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Calendar

Rodrigo Manuel Ferreira Paiva edited this page Aug 16, 2026 · 3 revisions

Calendar & Character Ages

By default PlotWeave measures story time in in-world days — day 0 is the start of a timeline, and each event's travel days push the clock forward.

Turn those day numbers into real dates by giving your world a calendar.


Screenshot

A filled Jane Eyre calendar with dated events across multiple months

Enabling a calendar

In World Settings, click Enable calendar to start from a standard 12-month, 365-day year, then tailor it:

Setting Meaning
Start year The year that in-world day 0 falls in
Year suffix An era label shown after the year — AC, TA, AR
Months Rename them, set each month's length in days, add or remove months

A fantasy calendar can have any number of months of any length.

With a calendar set, in-world dates appear wherever the day clock is shown — most visibly the active event's date in the Writer's Brief.


Character ages

Give a character an optional birth date on the Overview tab of their profile. The month/day/year pickers use your calendar's months.

PlotWeave then computes and shows the character's age at the event under the time cursor in the Writer's Brief — counting birthdays passed, so it stays correct even with irregular month lengths.

A character born after the current moment simply shows no age.


Calendar view

Once a calendar is set, the Calendar view appears in the navigation rail. It lays your events onto month grids by their in-world date, so you can see the shape of your story in time.

  • Each month your story touches gets a grid.
  • Events appear as chips on their day.
  • Flashbacks are marked with a small clock icon.
Action Effect
Click an event chip Jump to it in the timeline
Drag a chip to another day Pin its in-world date

Pinning sets the event's explicit in-world time, overriding the travel-day clock for that event. Use it for flashbacks and flash-forwards, or to nail a scene to a specific date.


Multiple timelines

Each timeline's clock starts at day 0 by default. For multi-era stories, give a timeline a start day under Timelines in World Settings so chronological merges and the calendar place both eras where they actually fall.

An event's pinned in-world day stays relative to its own timeline's clock.


Travelling with the world

The calendar and every birth date travel through export/import, so shared or backed-up worlds keep their dates intact.


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