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World 9
Restless Ground is world 9 of 10, in the expertise tier. Its rule is Tremor. You open it with the Seismic Stake, made from the core of the World 8 boss (Master of Seasons).
| Tier | Expertise |
| Rule | Tremor |
| Station | Terrain Anchor |
| Boss | Heart of the Terrain (5516 health, 51.6 damage) |
| Core | Terrain Core |
| People | Anchored |
| Way in | Seismic Stake: 1 Seasons Core, 8 Temporal Sand, 4 Season Fragment |
| Variants | Dozing Ground (calm), Heaving Ground (wild) |
| Atmosphere | Rust haze: red-brown dust in the air, grit falling off the moving ground |
| Biomes | Its own, with two lesser biomes at its edges: Flesh Mire (mud floor) and Bare Rock (living rock floor) |
| Surge | Great Quake |
| Travelling merchant | Uprooted Anchored |
| New gear | Quake Pick |
- Recipe of the Seismic Stake (Matrix Workbench, after the World 8 boss (Master of Seasons) is defeated): 1 Seasons Core, 8 Temporal Sand, 4 Season Fragment.
- Rite: Drive it into stone or deepslate below y 40. See The way into each world.
- Arrival: a Threshold platform at the centre of your group's parcel. The boss arena is 160 blocks south (positive Z).
Amplified terrain of Flesh Stone and Living Rock, with dead bushes.
| Block | Type | Drops |
|---|---|---|
| Living Rock | Stone (pickaxe) | itself |
| Flesh Stone | Soft (shovel) | itself |
| Pulse Vein | Light level 13 | itself |
| Terrain Ore | Ore (pickaxe, correct tool needed) | Terrain Fragment |
The terrain itself is hostile: it moves, it closes, and it carries away whatever is not anchored.
The ground is made of zones of 16 x 16 blocks (one chunk each). Every 60 seconds it heaves.
- 3 seconds before: "The ground is about to move.", the ground cracks and puffs dust around you, and the tremor gauge fills up.
- At the heave, up to three zones within two zones of you move, whole, from a few blocks under their lowest surface up to their highest block:
- rise by 1 to 3 blocks;
- sink by 1 to 3 blocks;
- slide 1 or 2 blocks east, west, north or south (what slides out of one edge comes back on the other, so nothing is lost);
- close: the chasms of the zone fill up with rock to its usual level.
- Zones that stand high tend to sink and low ones to rise, so the land shifts without drifting away.
- Everything on a moving zone rides it: you, the creatures, the items, and the blocks you placed. You are never crushed: anyone overlapping the ground after a move is lifted to the nearest free spot. Riders feel a short nausea: "The ground carries you along."
- When a build of yours rides the ground, you earn My Base Walks.
- Terrain Anchor (station): no zone within 16 blocks of it ever moves. Build around one.
- Anchor (consumable): for 10 minutes, the zone under you, and any zone within 4 blocks of you, stays still.
- Grip Boots: while you wear them, the zone under you stays still.
- Anchor Bread: 5 minutes of steady footing, like an Anchor.
- Zones holding a chest, a station or any block entity, an unbreakable block, a boss, the Threshold or the boss stage never move. Very steep zones (more than 96 blocks of relief) stay put too.
- Foundation Eaters eat the block under them unless a Terrain Anchor is within 6 blocks.
- Elytra stop working here until the World 8 boss is beaten.
When you are anchored at the heave: "Your anchor holds the ground still."
| 60 s | between two heaves |
| 3 s | of warning |
| 16 x 16 | blocks per zone |
| 3 | zones moved around each player per heave |
| 1 to 3 | blocks of rise or sink, 1 to 2 of slide |
| 16 | blocks of calm around a Terrain Anchor |
| 4 | blocks of calm around an anchored player |
Creatures spawn naturally in the world (regular ones in groups of 1 to 3, swarms in groups of 2 to 4, elites alone and rarer) and from spawners in combat structures. See the Bestiary for all fifty.
| Creature | Health | Damage | Traits | Behavior (as coded) | Drops |
|---|---|---|---|---|---|
| Crawling Block | 331 | 25.8 | - | Invisible and motionless until you come within 3.5 blocks. Does not walk after revealing itself. | Terrain Fragment (60%) |
| Mimic | 287 | 30.1 | - | Invisible and motionless until you come within 3.5 blocks. Does not walk after revealing itself. | Terrain Fragment (60%) |
| Foundation Eater | 309 | 21.5 | - | Every 1.25 s eats the block under it (hardness under 5) unless a Terrain Anchor is within 6 blocks. | Terrain Fragment (60%) |
| Earth Hand | 265 | 34.4 | - | Every 3.5 s at close range: Slowness VII (2.5 s) and Wither I (2 s). | Terrain Fragment (60%) |
| Walking Column | 496 | 34.4 | elite, nesting | Every 4.5 s, when you are within 6 blocks, slams the ground: full damage and a launch to everything within 4 blocks. Nesting: on death splits into 2 smaller copies (60% size, 40% health, 30% faster) that drop nothing. | Terrain Fragment (100%, 1-2), Terrain Heart (5%) |
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Terrain Fragment | resource | rare (10) | Base of World 9 gear. |
| Terrain Heart | resource | legendary (100) | The Traveller's Matryoshka (World 10). |
| Anchor | anchor | rare (10) | Calms the ground (radius 4). In code: Right-click: for 10 minutes the ground zone under you and any zone within 4 blocks of you stay still. Consumed. |
| Grip Boots | boots | epic (30) | No falls from moving ground. In code: Feet slot. The ground zone under you stays still while you wear them. |
| Seismic Mace | weapon | legendary (100) | Sword-type weapon, about 33 attack damage. Gets a random class when crafted. |
| Living Rock Helmet | armor | legendary (100) | 5 armor, 3.5 toughness, +3 max health |
| Living Rock Chestplate | armor | legendary (100) | 11 armor, 3.5 toughness, +8 max health |
| Living Rock Leggings | armor | legendary (100) | 8 armor, 3.5 toughness, +6 max health |
| Living Rock Boots | armor | legendary (100) | 4 armor, 3.5 toughness, +3 max health |
| Key of the Last Doll | key | - | The Traveller's Matryoshka (World 10). In code: Dropped by the Heart of the Terrain. Ingredient of the Traveller's Matryoshka. |
| Anchor Bread | food | common (1) | Steady footing for 5 minutes. Food: 6 hunger, 0.8 saturation, always edible. |
| Quake Pick | tool | epic (30) | Mines a column of three (sneak for one); used on the ground, a tremor hurts, lifts and slows creatures within 6 blocks (5 s cooldown). Terrain Anchor. See New gear. |
The Seismic Stake and the Hidden Doll 9 are listed on the Items page.
Stabilizes the ground (radius 16). Crafted at the Matrix Workbench from 1 Anvil (vanilla), 8 Temporal Sand, 1 Season Fragment (World 8 boss defeated).
How it works: No condition to craft. Once placed, no ground zone within 16 blocks of it ever moves (see World 9), and it stops Foundation Eaters within 6 blocks.
| Output | Ingredients | Unlocked |
|---|---|---|
| Anchor x4 | 2 Terrain Fragment, 2 Iron Ingot (vanilla) | Always |
| Grip Boots | 6 Terrain Fragment, 1 Leather Boots (vanilla) | Always |
| Anchor Bread x2 | 2 Bread (vanilla), 1 Terrain Fragment | Always |
| Seismic Mace | 8 Terrain Fragment, 1 Stick (vanilla) | Always |
| Living Rock Helmet | 5 Terrain Fragment | Always |
| Living Rock Chestplate | 8 Terrain Fragment | Always |
| Living Rock Leggings | 7 Terrain Fragment | Always |
| Living Rock Boots | 4 Terrain Fragment | Always |
| Quake Pick | 6 Terrain Fragment, 1 Iron Pickaxe (vanilla) | Always |
Every weapon, tool and armor piece crafted here gets a random class (see Equipment classes).
5516 health, 51.6 damage, phases at 66% and 33% of its health. Summon it with the Arena Altar. It drops Terrain Core, Key of the Last Doll, and every player within 64 blocks gets 100 souls and credit for the kill.
| Attack | What the code does |
|---|---|
| Light: Ground Wave | Frontal strike: 60% damage within 3.2 blocks. |
| Medium: Living Wall | Ground wave: a 13-block line toward you, 60% damage and a launch. |
| Signature: Chasm | Chasm at the aimed spot: 100% damage and Slowness V for 3 seconds within 4 blocks. |
| Final phase: The floor vanishes in sections | Phase change only. |
Full mechanics, timings and multiplayer scaling: Bosses. Its animations, attack by attack: Boss attacks.
Eleven structure types generate in this world (the eleventh since 0.4.0). Each is built procedurally from a layout and the world's palette.
| Structure | Role | Size | Rarity | Layout | Frequency | Contents |
|---|---|---|---|---|---|---|
| Walking Tower | combat | large | rare | tower | about one per 42 x 42 chunks | a mob spawner (a regular creature of the world) and a loot chest |
| Mobile Fortress | combat | large | rare | fort | about one per 42 x 42 chunks | a mob spawner (a regular creature of the world) and a loot chest |
| Terrain Arena | combat | medium | common | arena | about one per 18 x 18 chunks | a mob spawner (a regular creature of the world) and a loot chest |
| Moving Ruin | exploration | medium | common | ruin | about one per 18 x 18 chunks | two loot chests |
| Living Chasm | exploration | large | rare | chasm | about one per 42 x 42 chunks | two loot chests |
| Mimic Nest | exploration | medium | common | nest | about one per 18 x 18 chunks | two loot chests |
| Buried Village | story | medium | unique | village | about one per 64 x 64 chunks | a chest with a Journal Page, and a painted frieze |
| Beating Vein | story | medium | unique | shrine | about one per 64 x 64 chunks | a chest with a Journal Page, and a painted frieze |
| Anchored Fort | utility | large | rare | fort | about one per 42 x 42 chunks | a member of the world's people |
| Stable Sanctuary | secret | small | unique | vault | about one per 64 x 64 chunks | a chest with a Journal Page and the world's Hidden Doll |
| Restless Circle | combat | medium | common | circle | about one per 18 x 18 chunks | mob spawners and a guarded loot chest |
While you are here, now and then (see World events):
- Invasion: three waves of the world's creatures, the last led by a glowing warlord, one of its elites; beat it within four minutes for a reward chest and 90 souls each.
- Surge: Great Quake. For two minutes the world's rule bites twice as hard. On top of it: Tremors stagger you every three seconds unless the ground is anchored. Weather it for 15 souls.
- Travelling merchant: Uprooted Anchored, for five minutes: Quake Pick for 10 Terrain Fragment, Shell Shard for 6 Terrain Fragment, Grip Boots for 4 Terrain Fragment (each trade twice).
Anchorers and surveyors, the only people who can keep a wall standing. They spawn naturally in small numbers and one stands in every utility structure of the world. Prices drop by 10% at karma +25 and rise by 10% at karma -25; at karma -50 or lower they refuse to trade one time in three (see Souls and karma).
| They want | They give |
|---|---|
| Terrain Fragment x3 | Anchor x2 |
| Terrain Fragment x5 | Anchor Bread x3 |
Available once World 9 is open (that is, once the World 8 boss (Master of Seasons) is defeated). See Quests.
| Quest | Type | Description | Objective as coded | Reward |
|---|---|---|---|---|
| Keep Your Footing | Guide | Craft a Terrain Anchor. | Craft Terrain Anchor | 16 Anchor |
| The Ground Plan | Guide | Discover 5 zones. | Carry 16 Terrain Fragment (counted from your inventory, not taken) | 50 souls |
| The Drifting Fort | People | Stabilize 3 walls of the fort. | Carry 3 Anchor (counted from your inventory, not taken) | 1 Grip Boots |
| The Surveyor | People | Measure a living chasm. | Kill 5 Foundation Eater | 50 souls |
| The Vein | Karma | Heal the beating vein (+10) or drain it (-10). | Choose Help (+10 karma) or Betray (-10 karma) in the Journal | 80 souls |
| Unanchored | Challenge | Defeat a Walking Column. | Kill 1 Walking Column | Title: Untethered |
| Achievement | Type | Description | How it unlocks in the code | Reward |
|---|---|---|---|---|
| Slippery Ground | progress | Open World 9. | Enter World 9. | 5 souls |
| Fixed Point | progress | Craft a Terrain Anchor. | Have Terrain Anchor in your inventory. | 5 souls |
| That Traveler Was You | progress | Defeat the Heart of the Terrain. | Land the killing blow on Heart of the Terrain. | 5 souls |
| Surveyor | explore | Find a living chasm. | Step inside a Living Chasm. | 10 souls |
| Unstable Ground | explore | Visit the 10 structure types. | Step inside all 10 structure types of this world. | 10 souls |
| Displaced Page | explore | Find the 5 Journal pages. | Collect the 5 Journal Pages of this world. | 10 souls |
| Mimic Unmasked | combat | Kill a Mimic. | Land the killing blow on Mimic. | - |
| Anchorless | combat | Beat the Heart without placing an anchor. | Be near the Heart of the Terrain when it dies without having been anchored (Anchor, Grip Boots or a Terrain Anchor nearby) during the fight. | - |
| My Base Walks | hidden | See a building moved by the ground. | Be within 64 blocks of a zone that moves while blocks you or other players placed stand on it. | - |
| Moving Doll | hidden | Find the hidden doll of the world. | Have Hidden Doll 9 in your inventory. | - |
Matriochka is made by achedon12. Code under the MIT License; models, textures and other art assets all rights reserved. This wiki describes version 0.2.0 (alpha) and the changes since, for Minecraft 26.3.
Playing
- Getting started
- Core loop
- The way into each world
- Progression gates
- Doll of Life and death
- Souls and karma
- Equipment classes
- Talents
- Nesting systems
- Refuge Doll
- The Artisan's Journal
- World variants and mutations
- Effects between the scales
- Multiplayer and groups
- World events
Worlds
- 1. Toxic Jungle
- 2. Giant Veins
- 3. Endless Dungeon
- 4. Storm Archipelago
- 5. Lightless Deep
- 6. Upside Realm
- 7. Pressure Ocean
- 8. Hastened Seasons
- 9. Restless Ground
- 10. The Giant Workshop
- 0. The Smallest Doll
After the last boss
Reference
- Bosses
- Boss attacks
- Bestiary
- Creature attacks
- Items
- New gear
- Blocks and stations
- Structures
- New structures
- Quests
- Achievements
- Difficulty formulas
- Balance
- Sounds and music
- Visuals
- Lore
Setting up
Server and development