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World 5
Lightless Deep is world 5 of 10, in the mastery tier. Its rule is Noise. You open it with the Black Lantern, made from the core of the World 4 boss (Storm King).
| Tier | Mastery |
| Rule | Noise |
| Station | Dark Altar |
| Boss | Light Eater (1661 health, 24.9 damage) |
| Core | Light Eater Core |
| People | Silent One |
| Way in | Black Lantern: 1 Storm King Core, 8 Storm Essence, 8 Celestial Crystal |
| Variants | Glimmering Deep (calm), Starving Deep (wild) |
| Atmosphere | Near black: the fog closes in from 4 blocks and is total by 30, so a lantern still reads across a cavern; lights look cold, rare motes and shadow wisps |
| Biomes | Its own, with two lesser biomes at its edges: Hushed Hollow (sculk floor) and Bare Dark (umbral stone floor) |
| Surge | Blackout |
| Travelling merchant | Silent Pedlar |
| New gear | Lantern Shield |
- Recipe of the Black Lantern (Matrix Workbench, after the World 4 boss (Storm King) is defeated): 1 Storm King Core, 8 Storm Essence, 8 Celestial Crystal.
- Rite: Set it down in complete darkness (light level 0), with at least 4 Spent Glow within 2 blocks. See The way into each world.
- Arrival: a Threshold platform at the centre of your group's parcel. The boss arena is 160 blocks south (positive Z).
A roofed world with no light at all: ambient light 0, fog at 24 blocks, Umbral Stone and Umbral Moss.
| Block | Type | Drops |
|---|---|---|
| Umbral Stone | Stone (pickaxe) | itself |
| Umbral Moss | Soft (shovel) | itself |
| Faint Glow | Light level 13 | itself |
| Diamond Fragment Ore | Ore (pickaxe, correct tool needed) | Diamond Fragment |
| Spent Glow | What a glowing block you placed becomes once its light burns out | itself |
No light, and a noise gauge that goes from 0 to 100, updated once per second. And every light you bring dies.
- Sprinting: +4 per second. Walking: +0.6. Standing still: -1.5. Sneaking: -3.
- At 50 or more, every Matriochka creature within 28 blocks that has no target turns on you.
- Darkness: when you stand in the dark (block light under 4), every 10 seconds you get Darkness for 3 seconds, unless a Solar Lantern is lit or you have Night Vision.
- Blind Prowlers and Colossus Prowlers cannot target a sneaking player.
- Silence Balm clears the gauge. A Mute Mushroom stops the gauge from rising for 5 minutes.
- Survivor-class gear reduces the gain.
Any light you place in World 5 lasts one minute.
- For its last 5 seconds it smokes and gutters: that is your warning.
- Then it dies:
- torches (normal, soul, copper) crumble into a stick;
- campfires and candles are snuffed. Relight them and the minute starts again;
- glowing blocks (glowstone, sea lanterns, shroomlights, froglights, jack o'lanterns, the glowing blocks of other worlds) turn into Spent Glow;
- anything else that shines (lanterns, end rods, sea pickles...) falls back as an item.
- The first time it happens, the chat reminds you: "A light you brought gutters out. Here only the Solar Lantern and the Deep's own glow last."
What lasts:
- The Deep's own light: Faint Glow and every World 5 block never burn out, even when you place them yourself. Mine Faint Glow and carry it.
- The Solar Lantern: lit, it gives 20 minutes of light that moves with you (a light level 14 glow at your eyes) and keeps the darkness from your sight.
- Lights the world built itself (in structures) are not yours and keep burning.
- Redstone (torches, lamps, ores, anything powered) and block entities such as furnaces are not touched.
| 60 s | how long a brought light lasts |
| 5 s | of smoke before it dies |
| 20 min | of moving light from a Solar Lantern |
| 4 | block light under which the darkness presses on you |
| 50 | noise, and everything comes for you |
Creatures spawn naturally in the world (regular ones in groups of 1 to 3, swarms in groups of 2 to 4, elites alone and rarer) and from spawners in combat structures. See the Bestiary for all fifty.
| Creature | Health | Damage | Traits | Behavior (as coded) | Drops |
|---|---|---|---|---|---|
| Blind Prowler | 86 | 14.5 | - | Cannot pick a sneaking player as a target. Speed 0.30. | Shadow Shard (60%) |
| Glow Devourer | 73 | 8.3 | - | Every 2 s breaks torches, soul torches and lanterns within 4 blocks, and gives you Darkness (5 s) within 8 blocks. | Shadow Shard (60%) |
| Echo | 53 | 10.4 | - | Every 6 s plays a player-hurt sound to lure you. | Diamond Fragment (60%) |
| Eyeless Watcher | 100 | 12.4 | - | Frozen while you sneak or stand still. Moves and strikes as soon as you move normally. | Diamond Fragment (60%) |
| Shadow Mother | 146 | 14.5 | elite, nesting | Plain melee attacker. Nesting: on death splits into 2 smaller copies (60% size, 40% health, 30% faster) that drop nothing. | Shadow Shard (100%, 1-2) |
The world's ore is the Silent Stone, mined in silence (see World ores and the Matriarch Armour).
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Shadow Shard | resource | rare (10) | Base of World 5 gear. |
| Diamond Fragment | gem | epic (30) | 4 fragments make 1 diamond. In code: 4 fragments make 1 Diamond at the Dark Altar. |
| Solar Lantern | lantern | epic (30) | 20 minutes of light. In code: Right-click: 20 minutes of Night Vision, a light (level 14) that moves with you and protection from the World 5 darkness pulses. 60 s cooldown, not consumed. |
| Sonar | sonar | rare (10) | Reveals nearby creatures. In code: Right-click: every creature within 32 blocks glows for 8 s. 10 s cooldown. |
| Silence Balm | consumable | common (1) | Clears your noise. In code: Right-click: noise -100. |
| Shadow Blade | weapon | epic (30) | Sword-type weapon, about 16 attack damage. Gets a random class when crafted. |
| Nocturnal Helmet | armor | epic (30) | 4 armor, 1.5 toughness, +1 max health |
| Nocturnal Chestplate | armor | epic (30) | 8 armor, 1.5 toughness, +2 max health |
| Nocturnal Leggings | armor | epic (30) | 5 armor, 1.5 toughness, +2 max health |
| Nocturnal Boots | armor | epic (30) | 3 armor, 1.5 toughness, +1 max health |
| Mute Mushroom | food | common (1) | Noise reduced for 5 minutes. Food: 6 hunger, 0.8 saturation, always edible. |
| Lantern Shield | ward | epic (30) | Blocks like a shield (durability 560); every blocked blow blinds, slows, marks and throws back the attacker. Dark Altar. See New gear. |
The Black Lantern and the Hidden Doll 5 are listed on the Items page.
Works only in complete darkness. Crafted at the Matrix Workbench from 4 Obsidian (vanilla), 4 Celestial Crystal, 2 Storm Essence (World 4 boss defeated).
How it works: Works only in complete darkness: the light level above the altar must be 0.
| Output | Ingredients | Unlocked |
|---|---|---|
| Solar Lantern | 4 Storm Essence, 1 Lantern (vanilla), 2 Gold Ingot (vanilla) | Always |
| Sonar | 4 Shadow Shard, 2 Amethyst Shard (vanilla) | Always |
| Silence Balm x3 | 1 Shadow Shard, 1 Honey Bottle (vanilla) | Always |
| Diamond (vanilla) | 4 Diamond Fragment | Always |
| Mute Mushroom x2 | 2 Brown Mushroom (vanilla), 1 Shadow Shard | Always |
| Shadow Blade | 8 Shadow Shard, 1 Stick (vanilla) | Always |
| Nocturnal Helmet | 5 Shadow Shard | Always |
| Nocturnal Chestplate | 8 Shadow Shard | Always |
| Nocturnal Leggings | 7 Shadow Shard | Always |
| Nocturnal Boots | 4 Shadow Shard | Always |
| Lantern Shield | 5 Shadow Shard, 1 Lantern (vanilla), 4 Iron Ingot (vanilla) | Always |
Every weapon, tool and armor piece crafted here gets a random class (see Equipment classes).
1661 health, 24.9 damage, phases at 66% and 33% of its health. Summon it with the Arena Altar. It drops Light Eater Core, and every player within 64 blocks gets 100 souls and credit for the kill.
| Attack | What the code does |
|---|---|
| Light: Claw in the Dark | Frontal strike: 60% damage within 3.2 blocks. |
| Medium: Lights Out | Lights out: Darkness for 8 seconds within 24 blocks, and breaks torches and lanterns within 10 blocks. |
| Signature: Silent Charge | Silent charge: dashes at you, 90% damage within 2.5 blocks of you. |
| Final phase: Track it by sound only | Phase change only. |
Full mechanics, timings and multiplayer scaling: Bosses. Its animations, attack by attack: Boss attacks.
Eleven structure types generate in this world (the eleventh since 0.4.0). Each is built procedurally from a layout and the world's palette.
| Structure | Role | Size | Rarity | Layout | Frequency | Contents |
|---|---|---|---|---|---|---|
| Prowler Nest | combat | medium | common | nest | about one per 18 x 18 chunks | a mob spawner (a regular creature of the world) and a loot chest |
| Echo Cemetery | combat | medium | common | crypt | about one per 18 x 18 chunks | a mob spawner (a regular creature of the world) and a loot chest |
| Black Cathedral | combat | large | rare | cathedral | about one per 42 x 42 chunks | a mob spawner (a regular creature of the world) and a loot chest |
| Dark Tower | exploration | medium | common | tower | about one per 18 x 18 chunks | two loot chests |
| Bottomless Mine | exploration | large | rare | mine | about one per 42 x 42 chunks | two loot chests |
| Light Well | exploration | medium | rare | well | about one per 34 x 34 chunks | two loot chests |
| Blind Sanctuary | story | medium | unique | shrine | about one per 64 x 64 chunks | a chest with a Journal Page, and a painted frieze |
| Fresco Gallery | story | medium | unique | library | about one per 64 x 64 chunks | a chest with a Journal Page, and a painted frieze |
| Silent Village | utility | large | rare | village | about one per 42 x 42 chunks | a member of the world's people |
| Artisan's Shelter | secret | small | unique | vault | about one per 64 x 64 chunks | a chest with a Journal Page and the world's Hidden Doll |
| Hushed Circle | combat | medium | common | circle | about one per 18 x 18 chunks | mob spawners and a guarded loot chest |
While you are here, now and then (see World events):
- Invasion: three waves of the world's creatures, the last led by a glowing warlord, one of its elites; beat it within four minutes for a reward chest and 50 souls each.
- Surge: Blackout. For two minutes the world's rule bites twice as hard. On top of it: Darkness pulses every three seconds unless a Solar Lantern burns. Weather it for 15 souls.
- Travelling merchant: Silent Pedlar, for five minutes: Lantern Shield for 8 Shadow Shard, Shell Shard for 6 Diamond Fragment, Solar Lantern for 4 Shadow Shard (each trade twice).
A guide and a night keeper who speak in signs, never aloud. They spawn naturally in small numbers and one stands in every utility structure of the world. Prices drop by 10% at karma +25 and rise by 10% at karma -25; at karma -50 or lower they refuse to trade one time in three (see Souls and karma).
| They want | They give |
|---|---|
| Shadow Shard x2 | Silence Balm x3 |
| Torch x16 | Mute Mushroom x2 |
Available once World 5 is open (that is, once the World 4 boss (Storm King) is defeated). See Quests.
| Quest | Type | Description | Objective as coded | Reward |
|---|---|---|---|---|
| A Lasting Light | Guide | Craft a Solar Lantern. | Craft Solar Lantern | 16 Silence Balm |
| Hear the Danger | Guide | Spot 3 mobs with the sonar. | Use Sonar 3 time(s) | 30 souls |
| The Signs | People | Learn 5 signs of the Silent Ones. | Carry 5 Shadow Shard (counted from your inventory, not taken) | 30 souls |
| The Night Light | People | Escort the keeper (6 Glow Devourers). | Kill 6 Glow Devourer | Title: Glow |
| The Last Fire | Karma | Relight the village (+5) or steal its flame (-5). | Choose Help (+5 karma) or Betray (-5 karma) in the Journal | 50 souls |
| Pitch Black | Challenge | Defeat a Shadow Mother. | Kill 1 Shadow Mother | Title: Closed Eyes |
| Achievement | Type | Description | How it unlocks in the code | Reward |
|---|---|---|---|---|
| Pitch Darkness | progress | Open World 5. | Enter World 5. | 5 souls |
| A Glimmer | progress | Craft a Solar Lantern. | Have Solar Lantern in your inventory. | 5 souls |
| End of the Feast | progress | Defeat the Light Eater. | Land the killing blow on Light Eater. | 5 souls |
| First Glint | explore | Find a diamond fragment. | Have Diamond Fragment in your inventory. | 10 souls |
| Groping Around | explore | Visit the 10 structure types. | Step inside all 10 structure types of this world. | 10 souls |
| Written in the Dark | explore | Find the 5 Journal pages. | Collect the 5 Journal Pages of this world. | 10 souls |
| Total Silence | combat | Kill a Blind Prowler without being spotted. | Kill a Blind Prowler that never targeted you. | - |
| Flameless | combat | Beat the Eater without artificial light. | Be near the Light Eater when it dies without having held a light source (torch, lantern, Solar Lantern) during the fight. | - |
| It Was You | hidden | Get lured by an Echo. | Stand within 4 blocks of an Echo when it mimics a sound. | - |
| Shadow Doll | hidden | Find the hidden doll of the world. | Have Hidden Doll 5 in your inventory. | - |
Matriochka is made by achedon12. Code under the MIT License; models, textures and other art assets all rights reserved. This wiki describes version 0.2.0 (alpha) and the changes since, for Minecraft 26.3.
Playing
- Getting started
- Core loop
- The way into each world
- Progression gates
- Doll of Life and death
- Souls and karma
- Equipment classes
- Talents
- Nesting systems
- Refuge Doll
- The Artisan's Journal
- World variants and mutations
- Effects between the scales
- Multiplayer and groups
- World events
Worlds
- 1. Toxic Jungle
- 2. Giant Veins
- 3. Endless Dungeon
- 4. Storm Archipelago
- 5. Lightless Deep
- 6. Upside Realm
- 7. Pressure Ocean
- 8. Hastened Seasons
- 9. Restless Ground
- 10. The Giant Workshop
- 0. The Smallest Doll
After the last boss
Reference
- Bosses
- Boss attacks
- Bestiary
- Creature attacks
- Items
- New gear
- Blocks and stations
- Structures
- New structures
- Wonders
- World ores and the Matriarch Armour
- Quests
- Achievements
- Difficulty formulas
- Balance
- Sounds and music
- Visuals
- Lore
Setting up
Server and development