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units.jpnkatsu
Vehicles are in general faster and stronger than infantry, becoming by themselves a determinant factor in terrain battles. However, vehicles have some significant drawbacks to be considered as well: In general, manufacturing vehicles is not a cheap operation, and their line of sight is quite limited, usually requiring some infantry scouting support.
This unit has 2 main objectives: Fast transport of infantry, which might be helpful to provide fast support, and resupply ammo. Even thought this unit does not require to be deployed in order to supply ammo, it's supply radius is quite small. Hence, if you are planning to statically feed your weapons, then you should consider a supply truck instead.
Parameter | Value | Parameter | Value |
---|---|---|---|
Cost | 2070 | Health points | 2183.26123 |
Targeted as: minetrigger, openveh,
Damaged as: armouredvehicles
Parameter | Value | Parameter | Value |
---|---|---|---|
Front armour | 12 mm | Front armour slope | 21 º |
Rear armour | 10 mm | Rear armour slope | 0 º |
Sides armour | 10 mm | Sides armour slope | 0 º |
Top armour | 10 mm | Top armour slope | 0 º |
Parameter | Value | Parameter | Value | Parameter | Value |
---|---|---|---|---|---|
Sight range | 90 | Air detection | 480.000031 | Noise detection | 0 |
Parameter | Value | Parameter | Value |
---|---|---|---|
Max speed | 19.9999981 km/h | Turn rate | 64 º/s |
Max slope | 0.20664668 | Max water depth | 125000 m |
Parameter | Minimum | Maximum | Speed |
---|---|---|---|
Heading | -360 º | 360 º | 36 º/s |
Pitch | -90 º | 90 º | 36 º/s |
Parameter | Value | Parameter | Value |
---|---|---|---|
Range | 672 m | Effect radius | 0.5 m |
Inaccuracy | 0.01980275 | Moving inaccuracy | 0.03485691 |
Penetration (100m) | 11.0621347 mm | Penetration (1000m) | 1.77270651 mm |
Fire rate | 2 bullets/s | Ammo cost | 0 units/bullet |
Targets: deployed, openveh, turret, ship, para, softveh, infantry, largeship,
Damage: armouredplanes = 5.55555582, armouredvehicles = 41.6666641, bunkers = 0.0001, guns = 50, hardships = 0.0001, heavytanks = 0.0001, infantry = 62.5, invincible = 0.0001, lightbuildings = 3.125, lighttanks = 0.0001, mediumtanks = 0.0001, mines = 0.0001, planes = 33.3333359, ships = 4, shipturrets = 21.4285717, unarmouredvehicles = 50, default = 8.33333397,
Parameter | Minimum | Maximum | Speed |
---|---|---|---|
Heading | -360 º | 360 º | 36 º/s |
Pitch | -90 º | 90 º | 36 º/s |
Parameter | Value | Parameter | Value |
---|---|---|---|
Range | 672 m | Effect radius | 0.5 m |
Inaccuracy | 0.01980275 | Moving inaccuracy | 0.03485691 |
Penetration (100m) | 11.0621347 mm | Penetration (1000m) | 1.77270651 mm |
Fire rate | 2 bullets/s | Ammo cost | 0 units/bullet |
Targets: deployed, openveh, turret, ship, para, softveh, infantry, largeship,
Damage: armouredplanes = 5.55555582, armouredvehicles = 41.6666641, bunkers = 0.0001, guns = 50, hardships = 0.0001, heavytanks = 0.0001, infantry = 62.5, invincible = 0.0001, lightbuildings = 3.125, lighttanks = 0.0001, mediumtanks = 0.0001, mines = 0.0001, planes = 33.3333359, ships = 4, shipturrets = 21.4285717, unarmouredvehicles = 50, default = 8.33333397,