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obj.IsEmergencyUnit

jov x edited this page Apr 7, 2026 · 4 revisions

Seen on all entities - returns true if entity is spawned via a callout.

Setting it to true will cause the prevent the player from fireing the entity without the staff menu.

Seen on the sunset version of the game with all dlcs, hasn't been tested without DLC's or an older versions, but it has probably existed on older versions.

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