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units.rusbka1125_turret_dshk_top

Jose Luis Cercos-Pita edited this page Oct 6, 2020 · 7 revisions

rusbka1125_turret_dshk_top-buildpic Pr.1125 DshK Turret

Introduction

This is a turret. The turrets can be disabled one by one, or depending on the specific turret, even suppressed by enemy fire. However, the very only way to destroy a turret is destroying the owner vehicle/structure.

Armoured ship turret, which cannot be suppressed.

Structural details

Parameter Value Parameter Value Parameter Value
Cost Cost 1000 Health Health points 2500 Armour Front armour 0 mm
Armour Rear armour 0 mm Armour Sides armour 0 mm Armour Top armour 0 mm

Category Targeted as: turret, minetrigger, ship,

Armor Damaged as: shipturrets

Line of sight

Parameter Value Parameter Value Parameter Value
LOS Sight range 180 AirLOS Air detection 600 SeismicLOS Noise detection 0

Weapons

dshk

Parameter Minimum Maximum Speed
Heading Heading -360 º 360 º 30 º/s
Pitch Pitch -90 º 90 º 45 º/s
Parameter Value Parameter Value
Range Range 525 m Explosion Effect radius 0.5 m
Accuracy Inaccuracy 0.01980275 Accuracy Moving inaccuracy 0.03485691
Penetration Penetration (100m) 11.0621347 mm Penetration Penetration (1000m) 1.77270651 mm
Reload Fire rate 2.66666675 bullets/s AmmoCost Ammo cost 0 units/bullet

Targets Targets: deployed, openveh, turret, ship, para, softveh, infantry, largeship,

Damage Damage: armouredplanes = 5.55555582, armouredvehicles = 41.6666641, bunkers = 0.0001, guns = 50, hardships = 0.0001, heavytanks = 0.0001, infantry = 62.5, invincible = 0.0001, lightbuildings = 3.125, lighttanks = 0.0001, mediumtanks = 0.0001, mines = 0.0001, planes = 33.3333359, ships = 4, shipturrets = 21.4285717, unarmouredvehicles = 50, default = 8.33333397,

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