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Registers en
mouse114514 edited this page Sep 12, 2026
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Register blocks are used to register custom items, status effects, recipes, etc. in the mod. These blocks typically execute once during game initialization.
| Property | Value |
|---|---|
| Block Count | 5 |
| Block | Name | Description |
|---|---|---|
![]() |
Register Item | Register a new custom item with id, name, description, and sprite. |
| Sprite Reference | Reference a sprite asset. | |
![]() |
Register Status Effect | Register a new status effect (buff/debuff). |
![]() |
Register Recipe | Register a crafting recipe. |
![]() |
Set Item Property | Set properties of a custom item. |

Register a new custom item with id, name, description, and sprite.
Block ID: cu_register_item
![]()
Reference a sprite asset.
Block ID: cu_sprite_ref

Register a new status effect (buff/debuff).
Block ID: cu_register_status

Register a crafting recipe.
Block ID: cu_register_recipe

Set properties of a custom item.
Block ID: cu_item_set_property