shadow wisps
Biomes Its own, with two lesser biomes at its edges: Hushed Hollow (sculk floor) and Bare Dark (umbral stone floor)
Surge Blackout
Travelling merchant Silent Pedlar
New gear Lantern Shield

Opening the world

  • Recipe of the Black Lantern (Matrix Workbench, after the World 4 boss (Storm King) is defeated): 1 Storm King Core, 8 Storm Essence, 8 Celestial Crystal.
  • Rite: Set it down in complete darkness (light level 0), with at least 4 Spent Glow within 2 blocks. See The way into each world.
  • Arrival: a Threshold platform at the centre of your group's parcel. The boss arena is 160 blocks south (positive Z).

Terrain

A roofed world with no light at all: ambient light 0, fog at 24 blocks, Umbral Stone and Umbral Moss.

Block Type Drops
Umbral Stone Stone (pickaxe) itself
Umbral Moss Soft (shovel) itself
Faint Glow Light level 13 itself
Diamond Fragment Ore Ore (pickaxe, correct tool needed) Diamond Fragment
Spent Glow What a glowing block you placed becomes once its light burns out itself

The rule: Noise

No light, and a noise gauge that goes from 0 to 100, updated once per second. And every light you bring dies.

  • Sprinting: +4 per second. Walking: +0.6. Standing still: -1.5. Sneaking: -3.
  • At 50 or more, every Matriochka creature within 28 blocks that has no target turns on you.
  • Darkness: when you stand in the dark (block light under 4), every 10 seconds you get Darkness for 3 seconds, unless a Solar Lantern is lit or you have Night Vision.
  • Blind Prowlers and Colossus Prowlers cannot target a sneaking player.
  • Silence Balm clears the gauge. A Mute Mushroom stops the gauge from rising for 5 minutes.
  • Survivor-class gear reduces the gain.

The lights burn out

Any light you place in World 5 lasts one minute.

  • For its last 5 seconds it smokes and gutters: that is your warning.
  • Then it dies:
    • torches (normal, soul, copper) crumble into a stick;
    • campfires and candles are snuffed. Relight them and the minute starts again;
    • glowing blocks (glowstone, sea lanterns, shroomlights, froglights, jack o'lanterns, the glowing blocks of other worlds) turn into Spent Glow;
    • anything else that shines (lanterns, end rods, sea pickles...) falls back as an item.
  • The first time it happens, the chat reminds you: "A light you brought gutters out. Here only the Solar Lantern and the Deep's own glow last."

What lasts:

  • The Deep's own light: Faint Glow and every World 5 block never burn out, even when you place them yourself. Mine Faint Glow and carry it.
  • The Solar Lantern: lit, it gives 20 minutes of light that moves with you (a light level 14 glow at your eyes) and keeps the darkness from your sight.
  • Lights the world built itself (in structures) are not yours and keep burning.
  • Redstone (torches, lamps, ores, anything powered) and block entities such as furnaces are not touched.

Numbers

60 s how long a brought light lasts
5 s of smoke before it dies
20 min of moving light from a Solar Lantern
4 block light under which the darkness presses on you
50 noise, and everything comes for you

Creatures

Creatures spawn naturally in the world (regular ones in groups of 1 to 3, swarms in groups of 2 to 4, elites alone and rarer) and from spawners in combat structures. See the Bestiary for all fifty.

Creature Health Damage Traits Behavior (as coded) Drops
Blind Prowler 86 14.5 - Cannot pick a sneaking player as a target. Speed 0.30. Shadow Shard (60%)
Glow Devourer 73 8.3 - Every 2 s breaks torches, soul torches and lanterns within 4 blocks, and gives you Darkness (5 s) within 8 blocks. Shadow Shard (60%)
Echo 53 10.4 - Every 6 s plays a player-hurt sound to lure you. Diamond Fragment (60%)
Eyeless Watcher 100 12.4 - Frozen while you sneak or stand still. Moves and strikes as soon as you move normally. Diamond Fragment (60%)
Shadow Mother 146 14.5 elite, nesting Plain melee attacker. Nesting: on death splits into 2 smaller copies (60% size, 40% health, 30% faster) that drop nothing. Shadow Shard (100%, 1-2)

Items

The world's ore is the Silent Stone, mined in silence (see World ores and the Matriarch Armour).

Item Kind Rarity (souls) Effect
Shadow Shard resource rare (10) Base of World 5 gear.
Diamond Fragment gem epic (30) 4 fragments make 1 diamond. In code: 4 fragments make 1 Diamond at the Dark Altar.
Solar Lantern lantern epic (30) 20 minutes of light. In code: Right-click: 20 minutes of Night Vision, a light (level 14) that moves with you and protection from the World 5 darkness pulses. 60 s cooldown, not consumed.
Sonar sonar rare (10) Reveals nearby creatures. In code: Right-click: every creature within 32 blocks glows for 8 s. 10 s cooldown.
Silence Balm consumable common (1) Clears your noise. In code: Right-click: noise -100.
Shadow Blade weapon epic (30) Sword-type weapon, about 16 attack damage. Gets a random class when crafted.
Nocturnal Helmet armor epic (30) 4 armor, 1.5 toughness, +1 max health
Nocturnal Chestplate armor epic (30) 8 armor, 1.5 toughness, +2 max health
Nocturnal Leggings armor epic (30) 5 armor, 1.5 toughness, +2 max health
Nocturnal Boots armor epic (30) 3 armor, 1.5 toughness, +1 max health
Mute Mushroom food common (1) Noise reduced for 5 minutes. Food: 6 hunger, 0.8 saturation, always edible.
Lantern Shield ward epic (30) Blocks like a shield (durability 560); every blocked blow blinds, slows, marks and throws back the attacker. Dark Altar. See New gear.

The Black Lantern and the Hidden Doll 5 are listed on the Items page.

Station: Dark Altar

Works only in complete darkness. Crafted at the Matrix Workbench from 4 Obsidian (vanilla), 4 Celestial Crystal, 2 Storm Essence (World 4 boss defeated).

How it works: Works only in complete darkness: the light level above the altar must be 0.

Output Ingredients Unlocked
Solar Lantern 4 Storm Essence, 1 Lantern (vanilla), 2 Gold Ingot (vanilla) Always
Sonar 4 Shadow Shard, 2 Amethyst Shard (vanilla) Always
Silence Balm x3 1 Shadow Shard, 1 Honey Bottle (vanilla) Always
Diamond (vanilla) 4 Diamond Fragment Always
Mute Mushroom x2 2 Brown Mushroom (vanilla), 1 Shadow Shard Always
Shadow Blade 8 Shadow Shard, 1 Stick (vanilla) Always
Nocturnal Helmet 5 Shadow Shard Always
Nocturnal Chestplate 8 Shadow Shard Always
Nocturnal Leggings 7 Shadow Shard Always
Nocturnal Boots 4 Shadow Shard Always
Lantern Shield 5 Shadow Shard, 1 Lantern (vanilla), 4 Iron Ingot (vanilla) Always

Every weapon, tool and armor piece crafted here gets a random class (see Equipment classes).

Boss: Light Eater

1661 health, 24.9 damage, phases at 66% and 33% of its health. Summon it with the Arena Altar. It drops Light Eater Core, and every player within 64 blocks gets 100 souls and credit for the kill.

Attack What the code does
Light: Claw in the Dark Frontal strike: 60% damage within 3.2 blocks.
Medium: Lights Out Lights out: Darkness for 8 seconds within 24 blocks, and breaks torches and lanterns within 10 blocks.
Signature: Silent Charge Silent charge: dashes at you, 90% damage within 2.5 blocks of you.
Final phase: Track it by sound only Phase change only.

Full mechanics, timings and multiplayer scaling: Bosses. Its animations, attack by attack: Boss attacks.

Structures

Eleven structure types generate in this world (the eleventh since 0.4.0). Each is built procedurally from a layout and the world's palette.

Structure Role Size Rarity Layout Frequency Contents
Prowler Nest combat medium common nest about one per 18 x 18 chunks a mob spawner (a regular creature of the world) and a loot chest
Echo Cemetery combat medium common crypt about one per 18 x 18 chunks a mob spawner (a regular creature of the world) and a loot chest
Black Cathedral combat large rare cathedral about one per 42 x 42 chunks a mob spawner (a regular creature of the world) and a loot chest
Dark Tower exploration medium common tower about one per 18 x 18 chunks two loot chests
Bottomless Mine exploration large rare mine about one per 42 x 42 chunks two loot chests
Light Well exploration medium rare well about one per 34 x 34 chunks two loot chests
Blind Sanctuary story medium unique shrine about one per 64 x 64 chunks a chest with a Journal Page, and a painted frieze
Fresco Gallery story medium unique library about one per 64 x 64 chunks a chest with a Journal Page, and a painted frieze
Silent Village utility large rare village about one per 42 x 42 chunks a member of the world's people
Artisan's Shelter secret small unique vault about one per 64 x 64 chunks a chest with a Journal Page and the world's Hidden Doll
Hushed Circle combat medium common circle about one per 18 x 18 chunks mob spawners and a guarded loot chest

World events

While you are here, now and then (see World events):

  • Invasion: three waves of the world's creatures, the last led by a glowing warlord, one of its elites; beat it within four minutes for a reward chest and 50 souls each.
  • Surge: Blackout. For two minutes the world's rule bites twice as hard. On top of it: Darkness pulses every three seconds unless a Solar Lantern burns. Weather it for 15 souls.
  • Travelling merchant: Silent Pedlar, for five minutes: Lantern Shield for 8 Shadow Shard, Shell Shard for 6 Diamond Fragment, Solar Lantern for 4 Shadow Shard (each trade twice).

People: Silent One

A guide and a night keeper who speak in signs, never aloud. They spawn naturally in small numbers and one stands in every utility structure of the world. Prices drop by 10% at karma +25 and rise by 10% at karma -25; at karma -50 or lower they refuse to trade one time in three (see Souls and karma).

They want They give
Shadow Shard x2 Silence Balm x3
Torch x16 Mute Mushroom x2

Quests

Available once World 5 is open (that is, once the World 4 boss (Storm King) is defeated). See Quests.

Quest Type Description Objective as coded Reward
A Lasting Light Guide Craft a Solar Lantern. Craft Solar Lantern 16 Silence Balm
Hear the Danger Guide Spot 3 mobs with the sonar. Use Sonar 3 time(s) 30 souls
The Signs People Learn 5 signs of the Silent Ones. Carry 5 Shadow Shard (counted from your inventory, not taken) 30 souls
The Night Light People Escort the keeper (6 Glow Devourers). Kill 6 Glow Devourer Title: Glow
The Last Fire Karma Relight the village (+5) or steal its flame (-5). Choose Help (+5 karma) or Betray (-5 karma) in the Journal 50 souls
Pitch Black Challenge Defeat a Shadow Mother. Kill 1 Shadow Mother Title: Closed Eyes

Achievements

Achievement Type Description How it unlocks in the code Reward
Pitch Darkness progress Open World 5. Enter World 5. 5 souls
A Glimmer progress Craft a Solar Lantern. Have Solar Lantern in your inventory. 5 souls
End of the Feast progress Defeat the Light Eater. Land the killing blow on Light Eater. 5 souls
First Glint explore Find a diamond fragment. Have Diamond Fragment in your inventory. 10 souls
Groping Around explore Visit the 10 structure types. Step inside all 10 structure types of this world. 10 souls
Written in the Dark explore Find the 5 Journal pages. Collect the 5 Journal Pages of this world. 10 souls
Total Silence combat Kill a Blind Prowler without being spotted. Kill a Blind Prowler that never targeted you. -
Flameless combat Beat the Eater without artificial light. Be near the Light Eater when it dies without having held a light source (torch, lantern, Solar Lantern) during the fight. -
It Was You hidden Get lured by an Echo. Stand within 4 blocks of an Echo when it mimics a sound. -
Shadow Doll hidden Find the hidden doll of the world. Have Hidden Doll 5 in your inventory. -

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