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units.rus_d2_turret_rear
This is a turret. The turrets can be disabled one by one, or depending on the specific turret, even suppressed by enemy fire. However, the very only way to destroy a turret is destroying the owner vehicle/structure.
Armoured ship turret, which cannot be suppressed.
Parameter | Value | Parameter | Value | Parameter | Value |
---|---|---|---|---|---|
Cost | 1000 | Health points | 2500 | Front armour | 0 mm |
Rear armour | 0 mm | Sides armour | 0 mm | Top armour | 0 mm |
Targeted as: minetrigger, turret, hardveh,
Damaged as: shipturrets
Max ammo: 12
Parameter | Value | Parameter | Value | Parameter | Value |
---|---|---|---|---|---|
Sight range | 75 | Air detection | 480.000031 | Noise detection | 0 |
Parameter | Minimum | Maximum | Speed |
---|---|---|---|
Heading | -360 º | 360 º | 15 º/s |
Pitch | -18.576332 º | 90 º | 20 º/s |
Parameter | Value | Parameter | Value |
---|---|---|---|
Range | 786.000061 m | Effect radius | 4 m |
Inaccuracy | 0.00900172 | Moving inaccuracy | 0.04182457 |
Penetration (100m) | 67.9646683 mm | Penetration (1000m) | 34.9904556 mm |
Fire rate | 0.19047619 bullets/s | Ammo cost | 12 units/bullet |
Targets: largeship, openveh, turret, ship, softveh, hardveh,
Damage: armouredplanes = 2510, armouredvehicles = 3514, bunkers = 1255, guns = 2510, hardships = 4183.33301, heavytanks = 2259, infantry = 2510, invincible = 0.0001, lightbuildings = 156.875, lighttanks = 2259, mediumtanks = 2259, mines = 0.0001, planes = 2510, ships = 2510, shipturrets = 2510, unarmouredvehicles = 5020, default = 2510,
Parameter | Minimum | Maximum | Speed |
---|---|---|---|
Heading | -360 º | 360 º | 15 º/s |
Pitch | -18.576332 º | 90 º | 20 º/s |
Parameter | Value | Parameter | Value |
---|---|---|---|
Range | 786.000061 m | Effect radius | 51.5 m |
Inaccuracy | 0.00900172 | Moving inaccuracy | 0.04182457 |
Penetration (100m) | 0 mm | Penetration (1000m) | 0 mm |
Fire rate | 0.19047619 bullets/s | Ammo cost | 12 units/bullet |
Targets: deployed, openveh, turret, ship, building, hardveh, largeship, softveh, infantry,
Damage: armouredplanes = 1296, armouredvehicles = 1080, bunkers = 1080, guns = 1296, hardships = 1080, heavytanks = 720, infantry = 3240, invincible = 0.0001, lightbuildings = 1728, lighttanks = 720, mediumtanks = 720, mines = 2160, planes = 2160, ships = 4628.57129, shipturrets = 1296, unarmouredvehicles = 2160, default = 2160,
Parameter | Minimum | Maximum | Speed |
---|---|---|---|
Heading | -360 º | 360 º | 15 º/s |
Pitch | -18.576332 º | 90 º | 20 º/s |
Parameter | Value | Parameter | Value |
---|---|---|---|
Range | 546 m | Effect radius | 0.5 m |
Inaccuracy | 0.01980275 | Moving inaccuracy | 0.0696019 |
Penetration (100m) | 0 mm | Penetration (1000m) | 0 mm |
Fire rate | 1.66666663 bullets/s | Ammo cost | 0 units/bullet |
Targets: deployed, softveh, infantry, para,
Damage: armouredplanes = 3.66666675, armouredvehicles = 27.5, bunkers = 0.0001, guns = 33, hardships = 0.0001, heavytanks = 0.0001, infantry = 41.25, invincible = 0.0001, lightbuildings = 2.0625, lighttanks = 0.0001, mediumtanks = 0.0001, mines = 0.0001, planes = 22, ships = 2.63999987, shipturrets = 14.1428576, unarmouredvehicles = 33, default = 5.5,