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Getting Started en
mouse114514 edited this page Sep 6, 2026
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- Casualties Unknown �Installed via Steam
- CUCoreLib (CCL) �Installation Guide
- .NET 9 Runtime �Download
- CuBlocky �Download v0.1.3
Extract the zip and run CuBlocky.Server.exe. The browser opens automatically to http://localhost:5099.
- Click "Create New Project" on the welcome page
- Enter a project name (e.g.,
MyFirstMod) - Fill in the mod metadata:
- Mod Name: Display name
-
Mod ID: Unique identifier (e.g.,
com.yourname.myfirstmod) -
Version: Version number (e.g.,
1.0.0) - Description: What your mod does
- Click "Create"
- In the block editor, find the Register category
- Drag a "Register Item" block to the workspace
- Configure the item:
-
ID: Item identifier (e.g.,
my_sword) - Name: Display name
- Category: weapon, tool, medical, etc.
- Weight: Item weight
- Value: Item value
-
ID: Item identifier (e.g.,
Add property blocks to customize your item:
Register Item:
ID: "my_sword"
Name: "My Sword"
Category: weapon
Set Tool Properties:
Damage: 25
Distance: 1.5
Cooldown: 0.8
Recipe:
Ingredients: iron_ingot ×3, wood ×1
Output: my_sword ×1
Condition: 1.0
Repair: false
- Click the "Build" button (green play icon) in the toolbar
- Wait for compilation to complete
- The mod DLL is generated in
builds/MyFirstMod/
- Copy the generated DLL to your game's BepInEx plugins folder:
Steam\steamapps\common\Casualties Unknown Demo\BepInEx\plugins\ - Restart the game
- Your mod is active!
- Block Reference �All available blocks
- API Reference �Backend API endpoints