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units.rus_d2_turret_rear

Jose Luis Cercos-Pita edited this page Oct 6, 2020 · 7 revisions

rus_d2_turret_rear-buildpic 76.2mm mod. 1902/30

Introduction

This is a turret. The turrets can be disabled one by one, or depending on the specific turret, even suppressed by enemy fire. However, the very only way to destroy a turret is destroying the owner vehicle/structure.

Armoured ship turret, which cannot be suppressed.

Structural details

Parameter Value Parameter Value Parameter Value
Cost Cost 1000 Health Health points 2500 Armour Front armour 0 mm
Armour Rear armour 0 mm Armour Sides armour 0 mm Armour Top armour 0 mm

Category Targeted as: minetrigger, turret, hardveh,

Armor Damaged as: shipturrets

Ammo Max ammo: 12

Line of sight

Parameter Value Parameter Value Parameter Value
LOS Sight range 75 AirLOS Air detection 480.000031 SeismicLOS Noise detection 0

Weapons

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Parameter Minimum Maximum Speed
Heading Heading -360 º 360 º 15 º/s
Pitch Pitch -18.576332 º 90 º 20 º/s
Parameter Value Parameter Value
Range Range 786.000061 m Explosion Effect radius 4 m
Accuracy Inaccuracy 0.00900172 Accuracy Moving inaccuracy 0.04182457
Penetration Penetration (100m) 67.9646683 mm Penetration Penetration (1000m) 34.9904556 mm
Reload Fire rate 0.19047619 bullets/s AmmoCost Ammo cost 12 units/bullet

Targets Targets: largeship, openveh, turret, ship, softveh, hardveh,

Damage Damage: armouredplanes = 2510, armouredvehicles = 3514, bunkers = 1255, guns = 2510, hardships = 4183.33301, heavytanks = 2259, infantry = 2510, invincible = 0.0001, lightbuildings = 156.875, lighttanks = 2259, mediumtanks = 2259, mines = 0.0001, planes = 2510, ships = 2510, shipturrets = 2510, unarmouredvehicles = 5020, default = 2510,

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Parameter Minimum Maximum Speed
Heading Heading -360 º 360 º 15 º/s
Pitch Pitch -18.576332 º 90 º 20 º/s
Parameter Value Parameter Value
Range Range 786.000061 m Explosion Effect radius 51.5 m
Accuracy Inaccuracy 0.00900172 Accuracy Moving inaccuracy 0.04182457
Penetration Penetration (100m) 0 mm Penetration Penetration (1000m) 0 mm
Reload Fire rate 0.19047619 bullets/s AmmoCost Ammo cost 12 units/bullet

Targets Targets: deployed, openveh, turret, ship, building, hardveh, largeship, softveh, infantry,

Damage Damage: armouredplanes = 1296, armouredvehicles = 1080, bunkers = 1080, guns = 1296, hardships = 1080, heavytanks = 720, infantry = 3240, invincible = 0.0001, lightbuildings = 1728, lighttanks = 720, mediumtanks = 720, mines = 2160, planes = 2160, ships = 4628.57129, shipturrets = 1296, unarmouredvehicles = 2160, default = 2160,

dt

Parameter Minimum Maximum Speed
Heading Heading -360 º 360 º 15 º/s
Pitch Pitch -18.576332 º 90 º 20 º/s
Parameter Value Parameter Value
Range Range 546 m Explosion Effect radius 0.5 m
Accuracy Inaccuracy 0.01980275 Accuracy Moving inaccuracy 0.0696019
Penetration Penetration (100m) 0 mm Penetration Penetration (1000m) 0 mm
Reload Fire rate 1.66666663 bullets/s AmmoCost Ammo cost 0 units/bullet

Targets Targets: deployed, softveh, infantry, para,

Damage Damage: armouredplanes = 3.66666675, armouredvehicles = 27.5, bunkers = 0.0001, guns = 33, hardships = 0.0001, heavytanks = 0.0001, infantry = 41.25, invincible = 0.0001, lightbuildings = 2.0625, lighttanks = 0.0001, mediumtanks = 0.0001, mines = 0.0001, planes = 22, ships = 2.63999987, shipturrets = 14.1428576, unarmouredvehicles = 33, default = 5.5,

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