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Effects Between the Scales

Achedon12 edited this page Nov 7, 2026 · 3 revisions

Effects Between the Scales

A World Block is not a simple portal: it stays linked to what surrounds it, within 8 blocks. Where you plant a Seed or perform a rite matters. Effects only run while the block's chunk is loaded; what the surroundings send inside is stored, so it keeps working while you play in the world.

From the inside to the outside

World Around its World Block
1 Spores drift up and nearby crops, saplings and grass grow faster
2 The block smokes: furnaces, smokers and blast furnaces nearby work a quarter faster, and now and then a flammable block catches fire
3 It creaks and slams the wooden doors around it shut
4 Gusts push the creatures and players around (sneak to resist) and charge the lightning rods nearby
5 It drinks the light: lit candles and campfires around it go out one by one
6 Items lying on the ground float up
7 It leaks: farmland around it stays soaked and fires go out
8 Crops grow faster, and food left lying on the ground spoils into Rotten Flesh
9 The ground trembles, shoves whoever stands on it and cracks stone, stone bricks and grass
10 None: you stand outside, in the giant world

Whatever the world, a boss fight inside makes the block tremble and crack on the Surface, and its miniature shakes.

From the outside to the inside

World What you do around the block Effect inside
1 3 water blocks within 3 The toxin rises half as fast for 5 minutes
2 2 ice, packed ice, blue ice or snow blocks within 3 The heat rises half as fast for 5 minutes
3 A redstone signal on the block Sealed doors open by hand, without a key, for 1 minute
4 Rain or a thunderstorm over the block The gusts are half again as strong
5 4 light sources (light 10 or more) within 5 A lit Solar Lantern gets 5 more minutes (once every 5 minutes)
7 No water within 6 The pressure limit is 16 blocks deeper for 5 minutes
9 A Terrain Anchor within 8 The ground holds still for 5 minutes

Moving a World Block (setting a Cracked Doll down elsewhere, or an administrator's /matriochka world move) makes the world inside quake for ten seconds.

Shaking the block on purpose

A player of the group that owns a World Block, standing outside, can shake it on purpose for those of the group inside:

How Effect inside
Sneak and use the block with empty hands: help Around every member of the group inside, the creatures within 24 blocks are thrown off their feet and stunned (slowed and weakened) for 3 seconds, and an awake boss staggers, its guard open as after an attack, for 3 seconds
Strike it with a Doll Mallet: hinder The world quakes for 5 seconds: the players of the group inside are shaken about (as when the block is moved) and loose blocks over their heads come down
  • One shake per world every 30 seconds, whoever shakes it. The players inside read who shook their world and why.
  • Only the owning group can shake its blocks; other groups cannot. Shaking an empty world does nothing.
  • The Doll Mallet is made at the Matrix Workbench from 3 Painted Wood and 2 sticks, once the Block Guardian is beaten.
  • A boss fight inside still makes the block tremble on its own, as above; a trembling World Block nearby shakes the camera (see Accessibility to soften it).

The miniature

Every World Block shows a small turning island of its world above it: its surface and ground blocks, a little sun of its light block in its sky colour, a rock lid over the ceiling worlds and water over the ocean. Calm and hallowed worlds look greener, wild and cursed ones redder.

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