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mouse114514 edited this page Sep 12, 2026 · 6 revisions

Event Blocks

事件积木 | Back to Block Reference 积木

Event blocks are "hat" blocks that can only be placed at the top of a script as entry points for event handlers. When a specific game event occurs, the corresponding event handler is triggered.


Category Overview

Property Value
Block Count 12

Block List

Block Name Description
When Mod Awakes When Mod Awakes Triggered when the game loads, typically used for initializing variables and settings.
Every Frame Update Every Frame Update Called once per frame, used for continuous update logic.
When Hurt When Hurt Triggered when the player takes damage.
When Die When Die Triggered when the player dies.
When Pickup Item When Pickup Item Triggered when the player picks up an item.
When Drop Item When Drop Item Triggered when the player drops an item.
When Wear Equipment When Wear Equipment Triggered when the player equips equipment.
When Healed When Healed Triggered when the player is healed.
When Last Stand When Last Stand Triggered when the player makes a last stand.
When Enter World When Enter World Triggered when the player enters a new world.
Define Item Use Define Item Use Defines behavior when a custom item is used.
Define Item Limb Use Define Item Limb Use Defines behavior when a custom item is used by a limb.

Detailed Description

When Mod Awakes

When Mod Awakes

Triggered when the game loads, typically used for initializing variables and settings.

Block ID: cu_when_awake


Every Frame Update

Every Frame Update

Called once per frame, used for continuous update logic.

Block ID: cu_when_update


When Hurt

When Hurt

Triggered when the player takes damage.

Block ID: cu_when_hurt


When Die

When Die

Triggered when the player dies.

Block ID: cu_when_die


When Pickup Item

When Pickup Item

Triggered when the player picks up an item.

Block ID: cu_when_pickup


When Drop Item

When Drop Item

Triggered when the player drops an item.

Block ID: cu_when_drop


When Wear Equipment

When Wear Equipment

Triggered when the player equips equipment.

Block ID: cu_when_wear


When Healed

When Healed

Triggered when the player is healed.

Block ID: cu_when_heal


When Last Stand

When Last Stand

Triggered when the player makes a last stand.

Block ID: cu_when_laststand


When Enter World

When Enter World

Triggered when the player enters a new world.

Block ID: cu_when_enter_world


Define Item Use

Define Item Use

Defines behavior when a custom item is used.

Block ID: cu_define_item_use


Define Item Limb Use

Define Item Limb Use

Defines behavior when a custom item is used by a limb.

Block ID: cu_define_item_limb_use


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