Skip to content

World 7

Achedon12 edited this page Nov 7, 2026 · 6 revisions

World 7: Pressure Ocean

Pressure Ocean is world 7 of 10, in the expertise tier. Its rule is Oxygen. You open it with the Abyssal Pearl, made from the core of the World 6 boss (Your Double).

The whole world is sea. There is no dry land: you live, fight and mine under water, and the only way to breathe for long is a snorkel helmet.

At a glance

Tier Expertise
Rule Oxygen
Station Abyssal Press
Boss Pressure Leviathan (3027 health, 35.8 damage)
Core Leviathan Core
People Diver
Way in Abyssal Pearl: 1 Double Core, 8 Unstable Alloy, 4 Inverted Crystal
Variants Slack-Tide Ocean (calm), Crushing Ocean (wild)
Atmosphere Deep blue water fog closing in at 40 blocks, bubbles rising everywhere
Biomes Its own, with two lesser biomes at its edges: Coral Shelf (sand floor) and Black Trench (trench rock floor)
Surge Crushing Current
Travelling merchant Drifting Diver
New gear Tide Harpoon

Opening the world

  • Recipe of the Abyssal Pearl (Matrix Workbench, after the World 6 boss (Your Double) is defeated): 1 Double Core, 8 Unstable Alloy, 4 Inverted Crystal.
  • Rite: Drop it into water at least 3 blocks deep. See The way into each world.
  • Arrival: a diving chamber on the sea floor at the centre of your group's parcel: a glass dome full of air around the Threshold, with lanterns, a chest of supplies (4 Oxygen Capsules, 3 Apnea Kelp, an iron pickaxe) and a door facing south. Doors hold water back, so the chamber stays dry when you open it. An Air Vent bubbles on the floor a few strides outside. The boss lair is 160 blocks south (positive Z); glowing coral posts on the sea floor lead the way.

Terrain

The sea fills the world from its floor up to y 240; above that there are only 16 blocks of air under the sky. The sea floor rolls around y 140, with hills, reef crowns rising toward y 200 and rare trenches that drop below y 20. Caves run under the floor; some of them hold dry air pockets. Kelp forests, seagrass, coral reefs, sea pickles and spires of glowing Pressure Coral light the deep.

Block Type Drops
Abyssal Sand Soft (shovel) itself
Trench Rock Stone (pickaxe) itself
Pressure Coral Light level 13 itself
Abyssal Salt Ore Ore, everywhere from y -50 to y 200 Abyssal Salt
Nacre Vein Ore, in the reefs and the upper floor (y 110 to 220) Nacre
Abyssal Cobalt Ore Ore, deeper down (y -20 to 110) Abyssal Cobalt
Pearl Bed Ore, in the deep rock and sand (y -50 to 60), rare Pressure Pearl
Air Vent On the sea floor, light level 6 itself

The rule: Oxygen

The mod keeps the vanilla air bar full and uses its own gauge instead: your breath, 0 to 100.

  • Under water without air: -3 breath per second (about 33 seconds). At 0 you take 2 drowning damage per second.
  • With a snorkel helmet: you breathe from its tank. It costs 1 second of tank per second, and it tops your breath back up (+6 per second, at 0.25 second of tank per point). Apnea Kelp halves the cost for 5 minutes, and the Survivor class reduces it.
  • In air (an air pocket, a grotto, a habitat, the diving chamber, the surface): +10 breath per second, and the helmet's tank refills by 20 seconds per second.
  • In a bubble column or over an Air Vent (up to 6 blocks above it): +5 breath per second and +12 seconds of tank per second, even under water.
  • Oxygen Capsule: fills half of a worn helmet's tank, or gives +60 breath without a helmet.
  • Abyssal Press: its Refill button fills a helmet to the brim (the one on your head, otherwise the emptiest one you carry), as long as the press stands deep under water.
  • Blade Schools (-3 per second), Pressure Jellies (-2 per second) and the Leviathan's attacks (-5 or -15) take breath; the helmet pays them back from its tank.
  • Pressure: under water below y 110 you take 1.5 damage per second. Each Diving piece lowers that limit by 22 blocks and the helmet's tier by 0 to 18 more: with the three Diving pieces and a Pearl Snorkel Helmet the limit is y 26.

The HUD shows the tank in the oxygen vial when you wear a snorkel helmet, with your breath as a thin line under it.

Snorkel helmets

One helmet for each ore of the world, all crafted at the Abyssal Press from 5 of their ore, 2 Glass Panes and 2 Kelp. They come out with a full tank. They are fragile: on top of the usual armor wear, every hit takes extra durability (half a point per point of damage for the Salt helmet), a hard hit spills some air, and every 30 seconds of use under water costs one more point. Mend them at the anvil with their own ore.

Helmet Ore Tank Durability Armor Toughness Extra wear per damage Deeper
Salt Snorkel Helmet Abyssal Salt 3 min 44 2 0 0.5 0
Nacre Snorkel Helmet Nacre 5 min 66 3 1 0.35 6
Cobalt Snorkel Helmet Abyssal Cobalt 8 min 110 3 2 0.25 12
Pearl Snorkel Helmet Pressure Pearl 12 min 154 4 3 0.15 18

The tooltip shows the air left in the tank and the helmet's tier. The first common chests of the world sometimes hold a worn, half-full Salt Snorkel Helmet, and the Divers sell one for 8 Abyssal Salt.

Creatures

Every creature of the world lives under water: they swim in three dimensions, never drown and spawn in open, dark water (regular ones in groups of 1 to 3, swarms in groups of 2 to 4, elites alone and rarer), and from spawners in combat structures. See the Bestiary.

Creature Health Damage Traits Behavior (as coded) Drops
Abyssal Hunter 157 20.9 aquatic Swims straight at you. Abyssal Salt (60%)
Blade School 73 11.9 aquatic Fast swimmer. Drains 3 breath per second when within 3 blocks. Abyssal Salt (60%)
Pressure Jelly 121 14.9 aquatic Within 7 blocks: Slowness II, Mining Fatigue II and -2 breath per second. Pressure Pearl (60%)
Bell Crab 242 17.9 aquatic, nesting Plain melee attacker. Nesting: on death splits into 2 smaller copies (60% size, 40% health, 30% faster) that drop nothing. Pressure Pearl (60%)
Trench Eel 182 23.9 elite, aquatic Every 3.5 s at close range: Slowness VII (2.5 s) and Wither I (2 s). Pressure Pearl (100%, 1-2)

Wildlife

Harmless creatures fill the sea. They never attack.

Creature Health Behavior Drops
Lantern Shoal 6 A school of tiny glowing fish that darts away from swimmers. Raw Cod
Glow Jelly 8 A small jellyfish that drifts slowly and lights the deep. Glow Ink Sac

Items

Item Kind Rarity (souls) Effect
Abyssal Salt dust rare (10) Salt Snorkel Helmet and the Sapling of the Four Seasons (World 8).
Nacre gem rare (10) Nacre Snorkel Helmet.
Abyssal Cobalt ingot rare (10) Cobalt Snorkel Helmet and the Diving suit.
Pressure Pearl gem epic (30) Pearl Snorkel Helmet and the Sapling of the Four Seasons (World 8).
Oxygen Capsule consumable common (1) Right-click: fills half of a worn snorkel helmet's tank, or +60 breath.
Thruster thruster epic (30) Right-click underwater: dash in the direction you look. 0.75 s cooldown.
Trench Trident weapon epic (30) Sword-type weapon, about 23 attack damage. Gets a random class when crafted.
Salt, Nacre, Cobalt and Pearl Snorkel Helmets snorkel rare or epic See Snorkel helmets.
Diving Chestplate armor epic (30) 9 armor, 2.5 toughness, +5 max health. Each piece lets you dive 22 blocks deeper.
Diving Leggings armor epic (30) 7 armor, 2.5 toughness, +4 max health. Each piece lets you dive 22 blocks deeper.
Diving Boots armor epic (30) 4 armor, 2.5 toughness, +2 max health. Each piece lets you dive 22 blocks deeper.
Apnea Kelp food common (1) Oxygen lasts twice as long for 5 minutes, and +30 breath.
Tide Harpoon weapon epic (30) 21 damage in hand; thrown (23 damage, faster under water), it drags what it hits back to you. Abyssal Press. See New gear.

The Diving suit has no helmet any more: the snorkel helmet takes the head slot.

Station: Abyssal Press

Must be deep underwater: water directly above the press and 8 blocks above it. Its Refill button fills a snorkel helmet's tank to the brim (the one on your head, otherwise the emptiest one you carry). Crafted at the Matrix Workbench from 2 Piston (vanilla), 6 Unstable Alloy, 1 Inverted Crystal (World 6 boss defeated).

Output Ingredients Unlocked
Oxygen Capsule x3 4 Kelp (vanilla), 1 Abyssal Salt Always
Thruster 2 Pressure Pearl, 4 Unstable Alloy Always
Pressure Pearl 6 Abyssal Salt, 2 Prismarine Crystals (vanilla) Always
Apnea Kelp x3 3 Dried Kelp (vanilla), 1 Abyssal Salt Always
Salt Snorkel Helmet 5 Abyssal Salt, 2 Glass Pane, 2 Kelp (vanilla) Always
Nacre Snorkel Helmet 5 Nacre, 2 Glass Pane, 2 Kelp (vanilla) Always
Cobalt Snorkel Helmet 5 Abyssal Cobalt, 2 Glass Pane, 2 Kelp (vanilla) Always
Pearl Snorkel Helmet 5 Pressure Pearl, 2 Glass Pane, 2 Kelp (vanilla) Always
Trench Trident 8 Abyssal Salt, 1 Stick (vanilla) Always
Diving Chestplate 8 Abyssal Cobalt Always
Diving Leggings 7 Abyssal Cobalt Always
Diving Boots 4 Abyssal Cobalt Always
Tide Harpoon 4 Abyssal Cobalt, 2 Nacre, 4 String (vanilla) Always

Every weapon, tool and armor piece crafted here gets a random class (see Equipment classes).

Boss: Pressure Leviathan

3027 health, 35.8 damage, phases at 66% and 33% of its health. It sleeps in a sunken trench temple: the temple is cut 10 blocks below the level of the diving chamber, at the bottom of a trench open to the sea, and two beacon pillars rise from its forecourt to the surface. Its heart wakes it when you swim within 10 blocks. It swims freely, never drowns and does not float up. When it falls the alcove behind the seal opens on three chests (the world's rarest materials, a piece of its gear or a snorkel helmet, and riches). It drops the Leviathan Core; every player within 64 blocks gets 100 souls, 2 Shell Shards and credit for the kill.

Attack What the code does
Light: Tail Lash Frontal strike: 60% damage within 3.2 blocks.
Medium: Charge Charge (90% damage on impact) and -5 breath to every player within 20 blocks.
Signature: Abyssal Pull Abyssal pull toward it from 18 blocks and -15 breath to every player within 20 blocks.
Final phase: Depth and oxygen worsen Phase change only.

Its hits are hard on a snorkel helmet: a Salt helmet does not survive two of them. Bring a better tier, a spare, or capsules.

Full mechanics, timings and multiplayer scaling: Bosses. Its animations, attack by attack: Boss attacks.

Structures

Eleven structure types generate in this world, all on the sea floor (the eleventh, the Drowned Bastion, since 0.4.0). Several of them hold dry refuges where your breath and your helmet refill: the Air Grotto (a glass dome with beds, entered through a flooded tunnel), the Diving Bell and the habitats of the Pressure Station.

Structure Role Size Rarity Layout Frequency Contents
Hunters' Trench combat large common chasm about one per 26 x 26 chunks a mob spawner and a loot chest
Dead Reef combat medium common ruin about one per 18 x 18 chunks a mob spawner and a loot chest
Sunken City combat large rare city about one per 42 x 42 chunks a mob spawner and a loot chest
Wreck exploration medium common wreck about one per 18 x 18 chunks two loot chests
Diving Bell exploration small common bell about one per 18 x 18 chunks an air pocket and two loot chests
Air Grotto exploration medium common cocoon about one per 18 x 18 chunks a dry refuge and two loot chests
Abyssal Temple story large unique temple about one per 72 x 72 chunks a chest with a Journal Page, and a painted frieze
Sunken Lighthouse story medium unique lighthouse about one per 64 x 64 chunks a chest with a Journal Page, and a painted frieze
Pressure Station utility large rare lab about one per 42 x 42 chunks dry habitats, an Abyssal Press and a Diver
Vault of the Deep secret small unique vault about one per 64 x 64 chunks a chest with a Journal Page and the world's Hidden Doll
Drowned Bastion combat large rare bastion about one per 42 x 42 chunks mob spawners and a vault chest

World events

While you are here, now and then (see World events):

  • Invasion: three waves of the world's creatures, the last led by a glowing warlord, one of its elites; beat it within four minutes for a reward chest and 70 souls each.
  • Surge: Crushing Current. For two minutes the world's rule bites twice as hard. On top of it: A deep current drags you while you swim. Weather it for 15 souls.
  • Travelling merchant: Drifting Diver, for five minutes: Tide Harpoon for 6 Abyssal Cobalt, Shell Shard for 2 Pressure Pearl, Nacre Snorkel Helmet for 6 Nacre (each trade twice).

People: Diver

Station chiefs and mechanics who keep the pressure station running. They live under water and walk the sea floor. Prices drop by 10% at karma +25 and rise by 10% at karma -25; at karma -50 or lower they refuse to trade one time in three (see Souls and karma).

They want They give
Abyssal Salt x3 Oxygen Capsule x3
Pressure Pearl x1 Apnea Kelp x4
Abyssal Salt x8 Salt Snorkel Helmet x1

Quests

Quest Type Description Objective as coded Reward
Under Pressure Guide Craft a Salt Snorkel Helmet at the Abyssal Press. Craft Salt Snorkel Helmet 8 Oxygen Capsule
Compress Guide Press something at the Abyssal Press. Craft Pressure Pearl 40 souls
The Silent Station People Repair 3 station cables. Carry 6 Abyssal Salt 1 Thruster
The Wreck's Crew People Recover 3 crew plates. Kill 10 Blade School 40 souls
The Signal Karma Rescue the castaways (+10) or divert their oxygen (-10). Choose Help or Betray in the Journal 60 souls
One Breath Challenge Defeat a Trench Eel. Kill 1 Trench Eel Title: Cold Blood

Achievements

Achievement Type Description How it unlocks in the code Reward
Great Depth progress Open World 7. Enter World 7. 5 souls
Pressurized progress Breathe through a snorkel helmet. Breathe from a helmet's tank under water. 5 souls
Silence of the Trenches progress Defeat the Leviathan. Land the killing blow on Pressure Leviathan. 5 souls
Extreme Dive explore Reach the deepest trench. Swim below y 30 in World 7. 10 souls
Open Sea explore Visit the 10 structure types. Step inside all 10 structure types of this world. 10 souls
Wet Paper explore Find the 5 Journal pages. Collect the 5 Journal Pages of this world. 10 souls
School Scattered combat Kill 5 Blade Schools. Land the killing blow on Blade School. -
Last Breath combat Beat the Leviathan with under 5% oxygen left in your helmet or your lungs. When the Leviathan dies: the helmet's tank (or your breath without air in a helmet) is under 5%. -
Forgotten Plate hidden Search a sunken wreck. Step inside a Wreck. -
Drowned Doll hidden Find the hidden doll of the world. Have Hidden Doll 7 in your inventory. -

Previous: World 6 · Next: World 8

Clone this wiki locally