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World 1
Toxic Jungle is world 1 of 10, in the learning tier. Its rule is Toxin. You open it with the World 1 Seed, made from the core of the Block Guardian.
| Tier | Learning |
| Rule | Toxin |
| Station | Spore Vat |
| Boss | Spore Queen (500 health, 12 damage) |
| Core | Queen Core |
| People | Gatherer |
| Seed | 1 Guardian Core, 16 Iron Ingot (vanilla), 16 Oak Log (vanilla) |
| Variants | Withered Jungle (calm), Overgrown Jungle (wild) |
| Atmosphere | Spore haze: green-gold fog closing in at 90 blocks, filtered green sunlight, spores drifting everywhere |
| Biomes | Its own, with two lesser biomes at its edges: Bloom Hollow (moss block floor) and Rot Marsh (mud floor) |
| Surge | Spore Bloom |
| Travelling merchant | Wandering Gatherer |
| New gear | Spore Bow |
- Seed recipe (Matrix Workbench, after the Block Guardian is defeated): 1 Guardian Core, 16 Iron Ingot (vanilla), 16 Oak Log (vanilla).
- Soil: tilled World Soil 0.
- Hatching condition: Water (any water block) within 4 blocks horizontally and 1 block vertically of the seed. See The way into each world.
- Arrival: a Threshold platform at the centre of your group's parcel. The boss arena is 160 blocks south (positive Z).
Jungle terrain built on the overworld generator: Spore Moss on the surface, Rootstone below, jungle trees, bamboo, vines and melons. It rains here.
| Block | Type | Drops |
|---|---|---|
| Spore Moss | Soft (shovel) | itself |
| Rootstone | Stone (pickaxe) | itself |
| Spore Bloom | Light level 13 | itself |
| Sporite Ore | Ore (pickaxe, correct tool needed) | Sporite |
The toxin gauge goes from 0 to 100 and is updated once per second.
- Gain: +1 per second whenever you are not in water or rain.
- Recovery: -2 per second while you stand in water or rain.
- Filter Mask (head slot) halves the gain. Survivor-class gear reduces it further (see Equipment classes).
- Hits: each Sporeling hit adds 5 toxin. The Spore Queen's toxic cloud adds 15.
- Thresholds: 50 gives Slowness I, 75 adds Weakness I, 100 deals 1 damage per second.
- Antidote: -50 toxin. The Root Broth is checked by the code but eating it does not set its effect yet.
Creatures spawn naturally in the world (regular ones in groups of 1 to 3, swarms in groups of 2 to 4, elites alone and rarer) and from spawners in combat structures. See the Bestiary for all fifty.
| Creature | Health | Damage | Traits | Behavior (as coded) | Drops |
|---|---|---|---|---|---|
| Sporeling | 16 | 3 | - | Fast (speed 0.33). Each hit adds 5 toxin. | Spores (60%), Roots (25%) |
| Root Creeper | 24 | 4 | - | Invisible and still until you come within 3.5 blocks, then reveals itself and roots you (Slowness VI, 3 s). | Roots (60%), Roots (25%) |
| Snare Flower | 30 | 5 | - | Never moves. Every 3 s, if it sees you within 14 blocks, yanks you toward it. | Spores (60%), seed_rare (15%, item does not exist: never drops), Roots (25%) |
| Spore Bearer | 20 | 3 | - | Drops a poison cloud (radius 2.5, Poison I) every 2.5 s and runs away when you get within 5 blocks. | Spores (60%), Roots (25%) |
| Chitin Guard | 40 | 6 | elite | Hits from the front only deal 25% damage. Strike it from behind. | Chitin (100%, 1-2), Roots (25%) |
| Item | Kind | Rarity (souls) | Effect |
|---|---|---|---|
| Spores | resource | common (1) | Base of antidotes. |
| Roots | resource | common (1) | Living wood. |
| Sporite | gem | rare (10) | World 1 ore. |
| Chitin | resource | rare (10) | Armor of the world. |
| Antidote | consumable | common (1) | Reduces toxin by 50. In code: Right-click: toxin -50. |
| Filter Mask | mask | rare (10) | Halves toxin gain. In code: Head slot. Halves toxin gain. |
| Sporite Sword | weapon | rare (10) | Sword-type weapon, about 7 attack damage. Gets a random class when crafted. |
| Chitin Helmet | armor | rare (10) | 3 armor, 0.25 toughness |
| Chitin Chestplate | armor | rare (10) | 6 armor, 0.25 toughness |
| Chitin Leggings | armor | rare (10) | 4 armor, 0.25 toughness |
| Chitin Boots | armor | rare (10) | 3 armor, 0.25 toughness |
| Root Broth | food | common (1) | Slows toxin for 5 minutes. Food: 6 hunger, 0.8 saturation, always edible. |
| Spore Bow | bow | rare (10) | A bow (durability 480) whose arrows burst into a cloud of poison spores where they strike. Spore Vat. See New gear. |
The World 1 Seed and the Hidden Doll 1 are listed on the Items page.
Result depends on fermentation time. Crafted at the Matrix Workbench from 1 Cauldron (vanilla), 4 Iron Ingot (vanilla) (Block Guardian defeated).
How it works: Always ready. The vat ferments one step per second, up to 600 (10 minutes), and every craft empties it. What a brew yields depends on how long it fermented: fresh (under 1 minute) gives the normal amount, ripe (1 to 5 minutes) half as much again, aged (5 minutes and more) twice as much. This counts for antidotes, dishes and other brews; gear is not brewed and always comes out one piece. The Filter Mask needs at least one minute of fermentation.
| Output | Ingredients | Unlocked |
|---|---|---|
| Antidote x2 | 4 Spores, 2 Glass Bottle (vanilla) | Always |
| Filter Mask | 2 Chitin, 8 Spores, 2 String (vanilla) | Always |
| Root Broth x2 | 3 Roots, 2 Bowl (vanilla) | Always |
| Sporite Sword | 8 Chitin, 1 Stick (vanilla) | Always |
| Chitin Helmet | 5 Chitin | Always |
| Chitin Chestplate | 8 Chitin | Always |
| Chitin Leggings | 7 Chitin | Always |
| Chitin Boots | 4 Chitin | Always |
| Sporite Sword | 8 Sporite, 1 Roots | Always |
| Spore Bow | 4 Roots, 12 Spores, 3 String (vanilla), 1 Chitin | Always |
Every weapon, tool and armor piece crafted here gets a random class (see Equipment classes).
500 health, 12 damage, phases at 66% and 33% of its health. Summon it with the Arena Altar. It drops Queen Core, and every player within 64 blocks gets 100 souls and credit for the kill.
| Attack | What the code does |
|---|---|
| Light: Root Snare | Frontal strike: 60% damage within 3.2 blocks. |
| Medium: Toxic Cloud | Poison cloud (radius 4, Poison II) at the spot it aimed at; +15 toxin to players inside. |
| Signature: Call of Sporelings | Summons 4 + 2 x phase Sporelings. |
| Final phase: Cocoon guarded by nodes | At 33% health it summons 3 Chitin Guards; they and every other creature within 8 blocks become cocoon nodes, and the Queen takes no damage until all of them are dead. |
Full mechanics, timings and multiplayer scaling: Bosses. Its animations, attack by attack: Boss attacks.
Eleven structure types generate in this world (the eleventh since 0.4.0). Each is built procedurally from a layout and the world's palette.
| Structure | Role | Size | Rarity | Layout | Frequency | Contents |
|---|---|---|---|---|---|---|
| Spore Hive | combat | medium | common | hive | about one per 18 x 18 chunks | a mob spawner (a regular creature of the world) and a loot chest |
| Sporeling Nest | combat | small | common | nest | about one per 18 x 18 chunks | a mob spawner (a regular creature of the world) and a loot chest |
| Toxin Well | combat | medium | rare | well | about one per 34 x 34 chunks | a mob spawner (a regular creature of the world) and a loot chest |
| Hollow Tree | exploration | small | common | tower | about one per 18 x 18 chunks | two loot chests |
| Abandoned Greenhouse | exploration | medium | rare | garden | about one per 34 x 34 chunks | two loot chests |
| Giant Cocoon | exploration | medium | rare | cocoon | about one per 34 x 34 chunks | two loot chests |
| Root Temple | story | large | unique | temple | about one per 72 x 72 chunks | a chest with a Journal Page, and a painted frieze |
| Purified Clearing | story | medium | unique | shrine | about one per 64 x 64 chunks | a chest with a Journal Page, and a painted frieze |
| Gatherer Village | utility | large | rare | village | about one per 42 x 42 chunks | a member of the world's people |
| Artisan's Sanctuary | secret | small | unique | vault | about one per 64 x 64 chunks | a chest with a Journal Page and the world's Hidden Doll |
| Gatherers' Caravan | utility | medium | rare | caravan | about one per 34 x 34 chunks | a member of the world's people and a common chest |
While you are here, now and then (see World events):
- Invasion: three waves of the world's creatures, the last led by a glowing warlord, one of its elites; beat it within four minutes for a reward chest and 10 souls each.
- Surge: Spore Bloom. For two minutes the world's rule bites twice as hard. On top of it: Clouds of poison drift around you. Weather it for 15 souls.
- Travelling merchant: Wandering Gatherer, for five minutes: Spore Bow for 24 Spores, Shell Shard for 6 Sporite, Chance Doll for 6 Emerald (each trade twice).
Herbalists, scouts and elders who know how to live with the toxin. They spawn naturally in small numbers and one stands in every utility structure of the world. Prices drop by 10% at karma +25 and rise by 10% at karma -25; at karma -50 or lower they refuse to trade one time in three (see Souls and karma).
| They want | They give |
|---|---|
| Spores x8 | Antidote x2 |
| Roots x6 | Root Broth x2 |
| Chitin x2 | Filter Mask x1 |
Available once World 1 is open (that is, once the Block Guardian is defeated). See Quests.
| Quest | Type | Description | Objective as coded | Reward |
|---|---|---|---|---|
| Breathe to Begin | Guide | Craft a Filter Mask. | Craft Filter Mask | 3 Antidote |
| The Vat | Guide | Ferment a first recipe. | Craft Antidote | 10 souls |
| Hard Harvest | People | Bring 16 spores to the herbalist. | Carry 16 Spores (counted from your inventory, not taken) | 5 Antidote |
| The Lost Scouts | People | Clear the jungle of 10 Sporelings. | Kill 10 Sporeling | 1 Labyrinth Map |
| The Clearing | Karma | Purify the clearing (+5) or burn it for loot (-5). | Choose Help (+5 karma) or Betray (-5 karma) in the Journal | 20 souls |
| No Filter | Challenge | Kill a Chitin Guard without a mask. | Kill 1 Chitin Guard | Title: Iron Lungs |
| Achievement | Type | Description | How it unlocks in the code | Reward |
|---|---|---|---|---|
| First Seed | progress | Open World 1. | Enter World 1. | 5 souls |
| Breathe Anyway | progress | Craft a filter mask. | Have Filter Mask in your inventory. | 5 souls |
| Fallen Queen | progress | Defeat the Spore Queen. | Land the killing blow on Spore Queen. | 5 souls |
| Living Frescoes | explore | Find a fresco of the world. | Step inside a Root Temple. | 10 souls |
| Botanist | explore | Visit the 10 structure types. | Step inside all 10 structure types of this world. | 10 souls |
| Every Page | explore | Find the 5 Journal pages. | Collect the 5 Journal Pages of this world. | 10 souls |
| Broken Shield | combat | Defeat a Chitin Guard. | Land the killing blow on Chitin Guard. | - |
| Short of Breath | combat | Beat the Queen without a mask. | Be near the Spore Queen when she dies without having worn a Filter Mask during the fight. | - |
| Friend of Flowers | hidden | Get caught by a Snare Flower. | Get pulled 10 times by Snare Flowers. | - |
| First Doll | hidden | Find the hidden doll of the world. | Have Hidden Doll 1 in your inventory. | - |
Next: World 2
Matriochka is made by achedon12. Code under the MIT License; models, textures and other art assets all rights reserved. This wiki describes version 0.2.0 (alpha) and the changes since, for Minecraft 26.3.
Playing
- Getting started
- Core loop
- The way into each world
- Progression gates
- Doll of Life and death
- Souls and karma
- Equipment classes
- Talents
- Nesting systems
- Refuge Doll
- The Artisan's Journal
- World variants and mutations
- Effects between the scales
- Multiplayer and groups
- World events
Worlds
- 1. Toxic Jungle
- 2. Giant Veins
- 3. Endless Dungeon
- 4. Storm Archipelago
- 5. Lightless Deep
- 6. Upside Realm
- 7. Pressure Ocean
- 8. Hastened Seasons
- 9. Restless Ground
- 10. The Giant Workshop
- 0. The Smallest Doll
After the last boss
Reference
- Bosses
- Boss attacks
- Bestiary
- Creature attacks
- Items
- New gear
- Blocks and stations
- Structures
- New structures
- Wonders
- Quests
- Achievements
- Difficulty formulas
- Balance
- Sounds and music
- Visuals
- Lore
Setting up
Server and development