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units.gersdkfz250
Vehicles are in general faster and stronger than infantry, becoming by themselves a determinant factor in terrain battles. However, vehicles have some significant drawbacks to be considered as well: In general, manufacturing vehicles is not a cheap operation, and their line of sight is quite limited, usually requiring some infantry scouting support.
Light vehicles are fast vehicles specifically aimed to provide infatry skirmish support. They are fast enough to quickly take position at front, or even to run away just in case. Maybe this vehicles cannot be applied in a heavy armour encounteer, but they are cheap enough to worth making a couple of them.
Parameter | Value | Parameter | Value |
---|---|---|---|
Cost | 925 | Health points | 1287.23108 |
Targeted as: minetrigger, openveh,
Damaged as: armouredvehicles
Max ammo: 19
Parameter | Value | Parameter | Value |
---|---|---|---|
Front armour | 15 mm | Front armour slope | 30 º |
Rear armour | 10 mm | Rear armour slope | 20 º |
Sides armour | 8 mm | Sides armour slope | 30 º |
Top armour | 6 mm | Top armour slope | 0 º |
Parameter | Value | Parameter | Value |
---|---|---|---|
Front armour | 30 mm | Front armour slope | 36 º |
Rear armour | 8 mm | Rear armour slope | 36 º |
Sides armour | 8 mm | Sides armour slope | 27 º |
Top armour | 0 mm | Top armour slope | 0 º |
Parameter | Value | Parameter | Value | Parameter | Value |
---|---|---|---|---|---|
Sight range | 90 | Air detection | 480.000031 | Noise detection | 0 |
Parameter | Value | Parameter | Value |
---|---|---|---|
Max speed | 76 km/h | Turn rate | 64 º/s |
Max slope | 0.16132945 | Max water depth | 1 m |
Parameter | Minimum | Maximum | Speed |
---|---|---|---|
Heading | -360 º | 360 º | 20 º/s |
Pitch | -18.576332 º | 90 º | 20 º/s |
Parameter | Value | Parameter | Value |
---|---|---|---|
Range | 438.000031 m | Effect radius | 4 m |
Inaccuracy | 0.02295268 | Moving inaccuracy | 0.03485691 |
Penetration (100m) | 32.5655556 mm | Penetration (1000m) | 12.3466635 mm |
Fire rate | 3.07692313 bullets/s | Ammo cost | 1 units/bullet |
Targets: largeship, openveh, turret, ship, softveh, hardveh,
Damage: armouredplanes = 385, armouredvehicles = 539, bunkers = 192.5, guns = 385, hardships = 641.666626, heavytanks = 346.5, infantry = 385, invincible = 0.0001, lightbuildings = 24.0625, lighttanks = 346.5, mediumtanks = 346.5, mines = 0.0001, planes = 385, ships = 385, shipturrets = 385, unarmouredvehicles = 770, default = 385,
Parameter | Minimum | Maximum | Speed |
---|---|---|---|
Heading | -360 º | 360 º | 20 º/s |
Pitch | -18.576332 º | 90 º | 20 º/s |
Parameter | Value | Parameter | Value |
---|---|---|---|
Range | 438.000031 m | Effect radius | 12 m |
Inaccuracy | 0.02295268 | Moving inaccuracy | 0.03485691 |
Penetration (100m) | 0 mm | Penetration (1000m) | 0 mm |
Fire rate | 3.07692313 bullets/s | Ammo cost | 1 units/bullet |
Targets: building, infantry, deployed,
Damage: armouredplanes = 66, armouredvehicles = 55, bunkers = 55, guns = 66, hardships = 55, heavytanks = 36.6666679, infantry = 165, invincible = 0.0001, lightbuildings = 88, lighttanks = 36.6666679, mediumtanks = 36.6666679, mines = 110, planes = 110, ships = 235.714279, shipturrets = 66, unarmouredvehicles = 110, default = 110,
Parameter | Minimum | Maximum | Speed |
---|---|---|---|
Heading | -360 º | 360 º | 20 º/s |
Pitch | -18.576332 º | 90 º | 20 º/s |
Parameter | Value | Parameter | Value |
---|---|---|---|
Range | 567 m | Effect radius | 0.5 m |
Inaccuracy | 0.00900172 | Moving inaccuracy | 0.0696019 |
Penetration (100m) | 0 mm | Penetration (1000m) | 0 mm |
Fire rate | 3.92156863 bullets/s | Ammo cost | 0 units/bullet |
Targets: deployed, softveh, infantry, para,
Damage: armouredplanes = 3.66666675, armouredvehicles = 27.5, bunkers = 0.0001, guns = 33, hardships = 0.0001, heavytanks = 0.0001, infantry = 41.25, invincible = 0.0001, lightbuildings = 2.0625, lighttanks = 0.0001, mediumtanks = 0.0001, mines = 0.0001, planes = 22, ships = 2.63999987, shipturrets = 14.1428576, unarmouredvehicles = 33, default = 5.5,