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Story Playback

Rodrigo Manuel Ferreira Paiva edited this page Aug 16, 2026 · 4 revisions

Story Playback

Press play in the chapter bar and the map becomes a playback stage: as the story advances event by event, character pins glide between locations along their routes, so you can watch your cast move through the world.

Use it to review pacing, spot continuity problems visually, or just see the shape of the book.


Screenshot

Map view used for story playback

Prerequisites

  • A map with location markers.
  • Characters with location snapshots across several events.

Controls

Control Effect
Play Start from the active event, or the first
Pause Hold position
Stop End playback
Speed Cycle the animation and hold durations

Change the speed at any time during playback.


The story-notes overlay

While playing, an overlay shows the current chapter, its synopsis, and the relevant character status notes for that moment — so the map reads as narration rather than as dots moving.


Movement

  • With waypoints, a character follows their recorded trail through each stop in order.
  • Without waypoints, they move directly from their previous location to the new one.
  • No location change, and the pin stays put.

Across floors and sub-maps

Playback follows the cast through the world's structure.

  • If a character's path crosses into a sub-map, the view drills in, animates, and comes back out.
  • On a levelled map, as the story reaches a chapter where a character has crossed to another floor, the map switches to that floor and lands their pin at the right spot.

Across timelines

Play works in every bottom-bar scope.

  • On a single timeline, it's the usual animated run.
  • In a merged view (All · Chapter order, or All · Chronological), it plays through the whole sequence and the map follows each event's own timeline — as the cursor crosses from one storyline into another, the map switches to that timeline's cast and animates their movement. Chronological order braids the storylines, so the map alternates between them as their scenes interleave.

Frame narratives

With a frame narrative configured, the bottom bar shows two stacked tracks. Playback follows the active track while keeping the linked one available for context, and sync points keep the framing moment aligned.

The map can display outer-timeline characters as ghost pins; a historical-echo relationship marks shared places with echo rings.


Available while reading

Playback reads the world rather than editing it, so it stays available in reading mode — bounded, like everything else, by where your chapter cursor sits.


Common problems

Nobody moves. Characters need location snapshots at more than one event. One snapshot, or the same location throughout, means nothing to animate.

Characters move in straight lines instead of following roads. That's the no-waypoints case. Record waypoints on the character's Current State tab for that event.


Related pages

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