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mouse114514 edited this page Sep 12, 2026 · 1 revision

Drink

Drink

Overview

Simulates the player drinking: restores hydration. Commonly used inside a custom drink's "when item used" behavior.

Slots

Slot Type Description
AMOUNT Number slot hydration restored

Connections

Connection Type Description
Top Statement connects after a previous statement
Bottom Statement continues to the next statement

Typical Uses

  • Custom drink use effect
  • Force the player to drink during an event

Generated Code

Emits a body.Drink(...) call with the amount.

Example

when cleanWater item used
└── drink amount 25

Block ID: cu_drink


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