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Blocks and Stations

Achedon12 edited this page Nov 8, 2026 · 7 revisions

Blocks and stations

This page lists the structural blocks of the mod, the thirteen crafting stations with their conditions and recipes, and the terrain blocks of each world.

The stations in game

Matrix Workbench Spore Vat Ash Foundry Jailer Table Lightning Forge Dark Altar Inverter Abyssal Press Time Workshop Terrain Anchor Final Loom Soul Altar Class Table

Structural blocks

Block What it does
World Soil 0 to 9 The soil of each world. Tilled with a hoe, World Soil 0 accepts the World 1 Seed; Soils 1 to 9 are decorative. See Core loop.
Planted Seed The growing World 1 Seed, or a rite site drawn as the object set down for Worlds 2 to 10 (see The way into each world). Not obtainable as an item.
World Block Holds a world. Use it to enter. Only its group can break it; breaking it drops a Cracked Doll and leaves the world unstable for 20 minutes (half as many creatures again). A group has one World Block per world: a second Seed or rite of the same world waits until the first block is broken. Light level 9, immovable by pistons, huge blast resistance. A small turning island of its world floats above it, and it stays linked to its surroundings within 8 blocks (see Effects between the scales). A player of its group outside can shake it on purpose, to help or hinder those inside (see Shaking the block on purpose). In the hardcore mode, breaking it deletes its world for the group.
Threshold The exit platform inside each world. Use it to leave. Unbreakable, light level 12.
Soul Cradle Respawn point inside a world, 3 charges. See Doll of Life and death.
Death Chest Holds your items after a death inside a world. Unbreakable; using it gives everything back and removes it.
Nesting Chest Three rows. Holds the two smaller nesting chests with their contents. See Nesting systems.
Middle Nesting Chest Two rows. Fits in a Nesting Chest, holds a Little one.
Little Nesting Chest One row. Fits in the two larger nesting chests.
Lair Heart Wakes the boss of its lair when someone comes close. See Bosses.
Guardian's Altar Wakes the Block Guardian. Found in the Guardian's Sanctuary. Unbreakable.
Arena Altar Wakes the world's boss. Found in the middle of each boss arena. Unbreakable.
Sealed Door World 3 dungeon door. Unbreakable; opens with a Dungeon Key (always) or a Lockpick Kit (50%).
Painted Wood Decoration. 8 Oak Planks and 1 Red Dye give 8.
Lacquer Block Decoration. 4 Painted Wood and 1 Honeycomb give 4.
Nesting Cradle Takes the ten world ores, one of each, and nests them into a Matriochkite Ingot in an eight-second ritual. Made at the Final Loom. See World ores and the Matriarch Armour.
Block of Matriochkite Nine Matriochkite Ingots; decoration with glowing gold, and a beacon base.
Living Ember Vein, Silent Stone Vein, Hanging Vein, Fulgurite Crust The ore blocks of Worlds 2, 5, 6 and 4. See World ores.
Time Sprout A Time Seed planted in World 8; ripens in two minutes into a Chrono Shard. Not obtainable as an item.
Trial Altar Opens the Trials book once you have seen an ending. Made at the Matrix Workbench. See Trials.

Stations

Each station is a sculpted 3D model that faces the player who places it, with moving parts, and each has a screen of its own (see Station screens). Every screen lists only the recipes you have unlocked, shows the station's condition (Ready / Not ready) and, in a bar, the recipe under the cursor. At every station but the Matrix Workbench you craft by clicking a recipe, and its ingredients are taken from your inventory; the Workbench is a 3 x 3 crafting table (see Matrix Workbench). Creative players craft for free and ignore conditions. Every station works with a sound of its own (see Sounds). With Just Enough Items installed, every station has a recipe page with the station as catalyst, and recipes that open with a boss say which one.

Station World Mechanic How to get it
Matrix Workbench Surface 3 x 3 crafting table for the way into each world; recipes unlock with cores. Dropped by the Block Guardian
Class Table Surface Upgrades an item's class. 1 Smithing Table (vanilla), 6 Iron Ingot (vanilla) (Block Guardian defeated)
Soul Altar Surface Purify or devour an item. 4 Crying Obsidian (vanilla), 4 Gold Ingot (vanilla) (Block Guardian defeated)
Spore Vat World 1 Result depends on fermentation time. 1 Cauldron (vanilla), 4 Iron Ingot (vanilla) (Block Guardian defeated)
Ash Foundry World 2 Keep the temperature in the green. 1 Blast Furnace (vanilla), 4 Sporite, 2 Chitin (World 1 boss defeated)
Jailer's Table World 3 Reproduce the lock pattern. 1 Smithing Table (vanilla), 4 Ash Ingot (World 2 boss defeated)
Lightning Forge World 4 Needs a lightning strike or storm essence. 2 Lightning Rod (vanilla), 4 Ash Ingot, 4 Sealed Fragment (World 3 boss defeated)
Dark Altar World 5 Works only in complete darkness. 4 Obsidian (vanilla), 4 Celestial Crystal, 2 Storm Essence (World 4 boss defeated)
Inverter World 6 Every gain comes with a flaw. 2 Observer (vanilla), 6 Shadow Shard (World 5 boss defeated)
Abyssal Press World 7 Must be deep underwater. 2 Piston (vanilla), 6 Unstable Alloy, 1 Inverted Crystal (World 6 boss defeated)
Time Workshop World 8 Accepts recipes at dawn and dusk. 2 Clock (vanilla), 6 Abyssal Salt, 1 Pressure Pearl (World 7 boss defeated)
Terrain Anchor World 9 Stabilizes the ground (radius 16). 1 Anvil (vanilla), 8 Temporal Sand, 1 Season Fragment (World 8 boss defeated)
Final Loom World 10 Weaves materials from every world. 1 Loom (vanilla), 8 Terrain Fragment, 1 Terrain Heart (World 9 boss defeated)

Station screens

Every screen has its own layout and a live instrument in its niche.

Station Layout Instrument
Matrix Workbench 3 x 3 grid, result slot and recipe drawers -
Spore Vat Jars on two shelves A porthole into the vat
Ash Foundry Crucibles A thermometer
Jailer's Table Key tags on chains -
Lightning Forge Plates in two arcs over an anvil Charge cells
Dark Altar Rune circles An eye that opens in darkness
Inverter Mirrored rows -
Abyssal Press A honeycomb of portholes A depth gauge
Time Workshop Medallions round a gear A clock
Terrain Anchor Strata A seismograph
Final Loom Banners -

Automation

Every station with recipes (all but the Soul Altar and the Class Table, which work on your own souls and gear) can run by itself from hoppers, droppers or any mod that moves items through vanilla containers.

  • The kept recipe. A station keeps one recipe: the last one you crafted there by hand, or the one you pick with the small gilded funnel that shows on a recipe under the cursor (lit when chosen; click it again to stop). Picking a recipe asks the same as crafting it: it must be unlocked, and the newest world's gear needs you to have taken part in its last boss.
  • In and out. Ingredients go in from the top and the sides; each ingredient has its own two slots, so one never crowds out another, and anything the recipe does not use is refused. The result comes out from below. Below also gives back the ingredients of a recipe you no longer keep. A comparator reads how full the station is.
  • Crafting. Once a second, when every ingredient is there, the output has room and the station's condition holds, it makes the recipe once, with the same yields and side effects as by hand.
  • Conditions. They are those of crafting by hand: the Ash Foundry needs its heat in the green (and can still blow up when overheated), the Lightning Forge spends a charge per craft (lightning, or Storm Essence fed by a hopper into its fuel slot), the Dark Altar needs complete darkness, the Abyssal Press deep water, the Time Workshop dawn or dusk. The Spore Vat waits until its brew is ripe (one minute), then brews. The Jailer's Table makes one batch each time its lock pattern is entered.
  • Breaking a station drops what its buffer holds. Automatic crafts do not count for quests.

Matrix Workbench

The base crafting station. It makes the way into each world (the World 1 Seed and the nine rite objects), the other stations and the utility items.

It is a real 3 x 3 crafting table. Each recipe has a fixed pattern on the grid, built from its exact cost: each ingredient fills a symmetric group of cells, and the rarest one (a core, for example) takes the centre. The result shows in the result slot; take it, or shift-click it, like a crafted item. Its recipe drawers act as a recipe book: pressing one lays that recipe's pattern out on the grid from your inventory.

Output Ingredients Unlocked
World 1 Seed 1 Guardian Core, 16 Iron Ingot (vanilla), 16 Oak Log (vanilla) Block Guardian defeated
Ember Heart (World 2) 1 Queen Core, 8 Sporite, 16 Spores World 1 boss defeated
Jailer's Key (World 3) 1 Titan Core, 8 Ash Ingot, 16 Blazing Rock World 2 boss defeated
Storm Rod (World 4) 1 Jailer Core, 8 Dungeon Key, 8 Sealed Fragment World 3 boss defeated
Black Lantern (World 5) 1 Storm King Core, 8 Storm Essence, 8 Celestial Crystal World 4 boss defeated
Twin Mirrors (World 6) 1 Light Eater Core, 8 Shadow Shard, 4 Diamond Fragment World 5 boss defeated
Abyssal Pearl (World 7) 1 Double Core, 8 Unstable Alloy, 4 Inverted Crystal World 6 boss defeated
Sapling of the Four Seasons (World 8) 1 Leviathan Core, 4 Pressure Pearl, 8 Abyssal Salt World 7 boss defeated
Seismic Stake (World 9) 1 Seasons Core, 8 Temporal Sand, 4 Season Fragment World 8 boss defeated
Traveller's Matryoshka (World 10) 1 Terrain Core, 1 Terrain Heart, 1 Key of the Last Doll World 9 boss defeated
Soul Cradle 4 Oak Planks (vanilla), 1 Wool Thread, 2 Roots Always
Wool Thread x4 1 White Wool (vanilla) Always
Return Thread x2 2 Wool Thread, 1 Ender Pearl (vanilla) Always
Doll Mallet 3 Painted Wood, 2 Stick (vanilla) Block Guardian defeated
Trial Altar 4 Lacquer Block, 1 Gold Block (vanilla), 2 Shell Shard World 10 boss defeated
Chance Doll 2 Oak Planks (vanilla), 1 Red Dye (vanilla), 2 Gold Ingot (vanilla) Always
Artisan's Scroll 3 Paper (vanilla) Always
Class Table 1 Smithing Table (vanilla), 6 Iron Ingot (vanilla) Block Guardian defeated
Soul Altar 4 Crying Obsidian (vanilla), 4 Gold Ingot (vanilla) Block Guardian defeated
Nesting Chest 2 Chest (vanilla), 2 Ash Ingot World 2 boss defeated
Middle Nesting Chest 1 Chest (vanilla), 1 Ash Ingot World 2 boss defeated
Little Nesting Chest x2 1 Chest (vanilla), 2 Wool Thread World 2 boss defeated
Refuge Doll 8 Painted Wood, 4 Sealed Fragment, 2 Gold Ingot (vanilla) World 3 boss defeated
Painted Wood x8 8 Oak Planks (vanilla), 1 Red Dye (vanilla) Always
Lacquer Block x4 4 Painted Wood, 1 Honeycomb (vanilla) Always
Spore Vat 1 Cauldron (vanilla), 4 Iron Ingot (vanilla) Block Guardian defeated
Ash Foundry 1 Blast Furnace (vanilla), 4 Sporite, 2 Chitin World 1 boss defeated
Jailer's Table 1 Smithing Table (vanilla), 4 Ash Ingot World 2 boss defeated
Lightning Forge 2 Lightning Rod (vanilla), 4 Ash Ingot, 4 Sealed Fragment World 3 boss defeated
Dark Altar 4 Obsidian (vanilla), 4 Celestial Crystal, 2 Storm Essence World 4 boss defeated
Inverter 2 Observer (vanilla), 6 Shadow Shard World 5 boss defeated
Abyssal Press 2 Piston (vanilla), 6 Unstable Alloy, 1 Inverted Crystal World 6 boss defeated
Time Workshop 2 Clock (vanilla), 6 Abyssal Salt, 1 Pressure Pearl World 7 boss defeated
Terrain Anchor 1 Anvil (vanilla), 8 Temporal Sand, 1 Season Fragment World 8 boss defeated
Final Loom 1 Loom (vanilla), 8 Terrain Fragment, 1 Terrain Heart World 9 boss defeated
World Soil 0 x4 4 Dirt (vanilla), 1 Bone Meal (vanilla) Block Guardian defeated
World Soil 1 x4 4 Dirt (vanilla), 1 Spores World 1 boss defeated
World Soil 2 x4 4 Dirt (vanilla), 1 Spores World 2 boss defeated
World Soil 3 x4 4 Dirt (vanilla), 1 Spores World 3 boss defeated
World Soil 4 x4 4 Dirt (vanilla), 1 Spores World 4 boss defeated
World Soil 5 x4 4 Dirt (vanilla), 1 Spores World 5 boss defeated
World Soil 6 x4 4 Dirt (vanilla), 1 Spores World 6 boss defeated
World Soil 7 x4 4 Dirt (vanilla), 1 Spores World 7 boss defeated
World Soil 8 x4 4 Dirt (vanilla), 1 Spores World 8 boss defeated
World Soil 9 x4 4 Dirt (vanilla), 1 Spores World 9 boss defeated

Class Table

Place a weapon, tool or armor piece in its slot, then Upgrade class (costs souls and Shell Shards), Reroll (costs a Chance Doll and souls) or Add a layer (lays a Lacquer Layer on an armor piece). An item without a class gets one for free on its first upgrade. Details: Equipment classes and Nesting systems.

Its Talents button opens the talent cabinet: the six class trees, learnt with souls and Shell Shards. See Talents.

Soul Altar

Place an item, then Purify (+karma) or Devour (-karma), or Rebuild a layer of your Doll of Life for 50 souls and 4 rare resources of the current world. The cost is shown under the button, red when you are short, and its tooltip lists the resources that count. Soul Shards and Soul Vessels are refused: use them instead. Details: Souls and karma and Doll of Life and death.

World stations

Spore Vat (World 1)

Always ready. The vat ferments one step per second, up to 600 (10 minutes), and every craft empties it. What a brew yields depends on how long it fermented: fresh (under 1 minute) gives the normal amount, ripe (1 to 5 minutes) half as much again, aged (5 minutes and more) twice as much. This counts for antidotes, dishes and other brews; gear is not brewed and always comes out one piece. The Filter Mask needs at least one minute of fermentation.

Output Ingredients Unlocked
Antidote x2 4 Spores, 2 Glass Bottle (vanilla) Always
Filter Mask 2 Chitin, 8 Spores, 2 String (vanilla) Always
Root Broth x2 3 Roots, 2 Bowl (vanilla) Always
Sporite Sword 8 Chitin, 1 Stick (vanilla) Always
Chitin Helmet 5 Chitin Always
Chitin Chestplate 8 Chitin Always
Chitin Leggings 7 Chitin Always
Chitin Boots 4 Chitin Always
Sporite Sword 8 Sporite, 1 Roots Always
Spore Bow 4 Roots, 12 Spores, 3 String (vanilla), 1 Chitin Always

Ash Foundry (World 2)

Needs 1 to 3 heat sources touching one of its six faces (lava, magma block, fire, soul fire or campfire). With 3 sources, each craft has a 1 in 4 chance to blow the foundry up (explosion power 2.5).

Output Ingredients Unlocked
Ash Ingot 1 Giant Ore, 1 Blazing Rock Always
Cooling Water x2 2 Ice (vanilla), 2 Glass Bottle (vanilla) Always
Drill 6 Ash Ingot, 4 Blazing Rock, 4 Redstone (vanilla) Always
Ice Bread x2 2 Bread (vanilla), 1 Ice (vanilla) Always
Ash Hammer 8 Ash Ingot, 1 Stick (vanilla) Always
Thermal Helmet 5 Ash Ingot Always
Thermal Chestplate 8 Ash Ingot Always
Thermal Leggings 7 Ash Ingot Always
Thermal Boots 4 Ash Ingot Always
Magma Flail 5 Ash Ingot, 4 Blazing Rock, 2 Iron Chain (vanilla) Always

Jailer's Table (World 3)

A three-pin lock pattern (pins 0 to 3) is rolled for the table. Press the pins in the right order; a wrong pin resets the input. The pattern changes after every craft.

Output Ingredients Unlocked
Labyrinth Map 4 Paper (vanilla), 1 Sealed Fragment Always
Lockpick Kit x2 4 Iron Nugget (vanilla), 1 Sealed Fragment Always
Portable Trap x2 2 Iron Ingot (vanilla), 1 Sealed Fragment Always
Dungeon Key 3 Sealed Fragment, 4 Gold Nugget (vanilla) Always
Cell Ration x2 1 Bread (vanilla), 1 Cooked Beef (vanilla) Always
Jailer's Blade 8 Sealed Fragment, 1 Stick (vanilla) Always
Jailer Helmet 5 Sealed Fragment Always
Jailer Chestplate 8 Sealed Fragment Always
Jailer Leggings 7 Sealed Fragment Always
Jailer Boots 4 Sealed Fragment Always
Sealed Shackle 6 Sealed Fragment, 1 Dungeon Key, 2 Iron Chain (vanilla) Always
Key Chain Whip 5 Sealed Fragment, 1 Dungeon Key, 3 Iron Chain (vanilla) Always

Lightning Forge (World 4)

Stores charge, up to 8: +1 every 10 seconds during a thunderstorm when the sky is open above it, or +2 for each Storm Essence you hold against it. Each craft uses 1 charge; crafting with an empty forge burns a Storm Essence from your inventory automatically, so the forge shows as ready when you carry one. It also makes Lacquer Layers for layered armor (see Nesting systems).

Output Ingredients Unlocked
Glider 8 Ray Membrane, 4 Stick (vanilla), 2 Storm Essence Always
Grappling Hook 2 Celestial Crystal, 8 String (vanilla), 3 Iron Ingot (vanilla) Always
Cloud Fruit x2 2 Apple (vanilla), 1 Storm Essence Always
Lacquer Layer x2 1 Celestial Crystal, 1 Storm Essence, 2 Honeycomb (vanilla) Always
Lightning Lance 8 Celestial Crystal, 1 Stick (vanilla) Always
Celestial Helmet 5 Celestial Crystal Always
Celestial Chestplate 8 Celestial Crystal Always
Celestial Leggings 7 Celestial Crystal Always
Celestial Boots 4 Celestial Crystal Always
Storm Censer 4 Storm Essence, 2 Celestial Crystal, 2 Ray Membrane Always
Storm Javelin 3 Celestial Crystal, 3 Storm Essence, 2 Stick (vanilla) Always

Dark Altar (World 5)

Works only in complete darkness: the light level above the altar must be 0.

Output Ingredients Unlocked
Solar Lantern 4 Storm Essence, 1 Lantern (vanilla), 2 Gold Ingot (vanilla) Always
Sonar 4 Shadow Shard, 2 Amethyst Shard (vanilla) Always
Silence Balm x3 1 Shadow Shard, 1 Honey Bottle (vanilla) Always
Diamond (vanilla) 4 Diamond Fragment Always
Mute Mushroom x2 2 Brown Mushroom (vanilla), 1 Shadow Shard Always
Shadow Blade 8 Shadow Shard, 1 Stick (vanilla) Always
Nocturnal Helmet 5 Shadow Shard Always
Nocturnal Chestplate 8 Shadow Shard Always
Nocturnal Leggings 7 Shadow Shard Always
Nocturnal Boots 4 Shadow Shard Always
Lantern Shield 5 Shadow Shard, 1 Lantern (vanilla), 4 Iron Ingot (vanilla) Always

Inverter (World 6)

Every gain has a flaw: anything with durability comes out already 25% worn. The Inverter also swaps properties: place two pieces of the same kind (two armor pieces, two weapons or two tools) in the two sockets of its niche and press Invert. They trade their class, class level and enchantments; each loses a quarter of its durability and counts one more class change (Chance Doll rerolls cost more), and an enchantment the other piece cannot carry is lost.

Output Ingredients Unlocked
Gravity Boots 6 Unstable Alloy, 2 Inverted Crystal Always
Stabilizer x3 1 Unstable Alloy, 2 Quartz (vanilla) Always
Flipped Apple x2 2 Apple (vanilla), 1 Inverted Crystal Always
Mirror Blade 8 Unstable Alloy, 1 Stick (vanilla) Always
Mirror Helmet 5 Unstable Alloy Always
Mirror Chestplate 8 Unstable Alloy Always
Mirror Leggings 7 Unstable Alloy Always
Mirror Boots 4 Unstable Alloy Always

Abyssal Press (World 7)

Must be deep underwater: water directly above the press and 8 blocks above it. Its Refill button fills a snorkel helmet's tank to the brim (the one on your head, otherwise the emptiest one you carry).

Output Ingredients Unlocked
Oxygen Capsule x3 4 Kelp (vanilla), 1 Abyssal Salt Always
Thruster 2 Pressure Pearl, 4 Unstable Alloy Always
Pressure Pearl 6 Abyssal Salt, 2 Prismarine Crystals (vanilla) Always
Apnea Kelp x3 3 Dried Kelp (vanilla), 1 Abyssal Salt Always
Salt Snorkel Helmet 5 Abyssal Salt, 2 Glass Pane (vanilla), 2 Kelp (vanilla) Always
Nacre Snorkel Helmet 5 Nacre, 2 Glass Pane (vanilla), 2 Kelp (vanilla) Always
Cobalt Snorkel Helmet 5 Abyssal Cobalt, 2 Glass Pane (vanilla), 2 Kelp (vanilla) Always
Pearl Snorkel Helmet 5 Pressure Pearl, 2 Glass Pane (vanilla), 2 Kelp (vanilla) Always
Trench Trident 8 Abyssal Salt, 1 Stick (vanilla) Always
Diving Chestplate 8 Abyssal Cobalt Always
Diving Leggings 7 Abyssal Cobalt Always
Diving Boots 4 Abyssal Cobalt Always
Tide Harpoon 4 Abyssal Cobalt, 2 Nacre, 4 String (vanilla) Always

Time Workshop (World 8)

Accepts recipes only at dawn (time 22500 to 1500) or dusk (11500 to 13500) on the clock of the world it stands in. Inside World 8 that clock runs three times faster.

Output Ingredients Unlocked
Hourglass 6 Temporal Sand, 2 Glass (vanilla), 1 Season Fragment Always
Season Preserve x3 1 Season Fragment, 3 Glass Bottle (vanilla) Always
Season Jam x2 4 Sweet Berries (vanilla), 1 Temporal Sand Always
Scythe of Seasons 8 Temporal Sand, 1 Stick (vanilla) Always
Seasonal Helmet 5 Temporal Sand Always
Seasonal Chestplate 8 Temporal Sand Always
Seasonal Leggings 7 Temporal Sand Always
Seasonal Boots 4 Temporal Sand Always
Wreath of Seasons 2 Season Fragment, 6 Temporal Sand, 1 Season Preserve Always

Terrain Anchor (World 9)

No condition to craft. Once placed, no ground zone within 16 blocks of it ever moves (see World 9), and it stops Foundation Eaters within 6 blocks.

Output Ingredients Unlocked
Anchor x4 2 Terrain Fragment, 2 Iron Ingot (vanilla) Always
Grip Boots 6 Terrain Fragment, 1 Leather Boots (vanilla) Always
Anchor Bread x2 2 Bread (vanilla), 1 Terrain Fragment Always
Seismic Mace 8 Terrain Fragment, 1 Stick (vanilla) Always
Living Rock Helmet 5 Terrain Fragment Always
Living Rock Chestplate 8 Terrain Fragment Always
Living Rock Leggings 7 Terrain Fragment Always
Living Rock Boots 4 Terrain Fragment Always
Quake Pick 6 Terrain Fragment, 1 Iron Pickaxe (vanilla) Always

Final Loom (World 10)

No condition. It combines the final materials with gear from earlier worlds.

Output Ingredients Unlocked
Artisan's Blade 8 Artisan's Thread, 1 Artisan's Shard, 1 Sporite Sword Always
Artisan Helmet 5 Artisan's Thread, 1 Chitin Helmet Always
Artisan Chestplate 8 Artisan's Thread, 1 Celestial Chestplate Always
Artisan Leggings 7 Artisan's Thread, 1 Diving Leggings Always
Artisan Boots 4 Artisan's Thread, 1 Gravity Boots Always
Unfinished Effigy 6 Artisan's Thread, 1 Artisan's Shard, 4 Wool Thread Always
Workshop Feast 1 Root Broth, 1 Ice Bread, 1 Cloud Fruit, 1 Season Jam Always

Terrain blocks

Ores need the correct tool. Stone, brick and station blocks are mined with a pickaxe, moss, sand and soils with a shovel, wood with an axe. Every world also generates its glowing block in small patches.

World 1: Toxic Jungle

Block Type Drops
Spore Moss Soft (shovel) itself
Rootstone Stone (pickaxe) itself
Spore Bloom Light level 13 itself
Sporite Ore Ore (pickaxe, correct tool needed) Sporite

World 2: Giant Veins

Block Type Drops
Ashrock Stone (pickaxe) itself
Ember Stone Light level 13 itself
Giant Vein Giant ore (pickaxe, correct tool needed) Giant Ore
Blazing Rock Ore Ore (pickaxe, correct tool needed) Blazing Rock

World 3: Endless Dungeon

Block Type Drops
Dungeon Brick Brick (pickaxe) itself
Sealed Brick Unbreakable itself
Cold Lamp Light level 13 itself
Sealed Ore Ore (pickaxe, correct tool needed) Sealed Fragment

World 4: Storm Archipelago

Block Type Drops
Skygrass Soft (shovel) itself
Cloudstone Stone (pickaxe) itself
Storm Glass Light level 13 itself
Celestial Crystal Ore Ore (pickaxe, correct tool needed) Celestial Crystal

World 5: Lightless Deep

Block Type Drops
Umbral Stone Stone (pickaxe) itself
Umbral Moss Soft (shovel) itself
Faint Glow Light level 13 itself
Diamond Fragment Ore Ore (pickaxe, correct tool needed) Diamond Fragment
Spent Glow What a glowing block you placed becomes once its light burns out itself

World 6: Upside Realm

Block Type Drops
Inverted Stone Stone (pickaxe) itself
Mirror Glass Glass, see-through itself
Prism Moss Soft (shovel) itself
Unstable Alloy Ore Ore (pickaxe, correct tool needed) Unstable Alloy

World 7: Pressure Ocean

Block Type Drops
Abyssal Sand Soft (shovel) itself
Trench Rock Stone (pickaxe) itself
Pressure Coral Light level 13 itself
Abyssal Salt Ore Ore (pickaxe, correct tool needed), y -50 to 200 Abyssal Salt
Nacre Vein Ore, in the reefs and the upper floor (y 110 to 220) Nacre
Abyssal Cobalt Ore Ore, deeper down (y -20 to 110) Abyssal Cobalt
Pearl Bed Ore, in the deep rock and sand (y -50 to 60), rare Pressure Pearl
Air Vent On the sea floor, light level 6; breathes out air that refills a snorkel helmet itself

World 8: Hastened Seasons

Block Type Drops
Chrono Grass Soft (shovel) itself
Hourstone Stone (pickaxe) itself
Temporal Sand Block Soft (shovel) itself
Season Ore Ore (pickaxe, correct tool needed) Season Fragment

World 9: Restless Ground

Block Type Drops
Living Rock Stone (pickaxe) itself
Flesh Stone Soft (shovel) itself
Pulse Vein Light level 13 itself
Terrain Ore Ore (pickaxe, correct tool needed) Terrain Fragment

World 10: The Giant Workshop

Block Type Drops
Giant Plank Wood (axe) itself
Workshop Felt Soft (shovel) itself
Lacquer Glow Light level 13 itself
Thread Spool Ore (pickaxe, correct tool needed) Artisan's Thread

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