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World 8

Achedon12 edited this page Nov 7, 2026 · 7 revisions

World 8: Hastened Seasons

Hastened Seasons is world 8 of 10, in the expertise tier. Its rule is Season. You open it with the Sapling of the Four Seasons, made from the core of the World 7 boss (Pressure Leviathan).

At a glance

Tier Expertise
Rule Season
Station Time Workshop
Boss Master of Seasons (4086 health, 43 damage)
Core Seasons Core
People Ephemeral
Way in Sapling of the Four Seasons: 1 Leviathan Core, 4 Pressure Pearl, 8 Abyssal Salt
Variants Lingering Seasons (calm), Racing Seasons (wild)
Atmosphere The light changes with the season every two minutes: pink with petals in spring, golden with pollen in summer, amber with falling leaves in autumn, blue with snow in winter
Surge Season Rush
Travelling merchant Passing Ephemeral

Opening the world

  • Recipe of the Sapling of the Four Seasons (Matrix Workbench, after the World 7 boss (Pressure Leviathan) is defeated): 1 Leviathan Core, 4 Pressure Pearl, 8 Abyssal Salt.
  • Rite: Plant it on grass or dirt. It opens at dawn or dusk on the overworld clock (time 22500 to 1500, or 11500 to 13500). See The way into each world.
  • Arrival: a Threshold platform at the centre of your group's parcel. The boss arena is 160 blocks south (positive Z).

Terrain

Forest terrain (birch and oak, flowers, pumpkins) with Chrono Grass and Hourstone. The world runs on its own fast clock.

Block Type Drops
Chrono Grass Soft (shovel) itself
Hourstone Stone (pickaxe) itself
Temporal Sand Block Soft (shovel) itself
Season Ore Ore (pickaxe, correct tool needed) Season Fragment

The rule: Season

Hastened time and seasons.

  • World 8 runs on its own clock, which advances 2.5 ticks per game tick on average. A full day and night lasts 9600 ticks, 8 minutes.
  • Seasons follow the game time: each lasts 2400 ticks (2 minutes), in the order spring, summer, autumn, winter.
  • Summer gives Hunger I, winter gives Slowness I. Spring and autumn have no effect on the player.
  • A Season Preserve protects you from season effects for 2 minutes.
  • An Hourglass pauses the fast clock for the whole world for 90 seconds. The seasons keep turning.
  • Seasonal Creatures and Hour Keepers change their effect with the season.

Creatures

Creatures spawn naturally in the world (regular ones in groups of 1 to 3, swarms in groups of 2 to 4, elites alone and rarer) and from spawners in combat structures. See the Bestiary for all fifty.

Creature Health Damage Traits Behavior (as coded) Drops
Seasonal Creature 180 21.5 - Every 5 s within 5 blocks applies the season's effect: spring Poison, summer Weakness, autumn Slowness, winter Hunger. Season Fragment (60%)
Hourglass Elder 245 17.9 - Within 7 blocks: Slowness II and Mining Fatigue II. Temporal Sand (60%)
Dusk Shade 196 25.1 - Plain melee attacker. Temporal Sand (60%)
Child of Minutes 114 14.3 - Every 5 s grows by 10% (up to 1.8x) and its damage rises by 8%. Season Fragment (60%)
Hour Keeper 368 28.7 elite Every 5 s within 5 blocks applies the season's effect: spring Poison, summer Weakness, autumn Slowness, winter Hunger. Temporal Sand (100%, 1-2)

Items

Item Kind Rarity (souls) Effect
Temporal Sand dust rare (10) Base of World 8 gear.
Season Fragment gem epic (30) The Seismic Stake (World 9).
Hourglass hourglass epic (30) Slows the world cycle. In code: Right-click: pauses the World 8 fast clock for 90 s. 5 min cooldown.
Season Preserve consumable common (1) Protects from the current season. In code: Right-click: immune to season effects for 2 minutes.
Scythe of Seasons weapon epic (30) Sword-type weapon, about 28 attack damage. Gets a random class when crafted.
Seasonal Helmet armor epic (30) 5 armor, 3 toughness, +2 max health
Seasonal Chestplate armor epic (30) 10 armor, 3 toughness, +6 max health
Seasonal Leggings armor epic (30) 7 armor, 3 toughness, +5 max health
Seasonal Boots armor epic (30) 4 armor, 3 toughness, +2 max health
Season Jam food common (1) Protection from the season for 3 minutes. Food: 6 hunger, 0.8 saturation, always edible.

The Sapling of the Four Seasons and the Hidden Doll 8 are listed on the Items page.

Station: Time Workshop

Accepts recipes at dawn and dusk. Crafted at the Matrix Workbench from 2 Clock (vanilla), 6 Abyssal Salt, 1 Pressure Pearl (World 7 boss defeated).

How it works: Accepts recipes only at dawn (time 22500 to 1500) or dusk (11500 to 13500) on the clock of the world it stands in. Inside World 8 that clock runs two and a half times faster.

Output Ingredients Unlocked
Hourglass 6 Temporal Sand, 2 Glass (vanilla), 1 Season Fragment Always
Season Preserve x3 1 Season Fragment, 3 Glass Bottle (vanilla) Always
Season Jam x2 4 Sweet Berries (vanilla), 1 Temporal Sand Always
Scythe of Seasons 8 Temporal Sand, 1 Stick (vanilla) Always
Seasonal Helmet 5 Temporal Sand Always
Seasonal Chestplate 8 Temporal Sand Always
Seasonal Leggings 7 Temporal Sand Always
Seasonal Boots 4 Temporal Sand Always
Wreath of Seasons 2 Season Fragment, 6 Temporal Sand, 1 Season Preserve Always

Every weapon, tool and armor piece crafted here gets a random class (see Equipment classes).

Boss: Master of Seasons

4086 health, 43 damage, phases at 66% and 33% of its health. Summon it with the Arena Altar. It drops Seasons Core, and every player within 64 blocks gets 100 souls and credit for the kill.

Attack What the code does
Light: Seasonal Strike Frontal strike: 60% damage within 3.2 blocks.
Medium: Seasonal Ground Seasonal ground at the aimed spot: 70% damage within 4 blocks.
Signature: Season Shift A season cloud of radius 7 (Poison, Slowness, Weakness or Wither, changing every 10 seconds) plus a ground shockwave of radius 8.
Final phase: Overlapping seasons Phase change only.

Full mechanics, timings and multiplayer scaling: Bosses. Its animations, attack by attack: Boss attacks.

Structures

Eleven structure types generate in this world (the eleventh since 0.4.0). Each is built procedurally from a layout and the world's palette.

Structure Role Size Rarity Layout Frequency Contents
Hastened Town combat large rare city about one per 42 x 42 chunks a mob spawner (a regular creature of the world) and a loot chest
Aging Ruin combat medium common ruin about one per 18 x 18 chunks a mob spawner (a regular creature of the world) and a loot chest
Giant Clock combat large rare clock about one per 42 x 42 chunks a mob spawner (a regular creature of the world) and a loot chest
Greenhouse of Seasons exploration medium common garden about one per 18 x 18 chunks two loot chests
Frozen Garden exploration medium common shrine about one per 18 x 18 chunks two loot chests
Ephemeral Camp exploration small common camp about one per 18 x 18 chunks two loot chests
Solar Observatory story medium unique tower about one per 64 x 64 chunks a chest with a Journal Page, and a painted frieze
Library of Ages story large unique library about one per 72 x 72 chunks a chest with a Journal Page, and a painted frieze
Dusk Market utility large rare market about one per 42 x 42 chunks a member of the world's people
Time Tomb secret small unique vault about one per 64 x 64 chunks a chest with a Journal Page and the world's Hidden Doll
Ephemeral Caravan utility medium rare caravan about one per 34 x 34 chunks a member of the world's people and a common chest

World events

While you are here, now and then (see World events):

  • Invasion: three waves of the world's creatures, the last led by a glowing warlord, one of its elites; beat it within four minutes for a reward chest and 80 souls each.
  • Surge: Season Rush. For two minutes the world's rule bites twice as hard. On top of it: Hunger, slowness and weakness come and go (a Season Preserve protects you). Weather it for 15 souls.
  • Travelling merchant: Passing Ephemeral, for five minutes: Hourglass for 10 Temporal Sand, Shell Shard for 2 Season Fragment, Wreath of Seasons for 8 Temporal Sand (each trade twice).

People: Ephemeral

Hour sellers and archivists who live a whole life in one accelerated day. They spawn naturally in small numbers and one stands in every utility structure of the world. Prices drop by 10% at karma +25 and rise by 10% at karma -25; at karma -50 or lower they refuse to trade one time in three (see Souls and karma).

They want They give
Temporal Sand x4 Season Preserve x2
Season Fragment x1 Season Jam x3

Quests

Available once World 8 is open (that is, once the World 7 boss (Pressure Leviathan) is defeated). See Quests.

Quest Type Description Objective as coded Reward
Four Seasons Guide Live through a full cycle. Carry 4 Season Fragment (counted from your inventory, not taken) 8 Season Preserve
Stop the Instant Guide Use an hourglass. Use Hourglass 1 time(s) 40 souls
A Life in a Day People Help an Ephemeral before nightfall. Carry 8 Temporal Sand (counted from your inventory, not taken) 1 Season Fragment
The Archives People Find 5 books of the library. Carry 1 Journal Page (counted from your inventory, not taken) 1 Journal Page
The Hour Seller Karma Give an Ephemeral its time back (+5) or buy it (-5). Choose Help (+5 karma) or Betray (-5 karma) in the Journal 50 souls
Out of Season Challenge Defeat an Hour Keeper. Kill 1 Hour Keeper Title: Out of Time

Achievements

Achievement Type Description How it unlocks in the code Reward
Counted Time progress Open World 8. Enter World 8. 5 souls
Suspended Instant progress Use an hourglass. Use an Hourglass. 5 souls
End of Season progress Defeat the Master of Seasons. Land the killing blow on Master of Seasons. 5 souls
Every Season explore See the 4 seasons. Spend time in World 8 during all four seasons. 10 souls
Lost Hours explore Visit the 10 structure types. Step inside all 10 structure types of this world. 10 souls
Old Papers explore Find the 5 Journal pages. Collect the 5 Journal Pages of this world. 10 souls
Right on Time combat Defeat an Hour Keeper. Land the killing blow on Hour Keeper. -
Four Times Victor combat Hit the Master in every season. Hit the Master of Seasons in each of the four seasons during one fight. -
Grandpa hidden Watch a Child of Minutes grow old. Let a Child of Minutes that targets you grow to full size. -
Faded Doll hidden Find the hidden doll of the world. Have Hidden Doll 8 in your inventory. -

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