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units.ussc_turret_76mm

Jose Luis Cercos-Pita edited this page Oct 6, 2020 · 7 revisions

ussc_turret_76mm-buildpic 3in Mk 50 Turret

Introduction

This is a turret. The turrets can be disabled one by one, or depending on the specific turret, even suppressed by enemy fire. However, the very only way to destroy a turret is destroying the owner vehicle/structure.

Unprotected ship turret, which can be easily suppresed and destroyed. Keep it away from enemy fire

Structural details

Parameter Value Parameter Value Parameter Value
Cost Cost 300 Health Health points 800 Armour Front armour 0 mm
Armour Rear armour 0 mm Armour Sides armour 0 mm Armour Top armour 0 mm

Category Targeted as: turret, minetrigger, ship,

Armor Damaged as: shipturrets

Ammo Max ammo: 12

Line of sight

Parameter Value Parameter Value Parameter Value
LOS Sight range 180 AirLOS Air detection 600 SeismicLOS Noise detection 0

Weapons

mk223in50

Parameter Minimum Maximum Speed
Heading Heading -360 º 360 º 15 º/s
Pitch Pitch -90 º 90 º 15 º/s
Parameter Value Parameter Value
Range Range 1080 m Explosion Effect radius 40 m
Accuracy Inaccuracy 0.02700223 Accuracy Moving inaccuracy 0.04182457
Penetration Penetration (100m) 0 mm Penetration Penetration (1000m) 0 mm
Reload Fire rate 0.2857143 bullets/s AmmoCost Ammo cost 12 units/bullet

Targets Targets: deployed, openveh, infantry, ship, building, softveh, largeship, hardveh,

Damage Damage: armouredplanes = 795.000061, armouredvehicles = 662.5, bunkers = 662.5, guns = 795.000061, hardships = 662.5, heavytanks = 441.666687, infantry = 1987.5, invincible = 0.0001, lightbuildings = 1060, lighttanks = 441.666687, mediumtanks = 441.666687, mines = 1325, planes = 1325, ships = 2839.28564, shipturrets = 795.000061, unarmouredvehicles = 1325, default = 1325,

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