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Wonders

Achedon12 edited this page Nov 8, 2026 · 2 revisions

Wonders

Since 0.7.0 every world from 1 to 10 hides one wonder: a single great place, rarer than any structure (at most one in every 88 by 88 chunks) and meant to be seen from afar. They are listed with their world on the Structures page.

The keys between the worlds

At the heart of every wonder stands a Reliquary, sealed, and beside it a vault chest holding the world's Cross Key. A cross key never opens its own world's reliquary: the key of World n opens the reliquary of World (n + 3) mod 10 + 1. Each wonder therefore sends you back to another world, and all ten reliquaries need all ten keys.

A reliquary cannot be broken. Used with the wrong key, or empty-handed, it stays shut and says which world's key it waits for. Used with the right key, it takes the key, gives its world's relic and remembers you: every player opens it once.

Using a relic adds one heart of health for good, and its world's gift (below). A relic already taken in stays in the hand. All ten together add 4 armour.

A reliquary opened by one member of a group gives its relic to every member standing within 24 blocks, straight into their inventory: one key found together serves the whole group.

Finding them

The people of every world know where its wonder stands. One greeting in two, while its relic is still to be found, they say in which direction it lies and how far (not far at all, a good walk, a long way). The Journal keeps what they said: the world's card shows it on the cross key and the relic, and the Journal's map marks the wonder once you have been there.

World Wonder Its cross key opens Its reliquary opens with Relic Gift
1. Toxic Jungle The Mother Tree The Last Candle (World 5) Cross Key of World 7 Spore Pearl Toxin a quarter slower to build
2. Giant Veins The Molten Heart The Upside Spire (World 6) Cross Key of World 8 Heart Ember Heat a quarter slower to build
3. Endless Dungeon The Hall of Keys The Sunken Bell (World 7) Cross Key of World 9 Master Ward A little more luck in chests
4. Storm Archipelago The Eye of the Storm The Stopped Clock (World 8) Cross Key of World 10 Bottled Thunder 10% faster attacks
5. Lightless Deep The Last Candle The Sleeping Giant (World 9) Cross Key of World 1 Undying Wick Noise a quarter slower to build
6. Upside Realm The Upside Spire The Artisan's Desk (World 10) Cross Key of World 2 Reversed Prism 4 more blocks of safe fall
7. Pressure Ocean The Sunken Bell The Mother Tree (World 1) Cross Key of World 3 Bell Pearl Breath that lasts a quarter longer
8. Hastened Seasons The Stopped Clock The Molten Heart (World 2) Cross Key of World 4 Still Hand 5% more speed
9. Restless Ground The Sleeping Giant The Hall of Keys (World 3) Cross Key of World 5 Giant's Tooth A fifth less knockback
10. The Giant Workshop The Artisan's Desk The Eye of the Storm (World 4) Cross Key of World 6 First Chisel 15% faster mining

The ten wonders

The Mother Tree

The Mother Tree, the wonder of World 1

A giant hollow tree, its crown hung with spore blooms, its roots fanning out over the ground. The reliquary lies in the hollow at its foot.

The Molten Heart

The Molten Heart, the wonder of World 2

A crater of ember stone round a lava moat, four obsidian bridges to the dais, a molten core hanging in chains above it and basalt spires all around.

The Hall of Keys

The Hall of Keys, the wonder of World 3

A vaulted hall under a stepped roof, gold keys on every wall, and a thousand keys hanging on chains from the vault inside.

The Eye of the Storm

The Eye of the Storm, the wonder of World 4

A calm disc of cloudstone in a ring of twelve floating pillars crowned with lightning rods, a spiral of storm glass rising from the eye.

The Last Candle

The Last Candle, the wonder of World 5

A great candle of white wax, drips running down it, its one flame still burning, in a ring of eight open arches on a floor of moss.

The Upside Spire

The Upside Spire, the wonder of World 6

A spire hanging point down from a floating rock, its tip just above the dais, mirrored stairs spiralling round it.

The Sunken Bell

The Sunken Bell, the wonder of World 7

A great bell of weathered copper on the sea floor, rimmed with gold, its clapper hanging over the reliquary, coral growing on it.

The Stopped Clock

The Stopped Clock, the wonder of World 8

A tall clock tower with four faces, all their hands stopped at the same hour, a stepped roof with a bell, and the sand of time drifting round its foot.

The Sleeping Giant

The Sleeping Giant, the wonder of World 9

A giant asleep on its back, half sunk in the ground and grown over with moss: closed eyes of pulse vein, its hands open on the ground, its feet to the sky. The way in is between two ribs, to its heart.

The Artisan's Desk

The Artisan's Desk, the wonder of World 10

The Artisan's own desk at doll scale: four legs, a ladder of drawers, unfinished dolls in a row and a pot of brushes on top. The reliquary stands on the desk.

The vault chest also holds the world's vault loot, and rare chests are hidden round the dais.

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