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Projects and BOM

Joe Cox edited this page Jul 11, 2026 · 3 revisions

Projects & BOM

A project groups items into a build with a bill of materials (BOM), reservations and a budget — a repair, a make, a job, a kit you're assembling. It answers "do I have everything I need, and can I afford it?"

Where to find it: the Projects screen (in the menu, when the module is enabled).

A project showing its bill of materials, budget and shopping list

The bill of materials

A project's BOM lists the items it needs and how many of each. From that list, Gubbins works out:

  • What you already have versus what's short.
  • An automatic shopping list of the missing pieces.

So starting a project immediately tells you whether you can proceed or need to buy first.

Reservations

Reserve stock for a project to earmark it — the reserved quantity is set aside so it isn't accidentally used elsewhere before you get to the build. Your available count reflects the reservation.

Costing & the shopping list

A project can total its cost, and toggle how it's costed (for example, what you'd pay to buy the missing parts versus the value of everything in the build). The missing-parts shopping list flows into your purchasing.

💡 Tip Projects are great even for one-off jobs: drop in the parts, see what's short, and let Gubbins build the shopping list — no need to work it out on paper.

ℹ️ Note A project is a one-off build with its own BOM and budget. A reusable assembly you make repeatedly is better modelled as a kit.

Related pages

Gubbins wiki

Getting started

Inventory

Asset lifecycle

People, loans & bookings

Users & access

Search

Scanning & labels

Purchasing & projects

Reports & insights

Sales & disposals

Alerts, activity & agenda

Companion extension

Data, sync & resilience

Bridge & Home Assistant

Settings & customisation

Reference

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