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World 9

Achedon12 edited this page Nov 7, 2026 · 6 revisions

World 9: Restless Ground

Restless Ground is world 9 of 10, in the expertise tier. Its rule is Tremor. You open it with the Seismic Stake, made from the core of the World 8 boss (Master of Seasons).

At a glance

Tier Expertise
Rule Tremor
Station Terrain Anchor
Boss Heart of the Terrain (5516 health, 51.6 damage)
Core Terrain Core
People Anchored
Way in Seismic Stake: 1 Seasons Core, 8 Temporal Sand, 4 Season Fragment
Variants Dozing Ground (calm), Heaving Ground (wild)
Atmosphere Rust haze: red-brown dust in the air, grit falling off the moving ground
Biomes Its own, with two lesser biomes at its edges: Flesh Mire (mud floor) and Bare Rock (living rock floor)
Surge Great Quake
Travelling merchant Uprooted Anchored
New gear Quake Pick

Opening the world

  • Recipe of the Seismic Stake (Matrix Workbench, after the World 8 boss (Master of Seasons) is defeated): 1 Seasons Core, 8 Temporal Sand, 4 Season Fragment.
  • Rite: Drive it into stone or deepslate below y 40. See The way into each world.
  • Arrival: a Threshold platform at the centre of your group's parcel. The boss arena is 160 blocks south (positive Z).

Terrain

Amplified terrain of Flesh Stone and Living Rock, with dead bushes.

Block Type Drops
Living Rock Stone (pickaxe) itself
Flesh Stone Soft (shovel) itself
Pulse Vein Light level 13 itself
Terrain Ore Ore (pickaxe, correct tool needed) Terrain Fragment

The rule: Tremor

The terrain itself is hostile: it moves, it closes, and it carries away whatever is not anchored.

The shifting zones

The ground is made of zones of 16 x 16 blocks (one chunk each). Every 60 seconds it heaves.

  • 3 seconds before: "The ground is about to move.", the ground cracks and puffs dust around you, and the tremor gauge fills up.
  • At the heave, up to three zones within two zones of you move, whole, from a few blocks under their lowest surface up to their highest block:
    • rise by 1 to 3 blocks;
    • sink by 1 to 3 blocks;
    • slide 1 or 2 blocks east, west, north or south (what slides out of one edge comes back on the other, so nothing is lost);
    • close: the chasms of the zone fill up with rock to its usual level.
  • Zones that stand high tend to sink and low ones to rise, so the land shifts without drifting away.
  • Everything on a moving zone rides it: you, the creatures, the items, and the blocks you placed. You are never crushed: anyone overlapping the ground after a move is lifted to the nearest free spot. Riders feel a short nausea: "The ground carries you along."
  • When a build of yours rides the ground, you earn My Base Walks.

What holds the ground

  • Terrain Anchor (station): no zone within 16 blocks of it ever moves. Build around one.
  • Anchor (consumable): for 10 minutes, the zone under you, and any zone within 4 blocks of you, stays still.
  • Grip Boots: while you wear them, the zone under you stays still.
  • Anchor Bread: 5 minutes of steady footing, like an Anchor.
  • Zones holding a chest, a station or any block entity, an unbreakable block, a boss, the Threshold or the boss stage never move. Very steep zones (more than 96 blocks of relief) stay put too.
  • Foundation Eaters eat the block under them unless a Terrain Anchor is within 6 blocks.
  • Elytra stop working here until the World 8 boss is beaten.

When you are anchored at the heave: "Your anchor holds the ground still."

Numbers

60 s between two heaves
3 s of warning
16 x 16 blocks per zone
3 zones moved around each player per heave
1 to 3 blocks of rise or sink, 1 to 2 of slide
16 blocks of calm around a Terrain Anchor
4 blocks of calm around an anchored player

Creatures

Creatures spawn naturally in the world (regular ones in groups of 1 to 3, swarms in groups of 2 to 4, elites alone and rarer) and from spawners in combat structures. See the Bestiary for all fifty.

Creature Health Damage Traits Behavior (as coded) Drops
Crawling Block 331 25.8 - Invisible and motionless until you come within 3.5 blocks. Does not walk after revealing itself. Terrain Fragment (60%)
Mimic 287 30.1 - Invisible and motionless until you come within 3.5 blocks. Does not walk after revealing itself. Terrain Fragment (60%)
Foundation Eater 309 21.5 - Every 1.25 s eats the block under it (hardness under 5) unless a Terrain Anchor is within 6 blocks. Terrain Fragment (60%)
Earth Hand 265 34.4 - Every 3.5 s at close range: Slowness VII (2.5 s) and Wither I (2 s). Terrain Fragment (60%)
Walking Column 496 34.4 elite, nesting Every 4.5 s, when you are within 6 blocks, slams the ground: full damage and a launch to everything within 4 blocks. Nesting: on death splits into 2 smaller copies (60% size, 40% health, 30% faster) that drop nothing. Terrain Fragment (100%, 1-2), Terrain Heart (5%)

Items

Item Kind Rarity (souls) Effect
Terrain Fragment resource rare (10) Base of World 9 gear.
Terrain Heart resource legendary (100) The Traveller's Matryoshka (World 10).
Anchor anchor rare (10) Calms the ground (radius 4). In code: Right-click: for 10 minutes the ground zone under you and any zone within 4 blocks of you stay still. Consumed.
Grip Boots boots epic (30) No falls from moving ground. In code: Feet slot. The ground zone under you stays still while you wear them.
Seismic Mace weapon legendary (100) Sword-type weapon, about 33 attack damage. Gets a random class when crafted.
Living Rock Helmet armor legendary (100) 5 armor, 3.5 toughness, +3 max health
Living Rock Chestplate armor legendary (100) 11 armor, 3.5 toughness, +8 max health
Living Rock Leggings armor legendary (100) 8 armor, 3.5 toughness, +6 max health
Living Rock Boots armor legendary (100) 4 armor, 3.5 toughness, +3 max health
Key of the Last Doll key - The Traveller's Matryoshka (World 10). In code: Dropped by the Heart of the Terrain. Ingredient of the Traveller's Matryoshka.
Anchor Bread food common (1) Steady footing for 5 minutes. Food: 6 hunger, 0.8 saturation, always edible.
Quake Pick tool epic (30) Mines a column of three (sneak for one); used on the ground, a tremor hurts, lifts and slows creatures within 6 blocks (5 s cooldown). Terrain Anchor. See New gear.

The Seismic Stake and the Hidden Doll 9 are listed on the Items page.

Station: Terrain Anchor

Stabilizes the ground (radius 16). Crafted at the Matrix Workbench from 1 Anvil (vanilla), 8 Temporal Sand, 1 Season Fragment (World 8 boss defeated).

How it works: No condition to craft. Once placed, no ground zone within 16 blocks of it ever moves (see World 9), and it stops Foundation Eaters within 6 blocks.

Output Ingredients Unlocked
Anchor x4 2 Terrain Fragment, 2 Iron Ingot (vanilla) Always
Grip Boots 6 Terrain Fragment, 1 Leather Boots (vanilla) Always
Anchor Bread x2 2 Bread (vanilla), 1 Terrain Fragment Always
Seismic Mace 8 Terrain Fragment, 1 Stick (vanilla) Always
Living Rock Helmet 5 Terrain Fragment Always
Living Rock Chestplate 8 Terrain Fragment Always
Living Rock Leggings 7 Terrain Fragment Always
Living Rock Boots 4 Terrain Fragment Always
Quake Pick 6 Terrain Fragment, 1 Iron Pickaxe (vanilla) Always

Every weapon, tool and armor piece crafted here gets a random class (see Equipment classes).

Boss: Heart of the Terrain

5516 health, 51.6 damage, phases at 66% and 33% of its health. Summon it with the Arena Altar. It drops Terrain Core, Key of the Last Doll, and every player within 64 blocks gets 100 souls and credit for the kill.

Attack What the code does
Light: Ground Wave Frontal strike: 60% damage within 3.2 blocks.
Medium: Living Wall Ground wave: a 13-block line toward you, 60% damage and a launch.
Signature: Chasm Chasm at the aimed spot: 100% damage and Slowness V for 3 seconds within 4 blocks.
Final phase: The floor vanishes in sections Phase change only.

Full mechanics, timings and multiplayer scaling: Bosses. Its animations, attack by attack: Boss attacks.

Structures

Eleven structure types generate in this world (the eleventh since 0.4.0). Each is built procedurally from a layout and the world's palette.

Structure Role Size Rarity Layout Frequency Contents
Walking Tower combat large rare tower about one per 42 x 42 chunks a mob spawner (a regular creature of the world) and a loot chest
Mobile Fortress combat large rare fort about one per 42 x 42 chunks a mob spawner (a regular creature of the world) and a loot chest
Terrain Arena combat medium common arena about one per 18 x 18 chunks a mob spawner (a regular creature of the world) and a loot chest
Moving Ruin exploration medium common ruin about one per 18 x 18 chunks two loot chests
Living Chasm exploration large rare chasm about one per 42 x 42 chunks two loot chests
Mimic Nest exploration medium common nest about one per 18 x 18 chunks two loot chests
Buried Village story medium unique village about one per 64 x 64 chunks a chest with a Journal Page, and a painted frieze
Beating Vein story medium unique shrine about one per 64 x 64 chunks a chest with a Journal Page, and a painted frieze
Anchored Fort utility large rare fort about one per 42 x 42 chunks a member of the world's people
Stable Sanctuary secret small unique vault about one per 64 x 64 chunks a chest with a Journal Page and the world's Hidden Doll
Restless Circle combat medium common circle about one per 18 x 18 chunks mob spawners and a guarded loot chest

World events

While you are here, now and then (see World events):

  • Invasion: three waves of the world's creatures, the last led by a glowing warlord, one of its elites; beat it within four minutes for a reward chest and 90 souls each.
  • Surge: Great Quake. For two minutes the world's rule bites twice as hard. On top of it: Tremors stagger you every three seconds unless the ground is anchored. Weather it for 15 souls.
  • Travelling merchant: Uprooted Anchored, for five minutes: Quake Pick for 10 Terrain Fragment, Shell Shard for 6 Terrain Fragment, Grip Boots for 4 Terrain Fragment (each trade twice).

People: Anchored

Anchorers and surveyors, the only people who can keep a wall standing. They spawn naturally in small numbers and one stands in every utility structure of the world. Prices drop by 10% at karma +25 and rise by 10% at karma -25; at karma -50 or lower they refuse to trade one time in three (see Souls and karma).

They want They give
Terrain Fragment x3 Anchor x2
Terrain Fragment x5 Anchor Bread x3

Quests

Available once World 9 is open (that is, once the World 8 boss (Master of Seasons) is defeated). See Quests.

Quest Type Description Objective as coded Reward
Keep Your Footing Guide Craft a Terrain Anchor. Craft Terrain Anchor 16 Anchor
The Ground Plan Guide Discover 5 zones. Carry 16 Terrain Fragment (counted from your inventory, not taken) 50 souls
The Drifting Fort People Stabilize 3 walls of the fort. Carry 3 Anchor (counted from your inventory, not taken) 1 Grip Boots
The Surveyor People Measure a living chasm. Kill 5 Foundation Eater 50 souls
The Vein Karma Heal the beating vein (+10) or drain it (-10). Choose Help (+10 karma) or Betray (-10 karma) in the Journal 80 souls
Unanchored Challenge Defeat a Walking Column. Kill 1 Walking Column Title: Untethered

Achievements

Achievement Type Description How it unlocks in the code Reward
Slippery Ground progress Open World 9. Enter World 9. 5 souls
Fixed Point progress Craft a Terrain Anchor. Have Terrain Anchor in your inventory. 5 souls
That Traveler Was You progress Defeat the Heart of the Terrain. Land the killing blow on Heart of the Terrain. 5 souls
Surveyor explore Find a living chasm. Step inside a Living Chasm. 10 souls
Unstable Ground explore Visit the 10 structure types. Step inside all 10 structure types of this world. 10 souls
Displaced Page explore Find the 5 Journal pages. Collect the 5 Journal Pages of this world. 10 souls
Mimic Unmasked combat Kill a Mimic. Land the killing blow on Mimic. -
Anchorless combat Beat the Heart without placing an anchor. Be near the Heart of the Terrain when it dies without having been anchored (Anchor, Grip Boots or a Terrain Anchor nearby) during the fight. -
My Base Walks hidden See a building moved by the ground. Be within 64 blocks of a zone that moves while blocks you or other players placed stand on it. -
Moving Doll hidden Find the hidden doll of the world. Have Hidden Doll 9 in your inventory. -

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