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cu_drink en
mouse114514 edited this page Sep 12, 2026
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1 revision

Simulates the player drinking: restores hydration. Commonly used inside a custom drink's "when item used" behavior.
| Slot | Type | Description |
|---|---|---|
| AMOUNT | Number slot | hydration restored |
| Connection | Type | Description |
|---|---|---|
| Top | Statement | connects after a previous statement |
| Bottom | Statement | continues to the next statement |
- Custom drink use effect
- Force the player to drink during an event
Emits a body.Drink(...) call with the amount.
when cleanWater item used
└── drink amount 25
Block ID: cu_drink