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cu_give_item en
mouse114514 edited this page Sep 12, 2026
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1 revision

Adds an item to the player's inventory. The item spawns at the player's position and is picked up automatically.
| Slot | Type | Description |
|---|---|---|
| ITEM | Item slot | the item to give; fill with an item/custom item value block (default bandage) |
| COUNT | Number slot | the amount (the current implementation inserts a single item instance) |
| Connection | Type | Description |
|---|---|---|
| Top | Statement | connects after a previous statement |
| Bottom | Statement | continues to the next statement |
Emits instantiation of the item plus body.PickUpItem(item, 0, true).
Block ID: cu_give_item