在世界指定坐标生成(掉落)一个物品实体。
物品
自定义物品
scrapmetal
生成 CustomInstantiate.InstantiateReturn(<物品>, new Vector3(X, Y, 0), Quaternion.identity, null);。
CustomInstantiate.InstantiateReturn(<物品>, new Vector3(X, Y, 0), Quaternion.identity, null);
Block ID: cu_world_spawn_item
cu_world_spawn_item
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