-
Notifications
You must be signed in to change notification settings - Fork 0
cu_tile_set_property en
mouse114514 edited this page Sep 12, 2026
·
1 revision

Modifies a property of a registered tile (health, name, toxicity, spawn amount, etc.). Run it after register tile.
| Slot | Type | Description |
|---|---|---|
| ID | String slot (text field) | target tile ID (default myTile) |
| PROP | Dropdown slot | the property to change (see below) |
| VALUE | Combined slot | the new value (numbers for numeric stats, booleans for metallic/slippery) |
| Connection | Type | Description |
|---|---|---|
| Top | Statement | connects after a previous statement |
| Bottom | Statement | continues to the next statement |
| Option | Value | Meaning |
|---|---|---|
| Health | health |
tile health |
| Name | name |
display name |
| Description | description |
description |
| Metallic | metallic |
whether the material is metallic |
| Toxicity | toxicity |
toxicity |
| Slippery | slippery |
whether it is slippery |
| Sleep quality | sleepQuality |
sleep quality |
| Spawn amount | spawnAmount |
natural spawn count |
| Collider | collider |
whether it has a collider |
| Gen style | genStyle |
generation style number |
Emits TileRegistry.GetDefinition("<ID>").<prop> = <value>;.
Block ID: cu_tile_set_property