Skip to content

Boss Attacks

Achedon12 edited this page Nov 6, 2026 · 1 revision

Boss attacks

Every boss attack has its own hand-made animation, in three parts that follow the attack's timing (see Bosses):

  • Windup, during the warning: the boss shows what is coming, and holds its last pose until the strike. This is the tell to read.
  • Strike: the blow itself, when the damage lands.
  • Recover: the boss stays open and spent for exactly as long as its opening lasts, while it takes extra damage.

Each boss also has its own phase change and its own fall, which plays out for two seconds. The Artisan's Shadow keeps its animations in step with the world whose timing it borrows; the Unfinished's are cut for the shortest tier, the one it fights on.

For each attack below: two in-game shots (the held windup pose, then the strike, both on a test floor) and the contact sheet of the animation. A contact sheet has one row per part (windup, strike, recover) and frames at regular times; python3 tools/anim_preview.py in the mod repository renders them.

Contents: Block Guardian, Spore Queen, Ash Titan, Grand Jailer, Storm King, Light Eater, Your Double, Pressure Leviathan, Master of Seasons, Heart of the Terrain, The Unfinished, The Artisan's Shadow

Block Guardian

Surface. Its attacks and their numbers: Bosses.

Punch

The right fist cocks back past the hip while the left guards, then drives straight ahead.

Block Guardian, Punch: windup Block Guardian, Punch: strike

Block Guardian, Punch: contact sheet

Shockwave

A double fist raised overhead with the torn blocks rising, then the ground is struck.

Block Guardian, Shockwave: windup Block Guardian, Shockwave: strike

Block Guardian, Shockwave: contact sheet

Torn Block

It stoops, tears the front block out of the ground, heaves it overhead and hurls it.

Block Guardian, Torn Block: windup Block Guardian, Torn Block: strike

Block Guardian, Torn Block: contact sheet

Phase change and fall

Phase: it falls apart into the arena and rebuilds itself, bigger, with a roar. Fall: staggers, its knees give, and it crumbles face first; its blocks drop around it.

Block Guardian: phase change and fall

Spore Queen

World 1. Its attacks and their numbers: Bosses.

Root Snare

She rears up on her stilts, scythes high, and drives both into the ground before her.

Spore Queen, Root Snare: windup Spore Queen, Root Snare: strike

Spore Queen, Root Snare: contact sheet

Toxic Cloud

The egg sac swells and pumps over her back, then bursts its spores as the wings beat.

Spore Queen, Toxic Cloud: windup Spore Queen, Toxic Cloud: strike

Spore Queen, Toxic Cloud: contact sheet

Call of Sporelings

Rearing, wings spread and quivering, she calls with her head thrown back while the sac pulses ever harder, then she slams it down to drop her brood.

Spore Queen, Call of Sporelings: windup Spore Queen, Call of Sporelings: strike

Spore Queen, Call of Sporelings: contact sheet

Phase change and fall

Phase: she folds her wings around her body into a cocoon and shivers inside it. Fall: the stilts give way and splay, she drops on her belly, the wings droop to the ground.

Spore Queen: phase change and fall

Ash Titan

World 2. Its attacks and their numbers: Bosses.

Hammer Blow

The beam hammer swings up over the right shoulder and chops down diagonally.

Ash Titan, Hammer Blow: windup Ash Titan, Hammer Blow: strike

Ash Titan, Hammer Blow: contact sheet

Ash Spray

The left hand digs into the furnace in its chest, then flings the burning ash ahead.

Ash Titan, Ash Spray: windup Ash Titan, Ash Spray: strike

Ash Titan, Ash Spray: contact sheet

Rising Lava

Both hands lift the hammer high, the forge in its chest beats harder, and it drives the anvil head into the ground.

Ash Titan, Rising Lava: windup Ash Titan, Rising Lava: strike

Ash Titan, Rising Lava: contact sheet

Phase change and fall

Phase: the armour melts open; it throws its arms back and roars, the heart blazing. Fall: it lets the hammer fall, drops to its knees and topples backwards, the forge going out.

Ash Titan: phase change and fall

Grand Jailer

World 3. Its attacks and their numbers: Bosses.

Chain Pull

The chain in its left hand swings back, lashes out ahead, and is hauled in.

Grand Jailer, Chain Pull: windup Grand Jailer, Chain Pull: strike

Grand Jailer, Chain Pull: contact sheet

Floor Cage

The key-staff rises high, the keys whirl, and its butt is struck on the floor.

Grand Jailer, Floor Cage: windup Grand Jailer, Floor Cage: strike

Grand Jailer, Floor Cage: contact sheet

Moving Walls

Arms spread like opening doors, robe billowing, keys flung wide; then the arms swing shut before it like two walls closing.

Grand Jailer, Moving Walls: windup Grand Jailer, Moving Walls: strike

Grand Jailer, Moving Walls: contact sheet

Phase change and fall

Phase: the arena becomes a cell; it thrusts the key-staff forward and turns it like a key in a lock. Fall: the robe empties and settles, the staff topples, and the prisoner's soul rises free.

Grand Jailer: phase change and fall

Storm King

World 4. Its attacks and their numbers: Bosses.

Gust

Wings drawn back and high, then clapped forward in one beat that throws the air ahead.

Storm King, Gust: windup Storm King, Gust: strike

Storm King, Gust: contact sheet

Called Lightning

The trident is raised to the sky, crackling, then pointed down at the target.

Storm King, Called Lightning: windup Storm King, Called Lightning: strike

Storm King, Called Lightning: contact sheet

Shattered Islet

It rises high, wings spread, both fists joined over its crown with the orb blazing, then dives and hammers the islet apart.

Storm King, Shattered Islet: windup Storm King, Shattered Islet: strike

Storm King, Shattered Islet: contact sheet

Phase change and fall

Phase: a whirlwind; it spins twice on its funnel with arms flung wide and roars from its beard. Fall: the storm leaves it; wings fold, the funnel unravels and it spirals down.

Storm King: phase change and fall

Light Eater

World 5. Its attacks and their numbers: Bosses.

Claw in the Dark

A foreleg rises with the claws hooked, then rakes down and across.

Light Eater, Claw in the Dark: windup Light Eater, Claw in the Dark: strike

Light Eater, Claw in the Dark: contact sheet

Lights Out

It sits back, lifts its head and opens its maw wide, then gulps the light down.

Light Eater, Lights Out: windup Light Eater, Lights Out: strike

Light Eater, Lights Out: contact sheet

Silent Charge

It sinks low and stalks, rump twitching, then pounces a full block forward.

Light Eater, Silent Charge: windup Light Eater, Silent Charge: strike

Light Eater, Silent Charge: contact sheet

Phase change and fall

Phase: it sits and howls, head raised, feelers waving, the swallowed light flaring. Fall: the legs splay, it drops on its belly, the head hits the ground and the light leaks out.

Light Eater: phase change and fall

Your Double

World 6. Its attacks and their numbers: Bosses.

Copied Strike

Your own sword swing, mirrored: blade up past the shoulder, then a fast chop across.

Your Double, Copied Strike: windup Your Double, Copied Strike: strike

Your Double, Copied Strike: contact sheet

Copied Weapon

Its open hand reaches for yours as if reading it, snatches it closed, and the glass copy of your blade lunges straight at you.

Your Double, Copied Weapon: windup Your Double, Copied Weapon: strike

Your Double, Copied Weapon: contact sheet

Gravity Flip

It floats up, palms raised, starts to tip backwards, and turns head over heels.

Your Double, Gravity Flip: windup Your Double, Gravity Flip: strike

Your Double, Gravity Flip: contact sheet

Phase change and fall

Phase: it adopts your style; a full turn on the spot with its arms open, then a mocking salute. Fall: it kneels, then shatters: head, arms, sword and the copies drift apart and wink out.

Your Double: phase change and fall

Pressure Leviathan

World 7. Its attacks and their numbers: Bosses.

Tail Lash

It coils the tail round to one side, then whips it across in a wave that runs to the fluke.

Pressure Leviathan, Tail Lash: windup Pressure Leviathan, Tail Lash: strike

Pressure Leviathan, Tail Lash: contact sheet

Charge

It draws back into an S, jaw ajar, fins folded, then rams a block forward.

Pressure Leviathan, Charge: windup Pressure Leviathan, Charge: strike

Pressure Leviathan, Charge: contact sheet

Abyssal Pull

It raises its head and opens its maw impossibly wide, the lure dangling bright, then inhales the sea in a bulge that runs down its whole body.

Pressure Leviathan, Abyssal Pull: windup Pressure Leviathan, Abyssal Pull: strike

Pressure Leviathan, Abyssal Pull: contact sheet

Phase change and fall

Phase: the depth worsens; it thrashes and barrel-rolls, the roll running down to its tail. Fall: it goes limp, rolls belly up and sinks, the jaw slack and the tail drooping.

Pressure Leviathan: phase change and fall

Master of Seasons

World 8. Its attacks and their numbers: Bosses.

Seasonal Strike

The staff is drawn across the body, then swept out in a wide arc.

Master of Seasons, Seasonal Strike: windup Master of Seasons, Seasonal Strike: strike

Master of Seasons, Seasonal Strike: contact sheet

Seasonal Ground

The staff lifts high, the year-ring tilts, and it is driven into the earth.

Master of Seasons, Seasonal Ground: windup Master of Seasons, Seasonal Ground: strike

Master of Seasons, Seasonal Ground: contact sheet

Season Shift

The right arm sweeps round the dial like a clock hand while the year spins, then both hands drive down and out as the season turns.

Master of Seasons, Season Shift: windup Master of Seasons, Season Shift: strike

Master of Seasons, Season Shift: contact sheet

Phase change and fall

Phase: the seasons overlap; arms wide, it shakes its antlers on four beats, ring and halo whirling. Fall: it withers like an old tree: knees bend, it bows, and topples slowly to one side.

Master of Seasons: phase change and fall

Heart of the Terrain

World 9. Its attacks and their numbers: Bosses.

Ground Wave

One boulder fist rises high and pounds the ground in front.

Heart of the Terrain, Ground Wave: windup Heart of the Terrain, Ground Wave: strike

Heart of the Terrain, Ground Wave: contact sheet

Living Wall

Both arms dig into the ground under it while the heart swells, then rip upward and forward, raising the earth before it.

Heart of the Terrain, Living Wall: windup Heart of the Terrain, Living Wall: strike

Heart of the Terrain, Living Wall: contact sheet

Chasm

Three heavy beats, each harder, arms spread gripping the ground; then both fists are raised and brought down together to split the floor.

Heart of the Terrain, Chasm: windup Heart of the Terrain, Chasm: strike

Heart of the Terrain, Chasm: contact sheet

Phase change and fall

Phase: it beats its own heart with its fists, left, right, left, right, and roars. Fall: the beats slow and fade, the heart deflates, the arms slump and the earth falls out of the air.

Heart of the Terrain: phase change and fall

The Unfinished

World 10. Its attacks and their numbers: Bosses.

Shell Stroke (shown as Shell Attack)

The doll rocks back on its base, brush raised high, and paints a slash across the air.

The Unfinished, Shell Stroke: windup The Unfinished, Shell Stroke: strike

The Unfinished, Shell Stroke: contact sheet

Shell Lift (shown as Shell Attack)

The top half lifts off and turns, the inner doll rises with its core blazing, arms up; then the lid slams back down and the whole doll rocks.

The Unfinished, Shell Lift: windup The Unfinished, Shell Lift: strike

The Unfinished, Shell Lift: contact sheet

Shell Burst (shown as Shell Attack)

It spins on its base faster and faster, the lid rising, arms flung out; then halts and the lid bursts up off the inner doll before crashing back.

The Unfinished, Shell Burst: windup The Unfinished, Shell Burst: strike

The Unfinished, Shell Burst: contact sheet

Phase change and fall

Phase: a shell breaks and a new face is painted: the lid rises, spins a full turn and settles. Fall: a tiny final form; the two halves of the last shell fall away and only a small doll is left.

The Unfinished: phase change and fall

The Artisan's Shadow

World 0. Its attacks and their numbers: Bosses.

Unfinished Stroke

Chisel set against the air, hammer high; one sculptor's blow drives it forward.

The Artisan's Shadow, Unfinished Stroke: windup The Artisan's Shadow, Unfinished Stroke: strike

The Artisan's Shadow, Unfinished Stroke: contact sheet

Borrowed Law

The hammer rises like a gavel over an open palm, the doll halves gather above, and the verdict falls on the palm.

The Artisan's Shadow, Borrowed Law: windup The Artisan's Shadow, Borrowed Law: strike

The Artisan's Shadow, Borrowed Law: contact sheet

Ten Prisons at Once

Down on one knee, it taps the ground faster and faster as if nailing the walls of ten cells at once, then one two-handed blow.

The Artisan's Shadow, Ten Prisons at Once: windup The Artisan's Shadow, Ten Prisons at Once: strike

The Artisan's Shadow, Ten Prisons at Once: contact sheet

Phase change and fall

Phase: every seam gives way; head, arms and the doll halves burst apart, then stitch back together. Fall: it kneels, lays its hammer and chisel on the ground and bows its head.

The Artisan's Shadow: phase change and fall

Clone this wiki locally