Plays a game sound at the player's current position (no coordinates needed).
This block picks a sound from a dropdown; it has no input slots.
useItem
eatCrunch
eatFlesh
drink
combine
hit
Emits Sound.Play("<sound>", body.transform.position);.
Sound.Play("<sound>", body.transform.position);
Block ID: cu_play_sound
cu_play_sound
中文 | Sound Blocks | Block Reference
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