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Calendar
By default PlotWeave measures story time in in-world days — day 0 is the start of a timeline, and each event's travel days push the clock forward.
Turn those day numbers into real dates by giving your world a calendar.

In World Settings, click Enable calendar to start from a standard 12-month, 365-day year, then tailor it:
| Setting | Meaning |
|---|---|
| Start year | The year that in-world day 0 falls in |
| Year suffix | An era label shown after the year — AC, TA, AR |
| Months | Rename them, set each month's length in days, add or remove months |
A fantasy calendar can have any number of months of any length.
With a calendar set, in-world dates appear wherever the day clock is shown — most visibly the active event's date in the Writer's Brief.
Give a character an optional birth date on the Overview tab of their profile. The month/day/year pickers use your calendar's months.
PlotWeave then computes and shows the character's age at the event under the time cursor in the Writer's Brief — counting birthdays passed, so it stays correct even with irregular month lengths.
A character born after the current moment simply shows no age.
Once a calendar is set, the Calendar view appears in the navigation rail. It lays your events onto month grids by their in-world date, so you can see the shape of your story in time.
- Each month your story touches gets a grid.
- Events appear as chips on their day.
- Flashbacks are marked with a small clock icon.
| Action | Effect |
|---|---|
| Click an event chip | Jump to it in the timeline |
| Drag a chip to another day | Pin its in-world date |
Pinning sets the event's explicit in-world time, overriding the travel-day clock for that event. Use it for flashbacks and flash-forwards, or to nail a scene to a specific date.
Each timeline's clock starts at day 0 by default. For multi-era stories, give a timeline a start day under Timelines in World Settings so chronological merges and the calendar place both eras where they actually fall.
An event's pinned in-world day stays relative to its own timeline's clock.
The calendar and every birth date travel through export/import, so shared or backed-up worlds keep their dates intact.
- World Settings — where the calendar is defined
- Writer's Brief — where dates and ages surface
- Timeline & Events — travel days and chronological ordering
- Continuity Checker — travel-time checks that use the same clock
Start here
Bringing a story in
Writing
Story elements
Checking your work
- Continuity Checker
- Chapter Diff
- Cast Balance
- Plot Threads
- Motifs & Themes
- Writer's Brief
- Story Playback
- Search
- Calendar & Ages
Reference