Destroys the block at a world coordinate (sets the cell empty, tile = 0).
Emits WorldGeneration.world.SetBlock(new Vector2Int(X, Y), 0);.
WorldGeneration.world.SetBlock(new Vector2Int(X, Y), 0);
Block ID: cu_world_destroy_block
cu_world_destroy_block
中文 | World Action Blocks | Block Reference
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